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authorBen Murdoch <benm@google.com>2011-05-13 16:23:25 +0100
committerBen Murdoch <benm@google.com>2011-05-16 11:35:02 +0100
commit65f03d4f644ce73618e5f4f50dd694b26f55ae12 (patch)
treef478babb801e720de7bfaee23443ffe029f58731 /Source/WebCore/platform/graphics/gpu/mac
parent47de4a2fb7262c7ebdb9cd133ad2c54c187454d0 (diff)
downloadexternal_webkit-65f03d4f644ce73618e5f4f50dd694b26f55ae12.zip
external_webkit-65f03d4f644ce73618e5f4f50dd694b26f55ae12.tar.gz
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Merge WebKit at r75993: Initial merge by git.
Change-Id: I602bbdc3974787a3b0450456a30a7868286921c3
Diffstat (limited to 'Source/WebCore/platform/graphics/gpu/mac')
-rw-r--r--Source/WebCore/platform/graphics/gpu/mac/DrawingBufferMac.mm23
1 files changed, 7 insertions, 16 deletions
diff --git a/Source/WebCore/platform/graphics/gpu/mac/DrawingBufferMac.mm b/Source/WebCore/platform/graphics/gpu/mac/DrawingBufferMac.mm
index 89dcb9c..601454e 100644
--- a/Source/WebCore/platform/graphics/gpu/mac/DrawingBufferMac.mm
+++ b/Source/WebCore/platform/graphics/gpu/mac/DrawingBufferMac.mm
@@ -36,9 +36,14 @@
namespace WebCore {
-DrawingBuffer::DrawingBuffer(GraphicsContext3D* context, const IntSize& size)
+DrawingBuffer::DrawingBuffer(GraphicsContext3D* context,
+ const IntSize& size,
+ bool multisampleExtensionSupported,
+ bool packedDepthStencilExtensionSupported)
: m_context(context)
, m_size(size)
+ , m_multisampleExtensionSupported(multisampleExtensionSupported)
+ , m_packedDepthStencilExtensionSupported(packedDepthStencilExtensionSupported)
, m_fbo(context->createFramebuffer())
, m_colorBuffer(0)
, m_depthStencilBuffer(0)
@@ -77,21 +82,7 @@ DrawingBuffer::DrawingBuffer(GraphicsContext3D* context, const IntSize& size)
return;
}
- const GraphicsContext3D::Attributes& attributes = context->getContextAttributes();
-
- // Create the stencil and depth buffer if needed
- if (!multisample() && (attributes.stencil || attributes.depth))
- m_depthStencilBuffer = context->createRenderbuffer();
-
- // create a multisample FBO
- if (multisample()) {
- m_multisampleFBO = context->createFramebuffer();
- context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFBO);
- m_multisampleColorBuffer = context->createRenderbuffer();
- if (attributes.stencil || attributes.depth)
- m_multisampleDepthStencilBuffer = context->createRenderbuffer();
- }
-
+ createSecondaryBuffers();
reset(size);
}