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authorSteve Block <steveblock@google.com>2011-05-25 19:08:45 +0100
committerSteve Block <steveblock@google.com>2011-06-08 13:51:31 +0100
commit2bde8e466a4451c7319e3a072d118917957d6554 (patch)
tree28f4a1b869a513e565c7760d0e6a06e7cf1fe95a /Source/WebCore/platform/graphics/chromium/GLES2Canvas.cpp
parent6939c99b71d9372d14a0c74a772108052e8c48c8 (diff)
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Merge WebKit at r82507: Initial merge by git
Change-Id: I60ce9d780725b58b45e54165733a8ffee23b683e
Diffstat (limited to 'Source/WebCore/platform/graphics/chromium/GLES2Canvas.cpp')
-rw-r--r--Source/WebCore/platform/graphics/chromium/GLES2Canvas.cpp394
1 files changed, 331 insertions, 63 deletions
diff --git a/Source/WebCore/platform/graphics/chromium/GLES2Canvas.cpp b/Source/WebCore/platform/graphics/chromium/GLES2Canvas.cpp
index 2ff6b8b..cc5a060 100644
--- a/Source/WebCore/platform/graphics/chromium/GLES2Canvas.cpp
+++ b/Source/WebCore/platform/graphics/chromium/GLES2Canvas.cpp
@@ -62,29 +62,51 @@ typedef void (GLAPIENTRY *TESSCB)();
typedef WTF::Vector<float> FloatVector;
typedef WTF::Vector<double> DoubleVector;
+struct PathAndTransform {
+ PathAndTransform(const Path& p, const AffineTransform& t)
+ : path(p)
+ , transform(t)
+ {
+ }
+ Path path;
+ AffineTransform transform;
+};
+
struct GLES2Canvas::State {
State()
: m_fillColor(0, 0, 0, 255)
+ , m_shadowColor(0, 0, 0, 0)
, m_alpha(1.0f)
, m_compositeOp(CompositeSourceOver)
- , m_clippingEnabled(false)
+ , m_numClippingPaths(0)
+ , m_shadowOffset(0, 0)
+ , m_shadowBlur(0)
+ , m_shadowsIgnoreTransforms(false)
{
}
State(const State& other)
: m_fillColor(other.m_fillColor)
+ , m_shadowColor(other.m_shadowColor)
, m_alpha(other.m_alpha)
, m_compositeOp(other.m_compositeOp)
, m_ctm(other.m_ctm)
, m_clippingPaths() // Don't copy; clipping paths are tracked per-state.
- , m_clippingEnabled(other.m_clippingEnabled)
+ , m_numClippingPaths(other.m_numClippingPaths)
+ , m_shadowOffset(other.m_shadowOffset)
+ , m_shadowBlur(other.m_shadowBlur)
+ , m_shadowsIgnoreTransforms(other.m_shadowsIgnoreTransforms)
{
}
Color m_fillColor;
+ Color m_shadowColor;
float m_alpha;
CompositeOperator m_compositeOp;
AffineTransform m_ctm;
- WTF::Vector<Path> m_clippingPaths;
- bool m_clippingEnabled;
+ WTF::Vector<PathAndTransform> m_clippingPaths;
+ int m_numClippingPaths;
+ FloatSize m_shadowOffset;
+ float m_shadowBlur;
+ bool m_shadowsIgnoreTransforms;
// Helper function for applying the state's alpha value to the given input
// color to produce a new output color. The logic is the same as
@@ -100,7 +122,11 @@ struct GLES2Canvas::State {
int a = (c.alpha() * s) >> 8;
return Color(c.red(), c.green(), c.blue(), a);
}
-
+ bool shadowActive() const
+ {
+ return m_shadowColor.alpha() > 0 && (m_shadowBlur || m_shadowOffset.width() || m_shadowOffset.height());
+ }
+ bool clippingEnabled() { return m_numClippingPaths > 0; }
};
static inline FloatPoint operator*(const FloatPoint& f, float scale)
@@ -193,12 +219,8 @@ void GLES2Canvas::bindFramebuffer()
void GLES2Canvas::clearRect(const FloatRect& rect)
{
bindFramebuffer();
- if (m_state->m_ctm.isIdentity() && !m_state->m_clippingEnabled) {
- m_context->scissor(rect.x(), m_size.height() - rect.height() - rect.y(), rect.width(), rect.height());
- m_context->enable(GraphicsContext3D::SCISSOR_TEST);
- m_context->clearColor(Color(RGBA32(0)));
- m_context->clear(GraphicsContext3D::COLOR_BUFFER_BIT);
- m_context->disable(GraphicsContext3D::SCISSOR_TEST);
+ if (m_state->m_ctm.isIdentity() && !m_state->clippingEnabled()) {
+ scissorClear(rect.x(), rect.y(), rect.width(), rect.height());
} else {
save();
setCompositeOperation(CompositeClear);
@@ -207,35 +229,66 @@ void GLES2Canvas::clearRect(const FloatRect& rect)
}
}
+void GLES2Canvas::scissorClear(float x, float y, float width, float height)
+{
+ int intX = static_cast<int>(x + 0.5f);
+ int intY = static_cast<int>(y + 0.5f);
+ int intWidth = static_cast<int>(x + width + 0.5f) - intX;
+ int intHeight = static_cast<int>(y + height + 0.5f) - intY;
+ m_context->scissor(intX, m_size.height() - intHeight - intY, intWidth, intHeight);
+ m_context->enable(GraphicsContext3D::SCISSOR_TEST);
+ m_context->clearColor(Color(RGBA32(0)));
+ m_context->clear(GraphicsContext3D::COLOR_BUFFER_BIT);
+ m_context->disable(GraphicsContext3D::SCISSOR_TEST);
+}
+
void GLES2Canvas::fillPath(const Path& path)
{
+ if (m_state->shadowActive()) {
+ beginShadowDraw();
+ fillPathInternal(path, m_state->m_shadowColor);
+ endShadowDraw(path.boundingRect());
+ }
+
+ bindFramebuffer();
m_context->applyCompositeOperator(m_state->m_compositeOp);
- applyClipping(m_state->m_clippingEnabled);
- fillPath(path, m_state->applyAlpha(m_state->m_fillColor));
+ applyClipping(m_state->clippingEnabled());
+
+ fillPathInternal(path, m_state->applyAlpha(m_state->m_fillColor));
}
void GLES2Canvas::fillRect(const FloatRect& rect, const Color& color, ColorSpace colorSpace)
{
+ if (m_state->shadowActive()) {
+ beginShadowDraw();
+ fillRectInternal(rect, m_state->m_shadowColor);
+ endShadowDraw(rect);
+ }
+
+ bindFramebuffer();
m_context->applyCompositeOperator(m_state->m_compositeOp);
- applyClipping(m_state->m_clippingEnabled);
- m_context->useQuadVertices();
+ applyClipping(m_state->clippingEnabled());
+
+ fillRectInternal(rect, color);
+}
+
+void GLES2Canvas::fillRect(const FloatRect& rect)
+{
+ fillRect(rect, m_state->applyAlpha(m_state->m_fillColor), ColorSpaceDeviceRGB);
+}
+void GLES2Canvas::fillRectInternal(const FloatRect& rect, const Color& color)
+{
AffineTransform matrix(m_flipMatrix);
matrix *= m_state->m_ctm;
matrix.translate(rect.x(), rect.y());
matrix.scale(rect.width(), rect.height());
+ m_context->useQuadVertices();
m_context->useFillSolidProgram(matrix, color);
-
- bindFramebuffer();
m_context->drawArrays(GraphicsContext3D::TRIANGLE_STRIP, 0, 4);
}
-void GLES2Canvas::fillRect(const FloatRect& rect)
-{
- fillRect(rect, m_state->applyAlpha(m_state->m_fillColor), ColorSpaceDeviceRGB);
-}
-
void GLES2Canvas::setFillColor(const Color& color, ColorSpace colorSpace)
{
m_state->m_fillColor = color;
@@ -246,6 +299,26 @@ void GLES2Canvas::setAlpha(float alpha)
m_state->m_alpha = alpha;
}
+void GLES2Canvas::setShadowColor(const Color& color, ColorSpace)
+{
+ m_state->m_shadowColor = color;
+}
+
+void GLES2Canvas::setShadowOffset(const FloatSize& offset)
+{
+ m_state->m_shadowOffset = offset;
+}
+
+void GLES2Canvas::setShadowBlur(float shadowBlur)
+{
+ m_state->m_shadowBlur = shadowBlur;
+}
+
+void GLES2Canvas::setShadowsIgnoreTransforms(bool shadowsIgnoreTransforms)
+{
+ m_state->m_shadowsIgnoreTransforms = shadowsIgnoreTransforms;
+}
+
void GLES2Canvas::translate(float x, float y)
{
m_state->m_ctm.translate(x, y);
@@ -275,12 +348,12 @@ void GLES2Canvas::clipPath(const Path& path)
{
bindFramebuffer();
checkGLError("bindFramebuffer");
- beginStencilDraw();
+ beginStencilDraw(GraphicsContext3D::INCR);
// Red is used so we can see it if it ends up in the color buffer.
Color red(255, 0, 0, 255);
- fillPath(path, red);
- m_state->m_clippingPaths.append(path);
- m_state->m_clippingEnabled = true;
+ fillPathInternal(path, red);
+ m_state->m_clippingPaths.append(PathAndTransform(path, m_state->m_ctm));
+ m_state->m_numClippingPaths++;
}
void GLES2Canvas::clipOut(const Path& path)
@@ -297,53 +370,48 @@ void GLES2Canvas::save()
void GLES2Canvas::restore()
{
ASSERT(!m_stateStack.isEmpty());
- bool hadClippingPaths = !m_state->m_clippingPaths.isEmpty();
- m_stateStack.removeLast();
- m_state = &m_stateStack.last();
- if (hadClippingPaths) {
- m_context->clear(GraphicsContext3D::STENCIL_BUFFER_BIT);
- beginStencilDraw();
- StateVector::const_iterator iter;
- for (iter = m_stateStack.begin(); iter < m_stateStack.end(); ++iter) {
- const State& state = *iter;
- const Vector<Path>& clippingPaths = state.m_clippingPaths;
- Vector<Path>::const_iterator pathIter;
- for (pathIter = clippingPaths.begin(); pathIter < clippingPaths.end(); ++pathIter) {
- // Red is used so we can see it if it ends up in the color buffer.
- Color red(255, 0, 0, 255);
- fillPath(*pathIter, red);
- }
+ const Vector<PathAndTransform>& clippingPaths = m_state->m_clippingPaths;
+ if (!clippingPaths.isEmpty()) {
+ beginStencilDraw(GraphicsContext3D::DECR);
+ WTF::Vector<PathAndTransform>::const_iterator pathIter;
+ for (pathIter = clippingPaths.begin(); pathIter < clippingPaths.end(); ++pathIter) {
+ m_state->m_ctm = pathIter->transform;
+ // Red is used so we can see it if it ends up in the color buffer.
+ Color red(255, 0, 0, 255);
+ fillPathInternal(pathIter->path, red);
}
}
+ m_stateStack.removeLast();
+ m_state = &m_stateStack.last();
}
void GLES2Canvas::drawTexturedRect(unsigned texture, const IntSize& textureSize, const FloatRect& srcRect, const FloatRect& dstRect, ColorSpace colorSpace, CompositeOperator compositeOp)
{
+ bindFramebuffer();
m_context->applyCompositeOperator(compositeOp);
applyClipping(false);
- m_context->useQuadVertices();
m_context->setActiveTexture(GraphicsContext3D::TEXTURE0);
m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, texture);
- drawQuad(textureSize, srcRect, dstRect, m_state->m_ctm, m_state->m_alpha);
+ drawTexturedQuad(textureSize, srcRect, dstRect, m_state->m_ctm, m_state->m_alpha);
}
void GLES2Canvas::drawTexturedRect(Texture* texture, const FloatRect& srcRect, const FloatRect& dstRect, ColorSpace colorSpace, CompositeOperator compositeOp)
{
- drawTexturedRect(texture, srcRect, dstRect, m_state->m_ctm, m_state->m_alpha, colorSpace, compositeOp, m_state->m_clippingEnabled);
+ drawTexturedRect(texture, srcRect, dstRect, m_state->m_ctm, m_state->m_alpha, colorSpace, compositeOp, m_state->clippingEnabled());
}
void GLES2Canvas::drawTexturedRect(Texture* texture, const FloatRect& srcRect, const FloatRect& dstRect, const AffineTransform& transform, float alpha, ColorSpace colorSpace, CompositeOperator compositeOp, bool clip)
{
+ bindFramebuffer();
m_context->applyCompositeOperator(compositeOp);
applyClipping(clip);
const TilingData& tiles = texture->tiles();
IntRect tileIdxRect = tiles.overlappedTileIndices(srcRect);
- m_context->useQuadVertices();
m_context->setActiveTexture(GraphicsContext3D::TEXTURE0);
for (int y = tileIdxRect.y(); y <= tileIdxRect.maxY(); y++) {
@@ -367,13 +435,18 @@ void GLES2Canvas::drawTexturedRectTile(Texture* texture, int tile, const FloatRe
IntRect tileBoundsWithBorder = tiles.tileBoundsWithBorder(tile);
- drawQuad(tileBoundsWithBorder.size(), srcRectClippedInTileSpace, dstRectIntersected, transform, alpha);
+ drawTexturedQuad(tileBoundsWithBorder.size(), srcRectClippedInTileSpace, dstRectIntersected, transform, alpha);
}
-void GLES2Canvas::drawQuad(const IntSize& textureSize, const FloatRect& srcRect, const FloatRect& dstRect, const AffineTransform& transform, float alpha)
+void GLES2Canvas::convolveRect(unsigned texture, const IntSize& textureSize, const FloatRect& srcRect, const FloatRect& dstRect, float imageIncrement[2], const float* kernel, int kernelWidth)
{
+ m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, texture);
+ m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE);
+ m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE);
+ m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::NEAREST);
+ m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::NEAREST);
+
AffineTransform matrix(m_flipMatrix);
- matrix *= transform;
matrix.translate(dstRect.x(), dstRect.y());
matrix.scale(dstRect.width(), dstRect.height());
@@ -382,13 +455,79 @@ void GLES2Canvas::drawQuad(const IntSize& textureSize, const FloatRect& srcRect,
texMatrix.translate(srcRect.x(), srcRect.y());
texMatrix.scale(srcRect.width(), srcRect.height());
- bindFramebuffer();
+ m_context->useQuadVertices();
+ m_context->useConvolutionProgram(matrix, texMatrix, kernel, kernelWidth, imageIncrement);
+ m_context->drawArrays(GraphicsContext3D::TRIANGLE_STRIP, 0, 4);
+ checkGLError("glDrawArrays");
+}
+static float gauss(float x, float sigma)
+{
+ return exp(- (x * x) / (2.0f * sigma * sigma));
+}
+
+static void buildKernel(float sigma, float* kernel, int kernelWidth)
+{
+ float halfWidth = (kernelWidth - 1.0f) / 2.0f;
+ float sum = 0.0f;
+ for (int i = 0; i < kernelWidth; ++i) {
+ kernel[i] = gauss(i - halfWidth, sigma);
+ sum += kernel[i];
+ }
+ // Normalize the kernel
+ float scale = 1.0f / sum;
+ for (int i = 0; i < kernelWidth; ++i)
+ kernel[i] *= scale;
+}
+
+void GLES2Canvas::drawTexturedQuad(const IntSize& textureSize, const FloatRect& srcRect, const FloatRect& dstRect, const AffineTransform& transform, float alpha)
+{
+ AffineTransform matrix(m_flipMatrix);
+ matrix *= transform;
+ matrix.translate(dstRect.x(), dstRect.y());
+ matrix.scale(dstRect.width(), dstRect.height());
+
+ AffineTransform texMatrix;
+ texMatrix.scale(1.0f / textureSize.width(), 1.0f / textureSize.height());
+ texMatrix.translate(srcRect.x(), srcRect.y());
+ texMatrix.scale(srcRect.width(), srcRect.height());
+
+ m_context->useQuadVertices();
m_context->useTextureProgram(matrix, texMatrix, alpha);
m_context->drawArrays(GraphicsContext3D::TRIANGLE_STRIP, 0, 4);
checkGLError("glDrawArrays");
}
+void GLES2Canvas::drawTexturedQuadMitchell(const IntSize& textureSize, const FloatRect& srcRect, const FloatRect& dstRect, const AffineTransform& transform, float alpha)
+{
+ static const float mitchellCoefficients[16] = {
+ 0.0f / 18.0f, 1.0f / 18.0f, 16.0f / 18.0f, 1.0f / 18.0f,
+ 0.0f / 18.0f, 9.0f / 18.0f, 0.0f / 18.0f, -9.0f / 18.0f,
+ -6.0f / 18.0f, 27.0f / 18.0f, -36.0f / 18.0f, 15.0f / 18.0f,
+ 7.0f / 18.0f, -21.0f / 18.0f, 21.0f / 18.0f, -7.0f / 18.0f,
+ };
+
+ AffineTransform matrix(m_flipMatrix);
+ matrix *= transform;
+ matrix.translate(dstRect.x(), dstRect.y());
+ matrix.scale(dstRect.width(), dstRect.height());
+
+ float imageIncrement[2] = { 1.0f / textureSize.width(), 1.0f / textureSize.height() };
+
+ AffineTransform texMatrix;
+ texMatrix.scale(imageIncrement[0], imageIncrement[1]);
+ texMatrix.translate(srcRect.x(), srcRect.y());
+ texMatrix.scale(srcRect.width(), srcRect.height());
+
+ m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::NEAREST);
+ m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::NEAREST);
+
+ m_context->useQuadVertices();
+ m_context->useBicubicProgram(matrix, texMatrix, mitchellCoefficients, imageIncrement, alpha);
+ m_context->drawArrays(GraphicsContext3D::TRIANGLE_STRIP, 0, 4);
+ checkGLError("glDrawArrays");
+}
+
void GLES2Canvas::setCompositeOperation(CompositeOperator op)
{
m_state->m_compositeOp = op;
@@ -554,12 +693,9 @@ void GLES2Canvas::createVertexBufferFromPath(const Path& path, int* count, unsig
*count = indices.size();
}
-void GLES2Canvas::fillPath(const Path& path, const Color& color)
+void GLES2Canvas::fillPathInternal(const Path& path, const Color& color)
{
if (SharedGraphicsContext3D::useLoopBlinnForPathRendering()) {
- bindFramebuffer();
- m_context->applyCompositeOperator(m_state->m_compositeOp);
-
m_pathCache.clear();
LoopBlinnPathProcessor processor;
processor.process(path, m_pathCache);
@@ -590,18 +726,18 @@ void GLES2Canvas::fillPath(const Path& path, const Color& color)
int count;
unsigned vertexBuffer, indexBuffer;
createVertexBufferFromPath(path, &count, &vertexBuffer, &indexBuffer);
+
+ AffineTransform matrix(m_flipMatrix);
+ matrix *= m_state->m_ctm;
+
m_context->graphicsContext3D()->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, vertexBuffer);
checkGLError("bindBuffer");
m_context->graphicsContext3D()->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER, indexBuffer);
checkGLError("bindBuffer");
- AffineTransform matrix(m_flipMatrix);
- matrix *= m_state->m_ctm;
-
m_context->useFillSolidProgram(matrix, color);
checkGLError("useFillSolidProgram");
- bindFramebuffer();
m_context->graphicsContext3D()->drawElements(GraphicsContext3D::TRIANGLES, count, GraphicsContext3D::UNSIGNED_SHORT, 0);
checkGLError("drawArrays");
@@ -613,7 +749,141 @@ void GLES2Canvas::fillPath(const Path& path, const Color& color)
}
}
-void GLES2Canvas::beginStencilDraw()
+FloatRect GLES2Canvas::flipRect(const FloatRect& rect)
+{
+ FloatRect flippedRect(rect);
+ flippedRect.setY(m_size.height() - rect.y());
+ flippedRect.setHeight(-rect.height());
+ return flippedRect;
+}
+
+void GLES2Canvas::clearBorders(const FloatRect& rect, int width)
+{
+ scissorClear(rect.x(), rect.y() - width, rect.width() + width, width);
+ scissorClear(rect.maxX(), rect.y(), width, rect.height() + width);
+ scissorClear(rect.x() - width, rect.maxY(), rect.width() + width, width);
+ scissorClear(rect.x() - width, rect.y() - width, width, rect.height() + width);
+}
+
+void GLES2Canvas::beginShadowDraw()
+{
+ float offsetX = m_state->m_shadowOffset.width();
+ float offsetY = m_state->m_shadowOffset.height();
+ save();
+ if (m_state->m_shadowsIgnoreTransforms) {
+ AffineTransform newCTM;
+ newCTM.translate(offsetX, -offsetY);
+ newCTM *= m_state->m_ctm;
+ m_state->m_ctm = newCTM;
+ } else
+ m_state->m_ctm.translate(offsetX, offsetY);
+
+ if (m_state->m_shadowBlur > 0) {
+ // Draw hard shadow to offscreen buffer 0.
+ DrawingBuffer* dstBuffer = m_context->getOffscreenBuffer(0, m_size);
+ dstBuffer->bind();
+ m_context->applyCompositeOperator(CompositeCopy);
+ applyClipping(false);
+ m_context->clearColor(Color(RGBA32(0)));
+ m_context->clear(GraphicsContext3D::COLOR_BUFFER_BIT);
+ } else {
+ bindFramebuffer();
+ m_context->applyCompositeOperator(m_state->m_compositeOp);
+ applyClipping(m_state->clippingEnabled());
+ }
+}
+
+void GLES2Canvas::endShadowDraw(const FloatRect& boundingBox)
+{
+ if (m_state->m_shadowBlur > 0) {
+ // Buffer 0 contains the primitive drawn with a hard shadow.
+ DrawingBuffer* srcBuffer = m_context->getOffscreenBuffer(0, m_size);
+ DrawingBuffer* dstBuffer = m_context->getOffscreenBuffer(1, m_size);
+
+ float sigma = m_state->m_shadowBlur * 0.333333f;
+ FloatRect shadowBoundingBox(m_state->m_ctm.mapRect(boundingBox));
+ FloatRect rect(FloatPoint(0, 0), m_size);
+ FloatRect srcRect(shadowBoundingBox);
+
+ int scaleFactor = 1;
+ while (sigma > cMaxSigma) {
+ srcRect.scale(0.5f);
+ scaleFactor *= 2;
+ sigma *= 0.5f;
+ }
+ srcRect = enclosingIntRect(srcRect);
+ srcRect.scale(scaleFactor);
+ for (int i = 1; i < scaleFactor; i *= 2) {
+ dstBuffer->bind();
+ m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, srcBuffer->colorBuffer());
+ m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE);
+ m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE);
+ m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
+ m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
+ FloatRect dstRect(srcRect);
+ dstRect.scale(0.5f);
+ // Clear out 1 pixel border for linear filtering.
+ clearBorders(dstRect, 1);
+ drawTexturedQuad(srcBuffer->size(), flipRect(srcRect), dstRect, AffineTransform(), 1.0);
+ srcRect = dstRect;
+ std::swap(srcBuffer, dstBuffer);
+ }
+
+ int halfWidth = static_cast<int>(sigma * 3.0f);
+ int kernelWidth = halfWidth * 2 + 1;
+ OwnArrayPtr<float> kernel = adoptArrayPtr(new float[kernelWidth]);
+ buildKernel(sigma, kernel.get(), kernelWidth);
+
+ if (scaleFactor > 1) {
+ scissorClear(srcRect.maxX(), srcRect.y(), kernelWidth, srcRect.height());
+ scissorClear(srcRect.x() - kernelWidth, srcRect.y(), kernelWidth, srcRect.height());
+ }
+
+ // Blur in X offscreen.
+ dstBuffer->bind();
+ srcRect.inflateX(halfWidth);
+ srcRect.intersect(rect);
+ float imageIncrementX[2] = {1.0f / srcBuffer->size().width(), 0.0f};
+ convolveRect(srcBuffer->colorBuffer(), srcBuffer->size(), flipRect(srcRect), srcRect, imageIncrementX, kernel.get(), kernelWidth);
+
+ if (scaleFactor > 1) {
+ scissorClear(srcRect.x(), srcRect.maxY(), srcRect.width(), kernelWidth);
+ scissorClear(srcRect.x(), srcRect.y() - kernelWidth, srcRect.width(), kernelWidth);
+ }
+ srcRect.inflateY(halfWidth);
+ srcRect.intersect(rect);
+ std::swap(srcBuffer, dstBuffer);
+
+ float imageIncrementY[2] = {0.0f, 1.0f / srcBuffer->size().height()};
+ if (scaleFactor > 1) {
+ // Blur in Y offscreen.
+ dstBuffer->bind();
+ convolveRect(srcBuffer->colorBuffer(), srcBuffer->size(), flipRect(srcRect), srcRect, imageIncrementY, kernel.get(), kernelWidth);
+ // Clear out 2 pixel border for bicubic filtering.
+ clearBorders(srcRect, 2);
+ std::swap(srcBuffer, dstBuffer);
+
+ // Upsample srcBuffer -> main framebuffer using bicubic filtering.
+ bindFramebuffer();
+ m_context->applyCompositeOperator(m_state->m_compositeOp);
+ applyClipping(m_state->clippingEnabled());
+ m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, srcBuffer->colorBuffer());
+ FloatRect dstRect = srcRect;
+ dstRect.scale(scaleFactor);
+ drawTexturedQuadMitchell(srcBuffer->size(), flipRect(srcRect), dstRect, AffineTransform(), 1.0);
+ } else {
+ // Blur in Y directly to framebuffer.
+ bindFramebuffer();
+ m_context->applyCompositeOperator(m_state->m_compositeOp);
+ applyClipping(m_state->clippingEnabled());
+
+ convolveRect(srcBuffer->colorBuffer(), srcBuffer->size(), flipRect(srcRect), srcRect, imageIncrementY, kernel.get(), kernelWidth);
+ }
+ }
+ restore();
+}
+
+void GLES2Canvas::beginStencilDraw(unsigned op)
{
// Turn on stencil test.
m_context->enableStencil(true);
@@ -624,9 +894,7 @@ void GLES2Canvas::beginStencilDraw()
checkGLError("stencilFunc");
// All writes incremement the stencil buffer.
- m_context->graphicsContext3D()->stencilOp(GraphicsContext3D::INCR,
- GraphicsContext3D::INCR,
- GraphicsContext3D::INCR);
+ m_context->graphicsContext3D()->stencilOp(op, op, op);
checkGLError("stencilOp");
}
@@ -635,7 +903,7 @@ void GLES2Canvas::applyClipping(bool enable)
m_context->enableStencil(enable);
if (enable) {
// Enable drawing only where stencil is non-zero.
- m_context->graphicsContext3D()->stencilFunc(GraphicsContext3D::EQUAL, m_state->m_clippingPaths.size() % 256, 1);
+ m_context->graphicsContext3D()->stencilFunc(GraphicsContext3D::EQUAL, m_state->m_numClippingPaths, -1);
checkGLError("stencilFunc");
// Keep all stencil values the same.
m_context->graphicsContext3D()->stencilOp(GraphicsContext3D::KEEP,