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authorTeng-Hui Zhu <ztenghui@google.com>2012-04-25 15:30:11 -0700
committerTeng-Hui Zhu <ztenghui@google.com>2012-04-26 09:47:40 -0700
commit485445e9a624fe92ca04a1d0e92c1f71aaf8cd8f (patch)
tree7181253b2cef71b38e00bbd0fbc38459c7870d45 /Source/WebCore/platform/graphics/android/rendering/TileTexture.cpp
parent2ad54828a335c8e7337ab1f1077253689630a6d2 (diff)
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Support partial draw in terms of a rect.
In this way, we can cover any internal rect area of the tiles. bug:6338952 Change-Id: If236a7f6ad82a3f9126a692ca5b08240a3631f88
Diffstat (limited to 'Source/WebCore/platform/graphics/android/rendering/TileTexture.cpp')
-rw-r--r--Source/WebCore/platform/graphics/android/rendering/TileTexture.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/WebCore/platform/graphics/android/rendering/TileTexture.cpp b/Source/WebCore/platform/graphics/android/rendering/TileTexture.cpp
index 54c67cc..be4b4db 100644
--- a/Source/WebCore/platform/graphics/android/rendering/TileTexture.cpp
+++ b/Source/WebCore/platform/graphics/android/rendering/TileTexture.cpp
@@ -121,7 +121,7 @@ void TileTexture::transferComplete()
void TileTexture::drawGL(bool isLayer, const SkRect& rect, float opacity,
const TransformationMatrix* transform,
bool forceBlending, bool usePointSampling,
- const FloatPoint& fillPortion)
+ const FloatRect& fillPortion)
{
ShaderProgram* shader = TilesManager::instance()->shader();