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author | Steve Block <steveblock@google.com> | 2011-05-06 11:45:16 +0100 |
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committer | Steve Block <steveblock@google.com> | 2011-05-12 13:44:10 +0100 |
commit | cad810f21b803229eb11403f9209855525a25d57 (patch) | |
tree | 29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/platform/graphics/FloatQuad.h | |
parent | 121b0cf4517156d0ac5111caf9830c51b69bae8f (diff) | |
download | external_webkit-cad810f21b803229eb11403f9209855525a25d57.zip external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.gz external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.bz2 |
Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/platform/graphics/FloatQuad.h')
-rw-r--r-- | Source/WebCore/platform/graphics/FloatQuad.h | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/Source/WebCore/platform/graphics/FloatQuad.h b/Source/WebCore/platform/graphics/FloatQuad.h new file mode 100644 index 0000000..6cd86f6 --- /dev/null +++ b/Source/WebCore/platform/graphics/FloatQuad.h @@ -0,0 +1,152 @@ +/* + * Copyright (C) 2008 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of + * its contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef FloatQuad_h +#define FloatQuad_h + +#include "FloatPoint.h" +#include "FloatRect.h" +#include "IntRect.h" + +namespace WebCore { + +// A FloatQuad is a collection of 4 points, often representing the result of +// mapping a rectangle through transforms. When initialized from a rect, the +// points are in clockwise order from top left. +class FloatQuad { +public: + FloatQuad() + { + } + + FloatQuad(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3, const FloatPoint& p4) + : m_p1(p1) + , m_p2(p2) + , m_p3(p3) + , m_p4(p4) + { + } + + FloatQuad(const FloatRect& inRect) + : m_p1(inRect.location()) + , m_p2(inRect.right(), inRect.y()) + , m_p3(inRect.right(), inRect.bottom()) + , m_p4(inRect.x(), inRect.bottom()) + { + } + + FloatPoint p1() const { return m_p1; } + FloatPoint p2() const { return m_p2; } + FloatPoint p3() const { return m_p3; } + FloatPoint p4() const { return m_p4; } + + void setP1(const FloatPoint& p) { m_p1 = p; } + void setP2(const FloatPoint& p) { m_p2 = p; } + void setP3(const FloatPoint& p) { m_p3 = p; } + void setP4(const FloatPoint& p) { m_p4 = p; } + + // isEmpty tests that the bounding box is empty. This will not identify + // "slanted" empty quads. + bool isEmpty() const { return boundingBox().isEmpty(); } + + // Tests whether this quad can be losslessly represented by a FloatRect, + // that is, if two edges are parallel to the x-axis and the other two + // are parallel to the y-axis. If this method returns true, the + // corresponding FloatRect can be retrieved with boundingBox(). + bool isRectilinear() const; + + // Tests whether the given point is inside, or on an edge or corner of this quad. + bool containsPoint(const FloatPoint&) const; + + // Tests whether the four corners of other are inside, or coincident with the sides of this quad. + // Note that this only works for convex quads, but that includes all quads that originate + // from transformed rects. + bool containsQuad(const FloatQuad&) const; + + FloatRect boundingBox() const; + IntRect enclosingBoundingBox() const + { + return enclosingIntRect(boundingBox()); + } + + void move(const FloatSize& offset) + { + m_p1 += offset; + m_p2 += offset; + m_p3 += offset; + m_p4 += offset; + } + + void move(float dx, float dy) + { + m_p1.move(dx, dy); + m_p2.move(dx, dy); + m_p3.move(dx, dy); + m_p4.move(dx, dy); + } + +private: + FloatPoint m_p1; + FloatPoint m_p2; + FloatPoint m_p3; + FloatPoint m_p4; +}; + +inline FloatQuad& operator+=(FloatQuad& a, const FloatSize& b) +{ + a.move(b); + return a; +} + +inline FloatQuad& operator-=(FloatQuad& a, const FloatSize& b) +{ + a.move(-b.width(), -b.height()); + return a; +} + +inline bool operator==(const FloatQuad& a, const FloatQuad& b) +{ + return a.p1() == b.p1() && + a.p2() == b.p2() && + a.p3() == b.p3() && + a.p4() == b.p4(); +} + +inline bool operator!=(const FloatQuad& a, const FloatQuad& b) +{ + return a.p1() != b.p1() || + a.p2() != b.p2() || + a.p3() != b.p3() || + a.p4() != b.p4(); +} + +} // namespace WebCore + + +#endif // FloatQuad_h + |