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|
ifeq ($(TARGET_ARCH),arm)
LOCAL_PATH:= $(call my-dir)
# determine the host tag to use
QEMU_HOST_TAG := $(HOST_PREBUILT_TAG)
ifneq ($(USE_MINGW),)
QEMU_HOST_TAG := windows
endif
# determine the location of platform-specific directories
#
CONFIG_DIRS := \
$(LOCAL_PATH)/android/config \
$(LOCAL_PATH)/android/config/$(QEMU_HOST_TAG)
ifeq ($(BUILD_STANDALONE_EMULATOR),true)
CONFIG_DIRS := $(LOCAL_PATH)/objs $(CONFIG_DIRS)
endif
CONFIG_INCLUDES := $(CONFIG_DIRS:%=-I%)
MY_CC := $(HOST_CC)
MY_OPTIM := -O2 -g -fno-PIC -falign-functions=0 -fomit-frame-pointer
ifeq ($(BUILD_DEBUG_EMULATOR),true)
MY_OPTIM := -O0 -g
endif
MY_CFLAGS := $(CONFIG_INCLUDES) $(MY_OPTIM)
# Overwrite configuration for debug builds.
#
ifeq ($(BUILD_DEBUG_EMULATOR),true)
MY_CFLAGS := $(CONFIG_INCLUDES) -O0 -g \
-fno-PIC -falign-functions=0
endif
MY_CFLAGS += -DCONFIG_MEMCHECK
MY_LDLIBS :=
# this is needed to build the emulator on 64-bit Linux systems
ifeq ($(HOST_OS)-$(HOST_ARCH),linux-x86)
MY_CFLAGS += -Wa,--32
endif
ifeq ($(HOST_OS),freebsd)
MY_CFLAGS += -Wa,--32 -I /usr/local/include
endif
ifeq ($(HOST_OS),windows)
MY_CFLAGS += -D_WIN32 -mno-cygwin
# we need Win32 features that are available since Windows 2000 Professional/Server (NT 5.0)
MY_CFLAGS += -DWINVER=0x501
endif
ifeq ($(HOST_ARCH),ppc)
MY_CFLAGS += -D__powerpc__
endif
ifeq ($(HOST_OS),darwin)
MY_CFLAGS += -mdynamic-no-pic
# When building on Leopard or above, we need to use the 10.4 SDK
# or the generated binary will not run on Tiger.
DARWIN_VERSION := $(strip $(shell sw_vers -productVersion))
ifneq ($(filter 10.1 10.2 10.3 10.1.% 10.2.% 10.3.% 10.4 10.4.%,$(DARWIN_VERSION)),)
$(error Building the Android emulator requires OS X 10.5 or above)
endif
ifeq ($(filter 10.5 10.5.%,$(DARWIN_VERSION)),)
# We are on Snow Leopard or above
LEOPARD_SDK := /Developer/SDKs/MacOSX10.5.sdk
ifeq ($(strip $(wildcard $(LEOPARD_SDK))),)
$(info Please install the 10.5 SDK on this machine at $(LEOPARD_SDK))
$(error Aborting the build.)
endif
MY_CFLAGS += -isysroot $(LEOPARD_SDK) -mmacosx-version-min=10.5 -DMACOSX_DEPLOYMENT_TARGET=10.5
MY_LDLIBS += -isysroot $(LEOPARD_SDK) -Wl,-syslibroot,$(LEOPARD_SDK) -mmacosx-version-min=10.5
endif
endif
# BUILD_STANDALONE_EMULATOR is only defined when building with
# the android-rebuild.sh script. The script will also provide
# adequate values for HOST_CC
#
ifneq ($(BUILD_STANDALONE_EMULATOR),true)
ifneq ($(USE_CCACHE),)
ccache := prebuilt/$(HOST_PREBUILT_TAG)/ccache/ccache
ifneq ($(ccache),$(firstword $(MY_CC)))
MY_CC := $(ccache) $(MY_CC)
endif
ccache :=
endif
endif
ifneq ($(combo_target)$(TARGET_SIMULATOR),HOST_true)
ifneq ($(HOST_ARCH),x86_64)
MY_CFLAGS += -m32
MY_LDLIBS += -m32
endif
endif
# Enable warning, except those related to missing field initializers
# (the QEMU coding style loves using these).
#
MY_CFLAGS += -Wall -Wno-missing-field-initializers
include $(CLEAR_VARS)
###########################################################
# Zlib configuration
#
ZLIB_DIR := distrib/zlib-1.2.3
include $(LOCAL_PATH)/$(ZLIB_DIR)/sources.make
###########################################################
# Libpng configuration
#
LIBPNG_DIR := distrib/libpng-1.2.19
include $(LOCAL_PATH)/$(LIBPNG_DIR)/sources.make
###############################################################################
# build the TCG code generator
#
include $(CLEAR_VARS)
LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
LOCAL_CC := $(MY_CC)
LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
LOCAL_LDLIBS := $(MY_LDLIBS)
LOCAL_MODULE := emulator-tcg
TCG_TARGET := $(HOST_ARCH)
ifeq ($(TCG_TARGET),x86)
TCG_TARGET := i386
endif
TCG_CFLAGS := -I$(LOCAL_PATH)/tcg -I$(LOCAL_PATH)/tcg/$(TCG_TARGET)
LOCAL_CFLAGS += $(TCG_CFLAGS) -DNEED_CPU_H \
-I$(LOCAL_PATH)/target-arm \
-I$(LOCAL_PATH)/fpu \
LOCAL_SRC_FILES := \
tcg/tcg.c \
include $(BUILD_HOST_STATIC_LIBRARY)
##############################################################################
# build the HW emulation support
#
include $(CLEAR_VARS)
LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
LOCAL_CC := $(MY_CC)
LOCAL_LDLIBS := $(MY_LDLIBS)
LOCAL_MODULE := emulator-hw
HW_CFLAGS := -I$(LOCAL_PATH)/hw
LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) -DNEED_CPU_H
LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm -I$(LOCAL_PATH)/fpu $(HW_CFLAGS)
LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR)
HW_SOURCES := \
android_arm.c \
arm_pic.c \
bt.c \
bt-hci.c \
bt-hid.c \
bt-l2cap.c \
bt-sdp.c \
cdrom.c \
dma.c \
irq.c \
goldfish_audio.c \
goldfish_battery.c \
goldfish_device.c \
goldfish_events_device.c \
goldfish_fb.c \
goldfish_interrupt.c \
goldfish_memlog.c \
goldfish_mmc.c \
goldfish_nand.c \
goldfish_switch.c \
goldfish_timer.c \
goldfish_trace.c \
goldfish_tty.c \
msmouse.c \
pci.c \
qdev.c \
scsi-disk.c \
smc91c111.c \
sysbus.c \
usb-hid.c \
usb-hub.c \
usb-msd.c \
usb-ohci.c \
usb.c \
watchdog.c \
LOCAL_SRC_FILES += $(HW_SOURCES:%=hw/%)
include $(BUILD_HOST_STATIC_LIBRARY)
##############################################################################
# build the ELF/DWARF stuff
# This library is used by emulator's memory checker to extract debug information
# from the symbol files when reporting memory allocation violations. In
# particular, this library is used to extract routine name and source file
# location for the code address where violation has been detected.
#
include $(CLEAR_VARS)
LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
LOCAL_CC := $(MY_CC)
LOCAL_LDLIBS := $(MY_LDLIBS)
LOCAL_MODULE := emulator-elff
LOCAL_CPP_EXTENSION := .cc
ELFF_CFLAGS := -I$(LOCAL_PATH)/elff
LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) -fno-exceptions
LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm -I$(LOCAL_PATH)/fpu $(ELFF_CFLAGS)
LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR)
ELFF_SOURCES := \
dwarf_cu.cc \
dwarf_die.cc \
dwarf_utils.cc \
elf_alloc.cc \
elf_file.cc \
elf_mapped_section.cc \
elff_api.cc \
LOCAL_SRC_FILES += $(ELFF_SOURCES:%=elff/%)
ELFF_LDLIBS := -lstdc++
include $(BUILD_HOST_STATIC_LIBRARY)
##############################################################################
# build the memory access checking support
# Memory access checker uses information collected by instrumented code in
# libc.so in order to keep track of memory blocks allocated from heap. Memory
# checker then uses this information to make sure that every access to allocated
# memory is within allocated block. This information also allows detecting
# memory leaks and attempts to free/realloc invalid pointers.
#
include $(CLEAR_VARS)
LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
LOCAL_CC := $(MY_CC)
LOCAL_LDLIBS := $(MY_LDLIBS)
LOCAL_MODULE := emulator-memcheck
MCHK_CFLAGS := -I$(LOCAL_PATH)/memcheck -I$(LOCAL_PATH)/elff
LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) -DNEED_CPU_H
LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm -I$(LOCAL_PATH)/fpu $(MCHK_CFLAGS)
LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR)
MCHK_SOURCES := \
memcheck.c \
memcheck_proc_management.c \
memcheck_malloc_map.c \
memcheck_mmrange_map.c \
memcheck_util.c \
LOCAL_SRC_FILES += $(MCHK_SOURCES:%=memcheck/%)
include $(BUILD_HOST_STATIC_LIBRARY)
##############################################################################
# build the ARM-specific emulation engine sources
#
include $(CLEAR_VARS)
LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
LOCAL_CC := $(MY_CC)
LOCAL_MODULE := emulator-arm
LOCAL_LDLIBS := $(MY_LDLIBS)
LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
LOCAL_STATIC_LIBRARIES := emulator-hw
LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare
LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
LOCAL_CFLAGS += -I$(LOCAL_PATH) \
-I$(LOCAL_PATH)/target-arm \
-I$(LOCAL_PATH)/fpu \
$(TCG_CFLAGS) \
$(HW_CFLAGS) \
-DNEED_CPU_H \
ifeq ($(HOST_ARCH),ppc)
LOCAL_CFLAGS += -D__powerpc__
endif
LOCAL_SRC_FILES += exec.c cpu-exec.c \
target-arm/op_helper.c \
target-arm/iwmmxt_helper.c \
target-arm/neon_helper.c \
target-arm/helper.c \
target-arm/translate.c \
target-arm/machine.c \
translate-all.c \
hw/armv7m.c \
hw/armv7m_nvic.c \
arm-semi.c \
trace.c \
varint.c \
dcache.c \
softmmu_outside_jit.c \
LOCAL_SRC_FILES += fpu/softfloat.c
include $(BUILD_HOST_STATIC_LIBRARY)
##############################################################################
# SDL-related definitions
#
# Build SDL from sources except on linux-x86, to avoid installing all
# the X11 development packages on our build servers.
#
BUILD_SDL_FROM_SOURCES := true
ifeq ($(QEMU_HOST_TAG),linux-x86)
BUILD_SDL_FROM_SOURCES := false
endif
ifeq ($(QEMU_HOST_TAG),darwin-x86)
BUILD_SDL_FROM_SOURCES := false
endif
ifeq ($(BUILD_STANDALONE_EMULATOR),true)
BUILD_SDL_FROM_SOURCES := true
endif
ifneq ($(SDL_CONFIG),)
BUILD_SDL_FROM_SOURCES := false
endif
ifneq ($(BUILD_SDL_FROM_SOURCES),true)
SDL_CONFIG ?= prebuilt/$(QEMU_HOST_TAG)/sdl/bin/sdl-config
SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags)
# We need to filter out the _GNU_SOURCE variable because it breaks recent
# releases of Cygwin when using the -mno-cygwin option. Moreover, we don't
# need this macro at all to build the Android emulator.
SDL_CFLAGS := $(filter-out -D_GNU_SOURCE=1,$(SDL_CFLAGS))
SDL_LDLIBS := $(filter-out %.a %.lib,$(shell $(SDL_CONFIG) --static-libs))
# Circular dependencies between libSDL and libSDLmain;
# We repeat the libraries in the final link to work around it.
SDL_STATIC_LIBRARIES := libSDL libSDLmain libSDL libSDLmain
else # !BUILD_STANDALONE_EMULATOR
SDL_DIR := distrib/sdl-1.2.12
include $(LOCAL_PATH)/$(SDL_DIR)/sources.make
endif # !BUILD_STANDALONE_EMULATOR
##############################################################################
# determine audio sources, build the prebuilt audio-library if needed
#
# determine AUDIO sources based on current configuration
#
AUDIO_SOURCES := audio.c noaudio.c wavaudio.c wavcapture.c mixeng.c
AUDIO_CFLAGS := -I$(LOCAL_PATH)/audio -DHAS_AUDIO
AUDIO_LDLIBS :=
ifeq ($(HOST_OS),darwin)
CONFIG_COREAUDIO ?= yes
AUDIO_CFLAGS += -DHOST_BSD=1
endif
ifeq ($(HOST_OS),windows)
CONFIG_WINAUDIO ?= yes
endif
ifeq ($(HOST_OS),linux)
CONFIG_OSS ?= yes
CONFIG_ALSA ?= yes
CONFIG_PULSEAUDIO ?= yes
CONFIG_ESD ?= yes
endif
ifeq ($(HOST_OS),freebsd)
CONFIG_OSS ?= yes
endif
ifeq ($(CONFIG_COREAUDIO),yes)
AUDIO_SOURCES += coreaudio.c
AUDIO_CFLAGS += -DCONFIG_COREAUDIO
AUDIO_LDLIBS += -Wl,-framework,CoreAudio
endif
ifeq ($(CONFIG_WINAUDIO),yes)
AUDIO_SOURCES += winaudio.c
AUDIO_CFLAGS += -DCONFIG_WINAUDIO
endif
ifeq ($(CONFIG_PULSEAUDIO),yes)
AUDIO_SOURCES += paaudio.c audio_pt_int.c
AUDIO_CFLAGS += -DCONFIG_PULSEAUDIO
endif
ifeq ($(CONFIG_ALSA),yes)
AUDIO_SOURCES += alsaaudio.c audio_pt_int.c
AUDIO_CFLAGS += -DCONFIG_ALSA
endif
ifeq ($(CONFIG_ESD),yes)
AUDIO_SOURCES += esdaudio.c
AUDIO_CFLAGS += -DCONFIG_ESD
endif
ifeq ($(CONFIG_OSS),yes)
AUDIO_SOURCES += ossaudio.c
AUDIO_CFLAGS += -DCONFIG_OSS
endif
AUDIO_SOURCES := $(call sort,$(AUDIO_SOURCES:%=audio/%))
# determine whether we're going to use the prebuilt
# audio library (this is useful on Linux to avoid requiring
# all sound-related development packages to be installed on
# the build and developer machines).
#
# note that you can define BUILD_QEMU_AUDIO_LIB to true
# in your environment to force recompilation.
#
QEMU_AUDIO_LIB :=
ifneq ($(BUILD_STANDALONE_EMULATOR),true)
QEMU_AUDIO_LIB := $(wildcard \
prebuilt/$(QEMU_HOST_TAG)/emulator/libqemu-audio.a)
endif
ifeq ($(BUILD_QEMU_AUDIO_LIB),true)
include $(CLEAR_VARS)
LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
LOCAL_CC := $(MY_CC)
LOCAL_MODULE := libqemu-audio
LOCAL_LDLIBS := $(MY_LDLIBS)
LOCAL_CFLAGS := -Wno-sign-compare \
-fno-strict-aliasing -W -Wall -Wno-unused-parameter \
-I$(LOCAL_PATH) \
-I$(LOCAL_PATH)/target-arm \
-I$(LOCAL_PATH)/fpu \
# this is very important, otherwise the generated binaries may
# not link properly on our build servers
ifeq ($(HOST_OS),linux)
LOCAL_CFLAGS += -fno-stack-protector
endif
LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(AUDIO_CFLAGS)
LOCAL_CFLAGS += $(SDL_CFLAGS)
LOCAL_SRC_FILES += $(AUDIO_SOURCES)
include $(BUILD_HOST_STATIC_LIBRARY)
QEMU_AUDIO_LIB := $(LOCAL_BUILT_MODULE)
endif # !QEMU_AUDIO_LIB
##############################################################################
# Common CFLAGS for UI and Core builds
# add the build ID to the default macro definitions
UI_AND_CORE_CFLAGS := -DANDROID_BUILD_ID="$(strip $(BUILD_ID))-$(strip $(BUILD_NUMBER))"
# For non-standalone builds, extract the major version number from the Android SDK
# tools revision number.
ifneq ($(BUILD_STANDALONE_EMULATOR),true)
ANDROID_SDK_TOOLS_REVISION := $(shell awk -F= '/Pkg.Revision/ { print $$2; }' sdk/files/tools_source.properties)
endif
ANDROID_SDK_TOOLS_REVISION := $(strip $(ANDROID_SDK_TOOLS_REVISION))
ifdef ANDROID_SDK_TOOLS_REVISION
UI_AND_CORE_CFLAGS += -DANDROID_SDK_TOOLS_REVISION=$(ANDROID_SDK_TOOLS_REVISION)
endif
UI_AND_CORE_CFLAGS += -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE
##############################################################################
# Build emulator core library.
# This library contains "pure" emulation code separated from the intricacies
# of the UI.
#
include $(CLEAR_VARS)
LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
LOCAL_CC := $(MY_CC)
LOCAL_LDLIBS := $(MY_LDLIBS)
LOCAL_MODULE := emulator-core
# don't remove the -fno-strict-aliasing, or you'll break things
# (e.g. slirp-android/network support)
#
EMULATOR_CORE_CFLAGS := -fno-PIC -Wno-sign-compare \
-fno-strict-aliasing -g -W -Wall -Wno-unused-parameter
# Needed by the upstream code
EMULATOR_CORE_CFLAGS += -DNEED_CPU_H
# Common includes for the emulator
EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/ \
-I$(LOCAL_PATH)/target-arm \
-I$(LOCAL_PATH)/fpu \
$(TCG_CFLAGS) \
$(HW_CFLAGS) \
# include slirp-android code, i.e. the user-level networking stuff
#
SLIRP_SOURCES := bootp.c cksum.c debug.c if.c ip_icmp.c ip_input.c ip_output.c \
mbuf.c misc.c sbuf.c slirp.c socket.c tcp_input.c tcp_output.c \
tcp_subr.c tcp_timer.c tftp.c udp.c
LOCAL_SRC_FILES += $(SLIRP_SOURCES:%=slirp-android/%)
EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/slirp-android
# socket proxy support
#
PROXY_SOURCES := \
proxy_common.c \
proxy_http.c \
proxy_http_connector.c \
proxy_http_rewriter.c \
LOCAL_SRC_FILES += $(PROXY_SOURCES:%=proxy/%)
EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/proxy
# include telephony stuff
#
TELEPHONY_SOURCES := android_modem.c modem_driver.c gsm.c sim_card.c sysdeps_qemu.c sms.c remote_call.c
LOCAL_SRC_FILES += $(TELEPHONY_SOURCES:%=telephony/%)
EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/telephony
# include android related stuff
#
ANDROID_SOURCES := qemu-setup.c
LOCAL_SRC_FILES += $(ANDROID_SOURCES:%=android/%)
LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS)
LOCAL_CFLAGS += $(UI_AND_CORE_CFLAGS)
include $(BUILD_HOST_STATIC_LIBRARY)
##############################################################################
# Build emulator UI library.
# This library contains some emulator related UI components.
#
include $(CLEAR_VARS)
LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
LOCAL_CC := $(MY_CC)
LOCAL_LDLIBS := $(MY_LDLIBS)
LOCAL_MODULE := emulator-uilib
EMULATOR_UI_CFLAGS :=
# include the SDL sources
#
# IMPORTANT: Normally, we should add SDLMAIN_SOURCES here, however this breaks
# the Linux mingw32 build. Apparently, the i586-mingw32-ld wants the
# implementation of _WinMain@16 to be in an object file on the final
# link command used to generate the executable, and will not search
# in the static libraries that are used to build it.
#
LOCAL_SRC_FILES += $(SDL_SOURCES) #$(SDLMAIN_SOURCES)
EMULATOR_UI_CFLAGS += $(SDL_CFLAGS) -I$(LOCAL_PATH)/$(SDL_DIR)/include
# the skin support sources
#
SKIN_SOURCES := rect.c \
region.c \
image.c \
trackball.c \
keyboard.c \
keyset.c \
file.c \
window.c \
scaler.c \
composer.c \
surface.c \
LOCAL_SRC_FILES += $(SKIN_SOURCES:%=android/skin/%)
EMULATOR_UI_CFLAGS += -I$(LOCAL_PATH)/skin
LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS) $(EMULATOR_UI_CFLAGS)
LOCAL_MODULE_TAGS := debug
include $(BUILD_HOST_STATIC_LIBRARY)
##############################################################################
# lists of source files used to build the emulator core
#
# block sources
#
CORE_BLOCK_SOURCES = block.c \
block/qcow.c \
block/qcow2.c \
block/qcow2-refcount.c \
block/qcow2-snapshot.c \
block/qcow2-cluster.c \
block/cloop.c \
block/dmg.c \
block/vvfat.c
ifeq ($(HOST_OS),windows)
CORE_BLOCK_SOURCES += block/raw-win32.c
else
CORE_BLOCK_SOURCES += block/raw-posix.c
endif
# hw sources
#
CORE_HW_SOURCES = hw/arm_boot.c \
hw/android_arm.c
# migration sources
#
CORE_MIGRATION_SOURCES = iolooper-select.c
ifeq ($(HOST_OS),windows)
CORE_MIGRATION_SOURCES += migration-dummy-android.c
else
CORE_MIGRATION_SOURCES += migration.c \
migration-exec.c \
migration-tcp-android.c
endif
# misc. sources
#
CORE_MISC_SOURCES = vl-android.c \
async.c \
console.c \
qemu-malloc.c \
cutils.c \
osdep.c \
loader.c \
monitor.c \
readline.c \
qemu-char-android.c \
outputchannel.c \
qemu-error.c \
qerror.c \
disas.c \
arm-dis.c \
aes.c \
d3des.c \
vnc-android.c \
acl.c \
keymaps.c \
buffered_file.c \
cbuffer.c \
gdbstub.c \
input.c \
ioport.c \
notify.c \
path.c \
shaper.c \
charpipe.c \
tcpdump.c \
qemu-option.c \
savevm.c \
net-android.c \
aio-android.c \
dma-helpers.c \
qemu-config.c \
qemu-sockets-android.c \
bt-host.c \
bt-vhci.c \
module.c \
qemu-timer.c \
android/boot-properties.c \
android/display.c \
android/hw-kmsg.c \
android/hw-lcd.c \
android/gps.c \
android/hw-events.c \
android/hw-control.c \
android/console.c \
android/hw-sensors.c \
android/hw-qemud.c \
android/core-init-utils.c \
android/config.c \
android/snapshot.c \
ifeq ($(HOST_ARCH),x86)
CORE_MISC_SOURCES += i386-dis.c
endif
ifeq ($(HOST_ARCH),x86_64)
CORE_MISC_SOURCES += i386-dis.c
endif
ifeq ($(HOST_ARCH),ppc)
CORE_MISC_SOURCES += ppc-dis.c
endif
ifeq ($(HOST_OS),linux)
CORE_MISC_SOURCES += usb-linux.c \
qemu-thread.c
else
CORE_MISC_SOURCES += usb-dummy-android.c
endif
ifeq ($(HOST_OS),windows)
CORE_MISC_SOURCES += tap-win32.c
endif
# sources inherited from upstream, but not fully
# integrated into android emulator
#
CORE_UPSTREAM_SOURCES = json-lexer.c \
json-parser.c \
json-streamer.c \
qjson.c \
qbool.c \
qdict.c \
qfloat.c \
qint.c \
qlist.c \
qstring.c \
CORE_SOURCES = $(CORE_BLOCK_SOURCES) $(CORE_HW_SOURCES)
CORE_SOURCES += $(CORE_MIGRATION_SOURCES) $(CORE_MISC_SOURCES)
CORE_SOURCES += $(CORE_UPSTREAM_SOURCES)
CORE_SOURCES += android/audio-test.c
##############################################################################
# lists of source files used to build the emulator UI
#
UI_SOURCES = loadpng.c \
android/user-config.c \
android/resource.c \
android/qemulator.c \
android/keycode.c \
android/help.c \
##############################################################################
# lists of source files used by both, emulator UI and emulator core
#
UI_AND_CORE_SOURCES = \
sockets.c \
android/keycode-array.c \
android/charmap.c \
android/async-utils.c \
android/sync-utils.c \
android/async-console.c \
android/utils/assert.c \
android/utils/bufprint.c \
android/utils/debug.c \
android/utils/path.c \
android/utils/dirscanner.c \
android/utils/filelock.c \
android/utils/mapfile.c \
android/utils/misc.c \
android/utils/panic.c \
android/utils/reflist.c \
android/utils/refset.c \
android/utils/stralloc.c \
android/utils/system.c \
android/utils/tempfile.c \
android/utils/timezone.c \
android/utils/vector.c \
android/avd/hw-config.c \
android/avd/info.c \
android/utils/ini.c \
# include the Zlib sources
#
UI_AND_CORE_SOURCES += $(ZLIB_SOURCES)
UI_AND_CORE_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR)
# include the Libpng sources
#
UI_AND_CORE_SOURCES += $(LIBPNG_SOURCES)
UI_AND_CORE_CFLAGS += $(LIBPNG_CFLAGS) -I$(LOCAL_PATH)/$(LIBPNG_DIR)
# temp files used to collect UI->Core exchange protocol.
UI_AND_CORE_SOURCES += android/ui-core-protocol.c android/core-ui-protocol.c
# The common libraries
#
QEMU_SYSTEM_LDLIBS := -lm
ifeq ($(HOST_OS),windows)
QEMU_SYSTEM_LDLIBS += -mno-cygwin -mwindows -mconsole
endif
ifeq ($(HOST_OS),freebsd)
QEMU_SYSTEM_LDLIBS += -L/usr/local/lib -lpthread -lX11 -lutil
endif
ifeq ($(HOST_OS),linux)
QEMU_SYSTEM_LDLIBS += -lutil -lrt
endif
ifeq ($(HOST_OS),windows)
QEMU_SYSTEM_LDLIBS += -lwinmm -lws2_32 -liphlpapi
else
QEMU_SYSTEM_LDLIBS += -lpthread
endif
ifeq ($(HOST_OS),darwin)
QEMU_SYSTEM_LDLIBS += -Wl,-framework,Cocoa
endif
##############################################################################
# now build the emulator itself
#
include $(CLEAR_VARS)
LOCAL_GENERATED_SOURCES :=
LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
LOCAL_CC := $(MY_CC)
LOCAL_MODULE := emulator
LOCAL_STATIC_LIBRARIES := emulator-memcheck emulator-hw emulator-arm emulator-tcg
LOCAL_STATIC_LIBRARIES += emulator-elff
LOCAL_STATIC_LIBRARIES += emulator-core emulator-uilib
LOCAL_LDLIBS := $(MY_LDLIBS)
LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS) $(EMULATOR_UI_CFLAGS)
# add the build ID to the default macro definitions
LOCAL_CFLAGS += $(UI_AND_CORE_CFLAGS)
# include sound support source files. we first try to see if we have a prebuilt audio
# library. if not, we build things the "hard" way.
#
# note that to generate the prebuilt audio library, you should do the following:
#
# cd tools/qemu
# ./android-rebuild.sh
# distrib/update-audio.sh
#
ifeq ($(QEMU_AUDIO_LIB),)
LOCAL_SRC_FILES += $(AUDIO_SOURCES)
endif # !QEMU_AUDIO_LIB
LOCAL_CFLAGS += $(AUDIO_CFLAGS)
LOCAL_LDLIBS += $(AUDIO_LDLIBS)
# the linux-user sources, I doubt we really need these
#
#LINUX_SOURCES := main.c elfload.c mmap.c signal.c path.c syscall.c
#LOCAL_SRC_FILES += $(LINUX_SOURCES:%=linux-user/%)
ifeq ($(HOST_ARCH),x86)
# enable MMX code for our skin scaler
LOCAL_CFLAGS += -DUSE_MMX=1 -mmmx
endif
# include other sources
#
VL_SOURCES := framebuffer.c \
user-events-qemu.c \
android/cmdline-option.c \
android/looper-qemu.c \
android/main.c \
# Add common system libraries
#
LOCAL_LDLIBS += $(QEMU_SYSTEM_LDLIBS)
LOCAL_SRC_FILES += $(VL_SOURCES) $(CORE_SOURCES) $(UI_SOURCES) $(UI_AND_CORE_SOURCES)
# add SDL-specific flags
#
LOCAL_CFLAGS += $(SDL_CFLAGS)
LOCAL_LDLIBS += $(SDL_LDLIBS)
LOCAL_STATIC_LIBRARIES += $(SDL_STATIC_LIBRARIES)
# add ELFF-specific flags
#
LOCAL_LDLIBS += $(ELFF_LDLIBS)
# on Windows, link the icon file as well into the executable
# unfortunately, our build system doesn't help us much, so we need
# to use some weird pathnames to make this work...
#
ifeq ($(HOST_OS),windows)
# Locate windres executable
WINDRES := windres
ifneq ($(USE_MINGW),)
# When building the Windows emulator under Linux, use the MinGW one
WINDRES := i586-mingw32msvc-windres
endif
INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
ANDROID_ICON_OBJ := android_icon.o
ANDROID_ICON_PATH := $(LOCAL_PATH)/images
$(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc
$(WINDRES) $< -I $(ANDROID_ICON_PATH) -o $@
# seems to be the only way to add an object file that was not generated from
# a C/C++/Java source file to our build system. and very unfortunately,
# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces
# us to put the object file in the source directory...
#
LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ)
endif
# qemu-options.h is generated from qemu-options.hx with the "hxtool" shell script
#
intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
QEMU_OPTIONS_H := $(intermediates)/qemu-options.h
$(QEMU_OPTIONS_H): PRIVATE_PATH := $(LOCAL_PATH)
$(QEMU_OPTIONS_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@
$(QEMU_OPTIONS_H): $(LOCAL_PATH)/qemu-options.hx $(LOCAL_PATH)/hxtool
$(transform-generated-source)
$(intermediates)/vl-android.o: $(QEMU_OPTIONS_H)
LOCAL_GENERATED_SOURCES += $(QEMU_OPTIONS_H)
# qemu-monitor.h is generated from qemu-monitor.hx with the "hxtool" shell script
#
intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
QEMU_MONITOR_H := $(intermediates)/qemu-monitor.h
$(QEMU_MONITOR_H): PRIVATE_PATH := $(LOCAL_PATH)
$(QEMU_MONITOR_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@
$(QEMU_MONITOR_H): $(LOCAL_PATH)/qemu-monitor.hx $(LOCAL_PATH)/hxtool
$(transform-generated-source)
$(intermediates)/vl-android.o: $(QEMU_MONITOR_H)
LOCAL_GENERATED_SOURCES += $(QEMU_MONITOR_H)
# gdbstub-xml.c contains C-compilable arrays corresponding to the content
# of $(LOCAL_PATH)/gdb-xml/, and is generated with the 'feature_to_c.sh' script.
#
ifeq ($(QEMU_TARGET_XML_SOURCES),)
QEMU_TARGET_XML_SOURCES := arm-core arm-neon arm-vfp arm-vfp3
QEMU_TARGET_XML_SOURCES := $(QEMU_TARGET_XML_SOURCES:%=$(LOCAL_PATH)/gdb-xml/%.xml)
endif
QEMU_GDBSTUB_XML_C := $(intermediates)/gdbstub-xml.c
$(QEMU_GDBSTUB_XML_C): PRIVATE_PATH := $(LOCAL_PATH)
$(QEMU_GDBSTUB_XML_C): PRIVATE_SOURCES := $(TARGET_XML_SOURCES)
$(QEMU_GDBSTUB_XML_C): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/feature_to_c.sh $@ $(QEMU_TARGET_XML_SOURCES)
$(QEMU_GDBSTUB_XML_C): $(QEMU_TARGET_XML_SOURCES) $(LOCAL_PATH)/feature_to_c.sh
$(hide) rm -f $@
$(transform-generated-source)
$(intermediates)/vl-android.o: $(QEMU_GDBSTUB_XML_C)
LOCAL_GENERATED_SOURCES += $(QEMU_GDBSTUB_XML_C)
# hw-config-defs.h is generated from android/avd/hardware-properties.ini
#
QEMU_HARDWARE_PROPERTIES_INI := $(LOCAL_PATH)/android/avd/hardware-properties.ini
QEMU_HW_CONFIG_DEFS_H := $(LOCAL_PATH)/android/avd/hw-config-defs.h
$(QEMU_HW_CONFIG_DEFS_H): PRIVATE_PATH := $(LOCAL_PATH)
$(QEMU_HW_CONFIG_DEFS_H): PRIVATE_SOURCES := $(QEMU_HARDWARE_PROPERTIES_INI)
$(QEMU_HW_CONFIG_DEFS_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/android/tools/gen-hw-config.py $(QEMU_HARDWARE_PROPERTIES_INI) $@
$(QEMU_HW_CONFIG_DEFS_H): $(QEMU_HARDWARE_PROPERTIES_INI) $(LOCAL_PATH)/android/tools/gen-hw-config.py
$(hide) rm -f $@
$(transform-generated-source)
$(LOCAL_PATH)/android/avd/hw-config.h: $(QEMU_HW_CONFIG_DEFS_H)
LOCAL_GENERATED_SOURCES += $(QEMU_HW_CONFIG_DEFS_H)
# this is already done by the Android build system, but is done for the
# benefit of the stand-alone one.
#
ifeq ($(BUILD_STANDALONE_EMULATOR),true)
LOCAL_CFLAGS += -I$(intermediates)
endif
LOCAL_LDLIBS += $(QEMU_AUDIO_LIB)
# Generate a completely static executable if needed.
# Note that this means no sound and graphics on Linux.
#
ifeq ($(CONFIG_STATIC_EXECUTABLE),true)
LOCAL_SRC_FILES += dynlink-static.c
LOCAL_LDLIBS += -static
endif
LOCAL_MODULE := emulator
# See comment about SDLMAIN_SOURCES in the 'emulator-uilib' module declarations.
LOCAL_SRC_FILES += $(SDLMAIN_SOURCES)
include $(BUILD_HOST_EXECUTABLE)
##############################################################################
# Build standalone emulator core.
#
include $(CLEAR_VARS)
LOCAL_GENERATED_SOURCES :=
LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
LOCAL_CC := $(MY_CC)
LOCAL_MODULE := qemu-android
LOCAL_STATIC_LIBRARIES := emulator-memcheck emulator-hw emulator-arm emulator-tcg
LOCAL_STATIC_LIBRARIES += emulator-elff
LOCAL_STATIC_LIBRARIES += emulator-core
LOCAL_LDLIBS := $(MY_LDLIBS)
LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS)
LOCAL_CFLAGS += $(UI_AND_CORE_CFLAGS) -DCONFIG_STANDALONE_CORE
# include sound support source files. we first try to see if we have a prebuilt audio
# library. if not, we build things the "hard" way.
#
# note that to generate the prebuilt audio library, you should do the following:
#
# cd tools/qemu
# ./android-rebuild.sh
# distrib/update-audio.sh
#
ifeq ($(QEMU_AUDIO_LIB),)
LOCAL_SRC_FILES += $(AUDIO_SOURCES)
endif # !QEMU_AUDIO_LIB
LOCAL_CFLAGS += $(AUDIO_CFLAGS)
LOCAL_LDLIBS += $(AUDIO_LDLIBS)
# the linux-user sources, I doubt we really need these
#
#LINUX_SOURCES := main.c elfload.c mmap.c signal.c path.c syscall.c
#LOCAL_SRC_FILES += $(LINUX_SOURCES:%=linux-user/%)
# include other sources
#
VL_SOURCES := framebuffer.c \
user-events-qemu.c \
android/looper-qemu.c \
android/looper-generic.c \
android/display-core.c \
android/framebuffer-core.c \
# Add common system libraries
#
LOCAL_LDLIBS += $(QEMU_SYSTEM_LDLIBS)
LOCAL_SRC_FILES += $(VL_SOURCES) $(CORE_SOURCES) $(UI_AND_CORE_SOURCES)
# add ELFF-specific flags
#
LOCAL_LDLIBS += $(ELFF_LDLIBS)
# on Windows, link the icon file as well into the executable
# unfortunately, our build system doesn't help us much, so we need
# to use some weird pathnames to make this work...
#
ifeq ($(HOST_OS),windows)
# Locate windres executable
WINDRES := windres
ifneq ($(USE_MINGW),)
# When building the Windows emulator under Linux, use the MinGW one
WINDRES := i586-mingw32msvc-windres
endif
INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
ANDROID_ICON_OBJ := android_icon.o
ANDROID_ICON_PATH := $(LOCAL_PATH)/images
$(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc
$(WINDRES) $< -I $(ANDROID_ICON_PATH) -o $@
# seems to be the only way to add an object file that was not generated from
# a C/C++/Java source file to our build system. and very unfortunately,
# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces
# us to put the object file in the source directory...
#
LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ)
endif
# qemu-options.h is generated from qemu-options.hx with the "hxtool" shell script
#
intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
QEMU_OPTIONS_H := $(intermediates)/qemu-options.h
$(QEMU_OPTIONS_H): PRIVATE_PATH := $(LOCAL_PATH)
$(QEMU_OPTIONS_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@
$(QEMU_OPTIONS_H): $(LOCAL_PATH)/qemu-options.hx $(LOCAL_PATH)/hxtool
$(transform-generated-source)
$(intermediates)/vl-android.o: $(QEMU_OPTIONS_H)
LOCAL_GENERATED_SOURCES += $(QEMU_OPTIONS_H)
# qemu-monitor.h is generated from qemu-monitor.hx with the "hxtool" shell script
#
intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
QEMU_MONITOR_H := $(intermediates)/qemu-monitor.h
$(QEMU_MONITOR_H): PRIVATE_PATH := $(LOCAL_PATH)
$(QEMU_MONITOR_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@
$(QEMU_MONITOR_H): $(LOCAL_PATH)/qemu-monitor.hx $(LOCAL_PATH)/hxtool
$(transform-generated-source)
$(intermediates)/vl-android.o: $(QEMU_MONITOR_H)
LOCAL_GENERATED_SOURCES += $(QEMU_MONITOR_H)
# gdbstub-xml.c contains C-compilable arrays corresponding to the content
# of $(LOCAL_PATH)/gdb-xml/, and is generated with the 'feature_to_c.sh' script.
#
ifeq ($(QEMU_TARGET_XML_SOURCES),)
QEMU_TARGET_XML_SOURCES := arm-core arm-neon arm-vfp arm-vfp3
QEMU_TARGET_XML_SOURCES := $(QEMU_TARGET_XML_SOURCES:%=$(LOCAL_PATH)/gdb-xml/%.xml)
endif
QEMU_GDBSTUB_XML_C := $(intermediates)/gdbstub-xml.c
$(QEMU_GDBSTUB_XML_C): PRIVATE_PATH := $(LOCAL_PATH)
$(QEMU_GDBSTUB_XML_C): PRIVATE_SOURCES := $(TARGET_XML_SOURCES)
$(QEMU_GDBSTUB_XML_C): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/feature_to_c.sh $@ $(QEMU_TARGET_XML_SOURCES)
$(QEMU_GDBSTUB_XML_C): $(QEMU_TARGET_XML_SOURCES) $(LOCAL_PATH)/feature_to_c.sh
$(hide) rm -f $@
$(transform-generated-source)
$(intermediates)/vl-android.o: $(QEMU_GDBSTUB_XML_C)
LOCAL_GENERATED_SOURCES += $(QEMU_GDBSTUB_XML_C)
# this is already done by the Android build system, but is done for the
# benefit of the stand-alone one.
#
ifeq ($(BUILD_STANDALONE_EMULATOR),true)
LOCAL_CFLAGS += -I$(intermediates)
endif
# other flags
ifneq ($(HOST_OS),windows)
LOCAL_LDLIBS += -ldl
endif
LOCAL_LDLIBS += $(QEMU_AUDIO_LIB)
ifeq ($(HOST_OS),darwin)
FRAMEWORKS := OpenGL Cocoa QuickTime ApplicationServices Carbon IOKit
LOCAL_LDLIBS += $(FRAMEWORKS:%=-Wl,-framework,%)
endif
# Generate a completely static executable if needed.
# Note that this means no sound and graphics on Linux.
#
ifeq ($(CONFIG_STATIC_EXECUTABLE),true)
LOCAL_SRC_FILES += dynlink-static.c
LOCAL_LDLIBS += -static
endif
LOCAL_MODULE := qemu-android
LOCAL_MODULE_TAGS := debug
include $(BUILD_HOST_EXECUTABLE)
##############################################################################
# now build the emulator UI
#
include $(CLEAR_VARS)
LOCAL_GENERATED_SOURCES :=
LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
LOCAL_CC := $(MY_CC)
LOCAL_MODULE := emulator-ui
LOCAL_STATIC_LIBRARIES := emulator-uilib
LOCAL_LDLIBS := $(MY_LDLIBS)
LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_UI_CFLAGS) $(EMULATOR_CORE_CFLAGS)
# add the build ID to the default macro definitions
LOCAL_CFLAGS += $(UI_AND_CORE_CFLAGS) -DCONFIG_STANDALONE_UI
ifeq ($(HOST_ARCH),x86)
# enable MMX code for our skin scaler
LOCAL_CFLAGS += -DUSE_MMX=1 -mmmx
endif
# include other sources
#
VL_SOURCES := framebuffer.c \
user-events-ui.c \
android/cmdline-option.c \
android/config.c \
android/display.c \
android/looper-generic.c \
android/snapshot.c \
android/core-connection.c \
android/main-ui.c \
qemu-timer-ui.c \
vl-android-ui.c \
console-ui.c \
iolooper-select.c \
android/framebuffer-ui.c \
# Add common system libraries
#
LOCAL_LDLIBS += $(QEMU_SYSTEM_LDLIBS)
LOCAL_SRC_FILES += $(VL_SOURCES) $(UI_SOURCES) $(UI_AND_CORE_SOURCES)
# add SDL-specific flags
#
LOCAL_CFLAGS += $(SDL_CFLAGS)
LOCAL_LDLIBS += $(SDL_LDLIBS)
LOCAL_STATIC_LIBRARIES += $(SDL_STATIC_LIBRARIES)
# on Windows, link the icon file as well into the executable
# unfortunately, our build system doesn't help us much, so we need
# to use some weird pathnames to make this work...
#
ifeq ($(HOST_OS),windows)
# Locate windres executable
WINDRES := windres
ifneq ($(USE_MINGW),)
# When building the Windows emulator under Linux, use the MinGW one
WINDRES := i586-mingw32msvc-windres
endif
INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
ANDROID_ICON_OBJ := android_icon.o
ANDROID_ICON_PATH := $(LOCAL_PATH)/images
$(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc
$(WINDRES) $< -I $(ANDROID_ICON_PATH) -o $@
# seems to be the only way to add an object file that was not generated from
# a C/C++/Java source file to our build system. and very unfortunately,
# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces
# us to put the object file in the source directory...
#
LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ)
endif
# this is already done by the Android build system, but is done for the
# benefit of the stand-alone one.
#
ifeq ($(BUILD_STANDALONE_EMULATOR),true)
LOCAL_CFLAGS += -I$(intermediates)
endif
# Generate a completely static executable if needed.
# Note that this means no sound and graphics on Linux.
#
ifeq ($(CONFIG_STATIC_EXECUTABLE),true)
LOCAL_SRC_FILES += dynlink-static.c
LOCAL_LDLIBS += -static
endif
# See comment about SDLMAIN_SOURCES in the 'emulator-uilib' module declarations.
LOCAL_SRC_FILES += $(SDLMAIN_SOURCES)
include $(BUILD_HOST_EXECUTABLE)
endif # TARGET_ARCH == arm
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