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authorChris Craik <ccraik@google.com>2011-12-13 15:44:47 -0800
committerChris Craik <ccraik@google.com>2012-01-04 13:15:49 -0800
commit62279a918a9d01b69a61a822c8c285dd6fb03f1e (patch)
treefb05ab4ae40263e79dd383a2da1ec9500facb944 /Source/WebCore/platform/graphics/android
parent599c05f3080acd1c99f4d925c333d8a2711c9bdf (diff)
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When in singlesurfacemode, resist switching out - DO NOT MERGE
cherry-pick of https://android-git.corp.google.com/g/#/c/155078/ into MR1 branch bug:5660814 We want to avoid swapping in and out of singlesurface mode when we have enough textures to hold the content, but not while the content is updating. Change-Id: I3c45f2b9f3c8e06b397b701fb53ac6ac5ff8efdd
Diffstat (limited to 'Source/WebCore/platform/graphics/android')
-rw-r--r--Source/WebCore/platform/graphics/android/GLWebViewState.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/Source/WebCore/platform/graphics/android/GLWebViewState.cpp b/Source/WebCore/platform/graphics/android/GLWebViewState.cpp
index 273c478..2cc2d85 100644
--- a/Source/WebCore/platform/graphics/android/GLWebViewState.cpp
+++ b/Source/WebCore/platform/graphics/android/GLWebViewState.cpp
@@ -132,6 +132,7 @@ void GLWebViewState::setBaseLayer(BaseLayerAndroid* layer, const SkRegion& inval
// TODO: move this into TreeManager
m_tiledPageA->discardTextures();
m_tiledPageB->discardTextures();
+ m_layersRenderingMode = kAllTextures;
}
if (layer) {
XLOG("new base layer %p, (inval region empty %d) with child %p", layer, inval.isEmpty(), layer->getChild(0));
@@ -376,6 +377,12 @@ bool GLWebViewState::setLayersRenderingMode(TexturesResult& nbTexturesNeeded)
int maxTextures = TilesManager::instance()->maxLayerTextureCount();
LayersRenderingMode layersRenderingMode = m_layersRenderingMode;
+ if (m_layersRenderingMode == kSingleSurfaceRendering) {
+ // only switch out of SingleSurface mode, if we have 2x needed textures
+ // to avoid changing too often
+ maxTextures /= 2;
+ }
+
m_layersRenderingMode = kSingleSurfaceRendering;
if (nbTexturesNeeded.fixed < maxTextures)
m_layersRenderingMode = kFixedLayers;