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authorSteve Block <steveblock@google.com>2011-05-06 11:45:16 +0100
committerSteve Block <steveblock@google.com>2011-05-12 13:44:10 +0100
commitcad810f21b803229eb11403f9209855525a25d57 (patch)
tree29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/bindings/v8/V8DOMWindowShell.cpp
parent121b0cf4517156d0ac5111caf9830c51b69bae8f (diff)
downloadexternal_webkit-cad810f21b803229eb11403f9209855525a25d57.zip
external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.gz
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Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/bindings/v8/V8DOMWindowShell.cpp')
-rw-r--r--Source/WebCore/bindings/v8/V8DOMWindowShell.cpp609
1 files changed, 609 insertions, 0 deletions
diff --git a/Source/WebCore/bindings/v8/V8DOMWindowShell.cpp b/Source/WebCore/bindings/v8/V8DOMWindowShell.cpp
new file mode 100644
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+++ b/Source/WebCore/bindings/v8/V8DOMWindowShell.cpp
@@ -0,0 +1,609 @@
+/*
+ * Copyright (C) 2008, 2009 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "V8DOMWindowShell.h"
+
+#include "PlatformBridge.h"
+#include "CSSMutableStyleDeclaration.h"
+#include "DateExtension.h"
+#include "DocumentLoader.h"
+#include "Frame.h"
+#include "FrameLoaderClient.h"
+#include "Page.h"
+#include "PageGroup.h"
+#include "ScriptController.h"
+#include "StorageNamespace.h"
+#include "V8Binding.h"
+#include "V8BindingState.h"
+#include "V8Collection.h"
+#include "V8ConsoleMessage.h"
+#include "V8DOMMap.h"
+#include "V8DOMWindow.h"
+#include "V8Document.h"
+#include "V8GCForContextDispose.h"
+#include "V8HTMLDocument.h"
+#include "V8HiddenPropertyName.h"
+#include "V8History.h"
+#include "V8Location.h"
+#include "V8Proxy.h"
+#include "WorkerContextExecutionProxy.h"
+
+#include <algorithm>
+#include <stdio.h>
+#include <utility>
+#include <v8-debug.h>
+#include <v8.h>
+#include <wtf/Assertions.h>
+#include <wtf/OwnArrayPtr.h>
+#include <wtf/StdLibExtras.h>
+#include <wtf/StringExtras.h>
+#include <wtf/UnusedParam.h>
+#include <wtf/text/CString.h>
+
+#ifdef ANDROID_INSTRUMENT
+#include "TimeCounter.h"
+#endif
+
+namespace WebCore {
+
+static void handleFatalErrorInV8()
+{
+ // FIXME: We temporarily deal with V8 internal error situations
+ // such as out-of-memory by crashing the renderer.
+ CRASH();
+}
+
+static void reportFatalErrorInV8(const char* location, const char* message)
+{
+ // V8 is shutdown, we cannot use V8 api.
+ // The only thing we can do is to disable JavaScript.
+ // FIXME: clean up V8Proxy and disable JavaScript.
+ int memoryUsageMB = -1;
+#if PLATFORM(CHROMIUM)
+ memoryUsageMB = ChromiumBridge::actualMemoryUsageMB();
+#endif
+ printf("V8 error: %s (%s). Current memory usage: %d MB\n", message, location, memoryUsageMB);
+ handleFatalErrorInV8();
+}
+
+// Returns the owner frame pointer of a DOM wrapper object. It only works for
+// these DOM objects requiring cross-domain access check.
+static Frame* getTargetFrame(v8::Local<v8::Object> host, v8::Local<v8::Value> data)
+{
+ Frame* target = 0;
+ WrapperTypeInfo* type = WrapperTypeInfo::unwrap(data);
+ if (V8DOMWindow::info.equals(type)) {
+ v8::Handle<v8::Object> window = V8DOMWrapper::lookupDOMWrapper(V8DOMWindow::GetTemplate(), host);
+ if (window.IsEmpty())
+ return target;
+
+ DOMWindow* targetWindow = V8DOMWindow::toNative(window);
+ target = targetWindow->frame();
+ } else if (V8History::info.equals(type)) {
+ History* history = V8History::toNative(host);
+ target = history->frame();
+ } else if (V8Location::info.equals(type)) {
+ Location* location = V8Location::toNative(host);
+ target = location->frame();
+ }
+ return target;
+}
+
+static void reportUnsafeJavaScriptAccess(v8::Local<v8::Object> host, v8::AccessType type, v8::Local<v8::Value> data)
+{
+ Frame* target = getTargetFrame(host, data);
+ if (target)
+ V8Proxy::reportUnsafeAccessTo(target, V8Proxy::ReportLater);
+}
+
+PassRefPtr<V8DOMWindowShell> V8DOMWindowShell::create(Frame* frame)
+{
+ return adoptRef(new V8DOMWindowShell(frame));
+}
+
+V8DOMWindowShell::V8DOMWindowShell(Frame* frame)
+ : m_frame(frame)
+{
+}
+
+bool V8DOMWindowShell::isContextInitialized()
+{
+ // m_context, m_global, and m_wrapperBoilerplates should
+ // all be non-empty if if m_context is non-empty.
+ ASSERT(m_context.IsEmpty() || !m_global.IsEmpty());
+ return !m_context.IsEmpty();
+}
+
+void V8DOMWindowShell::disposeContextHandles()
+{
+ if (!m_context.IsEmpty()) {
+ m_frame->loader()->client()->didDestroyScriptContextForFrame();
+ m_context.Dispose();
+ m_context.Clear();
+
+ // It's likely that disposing the context has created a lot of
+ // garbage. Notify V8 about this so it'll have a chance of cleaning
+ // it up when idle.
+ V8GCForContextDispose::instance().notifyContextDisposed();
+ }
+
+ WrapperBoilerplateMap::iterator it = m_wrapperBoilerplates.begin();
+ for (; it != m_wrapperBoilerplates.end(); ++it) {
+ v8::Persistent<v8::Object> wrapper = it->second;
+ wrapper.Dispose();
+ wrapper.Clear();
+ }
+ m_wrapperBoilerplates.clear();
+}
+
+void V8DOMWindowShell::destroyGlobal()
+{
+ if (!m_global.IsEmpty()) {
+#ifndef NDEBUG
+ V8GCController::unregisterGlobalHandle(this, m_global);
+#endif
+ m_global.Dispose();
+ m_global.Clear();
+ }
+}
+
+void V8DOMWindowShell::clearForClose()
+{
+ if (!m_context.IsEmpty()) {
+ v8::HandleScope handleScope;
+
+ clearDocumentWrapper();
+ disposeContextHandles();
+ }
+}
+
+void V8DOMWindowShell::clearForNavigation()
+{
+ if (!m_context.IsEmpty()) {
+ v8::HandleScope handle;
+ clearDocumentWrapper();
+
+ v8::Context::Scope contextScope(m_context);
+
+ // Clear the document wrapper cache before turning on access checks on
+ // the old DOMWindow wrapper. This way, access to the document wrapper
+ // will be protected by the security checks on the DOMWindow wrapper.
+ clearDocumentWrapperCache();
+
+ // Turn on access check on the old DOMWindow wrapper.
+ v8::Handle<v8::Object> wrapper = V8DOMWrapper::lookupDOMWrapper(V8DOMWindow::GetTemplate(), m_global);
+ ASSERT(!wrapper.IsEmpty());
+ wrapper->TurnOnAccessCheck();
+
+ // Separate the context from its global object.
+ m_context->DetachGlobal();
+
+ disposeContextHandles();
+ }
+}
+
+// Create a new environment and setup the global object.
+//
+// The global object corresponds to a DOMWindow instance. However, to
+// allow properties of the JS DOMWindow instance to be shadowed, we
+// use a shadow object as the global object and use the JS DOMWindow
+// instance as the prototype for that shadow object. The JS DOMWindow
+// instance is undetectable from javascript code because the __proto__
+// accessors skip that object.
+//
+// The shadow object and the DOMWindow instance are seen as one object
+// from javascript. The javascript object that corresponds to a
+// DOMWindow instance is the shadow object. When mapping a DOMWindow
+// instance to a V8 object, we return the shadow object.
+//
+// To implement split-window, see
+// 1) https://bugs.webkit.org/show_bug.cgi?id=17249
+// 2) https://wiki.mozilla.org/Gecko:SplitWindow
+// 3) https://bugzilla.mozilla.org/show_bug.cgi?id=296639
+// we need to split the shadow object further into two objects:
+// an outer window and an inner window. The inner window is the hidden
+// prototype of the outer window. The inner window is the default
+// global object of the context. A variable declared in the global
+// scope is a property of the inner window.
+//
+// The outer window sticks to a Frame, it is exposed to JavaScript
+// via window.window, window.self, window.parent, etc. The outer window
+// has a security token which is the domain. The outer window cannot
+// have its own properties. window.foo = 'x' is delegated to the
+// inner window.
+//
+// When a frame navigates to a new page, the inner window is cut off
+// the outer window, and the outer window identify is preserved for
+// the frame. However, a new inner window is created for the new page.
+// If there are JS code holds a closure to the old inner window,
+// it won't be able to reach the outer window via its global object.
+bool V8DOMWindowShell::initContextIfNeeded()
+{
+ // Bail out if the context has already been initialized.
+ if (!m_context.IsEmpty())
+ return false;
+
+#ifdef ANDROID_INSTRUMENT
+ android::TimeCounter::start(android::TimeCounter::JavaScriptInitTimeCounter);
+#endif
+
+ // Create a handle scope for all local handles.
+ v8::HandleScope handleScope;
+
+ // Setup the security handlers and message listener. This only has
+ // to be done once.
+ static bool isV8Initialized = false;
+ if (!isV8Initialized) {
+ // Tells V8 not to call the default OOM handler, binding code
+ // will handle it.
+ v8::V8::IgnoreOutOfMemoryException();
+ v8::V8::SetFatalErrorHandler(reportFatalErrorInV8);
+
+ v8::V8::SetGlobalGCPrologueCallback(&V8GCController::gcPrologue);
+ v8::V8::SetGlobalGCEpilogueCallback(&V8GCController::gcEpilogue);
+
+ v8::V8::AddMessageListener(&V8ConsoleMessage::handler);
+
+ v8::V8::SetFailedAccessCheckCallbackFunction(reportUnsafeJavaScriptAccess);
+
+ isV8Initialized = true;
+ }
+
+
+ m_context = createNewContext(m_global, 0);
+ if (m_context.IsEmpty())
+ return false;
+
+ v8::Local<v8::Context> v8Context = v8::Local<v8::Context>::New(m_context);
+ v8::Context::Scope contextScope(v8Context);
+
+ // Store the first global object created so we can reuse it.
+ if (m_global.IsEmpty()) {
+ m_global = v8::Persistent<v8::Object>::New(v8Context->Global());
+ // Bail out if allocation of the first global objects fails.
+ if (m_global.IsEmpty()) {
+ disposeContextHandles();
+ return false;
+ }
+#ifndef NDEBUG
+ V8GCController::registerGlobalHandle(PROXY, this, m_global);
+#endif
+ }
+
+ if (!installHiddenObjectPrototype(v8Context)) {
+ disposeContextHandles();
+ return false;
+ }
+
+ if (!installDOMWindow(v8Context, m_frame->domWindow())) {
+ disposeContextHandles();
+ return false;
+ }
+
+ updateDocument();
+
+ setSecurityToken();
+
+ m_frame->loader()->client()->didCreateScriptContextForFrame();
+
+ // FIXME: This is wrong. We should actually do this for the proper world once
+ // we do isolated worlds the WebCore way.
+ m_frame->loader()->dispatchDidClearWindowObjectInWorld(0);
+
+#ifdef ANDROID_INSTRUMENT
+ android::TimeCounter::record(android::TimeCounter::JavaScriptInitTimeCounter, __FUNCTION__);
+#endif
+
+ return true;
+}
+
+v8::Persistent<v8::Context> V8DOMWindowShell::createNewContext(v8::Handle<v8::Object> global, int extensionGroup)
+{
+ v8::Persistent<v8::Context> result;
+
+ // The activeDocumentLoader pointer could be 0 during frame shutdown.
+ if (!m_frame->loader()->activeDocumentLoader())
+ return result;
+
+ // Create a new environment using an empty template for the shadow
+ // object. Reuse the global object if one has been created earlier.
+ v8::Persistent<v8::ObjectTemplate> globalTemplate = V8DOMWindow::GetShadowObjectTemplate();
+ if (globalTemplate.IsEmpty())
+ return result;
+
+ // Used to avoid sleep calls in unload handlers.
+ if (!V8Proxy::registeredExtensionWithV8(DateExtension::get()))
+ V8Proxy::registerExtension(DateExtension::get());
+
+ // Dynamically tell v8 about our extensions now.
+ const V8Extensions& extensions = V8Proxy::extensions();
+ OwnArrayPtr<const char*> extensionNames(new const char*[extensions.size()]);
+ int index = 0;
+ for (size_t i = 0; i < extensions.size(); ++i) {
+ // Ensure our date extension is always allowed.
+ if (extensions[i] != DateExtension::get()
+ && !m_frame->loader()->client()->allowScriptExtension(extensions[i]->name(), extensionGroup))
+ continue;
+
+ extensionNames[index++] = extensions[i]->name();
+ }
+ v8::ExtensionConfiguration extensionConfiguration(index, extensionNames.get());
+ result = v8::Context::New(&extensionConfiguration, globalTemplate, global);
+
+ return result;
+}
+
+void V8DOMWindowShell::setContext(v8::Handle<v8::Context> context)
+{
+ // if we already have a context, clear it before setting the new one.
+ if (!m_context.IsEmpty()) {
+ m_context.Dispose();
+ m_context.Clear();
+ }
+ m_context = v8::Persistent<v8::Context>::New(context);
+}
+
+bool V8DOMWindowShell::installDOMWindow(v8::Handle<v8::Context> context, DOMWindow* window)
+{
+ // Create a new JS window object and use it as the prototype for the shadow global object.
+ v8::Handle<v8::Function> windowConstructor = V8DOMWrapper::getConstructor(&V8DOMWindow::info, getHiddenObjectPrototype(context));
+ v8::Local<v8::Object> jsWindow = SafeAllocation::newInstance(windowConstructor);
+ // Bail out if allocation failed.
+ if (jsWindow.IsEmpty())
+ return false;
+
+ // Wrap the window.
+ V8DOMWrapper::setDOMWrapper(jsWindow, &V8DOMWindow::info, window);
+ V8DOMWrapper::setDOMWrapper(v8::Handle<v8::Object>::Cast(jsWindow->GetPrototype()), &V8DOMWindow::info, window);
+
+ window->ref();
+ V8DOMWrapper::setJSWrapperForDOMObject(window, v8::Persistent<v8::Object>::New(jsWindow));
+
+ // Insert the window instance as the prototype of the shadow object.
+ v8::Handle<v8::Object> v8RealGlobal = v8::Handle<v8::Object>::Cast(context->Global()->GetPrototype());
+ V8DOMWrapper::setDOMWrapper(v8RealGlobal, &V8DOMWindow::info, window);
+ v8RealGlobal->SetPrototype(jsWindow);
+ return true;
+}
+
+void V8DOMWindowShell::updateDocumentWrapper(v8::Handle<v8::Object> wrapper)
+{
+ clearDocumentWrapper();
+
+ ASSERT(m_document.IsEmpty());
+ m_document = v8::Persistent<v8::Object>::New(wrapper);
+#ifndef NDEBUG
+ V8GCController::registerGlobalHandle(PROXY, this, m_document);
+#endif
+}
+
+void V8DOMWindowShell::clearDocumentWrapper()
+{
+ if (!m_document.IsEmpty()) {
+#ifndef NDEBUG
+ V8GCController::unregisterGlobalHandle(this, m_document);
+#endif
+ m_document.Dispose();
+ m_document.Clear();
+ }
+}
+
+static void checkDocumentWrapper(v8::Handle<v8::Object> wrapper, Document* document)
+{
+ ASSERT(V8Document::toNative(wrapper) == document);
+ ASSERT(!document->isHTMLDocument() || (V8Document::toNative(v8::Handle<v8::Object>::Cast(wrapper->GetPrototype())) == document));
+}
+
+void V8DOMWindowShell::updateDocumentWrapperCache()
+{
+ v8::HandleScope handleScope;
+ v8::Context::Scope contextScope(m_context);
+
+ // If the document has no frame, NodeToV8Object might get the
+ // document wrapper for a document that is about to be deleted.
+ // If the ForceSet below causes a garbage collection, the document
+ // might get deleted and the global handle for the document
+ // wrapper cleared. Using the cleared global handle will lead to
+ // crashes. In this case we clear the cache and let the DOMWindow
+ // accessor handle access to the document.
+ if (!m_frame->document()->frame()) {
+ clearDocumentWrapperCache();
+ return;
+ }
+
+ v8::Handle<v8::Value> documentWrapper = toV8(m_frame->document());
+ ASSERT(documentWrapper == m_document || m_document.IsEmpty());
+ if (m_document.IsEmpty())
+ updateDocumentWrapper(v8::Handle<v8::Object>::Cast(documentWrapper));
+ checkDocumentWrapper(m_document, m_frame->document());
+
+ // If instantiation of the document wrapper fails, clear the cache
+ // and let the DOMWindow accessor handle access to the document.
+ if (documentWrapper.IsEmpty()) {
+ clearDocumentWrapperCache();
+ return;
+ }
+ ASSERT(documentWrapper->IsObject());
+ m_context->Global()->ForceSet(v8::String::New("document"), documentWrapper, static_cast<v8::PropertyAttribute>(v8::ReadOnly | v8::DontDelete));
+}
+
+void V8DOMWindowShell::clearDocumentWrapperCache()
+{
+ ASSERT(!m_context.IsEmpty());
+ m_context->Global()->ForceDelete(v8::String::New("document"));
+}
+
+void V8DOMWindowShell::setSecurityToken()
+{
+ Document* document = m_frame->document();
+ // Setup security origin and security token.
+ if (!document) {
+ m_context->UseDefaultSecurityToken();
+ return;
+ }
+
+ // Ask the document's SecurityOrigin to generate a security token.
+ // If two tokens are equal, then the SecurityOrigins canAccess each other.
+ // If two tokens are not equal, then we have to call canAccess.
+ // Note: we can't use the HTTPOrigin if it was set from the DOM.
+ SecurityOrigin* origin = document->securityOrigin();
+ String token;
+ if (!origin->domainWasSetInDOM())
+ token = document->securityOrigin()->toString();
+
+ // An empty or "null" token means we always have to call
+ // canAccess. The toString method on securityOrigins returns the
+ // string "null" for empty security origins and for security
+ // origins that should only allow access to themselves. In this
+ // case, we use the global object as the security token to avoid
+ // calling canAccess when a script accesses its own objects.
+ if (token.isEmpty() || token == "null") {
+ m_context->UseDefaultSecurityToken();
+ return;
+ }
+
+ CString utf8Token = token.utf8();
+ // NOTE: V8 does identity comparison in fast path, must use a symbol
+ // as the security token.
+ m_context->SetSecurityToken(v8::String::NewSymbol(utf8Token.data(), utf8Token.length()));
+}
+
+void V8DOMWindowShell::updateDocument()
+{
+ if (!m_frame->document())
+ return;
+
+ if (m_global.IsEmpty())
+ return;
+
+ // There is an existing JavaScript wrapper for the global object
+ // of this frame. JavaScript code in other frames might hold a
+ // reference to this wrapper. We eagerly initialize the JavaScript
+ // context for the new document to make property access on the
+ // global object wrapper succeed.
+ initContextIfNeeded();
+
+ // Bail out if context initialization failed.
+ if (m_context.IsEmpty())
+ return;
+
+ // We have a new document and we need to update the cache.
+ updateDocumentWrapperCache();
+
+ updateSecurityOrigin();
+}
+
+v8::Handle<v8::Value> getter(v8::Local<v8::String> property, const v8::AccessorInfo& info)
+{
+ // FIXME(antonm): consider passing AtomicStringImpl directly.
+ AtomicString name = v8StringToAtomicWebCoreString(property);
+ HTMLDocument* htmlDocument = V8HTMLDocument::toNative(info.Holder());
+ ASSERT(htmlDocument);
+ v8::Handle<v8::Value> result = V8HTMLDocument::GetNamedProperty(htmlDocument, name);
+ if (!result.IsEmpty())
+ return result;
+ v8::Handle<v8::Value> prototype = info.Holder()->GetPrototype();
+ if (prototype->IsObject())
+ return prototype.As<v8::Object>()->Get(property);
+ return v8::Undefined();
+}
+
+void V8DOMWindowShell::namedItemAdded(HTMLDocument* doc, const AtomicString& name)
+{
+ initContextIfNeeded();
+
+ v8::HandleScope handleScope;
+ v8::Context::Scope contextScope(m_context);
+
+ ASSERT(!m_document.IsEmpty());
+ checkDocumentWrapper(m_document, doc);
+ m_document->SetAccessor(v8String(name), getter);
+}
+
+void V8DOMWindowShell::namedItemRemoved(HTMLDocument* doc, const AtomicString& name)
+{
+}
+
+void V8DOMWindowShell::updateSecurityOrigin()
+{
+ v8::HandleScope scope;
+ setSecurityToken();
+}
+
+v8::Handle<v8::Value> V8DOMWindowShell::getHiddenObjectPrototype(v8::Handle<v8::Context> context)
+{
+ return context->Global()->GetHiddenValue(V8HiddenPropertyName::objectPrototype());
+}
+
+bool V8DOMWindowShell::installHiddenObjectPrototype(v8::Handle<v8::Context> context)
+{
+ v8::Handle<v8::String> objectString = v8::String::New("Object");
+ v8::Handle<v8::String> prototypeString = v8::String::New("prototype");
+ v8::Handle<v8::String> hiddenObjectPrototypeString = V8HiddenPropertyName::objectPrototype();
+ // Bail out if allocation failed.
+ if (objectString.IsEmpty() || prototypeString.IsEmpty() || hiddenObjectPrototypeString.IsEmpty())
+ return false;
+
+ v8::Handle<v8::Object> object = v8::Handle<v8::Object>::Cast(context->Global()->Get(objectString));
+ // Bail out if fetching failed.
+ if (object.IsEmpty())
+ return false;
+ v8::Handle<v8::Value> objectPrototype = object->Get(prototypeString);
+ // Bail out if fetching failed.
+ if (objectPrototype.IsEmpty())
+ return false;
+
+ context->Global()->SetHiddenValue(hiddenObjectPrototypeString, objectPrototype);
+
+ return true;
+}
+
+v8::Local<v8::Object> V8DOMWindowShell::createWrapperFromCacheSlowCase(WrapperTypeInfo* type)
+{
+ // Not in cache.
+ initContextIfNeeded();
+ v8::Context::Scope scope(m_context);
+ v8::Local<v8::Function> function = V8DOMWrapper::getConstructor(type, getHiddenObjectPrototype(m_context));
+ v8::Local<v8::Object> instance = SafeAllocation::newInstance(function);
+ if (!instance.IsEmpty()) {
+ m_wrapperBoilerplates.set(type, v8::Persistent<v8::Object>::New(instance));
+ return instance->Clone();
+ }
+ return notHandledByInterceptor();
+}
+
+void V8DOMWindowShell::setLocation(DOMWindow* window, const String& locationString)
+{
+ State<V8Binding>* state = V8BindingState::Only();
+ window->setLocation(locationString, state->activeWindow(), state->firstWindow());
+}
+
+} // WebCore