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authorChris Craik <ccraik@google.com>2012-01-03 17:06:05 -0800
committerChris Craik <ccraik@google.com>2012-01-03 17:29:02 -0800
commit41aebb2b842adadd00ec4d6682160e05d4e24f63 (patch)
tree85fa7ea18284ea4f7d619bc7fb9a9491366bca13
parent599c05f3080acd1c99f4d925c333d8a2711c9bdf (diff)
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Return the tile generation thread to default priority.
With this partial revert of ececd484e5832707be4a73b70da37f862eb14c35 , single core devices can't have tile generation starved by javascript/plugins. bug:5746432 Change-Id: I42b5799f4ba136e1c6f9812219824d21390bace2
-rw-r--r--Source/WebCore/platform/graphics/android/TilesManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/WebCore/platform/graphics/android/TilesManager.cpp b/Source/WebCore/platform/graphics/android/TilesManager.cpp
index 30bd8d0..62324d7 100644
--- a/Source/WebCore/platform/graphics/android/TilesManager.cpp
+++ b/Source/WebCore/platform/graphics/android/TilesManager.cpp
@@ -113,7 +113,7 @@ TilesManager::TilesManager()
m_tilesTextures.reserveCapacity(MAX_TEXTURE_ALLOCATION);
m_availableTilesTextures.reserveCapacity(MAX_TEXTURE_ALLOCATION);
m_pixmapsGenerationThread = new TexturesGenerator();
- m_pixmapsGenerationThread->run("TexturesGenerator", android::PRIORITY_BACKGROUND);
+ m_pixmapsGenerationThread->run("TexturesGenerator");
}
void TilesManager::allocateTiles()