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authorSteve Block <steveblock@google.com>2011-05-06 11:45:16 +0100
committerSteve Block <steveblock@google.com>2011-05-12 13:44:10 +0100
commitcad810f21b803229eb11403f9209855525a25d57 (patch)
tree29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/platform/animation/Animation.h
parent121b0cf4517156d0ac5111caf9830c51b69bae8f (diff)
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Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/platform/animation/Animation.h')
-rw-r--r--Source/WebCore/platform/animation/Animation.h165
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+/*
+ * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
+ * (C) 2000 Antti Koivisto (koivisto@kde.org)
+ * (C) 2000 Dirk Mueller (mueller@kde.org)
+ * Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef Animation_h
+#define Animation_h
+
+#include "PlatformString.h"
+#include "RenderStyleConstants.h"
+#include "TimingFunction.h"
+#include <wtf/PassRefPtr.h>
+#include <wtf/RefCounted.h>
+
+namespace WebCore {
+
+const int cAnimateNone = 0;
+const int cAnimateAll = -2;
+
+class Animation : public RefCounted<Animation> {
+public:
+ ~Animation();
+
+ static PassRefPtr<Animation> create() { return adoptRef(new Animation); }
+ static PassRefPtr<Animation> create(const Animation* o) { return adoptRef(new Animation(*o)); }
+
+ bool isDelaySet() const { return m_delaySet; }
+ bool isDirectionSet() const { return m_directionSet; }
+ bool isDurationSet() const { return m_durationSet; }
+ bool isFillModeSet() const { return m_fillModeSet; }
+ bool isIterationCountSet() const { return m_iterationCountSet; }
+ bool isNameSet() const { return m_nameSet; }
+ bool isPlayStateSet() const { return m_playStateSet; }
+ bool isPropertySet() const { return m_propertySet; }
+ bool isTimingFunctionSet() const { return m_timingFunctionSet; }
+
+ // Flags this to be the special "none" animation (animation-name: none)
+ bool isNoneAnimation() const { return m_isNone; }
+ // We can make placeholder Animation objects to keep the comma-separated lists
+ // of properties in sync. isValidAnimation means this is not a placeholder.
+ bool isValidAnimation() const { return !m_isNone && !m_name.isEmpty(); }
+
+ bool isEmpty() const
+ {
+ return (!m_directionSet && !m_durationSet && !m_fillModeSet
+ && !m_nameSet && !m_playStateSet && !m_iterationCountSet
+ && !m_delaySet && !m_timingFunctionSet && !m_propertySet);
+ }
+
+ bool isEmptyOrZeroDuration() const
+ {
+ return isEmpty() || (m_duration == 0 && m_delay <= 0);
+ }
+
+ void clearDelay() { m_delaySet = false; }
+ void clearDirection() { m_directionSet = false; }
+ void clearDuration() { m_durationSet = false; }
+ void clearFillMode() { m_fillModeSet = false; }
+ void clearIterationCount() { m_iterationCountSet = false; }
+ void clearName() { m_nameSet = false; }
+ void clearPlayState() { m_playStateSet = AnimPlayStatePlaying; }
+ void clearProperty() { m_propertySet = false; }
+ void clearTimingFunction() { m_timingFunctionSet = false; }
+
+ double delay() const { return m_delay; }
+
+ enum AnimationDirection { AnimationDirectionNormal, AnimationDirectionAlternate };
+ AnimationDirection direction() const { return static_cast<AnimationDirection>(m_direction); }
+
+ unsigned fillMode() const { return m_fillMode; }
+
+ double duration() const { return m_duration; }
+
+ enum { IterationCountInfinite = -1 };
+ int iterationCount() const { return m_iterationCount; }
+ const String& name() const { return m_name; }
+ EAnimPlayState playState() const { return static_cast<EAnimPlayState>(m_playState); }
+ int property() const { return m_property; }
+ const PassRefPtr<TimingFunction> timingFunction() const { return m_timingFunction; }
+
+ void setDelay(double c) { m_delay = c; m_delaySet = true; }
+ void setDirection(AnimationDirection d) { m_direction = d; m_directionSet = true; }
+ void setDuration(double d) { ASSERT(d >= 0); m_duration = d; m_durationSet = true; }
+ void setFillMode(unsigned f) { m_fillMode = f; m_fillModeSet = true; }
+ void setIterationCount(int c) { m_iterationCount = c; m_iterationCountSet = true; }
+ void setName(const String& n) { m_name = n; m_nameSet = true; }
+ void setPlayState(EAnimPlayState d) { m_playState = d; m_playStateSet = true; }
+ void setProperty(int t) { m_property = t; m_propertySet = true; }
+ void setTimingFunction(PassRefPtr<TimingFunction> f) { m_timingFunction = f; m_timingFunctionSet = true; }
+
+ void setIsNoneAnimation(bool n) { m_isNone = n; }
+
+ Animation& operator=(const Animation& o);
+
+ // return true if all members of this class match (excluding m_next)
+ bool animationsMatch(const Animation*, bool matchPlayStates = true) const;
+
+ // return true every Animation in the chain (defined by m_next) match
+ bool operator==(const Animation& o) const { return animationsMatch(&o); }
+ bool operator!=(const Animation& o) const { return !(*this == o); }
+
+ bool fillsBackwards() const { return m_fillModeSet && (m_fillMode == AnimationFillModeBackwards || m_fillMode == AnimationFillModeBoth); }
+ bool fillsForwards() const { return m_fillModeSet && (m_fillMode == AnimationFillModeForwards || m_fillMode == AnimationFillModeBoth); }
+
+private:
+ Animation();
+ Animation(const Animation& o);
+
+ String m_name;
+ int m_property;
+ int m_iterationCount;
+ double m_delay;
+ double m_duration;
+ RefPtr<TimingFunction> m_timingFunction;
+ unsigned m_direction : 1; // AnimationDirection
+ unsigned m_fillMode : 2;
+
+ unsigned m_playState : 2;
+
+ bool m_delaySet : 1;
+ bool m_directionSet : 1;
+ bool m_durationSet : 1;
+ bool m_fillModeSet : 1;
+ bool m_iterationCountSet : 1;
+ bool m_nameSet : 1;
+ bool m_playStateSet : 1;
+ bool m_propertySet : 1;
+ bool m_timingFunctionSet : 1;
+
+ bool m_isNone : 1;
+
+public:
+ static float initialAnimationDelay() { return 0; }
+ static AnimationDirection initialAnimationDirection() { return AnimationDirectionNormal; }
+ static double initialAnimationDuration() { return 0; }
+ static unsigned initialAnimationFillMode() { return AnimationFillModeNone; }
+ static int initialAnimationIterationCount() { return 1; }
+ static String initialAnimationName() { return String("none"); }
+ static EAnimPlayState initialAnimationPlayState() { return AnimPlayStatePlaying; }
+ static int initialAnimationProperty() { return cAnimateAll; }
+ static PassRefPtr<TimingFunction> initialAnimationTimingFunction() { return CubicBezierTimingFunction::create(); }
+};
+
+} // namespace WebCore
+
+#endif // Animation_h