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authorTeng-Hui Zhu <ztenghui@google.com>2011-08-01 11:32:58 -0700
committerTeng-Hui Zhu <ztenghui@google.com>2011-08-02 17:48:21 -0700
commit7c554a61cb935660cdc86905d040c781b490150f (patch)
tree033ba7f31eb01931dd94eb37cff5e014faf79bc3 /Source/WebCore/Android.mk
parentd4f990572c3485cdc15cff48c3bedc6e7cad809b (diff)
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Shared surface texture
Instead of assigning each tile a Surface Texture, now just a normal GL texture. The content from skia bitmap will first drawn into a queue of Surface Textures, at draw time, blit them into each tile's GL texture. Added extra lock to protect the queue operation and Surface Texture operation. bug:5044597 Change-Id: I25f46228b93a3e99526daf52d8bd0d8d8fcc2879
Diffstat (limited to 'Source/WebCore/Android.mk')
-rw-r--r--Source/WebCore/Android.mk1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/WebCore/Android.mk b/Source/WebCore/Android.mk
index c803c5f..d814c1a 100644
--- a/Source/WebCore/Android.mk
+++ b/Source/WebCore/Android.mk
@@ -676,6 +676,7 @@ LOCAL_SRC_FILES := $(LOCAL_SRC_FILES) \
platform/graphics/android/TilesProfiler.cpp \
platform/graphics/android/TiledPage.cpp \
platform/graphics/android/TiledTexture.cpp \
+ platform/graphics/android/TransferQueue.cpp \
platform/graphics/android/VideoLayerAndroid.cpp \
platform/graphics/android/VideoLayerManager.cpp \
platform/graphics/android/android_graphics.cpp \