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authorSteve Block <steveblock@google.com>2011-05-06 11:45:16 +0100
committerSteve Block <steveblock@google.com>2011-05-12 13:44:10 +0100
commitcad810f21b803229eb11403f9209855525a25d57 (patch)
tree29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/html/RadioInputType.cpp
parent121b0cf4517156d0ac5111caf9830c51b69bae8f (diff)
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Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/html/RadioInputType.cpp')
-rw-r--r--Source/WebCore/html/RadioInputType.cpp196
1 files changed, 196 insertions, 0 deletions
diff --git a/Source/WebCore/html/RadioInputType.cpp b/Source/WebCore/html/RadioInputType.cpp
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+/*
+ * Copyright (C) 2005, 2011 Apple Inc. All rights reserved.
+ * Copyright (C) 2010 Google Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "config.h"
+#include "RadioInputType.h"
+
+#include "Frame.h"
+#include "HTMLInputElement.h"
+#include "HTMLNames.h"
+#include "KeyboardEvent.h"
+#include "LocalizedStrings.h"
+#include "MouseEvent.h"
+#include "Settings.h"
+#include "SpatialNavigation.h"
+#include <wtf/PassOwnPtr.h>
+
+namespace WebCore {
+
+using namespace HTMLNames;
+
+PassOwnPtr<InputType> RadioInputType::create(HTMLInputElement* element)
+{
+ return adoptPtr(new RadioInputType(element));
+}
+
+const AtomicString& RadioInputType::formControlType() const
+{
+ return InputTypeNames::radio();
+}
+
+bool RadioInputType::valueMissing(const String&) const
+{
+ return !element()->checkedRadioButtons().checkedButtonForGroup(element()->name());
+}
+
+String RadioInputType::valueMissingText() const
+{
+ return validationMessageValueMissingForRadioText();
+}
+
+void RadioInputType::handleClickEvent(MouseEvent* event)
+{
+ event->setDefaultHandled();
+}
+
+void RadioInputType::handleKeydownEvent(KeyboardEvent* event)
+{
+ BaseCheckableInputType::handleKeydownEvent(event);
+ if (event->defaultHandled())
+ return;
+ const String& key = event->keyIdentifier();
+ if (key != "Up" && key != "Down" && key != "Left" && key != "Right")
+ return;
+
+ // Left and up mean "previous radio button".
+ // Right and down mean "next radio button".
+ // Tested in WinIE, and even for RTL, left still means previous radio button (and so moves
+ // to the right). Seems strange, but we'll match it.
+ // However, when using Spatial Navigation, we need to be able to navigate without changing the selection.
+ Document* document = element()->document();
+ if (isSpatialNavigationEnabled(document->frame()))
+ return;
+ bool forward = (key == "Down" || key == "Right");
+
+ // We can only stay within the form's children if the form hasn't been demoted to a leaf because
+ // of malformed HTML.
+ Node* node = element();
+ while ((node = (forward ? node->traverseNextNode() : node->traversePreviousNode()))) {
+ // Once we encounter a form element, we know we're through.
+ if (node->hasTagName(formTag))
+ break;
+ // Look for more radio buttons.
+ if (!node->hasTagName(inputTag))
+ continue;
+ HTMLInputElement* inputElement = static_cast<HTMLInputElement*>(node);
+ if (inputElement->form() != element()->form())
+ break;
+ if (inputElement->isRadioButton() && inputElement->name() == element()->name() && inputElement->isFocusable()) {
+ inputElement->setChecked(true);
+ document->setFocusedNode(inputElement);
+ inputElement->dispatchSimulatedClick(event, false, false);
+ event->setDefaultHandled();
+ return;
+ }
+ }
+}
+
+void RadioInputType::handleKeyupEvent(KeyboardEvent* event)
+{
+ const String& key = event->keyIdentifier();
+ if (key != "U+0020")
+ return;
+ // If an unselected radio is tabbed into (because the entire group has nothing
+ // checked, or because of some explicit .focus() call), then allow space to check it.
+ if (element()->checked())
+ return;
+ dispatchSimulatedClickIfActive(event);
+}
+
+bool RadioInputType::isKeyboardFocusable() const
+{
+ // When using Spatial Navigation, every radio button should be focusable.
+ if (isSpatialNavigationEnabled(element()->document()->frame()))
+ return true;
+
+ // Never allow keyboard tabbing to leave you in the same radio group. Always
+ // skip any other elements in the group.
+ Node* currentFocusedNode = element()->document()->focusedNode();
+ if (currentFocusedNode && currentFocusedNode->hasTagName(inputTag)) {
+ HTMLInputElement* focusedInput = static_cast<HTMLInputElement*>(currentFocusedNode);
+ if (focusedInput->isRadioButton() && focusedInput->form() == element()->form() && focusedInput->name() == element()->name())
+ return false;
+ }
+
+ // Allow keyboard focus if we're checked or if nothing in the group is checked.
+ return element()->checked() || !element()->checkedRadioButtons().checkedButtonForGroup(element()->name());
+}
+
+void RadioInputType::attach()
+{
+ InputType::attach();
+ element()->updateCheckedRadioButtons();
+}
+
+bool RadioInputType::shouldSendChangeEventAfterCheckedChanged()
+{
+ // Don't send a change event for a radio button that's getting unchecked.
+ // This was done to match the behavior of other browsers.
+ return element()->checked();
+}
+
+PassOwnPtr<ClickHandlingState> RadioInputType::willDispatchClick()
+{
+ // An event handler can use preventDefault or "return false" to reverse the selection we do here.
+ // The ClickHandlingState object contains what we need to undo what we did here in didDispatchClick.
+
+ // We want radio groups to end up in sane states, i.e., to have something checked.
+ // Therefore if nothing is currently selected, we won't allow the upcoming action to be "undone", since
+ // we want some object in the radio group to actually get selected.
+
+ OwnPtr<ClickHandlingState> state = adoptPtr(new ClickHandlingState);
+
+ state->checked = element()->checked();
+ state->indeterminate = element()->indeterminate();
+ state->checkedRadioButton = element()->checkedRadioButtons().checkedButtonForGroup(element()->name());
+
+ if (element()->indeterminate())
+ element()->setIndeterminate(false);
+ element()->setChecked(true, true);
+
+ return state.release();
+}
+
+void RadioInputType::didDispatchClick(Event* event, const ClickHandlingState& state)
+{
+ if (event->defaultPrevented() || event->defaultHandled()) {
+ // Restore the original selected radio button if possible.
+ // Make sure it is still a radio button and only do the restoration if it still belongs to our group.
+ HTMLInputElement* checkedRadioButton = state.checkedRadioButton.get();
+ if (checkedRadioButton
+ && checkedRadioButton->isRadioButton()
+ && checkedRadioButton->form() == element()->form()
+ && checkedRadioButton->name() == element()->name()) {
+ checkedRadioButton->setChecked(true);
+ }
+ element()->setIndeterminate(state.indeterminate);
+ }
+
+ // The work we did in willDispatchClick was default handling.
+ event->setDefaultHandled();
+}
+
+bool RadioInputType::isRadioButton() const
+{
+ return true;
+}
+
+} // namespace WebCore