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authorJamie Gennis <jgennis@google.com>2012-04-06 09:34:15 -0700
committerJamie Gennis <jgennis@google.com>2012-04-06 09:34:15 -0700
commitfe249e26fb1a7f376c5afda6c4f7cf54cb6d550f (patch)
tree7aa3142982a3791634665d21d7237c627b2144f6 /Source/WebCore/platform/graphics/android/TransferQueue.cpp
parentad989d40895b3c8de5a836f1e7fcb45e6faffde6 (diff)
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TransferQueue: use BufferQueue::setBufferCount
This change switches the TransferQueue to use the BufferQueue::setBufferCount method rather than the SurfaceTexture method. The SurfaceTexture method has been removed as part of the SurfaceTexture refactoring. Change-Id: I906b710b426d91181d73be18fc0aeefd514d3c91
Diffstat (limited to 'Source/WebCore/platform/graphics/android/TransferQueue.cpp')
-rw-r--r--Source/WebCore/platform/graphics/android/TransferQueue.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/Source/WebCore/platform/graphics/android/TransferQueue.cpp b/Source/WebCore/platform/graphics/android/TransferQueue.cpp
index ff4bc5c..ec0d9e7 100644
--- a/Source/WebCore/platform/graphics/android/TransferQueue.cpp
+++ b/Source/WebCore/platform/graphics/android/TransferQueue.cpp
@@ -98,12 +98,15 @@ void TransferQueue::initGLResources(int width, int height)
android::Mutex::Autolock lock(m_transferQueueItemLocks);
if (!m_sharedSurfaceTextureId) {
glGenTextures(1, &m_sharedSurfaceTextureId);
+ sp<BufferQueue> bufferQueue(new BufferQueue(true));
m_sharedSurfaceTexture =
#if GPU_UPLOAD_WITHOUT_DRAW
new android::SurfaceTexture(m_sharedSurfaceTextureId, true,
- GL_TEXTURE_2D, false);
+ GL_TEXTURE_2D, false, bufferQueue);
#else
- new android::SurfaceTexture(m_sharedSurfaceTextureId);
+ new android::SurfaceTexture(m_sharedSurfaceTextureId, true,
+ GL_TEXTURE_EXTERNAL_OES, true,
+ bufferQueue);
#endif
m_ANW = new android::SurfaceTextureClient(m_sharedSurfaceTexture);
m_sharedSurfaceTexture->setSynchronousMode(true);
@@ -111,7 +114,7 @@ void TransferQueue::initGLResources(int width, int height)
int extraBuffersNeeded = 0;
m_ANW->query(m_ANW.get(), NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
&extraBuffersNeeded);
- m_sharedSurfaceTexture->setBufferCount(m_transferQueueSize + extraBuffersNeeded);
+ bufferQueue->setBufferCount(m_transferQueueSize + extraBuffersNeeded);
int result = native_window_set_buffers_geometry(m_ANW.get(),
width, height, HAL_PIXEL_FORMAT_RGBA_8888);