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authorNicolas Roard <nicolasroard@google.com>2011-12-09 15:19:40 -0800
committerNicolas Roard <nicolasroard@google.com>2011-12-09 15:20:42 -0800
commit08c253c5d2dad921120c3e1ab7bc6781064ca31b (patch)
treeb6ea10597c2bc259c2b53d0176a2f5d104a11bb9
parent46ded0d896cca693053fe2459c1930de95b65cd9 (diff)
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Fix the repaint inval mechanism for layers - cherry-pick from MR1
We only keep the scrollable layers invalidating their entire area instead of incurring this penalty for *all* layers. Also remove unnecessary repaint when scrolling (we have the entire content on the UI side already). While the entire scrollable area will be invalidated and marked as dirty, the existing code in PaintedSurface already only look at the visible tiles of scrollable layers to consider the layer's content as being ready to display, so the real world penalty (while far from optimal) is limited. Implementing the correct approach (only invalidating what really changed on scrollable layers) would sadly be a lot more complex, as currently webkit will *not* send us the repaint invals if they are on a currently clipped area, as webkit's default behaviour to implement scrolling of such element is to repaint them anyway... bug:5721618 Change-Id: I9af240d5f42f00f9ab07710e43ef8d72dfaf8155
-rw-r--r--Source/WebCore/platform/graphics/android/BaseTile.cpp1
-rw-r--r--Source/WebCore/platform/graphics/android/GraphicsLayerAndroid.cpp9
-rw-r--r--Source/WebCore/rendering/RenderLayer.cpp7
3 files changed, 16 insertions, 1 deletions
diff --git a/Source/WebCore/platform/graphics/android/BaseTile.cpp b/Source/WebCore/platform/graphics/android/BaseTile.cpp
index df96657..27bd482 100644
--- a/Source/WebCore/platform/graphics/android/BaseTile.cpp
+++ b/Source/WebCore/platform/graphics/android/BaseTile.cpp
@@ -204,6 +204,7 @@ void BaseTile::markAsDirty(int unsigned pictureCount,
}
cliperator.next();
}
+
if (!intersect)
return;
diff --git a/Source/WebCore/platform/graphics/android/GraphicsLayerAndroid.cpp b/Source/WebCore/platform/graphics/android/GraphicsLayerAndroid.cpp
index de9fcae..ef74521 100644
--- a/Source/WebCore/platform/graphics/android/GraphicsLayerAndroid.cpp
+++ b/Source/WebCore/platform/graphics/android/GraphicsLayerAndroid.cpp
@@ -611,7 +611,14 @@ bool GraphicsLayerAndroid::repaint()
m_foregroundLayer->setPosition(-x, -y);
// Set the scrollable bounds of the layer.
m_foregroundLayer->setScrollLimits(-x, -y, m_size.width(), m_size.height());
- m_foregroundLayer->markAsDirty(m_dirtyRegion);
+
+ // Invalidate the entire layer for now, as webkit will only send the
+ // setNeedsDisplayInRect() for the visible (clipped) scrollable area,
+ // offsetting the invals by the scroll position would not be enough.
+ // TODO: have webkit send us invals even for non visible area
+ SkRegion region;
+ region.setRect(0, 0, contentsRect.width(), contentsRect.height());
+ m_foregroundLayer->markAsDirty(region);
m_foregroundLayer->needsRepaint();
} else {
// If there is no contents clip, we can draw everything into one
diff --git a/Source/WebCore/rendering/RenderLayer.cpp b/Source/WebCore/rendering/RenderLayer.cpp
index 904b1b2..cdc4c05 100644
--- a/Source/WebCore/rendering/RenderLayer.cpp
+++ b/Source/WebCore/rendering/RenderLayer.cpp
@@ -1419,8 +1419,15 @@ void RenderLayer::scrollTo(int x, int y)
}
// Just schedule a full repaint of our object.
+#if ENABLE(ANDROID_OVERFLOW_SCROLL)
+ // On android, scrollable areas are put on composited layers, so we
+ // do not need to repaint simply because we are scrolling
+ if (view && !hasOverflowScroll())
+ renderer()->repaintUsingContainer(repaintContainer, rectForRepaint);
+#else
if (view)
renderer()->repaintUsingContainer(repaintContainer, rectForRepaint);
+#endif
// Schedule the scroll DOM event.
renderer()->node()->document()->eventQueue()->enqueueOrDispatchScrollEvent(renderer()->node(), EventQueue::ScrollEventElementTarget);