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authorNicolas Roard <nicolasroard@google.com>2011-12-16 20:05:07 -0800
committerNicolas Roard <nicolasroard@google.com>2012-01-03 10:48:53 -0800
commit61e0d189f2b74650bf72a6a2820f66a8b17c3d06 (patch)
treee131cc1d57c9fc94c461bb36ffb132cb0235f2c4 /Source/WebCore/platform/graphics/android
parent599c05f3080acd1c99f4d925c333d8a2711c9bdf (diff)
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Fix crash with composited layers - DO NOT MERGE
Cherry-pick from master When we have composited layers inside iframes/frames, the layers hierarchy is not always up to date at the time of the layerSync() call. If some of those layers are scheduled to be repainted, the repaint operation will triggers the update of the composited layers tree -- possibly resulting in the deallocation of the very same GraphicsLayer we were painting from, and thus leading to a crash. The fix consist in gathering all the root RenderLayer (for each frame containing composited layers) and explicitely asking RenderLayerCompositor to check if the composited tree needs to be updated, before we traverse the tree to paint the elements. bug:5695185 Change-Id: I33a00b847eb19c9aa4b68f0ac3adbe36709ed00b
Diffstat (limited to 'Source/WebCore/platform/graphics/android')
-rw-r--r--Source/WebCore/platform/graphics/android/GraphicsLayerAndroid.cpp34
-rw-r--r--Source/WebCore/platform/graphics/android/GraphicsLayerAndroid.h2
2 files changed, 33 insertions, 3 deletions
diff --git a/Source/WebCore/platform/graphics/android/GraphicsLayerAndroid.cpp b/Source/WebCore/platform/graphics/android/GraphicsLayerAndroid.cpp
index 6990503..567b54b 100644
--- a/Source/WebCore/platform/graphics/android/GraphicsLayerAndroid.cpp
+++ b/Source/WebCore/platform/graphics/android/GraphicsLayerAndroid.cpp
@@ -963,11 +963,31 @@ void GraphicsLayerAndroid::syncMask()
}
}
-void GraphicsLayerAndroid::syncCompositingState()
+void GraphicsLayerAndroid::gatherRootLayers(Vector<const RenderLayer*>& list)
{
- for (unsigned int i = 0; i < m_children.size(); i++)
- m_children[i]->syncCompositingState();
+ RenderLayer* renderLayer = renderLayerFromClient(m_client);
+ if (renderLayer) {
+ const RenderLayer* rootLayer = renderLayer->root();
+ bool found = false;
+ for (unsigned int i = 0; i < list.size(); i++) {
+ const RenderLayer* current = list[i];
+ if (current == rootLayer) {
+ found = true;
+ break;
+ }
+ }
+ if (!found)
+ list.append(rootLayer);
+ }
+ for (unsigned int i = 0; i < m_children.size(); i++) {
+ GraphicsLayerAndroid* layer = static_cast<GraphicsLayerAndroid*>(m_children[i]);
+ layer->gatherRootLayers(list);
+ }
+}
+
+void GraphicsLayerAndroid::syncCompositingStateForThisLayerOnly()
+{
updateScrollingLayers();
updateFixedPosition();
syncChildren();
@@ -977,6 +997,14 @@ void GraphicsLayerAndroid::syncCompositingState()
repaint();
}
+void GraphicsLayerAndroid::syncCompositingState()
+{
+ for (unsigned int i = 0; i < m_children.size(); i++)
+ m_children[i]->syncCompositingState();
+
+ syncCompositingStateForThisLayerOnly();
+}
+
void GraphicsLayerAndroid::notifyClientAnimationStarted()
{
for (unsigned int i = 0; i < m_children.size(); i++)
diff --git a/Source/WebCore/platform/graphics/android/GraphicsLayerAndroid.h b/Source/WebCore/platform/graphics/android/GraphicsLayerAndroid.h
index 358f674..e6d75b0 100644
--- a/Source/WebCore/platform/graphics/android/GraphicsLayerAndroid.h
+++ b/Source/WebCore/platform/graphics/android/GraphicsLayerAndroid.h
@@ -116,7 +116,9 @@ public:
virtual void setZPosition(float);
+ void gatherRootLayers(Vector<const RenderLayer*>&);
virtual void syncCompositingState();
+ virtual void syncCompositingStateForThisLayerOnly();
void notifyClientAnimationStarted();
LayerAndroid* contentLayer() { return m_contentLayer; }