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author | Teng-Hui Zhu <ztenghui@google.com> | 2012-04-25 15:30:11 -0700 |
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committer | Teng-Hui Zhu <ztenghui@google.com> | 2012-04-26 09:47:40 -0700 |
commit | 485445e9a624fe92ca04a1d0e92c1f71aaf8cd8f (patch) | |
tree | 7181253b2cef71b38e00bbd0fbc38459c7870d45 /Source/WebCore/platform/graphics/android/rendering/TileTexture.cpp | |
parent | 2ad54828a335c8e7337ab1f1077253689630a6d2 (diff) | |
download | external_webkit-485445e9a624fe92ca04a1d0e92c1f71aaf8cd8f.zip external_webkit-485445e9a624fe92ca04a1d0e92c1f71aaf8cd8f.tar.gz external_webkit-485445e9a624fe92ca04a1d0e92c1f71aaf8cd8f.tar.bz2 |
Support partial draw in terms of a rect.
In this way, we can cover any internal rect area of the tiles.
bug:6338952
Change-Id: If236a7f6ad82a3f9126a692ca5b08240a3631f88
Diffstat (limited to 'Source/WebCore/platform/graphics/android/rendering/TileTexture.cpp')
-rw-r--r-- | Source/WebCore/platform/graphics/android/rendering/TileTexture.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/WebCore/platform/graphics/android/rendering/TileTexture.cpp b/Source/WebCore/platform/graphics/android/rendering/TileTexture.cpp index 54c67cc..be4b4db 100644 --- a/Source/WebCore/platform/graphics/android/rendering/TileTexture.cpp +++ b/Source/WebCore/platform/graphics/android/rendering/TileTexture.cpp @@ -121,7 +121,7 @@ void TileTexture::transferComplete() void TileTexture::drawGL(bool isLayer, const SkRect& rect, float opacity, const TransformationMatrix* transform, bool forceBlending, bool usePointSampling, - const FloatPoint& fillPortion) + const FloatRect& fillPortion) { ShaderProgram* shader = TilesManager::instance()->shader(); |