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authorSteve Block <steveblock@google.com>2011-05-06 11:45:16 +0100
committerSteve Block <steveblock@google.com>2011-05-12 13:44:10 +0100
commitcad810f21b803229eb11403f9209855525a25d57 (patch)
tree29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/platform/graphics/transforms
parent121b0cf4517156d0ac5111caf9830c51b69bae8f (diff)
downloadexternal_webkit-cad810f21b803229eb11403f9209855525a25d57.zip
external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.gz
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Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/platform/graphics/transforms')
-rw-r--r--Source/WebCore/platform/graphics/transforms/AffineTransform.cpp388
-rw-r--r--Source/WebCore/platform/graphics/transforms/AffineTransform.h190
-rw-r--r--Source/WebCore/platform/graphics/transforms/IdentityTransformOperation.h67
-rw-r--r--Source/WebCore/platform/graphics/transforms/Matrix3DTransformOperation.cpp56
-rw-r--r--Source/WebCore/platform/graphics/transforms/Matrix3DTransformOperation.h74
-rw-r--r--Source/WebCore/platform/graphics/transforms/MatrixTransformOperation.cpp52
-rw-r--r--Source/WebCore/platform/graphics/transforms/MatrixTransformOperation.h101
-rw-r--r--Source/WebCore/platform/graphics/transforms/PerspectiveTransformOperation.cpp58
-rw-r--r--Source/WebCore/platform/graphics/transforms/PerspectiveTransformOperation.h73
-rw-r--r--Source/WebCore/platform/graphics/transforms/RotateTransformOperation.cpp95
-rw-r--r--Source/WebCore/platform/graphics/transforms/RotateTransformOperation.h90
-rw-r--r--Source/WebCore/platform/graphics/transforms/ScaleTransformOperation.cpp46
-rw-r--r--Source/WebCore/platform/graphics/transforms/ScaleTransformOperation.h87
-rw-r--r--Source/WebCore/platform/graphics/transforms/SkewTransformOperation.cpp41
-rw-r--r--Source/WebCore/platform/graphics/transforms/SkewTransformOperation.h77
-rw-r--r--Source/WebCore/platform/graphics/transforms/TransformOperation.h86
-rw-r--r--Source/WebCore/platform/graphics/transforms/TransformOperations.cpp49
-rw-r--r--Source/WebCore/platform/graphics/transforms/TransformOperations.h77
-rw-r--r--Source/WebCore/platform/graphics/transforms/TransformationMatrix.cpp1132
-rw-r--r--Source/WebCore/platform/graphics/transforms/TransformationMatrix.h364
-rw-r--r--Source/WebCore/platform/graphics/transforms/TranslateTransformOperation.cpp44
-rw-r--r--Source/WebCore/platform/graphics/transforms/TranslateTransformOperation.h92
22 files changed, 3339 insertions, 0 deletions
diff --git a/Source/WebCore/platform/graphics/transforms/AffineTransform.cpp b/Source/WebCore/platform/graphics/transforms/AffineTransform.cpp
new file mode 100644
index 0000000..f275526
--- /dev/null
+++ b/Source/WebCore/platform/graphics/transforms/AffineTransform.cpp
@@ -0,0 +1,388 @@
+/*
+ * Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved.
+ * 2010 Dirk Schulze <krit@webkit.org>
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "AffineTransform.h"
+
+#include "FloatConversion.h"
+#include "FloatQuad.h"
+#include "FloatRect.h"
+#include "IntRect.h"
+
+#include <wtf/MathExtras.h>
+
+namespace WebCore {
+
+static void affineTransformDecompose(const AffineTransform& matrix, double sr[9])
+{
+ AffineTransform m(matrix);
+
+ // Compute scaling factors
+ double sx = matrix.xScale();
+ double sy = matrix.yScale();
+
+ // Compute cross product of transformed unit vectors. If negative,
+ // one axis was flipped.
+ if (m.a() * m.d() - m.c() * m.b() < 0.0) {
+ // Flip axis with minimum unit vector dot product
+ if (m.a() < m.d())
+ sx = -sx;
+ else
+ sy = -sy;
+ }
+
+ // Remove scale from matrix
+ m.scale(1.0 / sx, 1.0 / sy);
+
+ // Compute rotation
+ double angle = atan2(m.b(), m.a());
+
+ // Remove rotation from matrix
+ m.rotate(rad2deg(-angle));
+
+ // Return results
+ sr[0] = sx;
+ sr[1] = sy;
+ sr[2] = angle;
+ sr[3] = m.a();
+ sr[4] = m.b();
+ sr[5] = m.c();
+ sr[6] = m.d();
+ sr[7] = m.e();
+ sr[8] = m.f();
+}
+
+static void affineTransformCompose(AffineTransform& m, const double sr[9])
+{
+ m.setA(sr[3]);
+ m.setB(sr[4]);
+ m.setC(sr[5]);
+ m.setD(sr[6]);
+ m.setE(sr[7]);
+ m.setF(sr[8]);
+ m.rotate(rad2deg(sr[2]));
+ m.scale(sr[0], sr[1]);
+}
+
+AffineTransform::AffineTransform()
+{
+ setMatrix(1, 0, 0, 1, 0, 0);
+}
+
+AffineTransform::AffineTransform(double a, double b, double c, double d, double e, double f)
+{
+ setMatrix(a, b, c, d, e, f);
+}
+
+void AffineTransform::makeIdentity()
+{
+ setMatrix(1, 0, 0, 1, 0, 0);
+}
+
+void AffineTransform::setMatrix(double a, double b, double c, double d, double e, double f)
+{
+ m_transform[0] = a;
+ m_transform[1] = b;
+ m_transform[2] = c;
+ m_transform[3] = d;
+ m_transform[4] = e;
+ m_transform[5] = f;
+}
+
+bool AffineTransform::isIdentity() const
+{
+ return (m_transform[0] == 1 && m_transform[1] == 0
+ && m_transform[2] == 0 && m_transform[3] == 1
+ && m_transform[4] == 0 && m_transform[5] == 0);
+}
+
+double AffineTransform::xScale() const
+{
+ return sqrt(m_transform[0] * m_transform[0] + m_transform[1] * m_transform[1]);
+}
+
+double AffineTransform::yScale() const
+{
+ return sqrt(m_transform[2] * m_transform[2] + m_transform[3] * m_transform[3]);
+}
+
+double AffineTransform::det() const
+{
+ return m_transform[0] * m_transform[3] - m_transform[1] * m_transform[2];
+}
+
+bool AffineTransform::isInvertible() const
+{
+ return det() != 0.0;
+}
+
+AffineTransform AffineTransform::inverse() const
+{
+ double determinant = det();
+ if (determinant == 0.0)
+ return AffineTransform();
+
+ AffineTransform result;
+ if (isIdentityOrTranslation()) {
+ result.m_transform[4] = -m_transform[4];
+ result.m_transform[5] = -m_transform[5];
+ return result;
+ }
+
+ result.m_transform[0] = m_transform[3] / determinant;
+ result.m_transform[1] = -m_transform[1] / determinant;
+ result.m_transform[2] = -m_transform[2] / determinant;
+ result.m_transform[3] = m_transform[0] / determinant;
+ result.m_transform[4] = (m_transform[2] * m_transform[5]
+ - m_transform[3] * m_transform[4]) / determinant;
+ result.m_transform[5] = (m_transform[1] * m_transform[4]
+ - m_transform[0] * m_transform[5]) / determinant;
+
+ return result;
+}
+
+AffineTransform& AffineTransform::multiply(const AffineTransform& other)
+{
+ return (*this) *= other;
+}
+
+AffineTransform& AffineTransform::multLeft(const AffineTransform& other)
+{
+ AffineTransform trans;
+
+ trans.m_transform[0] = other.m_transform[0] * m_transform[0] + other.m_transform[1] * m_transform[2];
+ trans.m_transform[1] = other.m_transform[0] * m_transform[1] + other.m_transform[1] * m_transform[3];
+ trans.m_transform[2] = other.m_transform[2] * m_transform[0] + other.m_transform[3] * m_transform[2];
+ trans.m_transform[3] = other.m_transform[2] * m_transform[1] + other.m_transform[3] * m_transform[3];
+ trans.m_transform[4] = other.m_transform[4] * m_transform[0] + other.m_transform[5] * m_transform[2] + m_transform[4];
+ trans.m_transform[5] = other.m_transform[4] * m_transform[1] + other.m_transform[5] * m_transform[3] + m_transform[5];
+
+ setMatrix(trans.m_transform);
+ return *this;
+}
+
+AffineTransform& AffineTransform::rotate(double a)
+{
+ // angle is in degree. Switch to radian
+ a = deg2rad(a);
+ double cosAngle = cos(a);
+ double sinAngle = sin(a);
+ AffineTransform rot(cosAngle, sinAngle, -sinAngle, cosAngle, 0, 0);
+
+ multLeft(rot);
+ return *this;
+}
+
+AffineTransform& AffineTransform::scale(double s)
+{
+ return scale(s, s);
+}
+
+AffineTransform& AffineTransform::scale(double sx, double sy)
+{
+ m_transform[0] *= sx;
+ m_transform[1] *= sx;
+ m_transform[2] *= sy;
+ m_transform[3] *= sy;
+ return *this;
+}
+
+// *this = *this * translation
+AffineTransform& AffineTransform::translate(double tx, double ty)
+{
+ if (isIdentityOrTranslation()) {
+ m_transform[4] += tx;
+ m_transform[5] += ty;
+ return *this;
+ }
+
+ m_transform[4] += tx * m_transform[0] + ty * m_transform[2];
+ m_transform[5] += tx * m_transform[1] + ty * m_transform[3];
+ return *this;
+}
+
+// *this = translation * *this
+AffineTransform& AffineTransform::translateRight(double tx, double ty)
+{
+ m_transform[4] += tx;
+ m_transform[5] += ty;
+ return *this;
+}
+
+AffineTransform& AffineTransform::scaleNonUniform(double sx, double sy)
+{
+ return scale(sx, sy);
+}
+
+AffineTransform& AffineTransform::rotateFromVector(double x, double y)
+{
+ return rotate(rad2deg(atan2(y, x)));
+}
+
+AffineTransform& AffineTransform::flipX()
+{
+ return scale(-1, 1);
+}
+
+AffineTransform& AffineTransform::flipY()
+{
+ return scale(1, -1);
+}
+
+AffineTransform& AffineTransform::shear(double sx, double sy)
+{
+ double a = m_transform[0];
+ double b = m_transform[1];
+
+ m_transform[0] += sy * m_transform[2];
+ m_transform[1] += sy * m_transform[3];
+ m_transform[2] += sx * a;
+ m_transform[3] += sx * b;
+
+ return *this;
+}
+
+AffineTransform& AffineTransform::skew(double angleX, double angleY)
+{
+ return shear(tan(deg2rad(angleX)), tan(deg2rad(angleY)));
+}
+
+AffineTransform& AffineTransform::skewX(double angle)
+{
+ return shear(tan(deg2rad(angle)), 0);
+}
+
+AffineTransform& AffineTransform::skewY(double angle)
+{
+ return shear(0, tan(deg2rad(angle)));
+}
+
+AffineTransform makeMapBetweenRects(const FloatRect& source, const FloatRect& dest)
+{
+ AffineTransform transform;
+ transform.translate(dest.x() - source.x(), dest.y() - source.y());
+ transform.scale(dest.width() / source.width(), dest.height() / source.height());
+ return transform;
+}
+
+void AffineTransform::map(double x, double y, double& x2, double& y2) const
+{
+ x2 = (m_transform[0] * x + m_transform[2] * y + m_transform[4]);
+ y2 = (m_transform[1] * x + m_transform[3] * y + m_transform[5]);
+}
+
+IntPoint AffineTransform::mapPoint(const IntPoint& point) const
+{
+ double x2, y2;
+ map(point.x(), point.y(), x2, y2);
+
+ // Round the point.
+ return IntPoint(lround(x2), lround(y2));
+}
+
+FloatPoint AffineTransform::mapPoint(const FloatPoint& point) const
+{
+ double x2, y2;
+ map(point.x(), point.y(), x2, y2);
+
+ return FloatPoint(narrowPrecisionToFloat(x2), narrowPrecisionToFloat(y2));
+}
+
+IntRect AffineTransform::mapRect(const IntRect &rect) const
+{
+ return enclosingIntRect(mapRect(FloatRect(rect)));
+}
+
+FloatRect AffineTransform::mapRect(const FloatRect& rect) const
+{
+ if (isIdentityOrTranslation()) {
+ FloatRect mappedRect(rect);
+ mappedRect.move(narrowPrecisionToFloat(m_transform[4]), narrowPrecisionToFloat(m_transform[5]));
+ return mappedRect;
+ }
+
+ FloatQuad result;
+ result.setP1(mapPoint(rect.location()));
+ result.setP2(mapPoint(FloatPoint(rect.right(), rect.y())));
+ result.setP3(mapPoint(FloatPoint(rect.right(), rect.bottom())));
+ result.setP4(mapPoint(FloatPoint(rect.x(), rect.bottom())));
+ return result.boundingBox();
+}
+
+FloatQuad AffineTransform::mapQuad(const FloatQuad& q) const
+{
+ if (isIdentityOrTranslation()) {
+ FloatQuad mappedQuad(q);
+ mappedQuad.move(narrowPrecisionToFloat(m_transform[4]), narrowPrecisionToFloat(m_transform[5]));
+ return mappedQuad;
+ }
+
+ FloatQuad result;
+ result.setP1(mapPoint(q.p1()));
+ result.setP2(mapPoint(q.p2()));
+ result.setP3(mapPoint(q.p3()));
+ result.setP4(mapPoint(q.p4()));
+ return result;
+}
+
+void AffineTransform::blend(const AffineTransform& from, double progress)
+{
+ double srA[9], srB[9];
+
+ affineTransformDecompose(from, srA);
+ affineTransformDecompose(*this, srB);
+
+ // If x-axis of one is flipped, and y-axis of the other, convert to an unflipped rotation.
+ if ((srA[0] < 0 && srB[1] < 0) || (srA[1] < 0 && srB[0] < 0)) {
+ srA[0] = -srA[0];
+ srA[1] = -srA[1];
+ srA[2] += srA[2] < 0 ? piDouble : -piDouble;
+ }
+
+ // Don't rotate the long way around.
+ srA[2] = fmod(srA[2], 2.0 * piDouble);
+ srB[2] = fmod(srB[2], 2.0 * piDouble);
+
+ if (fabs(srA[2] - srB[2]) > piDouble) {
+ if (srA[2] > srB[2])
+ srA[2] -= piDouble * 2.0;
+ else
+ srB[2] -= piDouble * 2.0;
+ }
+
+ for (int i = 0; i < 9; i++)
+ srA[i] = srA[i] + progress * (srB[i] - srA[i]);
+
+ affineTransformCompose(*this, srA);
+}
+
+TransformationMatrix AffineTransform::toTransformationMatrix() const
+{
+ return TransformationMatrix(m_transform[0], m_transform[1], m_transform[2],
+ m_transform[3], m_transform[4], m_transform[5]);
+}
+
+}
diff --git a/Source/WebCore/platform/graphics/transforms/AffineTransform.h b/Source/WebCore/platform/graphics/transforms/AffineTransform.h
new file mode 100644
index 0000000..baee102
--- /dev/null
+++ b/Source/WebCore/platform/graphics/transforms/AffineTransform.h
@@ -0,0 +1,190 @@
+/*
+ * Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved.
+ * 2010 Dirk Schulze <krit@webkit.org>
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef AffineTransform_h
+#define AffineTransform_h
+
+#include "TransformationMatrix.h"
+
+#include <string.h> // for memcpy
+#include <wtf/FastAllocBase.h>
+
+#if PLATFORM(CG)
+#include <CoreGraphics/CGAffineTransform.h>
+#elif PLATFORM(CAIRO)
+#include <cairo.h>
+#elif PLATFORM(OPENVG)
+#include "VGUtils.h"
+#elif PLATFORM(QT)
+#include <QTransform>
+#elif PLATFORM(SKIA)
+#include <SkMatrix.h>
+#elif PLATFORM(WX) && USE(WXGC)
+#include <wx/graphics.h>
+#endif
+
+namespace WebCore {
+
+class FloatPoint;
+class FloatQuad;
+class FloatRect;
+class IntPoint;
+class IntRect;
+class TransformationMatrix;
+
+class AffineTransform : public FastAllocBase {
+public:
+ typedef double Transform[6];
+
+ AffineTransform();
+ AffineTransform(double a, double b, double c, double d, double e, double f);
+
+ void setMatrix(double a, double b, double c, double d, double e, double f);
+
+ void map(double x, double y, double& x2, double& y2) const;
+
+ // Rounds the mapped point to the nearest integer value.
+ IntPoint mapPoint(const IntPoint&) const;
+
+ FloatPoint mapPoint(const FloatPoint&) const;
+
+ // Rounds the resulting mapped rectangle out. This is helpful for bounding
+ // box computations but may not be what is wanted in other contexts.
+ IntRect mapRect(const IntRect&) const;
+
+ FloatRect mapRect(const FloatRect&) const;
+ FloatQuad mapQuad(const FloatQuad&) const;
+
+ bool isIdentity() const;
+
+ double a() const { return m_transform[0]; }
+ void setA(double a) { m_transform[0] = a; }
+ double b() const { return m_transform[1]; }
+ void setB(double b) { m_transform[1] = b; }
+ double c() const { return m_transform[2]; }
+ void setC(double c) { m_transform[2] = c; }
+ double d() const { return m_transform[3]; }
+ void setD(double d) { m_transform[3] = d; }
+ double e() const { return m_transform[4]; }
+ void setE(double e) { m_transform[4] = e; }
+ double f() const { return m_transform[5]; }
+ void setF(double f) { m_transform[5] = f; }
+
+ void makeIdentity();
+
+ AffineTransform& multiply(const AffineTransform&);
+ AffineTransform& multLeft(const AffineTransform&);
+ AffineTransform& scale(double);
+ AffineTransform& scale(double sx, double sy);
+ AffineTransform& scaleNonUniform(double sx, double sy);
+ AffineTransform& rotate(double d);
+ AffineTransform& rotateFromVector(double x, double y);
+ AffineTransform& translate(double tx, double ty);
+ AffineTransform& translateRight(double tx, double ty);
+ AffineTransform& shear(double sx, double sy);
+ AffineTransform& flipX();
+ AffineTransform& flipY();
+ AffineTransform& skew(double angleX, double angleY);
+ AffineTransform& skewX(double angle);
+ AffineTransform& skewY(double angle);
+
+ double xScale() const;
+ double yScale() const;
+
+ double det() const;
+ bool isInvertible() const;
+ AffineTransform inverse() const;
+
+ void blend(const AffineTransform& from, double progress);
+
+ TransformationMatrix toTransformationMatrix() const;
+
+ bool isIdentityOrTranslation() const
+ {
+ return m_transform[0] == 1 && m_transform[1] == 0 && m_transform[2] == 0 && m_transform[3] == 1;
+ }
+
+ bool isIdentityOrTranslationOrFlipped() const
+ {
+ return m_transform[0] == 1 && m_transform[1] == 0 && m_transform[2] == 0 && (m_transform[3] == 1 || m_transform[3] == -1);
+ }
+
+ bool operator== (const AffineTransform& m2) const
+ {
+ return (m_transform[0] == m2.m_transform[0]
+ && m_transform[1] == m2.m_transform[1]
+ && m_transform[2] == m2.m_transform[2]
+ && m_transform[3] == m2.m_transform[3]
+ && m_transform[4] == m2.m_transform[4]
+ && m_transform[5] == m2.m_transform[5]);
+ }
+
+ bool operator!=(const AffineTransform& other) const { return !(*this == other); }
+
+ // *this = *this * t (i.e., a multRight)
+ AffineTransform& operator*=(const AffineTransform& t)
+ {
+ *this = *this * t;
+ return *this;
+ }
+
+ // result = *this * t (i.e., a multRight)
+ AffineTransform operator*(const AffineTransform& t) const
+ {
+ AffineTransform result = t;
+ result.multLeft(*this);
+ return result;
+ }
+
+#if PLATFORM(CG)
+ operator CGAffineTransform() const;
+#elif PLATFORM(CAIRO)
+ operator cairo_matrix_t() const;
+#elif PLATFORM(OPENVG)
+ operator VGMatrix() const;
+#elif PLATFORM(QT)
+ operator QTransform() const;
+#elif PLATFORM(SKIA)
+ operator SkMatrix() const;
+#elif PLATFORM(WX) && USE(WXGC)
+ operator wxGraphicsMatrix() const;
+#endif
+
+private:
+ void setMatrix(const Transform m)
+ {
+ if (m && m != m_transform)
+ memcpy(m_transform, m, sizeof(Transform));
+ }
+
+ Transform m_transform;
+};
+
+AffineTransform makeMapBetweenRects(const FloatRect& source, const FloatRect& dest);
+
+}
+
+#endif
diff --git a/Source/WebCore/platform/graphics/transforms/IdentityTransformOperation.h b/Source/WebCore/platform/graphics/transforms/IdentityTransformOperation.h
new file mode 100644
index 0000000..347737c
--- /dev/null
+++ b/Source/WebCore/platform/graphics/transforms/IdentityTransformOperation.h
@@ -0,0 +1,67 @@
+/*
+ * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
+ * (C) 2000 Antti Koivisto (koivisto@kde.org)
+ * (C) 2000 Dirk Mueller (mueller@kde.org)
+ * Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef IdentityTransformOperation_h
+#define IdentityTransformOperation_h
+
+#include "TransformOperation.h"
+
+namespace WebCore {
+
+class IdentityTransformOperation : public TransformOperation {
+public:
+ static PassRefPtr<IdentityTransformOperation> create()
+ {
+ return adoptRef(new IdentityTransformOperation());
+ }
+
+private:
+ virtual bool isIdentity() const { return true; }
+ virtual OperationType getOperationType() const { return IDENTITY; }
+ virtual bool isSameType(const TransformOperation& o) const { return o.getOperationType() == IDENTITY; }
+
+ virtual bool operator==(const TransformOperation& o) const
+ {
+ return isSameType(o);
+ }
+
+ virtual bool apply(TransformationMatrix&, const IntSize&) const
+ {
+ return false;
+ }
+
+ virtual PassRefPtr<TransformOperation> blend(const TransformOperation*, double, bool = false)
+ {
+ return this;
+ }
+
+ IdentityTransformOperation()
+ {
+ }
+
+};
+
+} // namespace WebCore
+
+#endif // IdentityTransformOperation_h
diff --git a/Source/WebCore/platform/graphics/transforms/Matrix3DTransformOperation.cpp b/Source/WebCore/platform/graphics/transforms/Matrix3DTransformOperation.cpp
new file mode 100644
index 0000000..230be3c
--- /dev/null
+++ b/Source/WebCore/platform/graphics/transforms/Matrix3DTransformOperation.cpp
@@ -0,0 +1,56 @@
+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "Matrix3DTransformOperation.h"
+
+#include <algorithm>
+
+using namespace std;
+
+namespace WebCore {
+
+PassRefPtr<TransformOperation> Matrix3DTransformOperation::blend(const TransformOperation* from, double progress, bool blendToIdentity)
+{
+ if (from && !from->isSameType(*this))
+ return this;
+
+ // Convert the TransformOperations into matrices
+ IntSize size;
+ TransformationMatrix fromT;
+ TransformationMatrix toT;
+ if (from)
+ from->apply(fromT, size);
+
+ apply(toT, size);
+
+ if (blendToIdentity)
+ std::swap(fromT, toT);
+
+ toT.blend(fromT, progress);
+ return Matrix3DTransformOperation::create(toT);
+}
+
+} // namespace WebCore
diff --git a/Source/WebCore/platform/graphics/transforms/Matrix3DTransformOperation.h b/Source/WebCore/platform/graphics/transforms/Matrix3DTransformOperation.h
new file mode 100644
index 0000000..0a0aaf0
--- /dev/null
+++ b/Source/WebCore/platform/graphics/transforms/Matrix3DTransformOperation.h
@@ -0,0 +1,74 @@
+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef Matrix3DTransformOperation_h
+#define Matrix3DTransformOperation_h
+
+#include "TransformOperation.h"
+
+namespace WebCore {
+
+class Matrix3DTransformOperation : public TransformOperation {
+public:
+ static PassRefPtr<Matrix3DTransformOperation> create(const TransformationMatrix& matrix)
+ {
+ return adoptRef(new Matrix3DTransformOperation(matrix));
+ }
+
+ TransformationMatrix matrix() const {return m_matrix; }
+
+private:
+ virtual bool isIdentity() const { return m_matrix.isIdentity(); }
+
+ virtual OperationType getOperationType() const { return MATRIX_3D; }
+ virtual bool isSameType(const TransformOperation& o) const { return o.getOperationType() == MATRIX_3D; }
+
+ virtual bool operator==(const TransformOperation& o) const
+ {
+ if (!isSameType(o))
+ return false;
+ const Matrix3DTransformOperation* m = static_cast<const Matrix3DTransformOperation*>(&o);
+ return m_matrix == m->m_matrix;
+ }
+
+ virtual bool apply(TransformationMatrix& transform, const IntSize&) const
+ {
+ transform.multLeft(TransformationMatrix(m_matrix));
+ return false;
+ }
+
+ virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false);
+
+ Matrix3DTransformOperation(const TransformationMatrix& mat)
+ {
+ m_matrix = mat;
+ }
+
+ TransformationMatrix m_matrix;
+};
+
+} // namespace WebCore
+
+#endif // Matrix3DTransformOperation_h
diff --git a/Source/WebCore/platform/graphics/transforms/MatrixTransformOperation.cpp b/Source/WebCore/platform/graphics/transforms/MatrixTransformOperation.cpp
new file mode 100644
index 0000000..0eaccea
--- /dev/null
+++ b/Source/WebCore/platform/graphics/transforms/MatrixTransformOperation.cpp
@@ -0,0 +1,52 @@
+/*
+ * Copyright (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "config.h"
+#include "MatrixTransformOperation.h"
+
+#include <algorithm>
+
+using namespace std;
+
+namespace WebCore {
+
+PassRefPtr<TransformOperation> MatrixTransformOperation::blend(const TransformOperation* from, double progress, bool blendToIdentity)
+{
+ if (from && !from->isSameType(*this))
+ return this;
+
+ // convert the TransformOperations into matrices
+ IntSize size;
+ TransformationMatrix fromT;
+ TransformationMatrix toT(m_a, m_b, m_c, m_d, m_e, m_f);
+ if (from) {
+ const MatrixTransformOperation* m = static_cast<const MatrixTransformOperation*>(from);
+ fromT.setMatrix(m->m_a, m->m_b, m->m_c, m->m_d, m->m_e, m->m_f);
+ }
+
+ if (blendToIdentity)
+ std::swap(fromT, toT);
+
+ toT.blend(fromT, progress);
+ return MatrixTransformOperation::create(toT.a(), toT.b(), toT.c(), toT.d(), toT.e(), toT.f());
+}
+
+} // namespace WebCore
diff --git a/Source/WebCore/platform/graphics/transforms/MatrixTransformOperation.h b/Source/WebCore/platform/graphics/transforms/MatrixTransformOperation.h
new file mode 100644
index 0000000..fd9b27e
--- /dev/null
+++ b/Source/WebCore/platform/graphics/transforms/MatrixTransformOperation.h
@@ -0,0 +1,101 @@
+/*
+ * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
+ * (C) 2000 Antti Koivisto (koivisto@kde.org)
+ * (C) 2000 Dirk Mueller (mueller@kde.org)
+ * Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MatrixTransformOperation_h
+#define MatrixTransformOperation_h
+
+#include "TransformOperation.h"
+#include "TransformationMatrix.h"
+
+namespace WebCore {
+
+class MatrixTransformOperation : public TransformOperation {
+public:
+ static PassRefPtr<MatrixTransformOperation> create(double a, double b, double c, double d, double e, double f)
+ {
+ return adoptRef(new MatrixTransformOperation(a, b, c, d, e, f));
+ }
+
+ static PassRefPtr<MatrixTransformOperation> create(const TransformationMatrix& t)
+ {
+ return adoptRef(new MatrixTransformOperation(t));
+ }
+
+ TransformationMatrix matrix() const { return TransformationMatrix(m_a, m_b, m_c, m_d, m_e, m_f); }
+
+private:
+ virtual bool isIdentity() const { return m_a == 1 && m_b == 0 && m_c == 0 && m_d == 1 && m_e == 0 && m_f == 0; }
+
+ virtual OperationType getOperationType() const { return MATRIX; }
+ virtual bool isSameType(const TransformOperation& o) const { return o.getOperationType() == MATRIX; }
+
+ virtual bool operator==(const TransformOperation& o) const
+ {
+ if (!isSameType(o))
+ return false;
+
+ const MatrixTransformOperation* m = static_cast<const MatrixTransformOperation*>(&o);
+ return m_a == m->m_a && m_b == m->m_b && m_c == m->m_c && m_d == m->m_d && m_e == m->m_e && m_f == m->m_f;
+ }
+
+ virtual bool apply(TransformationMatrix& transform, const IntSize&) const
+ {
+ TransformationMatrix matrix(m_a, m_b, m_c, m_d, m_e, m_f);
+ transform.multLeft(TransformationMatrix(matrix));
+ return false;
+ }
+
+ virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false);
+
+ MatrixTransformOperation(double a, double b, double c, double d, double e, double f)
+ : m_a(a)
+ , m_b(b)
+ , m_c(c)
+ , m_d(d)
+ , m_e(e)
+ , m_f(f)
+ {
+ }
+
+ MatrixTransformOperation(const TransformationMatrix& t)
+ : m_a(t.a())
+ , m_b(t.b())
+ , m_c(t.c())
+ , m_d(t.d())
+ , m_e(t.e())
+ , m_f(t.f())
+ {
+ }
+
+ double m_a;
+ double m_b;
+ double m_c;
+ double m_d;
+ double m_e;
+ double m_f;
+};
+
+} // namespace WebCore
+
+#endif // MatrixTransformOperation_h
diff --git a/Source/WebCore/platform/graphics/transforms/PerspectiveTransformOperation.cpp b/Source/WebCore/platform/graphics/transforms/PerspectiveTransformOperation.cpp
new file mode 100644
index 0000000..9fd03a1
--- /dev/null
+++ b/Source/WebCore/platform/graphics/transforms/PerspectiveTransformOperation.cpp
@@ -0,0 +1,58 @@
+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "PerspectiveTransformOperation.h"
+
+#include <algorithm>
+
+using namespace std;
+
+namespace WebCore {
+
+PassRefPtr<TransformOperation> PerspectiveTransformOperation::blend(const TransformOperation* from, double progress, bool blendToIdentity)
+{
+ if (from && !from->isSameType(*this))
+ return this;
+
+ if (blendToIdentity)
+ return PerspectiveTransformOperation::create(m_p + (1. - m_p) * progress);
+
+ const PerspectiveTransformOperation* fromOp = static_cast<const PerspectiveTransformOperation*>(from);
+ double fromP = fromOp ? fromOp->m_p : 0;
+ double toP = m_p;
+
+ TransformationMatrix fromT;
+ TransformationMatrix toT;
+ fromT.applyPerspective(fromP);
+ toT.applyPerspective(toP);
+ toT.blend(fromT, progress);
+ TransformationMatrix::DecomposedType decomp;
+ toT.decompose(decomp);
+
+ return PerspectiveTransformOperation::create(decomp.perspectiveZ ? -1.0 / decomp.perspectiveZ : 0.0);
+}
+
+} // namespace WebCore
diff --git a/Source/WebCore/platform/graphics/transforms/PerspectiveTransformOperation.h b/Source/WebCore/platform/graphics/transforms/PerspectiveTransformOperation.h
new file mode 100644
index 0000000..834cc83
--- /dev/null
+++ b/Source/WebCore/platform/graphics/transforms/PerspectiveTransformOperation.h
@@ -0,0 +1,73 @@
+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef PerspectiveTransformOperation_h
+#define PerspectiveTransformOperation_h
+
+#include "TransformOperation.h"
+
+namespace WebCore {
+
+class PerspectiveTransformOperation : public TransformOperation {
+public:
+ static PassRefPtr<PerspectiveTransformOperation> create(double p)
+ {
+ return adoptRef(new PerspectiveTransformOperation(p));
+ }
+
+ double perspective() const { return m_p; }
+
+private:
+ virtual bool isIdentity() const { return m_p == 0; }
+ virtual OperationType getOperationType() const { return PERSPECTIVE; }
+ virtual bool isSameType(const TransformOperation& o) const { return o.getOperationType() == PERSPECTIVE; }
+
+ virtual bool operator==(const TransformOperation& o) const
+ {
+ if (!isSameType(o))
+ return false;
+ const PerspectiveTransformOperation* p = static_cast<const PerspectiveTransformOperation*>(&o);
+ return m_p == p->m_p;
+ }
+
+ virtual bool apply(TransformationMatrix& transform, const IntSize&) const
+ {
+ transform.applyPerspective(m_p);
+ return false;
+ }
+
+ virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false);
+
+ PerspectiveTransformOperation(double p)
+ : m_p(p)
+ {
+ }
+
+ double m_p;
+};
+
+} // namespace WebCore
+
+#endif // PerspectiveTransformOperation_h
diff --git a/Source/WebCore/platform/graphics/transforms/RotateTransformOperation.cpp b/Source/WebCore/platform/graphics/transforms/RotateTransformOperation.cpp
new file mode 100644
index 0000000..919d174
--- /dev/null
+++ b/Source/WebCore/platform/graphics/transforms/RotateTransformOperation.cpp
@@ -0,0 +1,95 @@
+/*
+ * Copyright (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "config.h"
+#include "RotateTransformOperation.h"
+
+#include <algorithm>
+#include <wtf/MathExtras.h>
+
+using namespace std;
+
+namespace WebCore {
+
+PassRefPtr<TransformOperation> RotateTransformOperation::blend(const TransformOperation* from, double progress, bool blendToIdentity)
+{
+ if (from && !from->isSameType(*this))
+ return this;
+
+ if (blendToIdentity)
+ return RotateTransformOperation::create(m_x, m_y, m_z, m_angle - m_angle * progress, m_type);
+
+ const RotateTransformOperation* fromOp = static_cast<const RotateTransformOperation*>(from);
+
+ // Optimize for single axis rotation
+ if (!fromOp || (fromOp->m_x == 0 && fromOp->m_y == 0 && fromOp->m_z == 1) ||
+ (fromOp->m_x == 0 && fromOp->m_y == 1 && fromOp->m_z == 0) ||
+ (fromOp->m_x == 1 && fromOp->m_y == 0 && fromOp->m_z == 0)) {
+ double fromAngle = fromOp ? fromOp->m_angle : 0;
+ return RotateTransformOperation::create(fromOp ? fromOp->m_x : m_x,
+ fromOp ? fromOp->m_y : m_y,
+ fromOp ? fromOp->m_z : m_z,
+ fromAngle + (m_angle - fromAngle) * progress, m_type);
+ }
+
+ const RotateTransformOperation* toOp = this;
+
+ // Create the 2 rotation matrices
+ TransformationMatrix fromT;
+ TransformationMatrix toT;
+ fromT.rotate3d((float)(fromOp ? fromOp->m_x : 0),
+ (float)(fromOp ? fromOp->m_y : 0),
+ (float)(fromOp ? fromOp->m_z : 1),
+ (float)(fromOp ? fromOp->m_angle : 0));
+
+ toT.rotate3d((float)(toOp ? toOp->m_x : 0),
+ (float)(toOp ? toOp->m_y : 0),
+ (float)(toOp ? toOp->m_z : 1),
+ (float)(toOp ? toOp->m_angle : 0));
+
+ // Blend them
+ toT.blend(fromT, progress);
+
+ // Extract the result as a quaternion
+ TransformationMatrix::DecomposedType decomp;
+ toT.decompose(decomp);
+
+ // Convert that to Axis/Angle form
+ double x = -decomp.quaternionX;
+ double y = -decomp.quaternionY;
+ double z = -decomp.quaternionZ;
+ double length = sqrt(x * x + y * y + z * z);
+ double angle = 0;
+
+ if (length > 0.00001) {
+ x /= length;
+ y /= length;
+ z /= length;
+ angle = rad2deg(acos(decomp.quaternionW) * 2);
+ } else {
+ x = 0;
+ y = 0;
+ z = 1;
+ }
+ return RotateTransformOperation::create(x, y, z, angle, ROTATE_3D);
+}
+
+} // namespace WebCore
diff --git a/Source/WebCore/platform/graphics/transforms/RotateTransformOperation.h b/Source/WebCore/platform/graphics/transforms/RotateTransformOperation.h
new file mode 100644
index 0000000..2acb002
--- /dev/null
+++ b/Source/WebCore/platform/graphics/transforms/RotateTransformOperation.h
@@ -0,0 +1,90 @@
+/*
+ * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
+ * (C) 2000 Antti Koivisto (koivisto@kde.org)
+ * (C) 2000 Dirk Mueller (mueller@kde.org)
+ * Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef RotateTransformOperation_h
+#define RotateTransformOperation_h
+
+#include "TransformOperation.h"
+
+namespace WebCore {
+
+class RotateTransformOperation : public TransformOperation {
+public:
+ static PassRefPtr<RotateTransformOperation> create(double angle, OperationType type)
+ {
+ return adoptRef(new RotateTransformOperation(0, 0, 1, angle, type));
+ }
+
+ static PassRefPtr<RotateTransformOperation> create(double x, double y, double z, double angle, OperationType type)
+ {
+ return adoptRef(new RotateTransformOperation(x, y, z, angle, type));
+ }
+
+ double x() const { return m_x; }
+ double y() const { return m_y; }
+ double z() const { return m_z; }
+ double angle() const { return m_angle; }
+
+private:
+ virtual bool isIdentity() const { return m_angle == 0; }
+
+ virtual OperationType getOperationType() const { return m_type; }
+ virtual bool isSameType(const TransformOperation& o) const { return o.getOperationType() == m_type; }
+
+ virtual bool operator==(const TransformOperation& o) const
+ {
+ if (!isSameType(o))
+ return false;
+ const RotateTransformOperation* r = static_cast<const RotateTransformOperation*>(&o);
+ return m_x == r->m_x && m_y == r->m_y && m_z == r->m_z && m_angle == r->m_angle;
+ }
+
+ virtual bool apply(TransformationMatrix& transform, const IntSize& /*borderBoxSize*/) const
+ {
+ transform.rotate3d(m_x, m_y, m_z, m_angle);
+ return false;
+ }
+
+ virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false);
+
+ RotateTransformOperation(double x, double y, double z, double angle, OperationType type)
+ : m_x(x)
+ , m_y(y)
+ , m_z(z)
+ , m_angle(angle)
+ , m_type(type)
+ {
+ ASSERT(type == ROTATE_X || type == ROTATE_Y || type == ROTATE_Z || type == ROTATE_3D);
+ }
+
+ double m_x;
+ double m_y;
+ double m_z;
+ double m_angle;
+ OperationType m_type;
+};
+
+} // namespace WebCore
+
+#endif // RotateTransformOperation_h
diff --git a/Source/WebCore/platform/graphics/transforms/ScaleTransformOperation.cpp b/Source/WebCore/platform/graphics/transforms/ScaleTransformOperation.cpp
new file mode 100644
index 0000000..45d119c
--- /dev/null
+++ b/Source/WebCore/platform/graphics/transforms/ScaleTransformOperation.cpp
@@ -0,0 +1,46 @@
+/*
+ * Copyright (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "config.h"
+#include "ScaleTransformOperation.h"
+
+namespace WebCore {
+
+PassRefPtr<TransformOperation> ScaleTransformOperation::blend(const TransformOperation* from, double progress, bool blendToIdentity)
+{
+ if (from && !from->isSameType(*this))
+ return this;
+
+ if (blendToIdentity)
+ return ScaleTransformOperation::create(m_x + (1. - m_x) * progress,
+ m_y + (1. - m_y) * progress,
+ m_z + (1. - m_z) * progress, m_type);
+
+ const ScaleTransformOperation* fromOp = static_cast<const ScaleTransformOperation*>(from);
+ double fromX = fromOp ? fromOp->m_x : 1.;
+ double fromY = fromOp ? fromOp->m_y : 1.;
+ double fromZ = fromOp ? fromOp->m_z : 1.;
+ return ScaleTransformOperation::create(fromX + (m_x - fromX) * progress,
+ fromY + (m_y - fromY) * progress,
+ fromZ + (m_z - fromZ) * progress, m_type);
+}
+
+} // namespace WebCore
diff --git a/Source/WebCore/platform/graphics/transforms/ScaleTransformOperation.h b/Source/WebCore/platform/graphics/transforms/ScaleTransformOperation.h
new file mode 100644
index 0000000..a87bb3b
--- /dev/null
+++ b/Source/WebCore/platform/graphics/transforms/ScaleTransformOperation.h
@@ -0,0 +1,87 @@
+/*
+ * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
+ * (C) 2000 Antti Koivisto (koivisto@kde.org)
+ * (C) 2000 Dirk Mueller (mueller@kde.org)
+ * Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ScaleTransformOperation_h
+#define ScaleTransformOperation_h
+
+#include "TransformOperation.h"
+
+namespace WebCore {
+
+class ScaleTransformOperation : public TransformOperation {
+public:
+ static PassRefPtr<ScaleTransformOperation> create(double sx, double sy, OperationType type)
+ {
+ return adoptRef(new ScaleTransformOperation(sx, sy, 1, type));
+ }
+
+ static PassRefPtr<ScaleTransformOperation> create(double sx, double sy, double sz, OperationType type)
+ {
+ return adoptRef(new ScaleTransformOperation(sx, sy, sz, type));
+ }
+
+ double x() const { return m_x; }
+ double y() const { return m_y; }
+ double z() const { return m_z; }
+
+private:
+ virtual bool isIdentity() const { return m_x == 1 && m_y == 1 && m_z == 1; }
+
+ virtual OperationType getOperationType() const { return m_type; }
+ virtual bool isSameType(const TransformOperation& o) const { return o.getOperationType() == m_type; }
+
+ virtual bool operator==(const TransformOperation& o) const
+ {
+ if (!isSameType(o))
+ return false;
+ const ScaleTransformOperation* s = static_cast<const ScaleTransformOperation*>(&o);
+ return m_x == s->m_x && m_y == s->m_y && m_z == s->m_z;
+ }
+
+ virtual bool apply(TransformationMatrix& transform, const IntSize&) const
+ {
+ transform.scale3d(m_x, m_y, m_z);
+ return false;
+ }
+
+ virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false);
+
+ ScaleTransformOperation(double sx, double sy, double sz, OperationType type)
+ : m_x(sx)
+ , m_y(sy)
+ , m_z(sz)
+ , m_type(type)
+ {
+ ASSERT(type == SCALE_X || type == SCALE_Y || type == SCALE_Z || type == SCALE || type == SCALE_3D);
+ }
+
+ double m_x;
+ double m_y;
+ double m_z;
+ OperationType m_type;
+};
+
+} // namespace WebCore
+
+#endif // ScaleTransformOperation_h
diff --git a/Source/WebCore/platform/graphics/transforms/SkewTransformOperation.cpp b/Source/WebCore/platform/graphics/transforms/SkewTransformOperation.cpp
new file mode 100644
index 0000000..2a430e9
--- /dev/null
+++ b/Source/WebCore/platform/graphics/transforms/SkewTransformOperation.cpp
@@ -0,0 +1,41 @@
+/*
+ * Copyright (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "config.h"
+#include "SkewTransformOperation.h"
+
+namespace WebCore {
+
+PassRefPtr<TransformOperation> SkewTransformOperation::blend(const TransformOperation* from, double progress, bool blendToIdentity)
+{
+ if (from && !from->isSameType(*this))
+ return this;
+
+ if (blendToIdentity)
+ return SkewTransformOperation::create(m_angleX - m_angleX * progress, m_angleY - m_angleY * progress, m_type);
+
+ const SkewTransformOperation* fromOp = static_cast<const SkewTransformOperation*>(from);
+ double fromAngleX = fromOp ? fromOp->m_angleX : 0;
+ double fromAngleY = fromOp ? fromOp->m_angleY : 0;
+ return SkewTransformOperation::create(fromAngleX + (m_angleX - fromAngleX) * progress, fromAngleY + (m_angleY - fromAngleY) * progress, m_type);
+}
+
+} // namespace WebCore
diff --git a/Source/WebCore/platform/graphics/transforms/SkewTransformOperation.h b/Source/WebCore/platform/graphics/transforms/SkewTransformOperation.h
new file mode 100644
index 0000000..afe9a7b
--- /dev/null
+++ b/Source/WebCore/platform/graphics/transforms/SkewTransformOperation.h
@@ -0,0 +1,77 @@
+/*
+ * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
+ * (C) 2000 Antti Koivisto (koivisto@kde.org)
+ * (C) 2000 Dirk Mueller (mueller@kde.org)
+ * Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SkewTransformOperation_h
+#define SkewTransformOperation_h
+
+#include "TransformOperation.h"
+
+namespace WebCore {
+
+class SkewTransformOperation : public TransformOperation {
+public:
+ static PassRefPtr<SkewTransformOperation> create(double angleX, double angleY, OperationType type)
+ {
+ return adoptRef(new SkewTransformOperation(angleX, angleY, type));
+ }
+
+ double angleX() const { return m_angleX; }
+ double angleY() const { return m_angleY; }
+
+private:
+ virtual bool isIdentity() const { return m_angleX == 0 && m_angleY == 0; }
+ virtual OperationType getOperationType() const { return m_type; }
+ virtual bool isSameType(const TransformOperation& o) const { return o.getOperationType() == m_type; }
+
+ virtual bool operator==(const TransformOperation& o) const
+ {
+ if (!isSameType(o))
+ return false;
+ const SkewTransformOperation* s = static_cast<const SkewTransformOperation*>(&o);
+ return m_angleX == s->m_angleX && m_angleY == s->m_angleY;
+ }
+
+ virtual bool apply(TransformationMatrix& transform, const IntSize&) const
+ {
+ transform.skew(m_angleX, m_angleY);
+ return false;
+ }
+
+ virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false);
+
+ SkewTransformOperation(double angleX, double angleY, OperationType type)
+ : m_angleX(angleX)
+ , m_angleY(angleY)
+ , m_type(type)
+ {
+ }
+
+ double m_angleX;
+ double m_angleY;
+ OperationType m_type;
+};
+
+} // namespace WebCore
+
+#endif // SkewTransformOperation_h
diff --git a/Source/WebCore/platform/graphics/transforms/TransformOperation.h b/Source/WebCore/platform/graphics/transforms/TransformOperation.h
new file mode 100644
index 0000000..c610c4b
--- /dev/null
+++ b/Source/WebCore/platform/graphics/transforms/TransformOperation.h
@@ -0,0 +1,86 @@
+/*
+ * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
+ * (C) 2000 Antti Koivisto (koivisto@kde.org)
+ * (C) 2000 Dirk Mueller (mueller@kde.org)
+ * Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TransformOperation_h
+#define TransformOperation_h
+
+#include "TransformationMatrix.h"
+#include "IntSize.h"
+#include <wtf/PassRefPtr.h>
+#include <wtf/RefCounted.h>
+
+namespace WebCore {
+
+// CSS Transforms (may become part of CSS3)
+
+class TransformOperation : public RefCounted<TransformOperation> {
+public:
+ enum OperationType {
+ SCALE_X, SCALE_Y, SCALE,
+ TRANSLATE_X, TRANSLATE_Y, TRANSLATE,
+ ROTATE,
+ ROTATE_Z = ROTATE,
+ SKEW_X, SKEW_Y, SKEW,
+ MATRIX,
+ SCALE_Z, SCALE_3D,
+ TRANSLATE_Z, TRANSLATE_3D,
+ ROTATE_X, ROTATE_Y, ROTATE_3D,
+ MATRIX_3D,
+ PERSPECTIVE,
+ IDENTITY, NONE
+ };
+
+ virtual ~TransformOperation() { }
+
+ virtual bool operator==(const TransformOperation&) const = 0;
+ bool operator!=(const TransformOperation& o) const { return !(*this == o); }
+
+ virtual bool isIdentity() const = 0;
+
+ // Return true if the borderBoxSize was used in the computation, false otherwise.
+ virtual bool apply(TransformationMatrix&, const IntSize& borderBoxSize) const = 0;
+
+ virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false) = 0;
+
+ virtual OperationType getOperationType() const = 0;
+ virtual bool isSameType(const TransformOperation&) const { return false; }
+
+ bool is3DOperation() const
+ {
+ OperationType opType = getOperationType();
+ return opType == SCALE_Z ||
+ opType == SCALE_3D ||
+ opType == TRANSLATE_Z ||
+ opType == TRANSLATE_3D ||
+ opType == ROTATE_X ||
+ opType == ROTATE_Y ||
+ opType == ROTATE_3D ||
+ opType == MATRIX_3D ||
+ opType == PERSPECTIVE;
+ }
+};
+
+} // namespace WebCore
+
+#endif // TransformOperation_h
diff --git a/Source/WebCore/platform/graphics/transforms/TransformOperations.cpp b/Source/WebCore/platform/graphics/transforms/TransformOperations.cpp
new file mode 100644
index 0000000..3d71480
--- /dev/null
+++ b/Source/WebCore/platform/graphics/transforms/TransformOperations.cpp
@@ -0,0 +1,49 @@
+/*
+ * Copyright (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "config.h"
+#include "TransformOperations.h"
+
+#include "IdentityTransformOperation.h"
+
+namespace WebCore {
+
+TransformOperations::TransformOperations(bool makeIdentity)
+{
+ if (makeIdentity)
+ m_operations.append(IdentityTransformOperation::create());
+}
+
+bool TransformOperations::operator==(const TransformOperations& o) const
+{
+ if (m_operations.size() != o.m_operations.size())
+ return false;
+
+ unsigned s = m_operations.size();
+ for (unsigned i = 0; i < s; i++) {
+ if (*m_operations[i] != *o.m_operations[i])
+ return false;
+ }
+
+ return true;
+}
+
+} // namespace WebCore
diff --git a/Source/WebCore/platform/graphics/transforms/TransformOperations.h b/Source/WebCore/platform/graphics/transforms/TransformOperations.h
new file mode 100644
index 0000000..c0da377
--- /dev/null
+++ b/Source/WebCore/platform/graphics/transforms/TransformOperations.h
@@ -0,0 +1,77 @@
+/*
+ * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
+ * (C) 2000 Antti Koivisto (koivisto@kde.org)
+ * (C) 2000 Dirk Mueller (mueller@kde.org)
+ * Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TransformOperations_h
+#define TransformOperations_h
+
+#include "TransformOperation.h"
+#include <wtf/RefPtr.h>
+#include <wtf/Vector.h>
+
+namespace WebCore {
+
+class TransformOperations : public FastAllocBase {
+public:
+ TransformOperations(bool makeIdentity = false);
+
+ bool operator==(const TransformOperations& o) const;
+ bool operator!=(const TransformOperations& o) const
+ {
+ return !(*this == o);
+ }
+
+ void apply(const IntSize& sz, TransformationMatrix& t) const
+ {
+ for (unsigned i = 0; i < m_operations.size(); ++i)
+ m_operations[i]->apply(t, sz);
+ }
+
+ // Return true if any of the operation types are 3D operation types (even if the
+ // values describe affine transforms)
+ bool has3DOperation() const
+ {
+ for (unsigned i = 0; i < m_operations.size(); ++i)
+ if (m_operations[i]->is3DOperation())
+ return true;
+ return false;
+ }
+
+ void clear()
+ {
+ m_operations.clear();
+ }
+
+ Vector<RefPtr<TransformOperation> >& operations() { return m_operations; }
+ const Vector<RefPtr<TransformOperation> >& operations() const { return m_operations; }
+
+ size_t size() const { return m_operations.size(); }
+ const TransformOperation* at(size_t index) const { return index < m_operations.size() ? m_operations.at(index).get() : 0; }
+
+private:
+ Vector<RefPtr<TransformOperation> > m_operations;
+};
+
+} // namespace WebCore
+
+#endif // TransformOperations_h
diff --git a/Source/WebCore/platform/graphics/transforms/TransformationMatrix.cpp b/Source/WebCore/platform/graphics/transforms/TransformationMatrix.cpp
new file mode 100644
index 0000000..10c7f70
--- /dev/null
+++ b/Source/WebCore/platform/graphics/transforms/TransformationMatrix.cpp
@@ -0,0 +1,1132 @@
+/*
+ * Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved.
+ * Copyright (C) 2009 Torch Mobile, Inc.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "TransformationMatrix.h"
+
+#include "FloatPoint3D.h"
+#include "FloatRect.h"
+#include "FloatQuad.h"
+#include "IntRect.h"
+
+#include <wtf/Assertions.h>
+#include <wtf/MathExtras.h>
+
+namespace WebCore {
+
+//
+// Supporting Math Functions
+//
+// This is a set of function from various places (attributed inline) to do things like
+// inversion and decomposition of a 4x4 matrix. They are used throughout the code
+//
+
+//
+// Adapted from Matrix Inversion by Richard Carling, Graphics Gems <http://tog.acm.org/GraphicsGems/index.html>.
+
+// EULA: The Graphics Gems code is copyright-protected. In other words, you cannot claim the text of the code
+// as your own and resell it. Using the code is permitted in any program, product, or library, non-commercial
+// or commercial. Giving credit is not required, though is a nice gesture. The code comes as-is, and if there
+// are any flaws or problems with any Gems code, nobody involved with Gems - authors, editors, publishers, or
+// webmasters - are to be held responsible. Basically, don't be a jerk, and remember that anything free comes
+// with no guarantee.
+
+// A Note About row-major vs. column major matrixes
+//
+// The clients of this class (CSSMatrix and SVGMatrix) assume a column-major ordering.
+// That means that when the matrix is initialized with 16 values, the first 4 values
+// go in the 4 rows of the first column, etc. And in the dereferencing calls, the first
+// digit is the column (e.g., m23() is column 2 row 3). Because C++ uses row-major arrays
+// the internal matrix is stored in row-major order, so m[2][0] means row 2, column 0. This
+// has no bearing on how the matrix is viewed on the outside, since all access is done
+// with function calls. But it does help make the code more clear if you know that.
+//
+// FIXME: Multiply calls are named for what they do in the internal, row-major world.
+// multLeft is actually a multRight in a column-major world, and multiply is a multLeft
+// in a column-major world. For now I've left it that way to avoid too many confusing
+// changes to the code. In particular AffineTransform uses these same terms for the
+// opposite operations. So we have to be VERY careful when we change them.
+
+typedef double Vector4[4];
+typedef double Vector3[3];
+
+const double SMALL_NUMBER = 1.e-8;
+
+// inverse(original_matrix, inverse_matrix)
+//
+// calculate the inverse of a 4x4 matrix
+//
+// -1
+// A = ___1__ adjoint A
+// det A
+
+// double = determinant2x2(double a, double b, double c, double d)
+//
+// calculate the determinant of a 2x2 matrix.
+
+static double determinant2x2(double a, double b, double c, double d)
+{
+ return a * d - b * c;
+}
+
+// double = determinant3x3(a1, a2, a3, b1, b2, b3, c1, c2, c3)
+//
+// Calculate the determinant of a 3x3 matrix
+// in the form
+//
+// | a1, b1, c1 |
+// | a2, b2, c2 |
+// | a3, b3, c3 |
+
+static double determinant3x3(double a1, double a2, double a3, double b1, double b2, double b3, double c1, double c2, double c3)
+{
+ return a1 * determinant2x2(b2, b3, c2, c3)
+ - b1 * determinant2x2(a2, a3, c2, c3)
+ + c1 * determinant2x2(a2, a3, b2, b3);
+}
+
+// double = determinant4x4(matrix)
+//
+// calculate the determinant of a 4x4 matrix.
+
+static double determinant4x4(const TransformationMatrix::Matrix4& m)
+{
+ // Assign to individual variable names to aid selecting
+ // correct elements
+
+ double a1 = m[0][0];
+ double b1 = m[0][1];
+ double c1 = m[0][2];
+ double d1 = m[0][3];
+
+ double a2 = m[1][0];
+ double b2 = m[1][1];
+ double c2 = m[1][2];
+ double d2 = m[1][3];
+
+ double a3 = m[2][0];
+ double b3 = m[2][1];
+ double c3 = m[2][2];
+ double d3 = m[2][3];
+
+ double a4 = m[3][0];
+ double b4 = m[3][1];
+ double c4 = m[3][2];
+ double d4 = m[3][3];
+
+ return a1 * determinant3x3(b2, b3, b4, c2, c3, c4, d2, d3, d4)
+ - b1 * determinant3x3(a2, a3, a4, c2, c3, c4, d2, d3, d4)
+ + c1 * determinant3x3(a2, a3, a4, b2, b3, b4, d2, d3, d4)
+ - d1 * determinant3x3(a2, a3, a4, b2, b3, b4, c2, c3, c4);
+}
+
+// adjoint( original_matrix, inverse_matrix )
+//
+// calculate the adjoint of a 4x4 matrix
+//
+// Let a denote the minor determinant of matrix A obtained by
+// ij
+//
+// deleting the ith row and jth column from A.
+//
+// i+j
+// Let b = (-1) a
+// ij ji
+//
+// The matrix B = (b ) is the adjoint of A
+// ij
+
+static void adjoint(const TransformationMatrix::Matrix4& matrix, TransformationMatrix::Matrix4& result)
+{
+ // Assign to individual variable names to aid
+ // selecting correct values
+ double a1 = matrix[0][0];
+ double b1 = matrix[0][1];
+ double c1 = matrix[0][2];
+ double d1 = matrix[0][3];
+
+ double a2 = matrix[1][0];
+ double b2 = matrix[1][1];
+ double c2 = matrix[1][2];
+ double d2 = matrix[1][3];
+
+ double a3 = matrix[2][0];
+ double b3 = matrix[2][1];
+ double c3 = matrix[2][2];
+ double d3 = matrix[2][3];
+
+ double a4 = matrix[3][0];
+ double b4 = matrix[3][1];
+ double c4 = matrix[3][2];
+ double d4 = matrix[3][3];
+
+ // Row column labeling reversed since we transpose rows & columns
+ result[0][0] = determinant3x3(b2, b3, b4, c2, c3, c4, d2, d3, d4);
+ result[1][0] = - determinant3x3(a2, a3, a4, c2, c3, c4, d2, d3, d4);
+ result[2][0] = determinant3x3(a2, a3, a4, b2, b3, b4, d2, d3, d4);
+ result[3][0] = - determinant3x3(a2, a3, a4, b2, b3, b4, c2, c3, c4);
+
+ result[0][1] = - determinant3x3(b1, b3, b4, c1, c3, c4, d1, d3, d4);
+ result[1][1] = determinant3x3(a1, a3, a4, c1, c3, c4, d1, d3, d4);
+ result[2][1] = - determinant3x3(a1, a3, a4, b1, b3, b4, d1, d3, d4);
+ result[3][1] = determinant3x3(a1, a3, a4, b1, b3, b4, c1, c3, c4);
+
+ result[0][2] = determinant3x3(b1, b2, b4, c1, c2, c4, d1, d2, d4);
+ result[1][2] = - determinant3x3(a1, a2, a4, c1, c2, c4, d1, d2, d4);
+ result[2][2] = determinant3x3(a1, a2, a4, b1, b2, b4, d1, d2, d4);
+ result[3][2] = - determinant3x3(a1, a2, a4, b1, b2, b4, c1, c2, c4);
+
+ result[0][3] = - determinant3x3(b1, b2, b3, c1, c2, c3, d1, d2, d3);
+ result[1][3] = determinant3x3(a1, a2, a3, c1, c2, c3, d1, d2, d3);
+ result[2][3] = - determinant3x3(a1, a2, a3, b1, b2, b3, d1, d2, d3);
+ result[3][3] = determinant3x3(a1, a2, a3, b1, b2, b3, c1, c2, c3);
+}
+
+// Returns false if the matrix is not invertible
+static bool inverse(const TransformationMatrix::Matrix4& matrix, TransformationMatrix::Matrix4& result)
+{
+ // Calculate the adjoint matrix
+ adjoint(matrix, result);
+
+ // Calculate the 4x4 determinant
+ // If the determinant is zero,
+ // then the inverse matrix is not unique.
+ double det = determinant4x4(matrix);
+
+ if (fabs(det) < SMALL_NUMBER)
+ return false;
+
+ // Scale the adjoint matrix to get the inverse
+
+ for (int i = 0; i < 4; i++)
+ for (int j = 0; j < 4; j++)
+ result[i][j] = result[i][j] / det;
+
+ return true;
+}
+
+// End of code adapted from Matrix Inversion by Richard Carling
+
+// Perform a decomposition on the passed matrix, return false if unsuccessful
+// From Graphics Gems: unmatrix.c
+
+// Transpose rotation portion of matrix a, return b
+static void transposeMatrix4(const TransformationMatrix::Matrix4& a, TransformationMatrix::Matrix4& b)
+{
+ for (int i = 0; i < 4; i++)
+ for (int j = 0; j < 4; j++)
+ b[i][j] = a[j][i];
+}
+
+// Multiply a homogeneous point by a matrix and return the transformed point
+static void v4MulPointByMatrix(const Vector4 p, const TransformationMatrix::Matrix4& m, Vector4 result)
+{
+ result[0] = (p[0] * m[0][0]) + (p[1] * m[1][0]) +
+ (p[2] * m[2][0]) + (p[3] * m[3][0]);
+ result[1] = (p[0] * m[0][1]) + (p[1] * m[1][1]) +
+ (p[2] * m[2][1]) + (p[3] * m[3][1]);
+ result[2] = (p[0] * m[0][2]) + (p[1] * m[1][2]) +
+ (p[2] * m[2][2]) + (p[3] * m[3][2]);
+ result[3] = (p[0] * m[0][3]) + (p[1] * m[1][3]) +
+ (p[2] * m[2][3]) + (p[3] * m[3][3]);
+}
+
+static double v3Length(Vector3 a)
+{
+ return sqrt((a[0] * a[0]) + (a[1] * a[1]) + (a[2] * a[2]));
+}
+
+static void v3Scale(Vector3 v, double desiredLength)
+{
+ double len = v3Length(v);
+ if (len != 0) {
+ double l = desiredLength / len;
+ v[0] *= l;
+ v[1] *= l;
+ v[2] *= l;
+ }
+}
+
+static double v3Dot(const Vector3 a, const Vector3 b)
+{
+ return (a[0] * b[0]) + (a[1] * b[1]) + (a[2] * b[2]);
+}
+
+// Make a linear combination of two vectors and return the result.
+// result = (a * ascl) + (b * bscl)
+static void v3Combine(const Vector3 a, const Vector3 b, Vector3 result, double ascl, double bscl)
+{
+ result[0] = (ascl * a[0]) + (bscl * b[0]);
+ result[1] = (ascl * a[1]) + (bscl * b[1]);
+ result[2] = (ascl * a[2]) + (bscl * b[2]);
+}
+
+// Return the cross product result = a cross b */
+static void v3Cross(const Vector3 a, const Vector3 b, Vector3 result)
+{
+ result[0] = (a[1] * b[2]) - (a[2] * b[1]);
+ result[1] = (a[2] * b[0]) - (a[0] * b[2]);
+ result[2] = (a[0] * b[1]) - (a[1] * b[0]);
+}
+
+static bool decompose(const TransformationMatrix::Matrix4& mat, TransformationMatrix::DecomposedType& result)
+{
+ TransformationMatrix::Matrix4 localMatrix;
+ memcpy(localMatrix, mat, sizeof(TransformationMatrix::Matrix4));
+
+ // Normalize the matrix.
+ if (localMatrix[3][3] == 0)
+ return false;
+
+ int i, j;
+ for (i = 0; i < 4; i++)
+ for (j = 0; j < 4; j++)
+ localMatrix[i][j] /= localMatrix[3][3];
+
+ // perspectiveMatrix is used to solve for perspective, but it also provides
+ // an easy way to test for singularity of the upper 3x3 component.
+ TransformationMatrix::Matrix4 perspectiveMatrix;
+ memcpy(perspectiveMatrix, localMatrix, sizeof(TransformationMatrix::Matrix4));
+ for (i = 0; i < 3; i++)
+ perspectiveMatrix[i][3] = 0;
+ perspectiveMatrix[3][3] = 1;
+
+ if (determinant4x4(perspectiveMatrix) == 0)
+ return false;
+
+ // First, isolate perspective. This is the messiest.
+ if (localMatrix[0][3] != 0 || localMatrix[1][3] != 0 || localMatrix[2][3] != 0) {
+ // rightHandSide is the right hand side of the equation.
+ Vector4 rightHandSide;
+ rightHandSide[0] = localMatrix[0][3];
+ rightHandSide[1] = localMatrix[1][3];
+ rightHandSide[2] = localMatrix[2][3];
+ rightHandSide[3] = localMatrix[3][3];
+
+ // Solve the equation by inverting perspectiveMatrix and multiplying
+ // rightHandSide by the inverse. (This is the easiest way, not
+ // necessarily the best.)
+ TransformationMatrix::Matrix4 inversePerspectiveMatrix, transposedInversePerspectiveMatrix;
+ inverse(perspectiveMatrix, inversePerspectiveMatrix);
+ transposeMatrix4(inversePerspectiveMatrix, transposedInversePerspectiveMatrix);
+
+ Vector4 perspectivePoint;
+ v4MulPointByMatrix(rightHandSide, transposedInversePerspectiveMatrix, perspectivePoint);
+
+ result.perspectiveX = perspectivePoint[0];
+ result.perspectiveY = perspectivePoint[1];
+ result.perspectiveZ = perspectivePoint[2];
+ result.perspectiveW = perspectivePoint[3];
+
+ // Clear the perspective partition
+ localMatrix[0][3] = localMatrix[1][3] = localMatrix[2][3] = 0;
+ localMatrix[3][3] = 1;
+ } else {
+ // No perspective.
+ result.perspectiveX = result.perspectiveY = result.perspectiveZ = 0;
+ result.perspectiveW = 1;
+ }
+
+ // Next take care of translation (easy).
+ result.translateX = localMatrix[3][0];
+ localMatrix[3][0] = 0;
+ result.translateY = localMatrix[3][1];
+ localMatrix[3][1] = 0;
+ result.translateZ = localMatrix[3][2];
+ localMatrix[3][2] = 0;
+
+ // Vector4 type and functions need to be added to the common set.
+ Vector3 row[3], pdum3;
+
+ // Now get scale and shear.
+ for (i = 0; i < 3; i++) {
+ row[i][0] = localMatrix[i][0];
+ row[i][1] = localMatrix[i][1];
+ row[i][2] = localMatrix[i][2];
+ }
+
+ // Compute X scale factor and normalize first row.
+ result.scaleX = v3Length(row[0]);
+ v3Scale(row[0], 1.0);
+
+ // Compute XY shear factor and make 2nd row orthogonal to 1st.
+ result.skewXY = v3Dot(row[0], row[1]);
+ v3Combine(row[1], row[0], row[1], 1.0, -result.skewXY);
+
+ // Now, compute Y scale and normalize 2nd row.
+ result.scaleY = v3Length(row[1]);
+ v3Scale(row[1], 1.0);
+ result.skewXY /= result.scaleY;
+
+ // Compute XZ and YZ shears, orthogonalize 3rd row.
+ result.skewXZ = v3Dot(row[0], row[2]);
+ v3Combine(row[2], row[0], row[2], 1.0, -result.skewXZ);
+ result.skewYZ = v3Dot(row[1], row[2]);
+ v3Combine(row[2], row[1], row[2], 1.0, -result.skewYZ);
+
+ // Next, get Z scale and normalize 3rd row.
+ result.scaleZ = v3Length(row[2]);
+ v3Scale(row[2], 1.0);
+ result.skewXZ /= result.scaleZ;
+ result.skewYZ /= result.scaleZ;
+
+ // At this point, the matrix (in rows[]) is orthonormal.
+ // Check for a coordinate system flip. If the determinant
+ // is -1, then negate the matrix and the scaling factors.
+ v3Cross(row[1], row[2], pdum3);
+ if (v3Dot(row[0], pdum3) < 0) {
+ for (i = 0; i < 3; i++) {
+ result.scaleX *= -1;
+ row[i][0] *= -1;
+ row[i][1] *= -1;
+ row[i][2] *= -1;
+ }
+ }
+
+ // Now, get the rotations out, as described in the gem.
+
+ // FIXME - Add the ability to return either quaternions (which are
+ // easier to recompose with) or Euler angles (rx, ry, rz), which
+ // are easier for authors to deal with. The latter will only be useful
+ // when we fix https://bugs.webkit.org/show_bug.cgi?id=23799, so I
+ // will leave the Euler angle code here for now.
+
+ // ret.rotateY = asin(-row[0][2]);
+ // if (cos(ret.rotateY) != 0) {
+ // ret.rotateX = atan2(row[1][2], row[2][2]);
+ // ret.rotateZ = atan2(row[0][1], row[0][0]);
+ // } else {
+ // ret.rotateX = atan2(-row[2][0], row[1][1]);
+ // ret.rotateZ = 0;
+ // }
+
+ double s, t, x, y, z, w;
+
+ t = row[0][0] + row[1][1] + row[2][2] + 1.0;
+
+ if (t > 1e-4) {
+ s = 0.5 / sqrt(t);
+ w = 0.25 / s;
+ x = (row[2][1] - row[1][2]) * s;
+ y = (row[0][2] - row[2][0]) * s;
+ z = (row[1][0] - row[0][1]) * s;
+ } else if (row[0][0] > row[1][1] && row[0][0] > row[2][2]) {
+ s = sqrt (1.0 + row[0][0] - row[1][1] - row[2][2]) * 2.0; // S=4*qx
+ x = 0.25 * s;
+ y = (row[0][1] + row[1][0]) / s;
+ z = (row[0][2] + row[2][0]) / s;
+ w = (row[2][1] - row[1][2]) / s;
+ } else if (row[1][1] > row[2][2]) {
+ s = sqrt (1.0 + row[1][1] - row[0][0] - row[2][2]) * 2.0; // S=4*qy
+ x = (row[0][1] + row[1][0]) / s;
+ y = 0.25 * s;
+ z = (row[1][2] + row[2][1]) / s;
+ w = (row[0][2] - row[2][0]) / s;
+ } else {
+ s = sqrt(1.0 + row[2][2] - row[0][0] - row[1][1]) * 2.0; // S=4*qz
+ x = (row[0][2] + row[2][0]) / s;
+ y = (row[1][2] + row[2][1]) / s;
+ z = 0.25 * s;
+ w = (row[1][0] - row[0][1]) / s;
+ }
+
+ result.quaternionX = x;
+ result.quaternionY = y;
+ result.quaternionZ = z;
+ result.quaternionW = w;
+
+ return true;
+}
+
+// Perform a spherical linear interpolation between the two
+// passed quaternions with 0 <= t <= 1
+static void slerp(double qa[4], const double qb[4], double t)
+{
+ double ax, ay, az, aw;
+ double bx, by, bz, bw;
+ double cx, cy, cz, cw;
+ double angle;
+ double th, invth, scale, invscale;
+
+ ax = qa[0]; ay = qa[1]; az = qa[2]; aw = qa[3];
+ bx = qb[0]; by = qb[1]; bz = qb[2]; bw = qb[3];
+
+ angle = ax * bx + ay * by + az * bz + aw * bw;
+
+ if (angle < 0.0) {
+ ax = -ax; ay = -ay;
+ az = -az; aw = -aw;
+ angle = -angle;
+ }
+
+ if (angle + 1.0 > .05) {
+ if (1.0 - angle >= .05) {
+ th = acos (angle);
+ invth = 1.0 / sin (th);
+ scale = sin (th * (1.0 - t)) * invth;
+ invscale = sin (th * t) * invth;
+ } else {
+ scale = 1.0 - t;
+ invscale = t;
+ }
+ } else {
+ bx = -ay;
+ by = ax;
+ bz = -aw;
+ bw = az;
+ scale = sin(piDouble * (.5 - t));
+ invscale = sin (piDouble * t);
+ }
+
+ cx = ax * scale + bx * invscale;
+ cy = ay * scale + by * invscale;
+ cz = az * scale + bz * invscale;
+ cw = aw * scale + bw * invscale;
+
+ qa[0] = cx; qa[1] = cy; qa[2] = cz; qa[3] = cw;
+}
+
+// End of Supporting Math Functions
+
+TransformationMatrix& TransformationMatrix::scale(double s)
+{
+ return scaleNonUniform(s, s);
+}
+
+TransformationMatrix& TransformationMatrix::rotateFromVector(double x, double y)
+{
+ return rotate(rad2deg(atan2(y, x)));
+}
+
+TransformationMatrix& TransformationMatrix::flipX()
+{
+ return scaleNonUniform(-1.0f, 1.0f);
+}
+
+TransformationMatrix& TransformationMatrix::flipY()
+{
+ return scaleNonUniform(1.0f, -1.0f);
+}
+
+FloatPoint TransformationMatrix::projectPoint(const FloatPoint& p) const
+{
+ // This is basically raytracing. We have a point in the destination
+ // plane with z=0, and we cast a ray parallel to the z-axis from that
+ // point to find the z-position at which it intersects the z=0 plane
+ // with the transform applied. Once we have that point we apply the
+ // inverse transform to find the corresponding point in the source
+ // space.
+ //
+ // Given a plane with normal Pn, and a ray starting at point R0 and
+ // with direction defined by the vector Rd, we can find the
+ // intersection point as a distance d from R0 in units of Rd by:
+ //
+ // d = -dot (Pn', R0) / dot (Pn', Rd)
+
+ double x = p.x();
+ double y = p.y();
+ double z = -(m13() * x + m23() * y + m43()) / m33();
+
+ double outX = x * m11() + y * m21() + z * m31() + m41();
+ double outY = x * m12() + y * m22() + z * m32() + m42();
+
+ double w = x * m14() + y * m24() + z * m34() + m44();
+ if (w != 1 && w != 0) {
+ outX /= w;
+ outY /= w;
+ }
+
+ return FloatPoint(static_cast<float>(outX), static_cast<float>(outY));
+}
+
+FloatQuad TransformationMatrix::projectQuad(const FloatQuad& q) const
+{
+ FloatQuad projectedQuad;
+ projectedQuad.setP1(projectPoint(q.p1()));
+ projectedQuad.setP2(projectPoint(q.p2()));
+ projectedQuad.setP3(projectPoint(q.p3()));
+ projectedQuad.setP4(projectPoint(q.p4()));
+ return projectedQuad;
+}
+
+FloatPoint TransformationMatrix::mapPoint(const FloatPoint& p) const
+{
+ if (isIdentityOrTranslation())
+ return FloatPoint(p.x() + static_cast<float>(m_matrix[3][0]), p.y() + static_cast<float>(m_matrix[3][1]));
+
+ double x, y;
+ multVecMatrix(p.x(), p.y(), x, y);
+ return FloatPoint(static_cast<float>(x), static_cast<float>(y));
+}
+
+FloatPoint3D TransformationMatrix::mapPoint(const FloatPoint3D& p) const
+{
+ if (isIdentityOrTranslation())
+ return FloatPoint3D(p.x() + static_cast<float>(m_matrix[3][0]),
+ p.y() + static_cast<float>(m_matrix[3][1]),
+ p.z() + static_cast<float>(m_matrix[3][2]));
+
+ double x, y, z;
+ multVecMatrix(p.x(), p.y(), p.z(), x, y, z);
+ return FloatPoint3D(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
+}
+
+IntRect TransformationMatrix::mapRect(const IntRect &rect) const
+{
+ return enclosingIntRect(mapRect(FloatRect(rect)));
+}
+
+FloatRect TransformationMatrix::mapRect(const FloatRect& r) const
+{
+ if (isIdentityOrTranslation()) {
+ FloatRect mappedRect(r);
+ mappedRect.move(static_cast<float>(m_matrix[3][0]), static_cast<float>(m_matrix[3][1]));
+ return mappedRect;
+ }
+
+ FloatQuad resultQuad = mapQuad(FloatQuad(r));
+ return resultQuad.boundingBox();
+}
+
+FloatQuad TransformationMatrix::mapQuad(const FloatQuad& q) const
+{
+ if (isIdentityOrTranslation()) {
+ FloatQuad mappedQuad(q);
+ mappedQuad.move(static_cast<float>(m_matrix[3][0]), static_cast<float>(m_matrix[3][1]));
+ return mappedQuad;
+ }
+
+ FloatQuad result;
+ result.setP1(mapPoint(q.p1()));
+ result.setP2(mapPoint(q.p2()));
+ result.setP3(mapPoint(q.p3()));
+ result.setP4(mapPoint(q.p4()));
+ return result;
+}
+
+TransformationMatrix& TransformationMatrix::scaleNonUniform(double sx, double sy)
+{
+ TransformationMatrix mat;
+ mat.m_matrix[0][0] = sx;
+ mat.m_matrix[1][1] = sy;
+
+ multLeft(mat);
+ return *this;
+}
+
+TransformationMatrix& TransformationMatrix::scale3d(double sx, double sy, double sz)
+{
+ TransformationMatrix mat;
+ mat.m_matrix[0][0] = sx;
+ mat.m_matrix[1][1] = sy;
+ mat.m_matrix[2][2] = sz;
+
+ multLeft(mat);
+ return *this;
+}
+
+TransformationMatrix& TransformationMatrix::rotate3d(double x, double y, double z, double angle)
+{
+ // angles are in degrees. Switch to radians
+ angle = deg2rad(angle);
+
+ angle /= 2.0f;
+ double sinA = sin(angle);
+ double cosA = cos(angle);
+ double sinA2 = sinA * sinA;
+
+ // normalize
+ double length = sqrt(x * x + y * y + z * z);
+ if (length == 0) {
+ // bad vector, just use something reasonable
+ x = 0;
+ y = 0;
+ z = 1;
+ } else if (length != 1) {
+ x /= length;
+ y /= length;
+ z /= length;
+ }
+
+ TransformationMatrix mat;
+
+ // optimize case where axis is along major axis
+ if (x == 1.0f && y == 0.0f && z == 0.0f) {
+ mat.m_matrix[0][0] = 1.0f;
+ mat.m_matrix[0][1] = 0.0f;
+ mat.m_matrix[0][2] = 0.0f;
+ mat.m_matrix[1][0] = 0.0f;
+ mat.m_matrix[1][1] = 1.0f - 2.0f * sinA2;
+ mat.m_matrix[1][2] = 2.0f * sinA * cosA;
+ mat.m_matrix[2][0] = 0.0f;
+ mat.m_matrix[2][1] = -2.0f * sinA * cosA;
+ mat.m_matrix[2][2] = 1.0f - 2.0f * sinA2;
+ mat.m_matrix[0][3] = mat.m_matrix[1][3] = mat.m_matrix[2][3] = 0.0f;
+ mat.m_matrix[3][0] = mat.m_matrix[3][1] = mat.m_matrix[3][2] = 0.0f;
+ mat.m_matrix[3][3] = 1.0f;
+ } else if (x == 0.0f && y == 1.0f && z == 0.0f) {
+ mat.m_matrix[0][0] = 1.0f - 2.0f * sinA2;
+ mat.m_matrix[0][1] = 0.0f;
+ mat.m_matrix[0][2] = -2.0f * sinA * cosA;
+ mat.m_matrix[1][0] = 0.0f;
+ mat.m_matrix[1][1] = 1.0f;
+ mat.m_matrix[1][2] = 0.0f;
+ mat.m_matrix[2][0] = 2.0f * sinA * cosA;
+ mat.m_matrix[2][1] = 0.0f;
+ mat.m_matrix[2][2] = 1.0f - 2.0f * sinA2;
+ mat.m_matrix[0][3] = mat.m_matrix[1][3] = mat.m_matrix[2][3] = 0.0f;
+ mat.m_matrix[3][0] = mat.m_matrix[3][1] = mat.m_matrix[3][2] = 0.0f;
+ mat.m_matrix[3][3] = 1.0f;
+ } else if (x == 0.0f && y == 0.0f && z == 1.0f) {
+ mat.m_matrix[0][0] = 1.0f - 2.0f * sinA2;
+ mat.m_matrix[0][1] = 2.0f * sinA * cosA;
+ mat.m_matrix[0][2] = 0.0f;
+ mat.m_matrix[1][0] = -2.0f * sinA * cosA;
+ mat.m_matrix[1][1] = 1.0f - 2.0f * sinA2;
+ mat.m_matrix[1][2] = 0.0f;
+ mat.m_matrix[2][0] = 0.0f;
+ mat.m_matrix[2][1] = 0.0f;
+ mat.m_matrix[2][2] = 1.0f;
+ mat.m_matrix[0][3] = mat.m_matrix[1][3] = mat.m_matrix[2][3] = 0.0f;
+ mat.m_matrix[3][0] = mat.m_matrix[3][1] = mat.m_matrix[3][2] = 0.0f;
+ mat.m_matrix[3][3] = 1.0f;
+ } else {
+ double x2 = x*x;
+ double y2 = y*y;
+ double z2 = z*z;
+
+ mat.m_matrix[0][0] = 1.0f - 2.0f * (y2 + z2) * sinA2;
+ mat.m_matrix[0][1] = 2.0f * (x * y * sinA2 + z * sinA * cosA);
+ mat.m_matrix[0][2] = 2.0f * (x * z * sinA2 - y * sinA * cosA);
+ mat.m_matrix[1][0] = 2.0f * (y * x * sinA2 - z * sinA * cosA);
+ mat.m_matrix[1][1] = 1.0f - 2.0f * (z2 + x2) * sinA2;
+ mat.m_matrix[1][2] = 2.0f * (y * z * sinA2 + x * sinA * cosA);
+ mat.m_matrix[2][0] = 2.0f * (z * x * sinA2 + y * sinA * cosA);
+ mat.m_matrix[2][1] = 2.0f * (z * y * sinA2 - x * sinA * cosA);
+ mat.m_matrix[2][2] = 1.0f - 2.0f * (x2 + y2) * sinA2;
+ mat.m_matrix[0][3] = mat.m_matrix[1][3] = mat.m_matrix[2][3] = 0.0f;
+ mat.m_matrix[3][0] = mat.m_matrix[3][1] = mat.m_matrix[3][2] = 0.0f;
+ mat.m_matrix[3][3] = 1.0f;
+ }
+ multLeft(mat);
+ return *this;
+}
+
+TransformationMatrix& TransformationMatrix::rotate3d(double rx, double ry, double rz)
+{
+ // angles are in degrees. Switch to radians
+ rx = deg2rad(rx);
+ ry = deg2rad(ry);
+ rz = deg2rad(rz);
+
+ TransformationMatrix mat;
+
+ rz /= 2.0f;
+ double sinA = sin(rz);
+ double cosA = cos(rz);
+ double sinA2 = sinA * sinA;
+
+ mat.m_matrix[0][0] = 1.0f - 2.0f * sinA2;
+ mat.m_matrix[0][1] = 2.0f * sinA * cosA;
+ mat.m_matrix[0][2] = 0.0f;
+ mat.m_matrix[1][0] = -2.0f * sinA * cosA;
+ mat.m_matrix[1][1] = 1.0f - 2.0f * sinA2;
+ mat.m_matrix[1][2] = 0.0f;
+ mat.m_matrix[2][0] = 0.0f;
+ mat.m_matrix[2][1] = 0.0f;
+ mat.m_matrix[2][2] = 1.0f;
+ mat.m_matrix[0][3] = mat.m_matrix[1][3] = mat.m_matrix[2][3] = 0.0f;
+ mat.m_matrix[3][0] = mat.m_matrix[3][1] = mat.m_matrix[3][2] = 0.0f;
+ mat.m_matrix[3][3] = 1.0f;
+
+ TransformationMatrix rmat(mat);
+
+ ry /= 2.0f;
+ sinA = sin(ry);
+ cosA = cos(ry);
+ sinA2 = sinA * sinA;
+
+ mat.m_matrix[0][0] = 1.0f - 2.0f * sinA2;
+ mat.m_matrix[0][1] = 0.0f;
+ mat.m_matrix[0][2] = -2.0f * sinA * cosA;
+ mat.m_matrix[1][0] = 0.0f;
+ mat.m_matrix[1][1] = 1.0f;
+ mat.m_matrix[1][2] = 0.0f;
+ mat.m_matrix[2][0] = 2.0f * sinA * cosA;
+ mat.m_matrix[2][1] = 0.0f;
+ mat.m_matrix[2][2] = 1.0f - 2.0f * sinA2;
+ mat.m_matrix[0][3] = mat.m_matrix[1][3] = mat.m_matrix[2][3] = 0.0f;
+ mat.m_matrix[3][0] = mat.m_matrix[3][1] = mat.m_matrix[3][2] = 0.0f;
+ mat.m_matrix[3][3] = 1.0f;
+
+ rmat.multLeft(mat);
+
+ rx /= 2.0f;
+ sinA = sin(rx);
+ cosA = cos(rx);
+ sinA2 = sinA * sinA;
+
+ mat.m_matrix[0][0] = 1.0f;
+ mat.m_matrix[0][1] = 0.0f;
+ mat.m_matrix[0][2] = 0.0f;
+ mat.m_matrix[1][0] = 0.0f;
+ mat.m_matrix[1][1] = 1.0f - 2.0f * sinA2;
+ mat.m_matrix[1][2] = 2.0f * sinA * cosA;
+ mat.m_matrix[2][0] = 0.0f;
+ mat.m_matrix[2][1] = -2.0f * sinA * cosA;
+ mat.m_matrix[2][2] = 1.0f - 2.0f * sinA2;
+ mat.m_matrix[0][3] = mat.m_matrix[1][3] = mat.m_matrix[2][3] = 0.0f;
+ mat.m_matrix[3][0] = mat.m_matrix[3][1] = mat.m_matrix[3][2] = 0.0f;
+ mat.m_matrix[3][3] = 1.0f;
+
+ rmat.multLeft(mat);
+
+ multLeft(rmat);
+ return *this;
+}
+
+TransformationMatrix& TransformationMatrix::translate(double tx, double ty)
+{
+ m_matrix[3][0] += tx * m_matrix[0][0] + ty * m_matrix[1][0];
+ m_matrix[3][1] += tx * m_matrix[0][1] + ty * m_matrix[1][1];
+ m_matrix[3][2] += tx * m_matrix[0][2] + ty * m_matrix[1][2];
+ m_matrix[3][3] += tx * m_matrix[0][3] + ty * m_matrix[1][3];
+ return *this;
+}
+
+TransformationMatrix& TransformationMatrix::translate3d(double tx, double ty, double tz)
+{
+ m_matrix[3][0] += tx * m_matrix[0][0] + ty * m_matrix[1][0] + tz * m_matrix[2][0];
+ m_matrix[3][1] += tx * m_matrix[0][1] + ty * m_matrix[1][1] + tz * m_matrix[2][1];
+ m_matrix[3][2] += tx * m_matrix[0][2] + ty * m_matrix[1][2] + tz * m_matrix[2][2];
+ m_matrix[3][3] += tx * m_matrix[0][3] + ty * m_matrix[1][3] + tz * m_matrix[2][3];
+ return *this;
+}
+
+TransformationMatrix& TransformationMatrix::translateRight(double tx, double ty)
+{
+ if (tx != 0) {
+ m_matrix[0][0] += m_matrix[0][3] * tx;
+ m_matrix[1][0] += m_matrix[1][3] * tx;
+ m_matrix[2][0] += m_matrix[2][3] * tx;
+ m_matrix[3][0] += m_matrix[3][3] * tx;
+ }
+
+ if (ty != 0) {
+ m_matrix[0][1] += m_matrix[0][3] * ty;
+ m_matrix[1][1] += m_matrix[1][3] * ty;
+ m_matrix[2][1] += m_matrix[2][3] * ty;
+ m_matrix[3][1] += m_matrix[3][3] * ty;
+ }
+
+ return *this;
+}
+
+TransformationMatrix& TransformationMatrix::translateRight3d(double tx, double ty, double tz)
+{
+ translateRight(tx, ty);
+ if (tz != 0) {
+ m_matrix[0][2] += m_matrix[0][3] * tz;
+ m_matrix[1][2] += m_matrix[1][3] * tz;
+ m_matrix[2][2] += m_matrix[2][3] * tz;
+ m_matrix[3][2] += m_matrix[3][3] * tz;
+ }
+
+ return *this;
+}
+
+TransformationMatrix& TransformationMatrix::skew(double sx, double sy)
+{
+ // angles are in degrees. Switch to radians
+ sx = deg2rad(sx);
+ sy = deg2rad(sy);
+
+ TransformationMatrix mat;
+ mat.m_matrix[0][1] = tan(sy); // note that the y shear goes in the first row
+ mat.m_matrix[1][0] = tan(sx); // and the x shear in the second row
+
+ multLeft(mat);
+ return *this;
+}
+
+TransformationMatrix& TransformationMatrix::applyPerspective(double p)
+{
+ TransformationMatrix mat;
+ if (p != 0)
+ mat.m_matrix[2][3] = -1/p;
+
+ multLeft(mat);
+ return *this;
+}
+
+TransformationMatrix TransformationMatrix::rectToRect(const FloatRect& from, const FloatRect& to)
+{
+ ASSERT(!from.isEmpty());
+ return TransformationMatrix(to.width() / from.width(),
+ 0, 0,
+ to.height() / from.height(),
+ to.x() - from.x(),
+ to.y() - from.y());
+}
+
+//
+// *this = mat * *this
+//
+TransformationMatrix& TransformationMatrix::multLeft(const TransformationMatrix& mat)
+{
+ Matrix4 tmp;
+
+ tmp[0][0] = (mat.m_matrix[0][0] * m_matrix[0][0] + mat.m_matrix[0][1] * m_matrix[1][0]
+ + mat.m_matrix[0][2] * m_matrix[2][0] + mat.m_matrix[0][3] * m_matrix[3][0]);
+ tmp[0][1] = (mat.m_matrix[0][0] * m_matrix[0][1] + mat.m_matrix[0][1] * m_matrix[1][1]
+ + mat.m_matrix[0][2] * m_matrix[2][1] + mat.m_matrix[0][3] * m_matrix[3][1]);
+ tmp[0][2] = (mat.m_matrix[0][0] * m_matrix[0][2] + mat.m_matrix[0][1] * m_matrix[1][2]
+ + mat.m_matrix[0][2] * m_matrix[2][2] + mat.m_matrix[0][3] * m_matrix[3][2]);
+ tmp[0][3] = (mat.m_matrix[0][0] * m_matrix[0][3] + mat.m_matrix[0][1] * m_matrix[1][3]
+ + mat.m_matrix[0][2] * m_matrix[2][3] + mat.m_matrix[0][3] * m_matrix[3][3]);
+
+ tmp[1][0] = (mat.m_matrix[1][0] * m_matrix[0][0] + mat.m_matrix[1][1] * m_matrix[1][0]
+ + mat.m_matrix[1][2] * m_matrix[2][0] + mat.m_matrix[1][3] * m_matrix[3][0]);
+ tmp[1][1] = (mat.m_matrix[1][0] * m_matrix[0][1] + mat.m_matrix[1][1] * m_matrix[1][1]
+ + mat.m_matrix[1][2] * m_matrix[2][1] + mat.m_matrix[1][3] * m_matrix[3][1]);
+ tmp[1][2] = (mat.m_matrix[1][0] * m_matrix[0][2] + mat.m_matrix[1][1] * m_matrix[1][2]
+ + mat.m_matrix[1][2] * m_matrix[2][2] + mat.m_matrix[1][3] * m_matrix[3][2]);
+ tmp[1][3] = (mat.m_matrix[1][0] * m_matrix[0][3] + mat.m_matrix[1][1] * m_matrix[1][3]
+ + mat.m_matrix[1][2] * m_matrix[2][3] + mat.m_matrix[1][3] * m_matrix[3][3]);
+
+ tmp[2][0] = (mat.m_matrix[2][0] * m_matrix[0][0] + mat.m_matrix[2][1] * m_matrix[1][0]
+ + mat.m_matrix[2][2] * m_matrix[2][0] + mat.m_matrix[2][3] * m_matrix[3][0]);
+ tmp[2][1] = (mat.m_matrix[2][0] * m_matrix[0][1] + mat.m_matrix[2][1] * m_matrix[1][1]
+ + mat.m_matrix[2][2] * m_matrix[2][1] + mat.m_matrix[2][3] * m_matrix[3][1]);
+ tmp[2][2] = (mat.m_matrix[2][0] * m_matrix[0][2] + mat.m_matrix[2][1] * m_matrix[1][2]
+ + mat.m_matrix[2][2] * m_matrix[2][2] + mat.m_matrix[2][3] * m_matrix[3][2]);
+ tmp[2][3] = (mat.m_matrix[2][0] * m_matrix[0][3] + mat.m_matrix[2][1] * m_matrix[1][3]
+ + mat.m_matrix[2][2] * m_matrix[2][3] + mat.m_matrix[2][3] * m_matrix[3][3]);
+
+ tmp[3][0] = (mat.m_matrix[3][0] * m_matrix[0][0] + mat.m_matrix[3][1] * m_matrix[1][0]
+ + mat.m_matrix[3][2] * m_matrix[2][0] + mat.m_matrix[3][3] * m_matrix[3][0]);
+ tmp[3][1] = (mat.m_matrix[3][0] * m_matrix[0][1] + mat.m_matrix[3][1] * m_matrix[1][1]
+ + mat.m_matrix[3][2] * m_matrix[2][1] + mat.m_matrix[3][3] * m_matrix[3][1]);
+ tmp[3][2] = (mat.m_matrix[3][0] * m_matrix[0][2] + mat.m_matrix[3][1] * m_matrix[1][2]
+ + mat.m_matrix[3][2] * m_matrix[2][2] + mat.m_matrix[3][3] * m_matrix[3][2]);
+ tmp[3][3] = (mat.m_matrix[3][0] * m_matrix[0][3] + mat.m_matrix[3][1] * m_matrix[1][3]
+ + mat.m_matrix[3][2] * m_matrix[2][3] + mat.m_matrix[3][3] * m_matrix[3][3]);
+
+ setMatrix(tmp);
+ return *this;
+}
+
+void TransformationMatrix::multVecMatrix(double x, double y, double& resultX, double& resultY) const
+{
+ resultX = m_matrix[3][0] + x * m_matrix[0][0] + y * m_matrix[1][0];
+ resultY = m_matrix[3][1] + x * m_matrix[0][1] + y * m_matrix[1][1];
+ double w = m_matrix[3][3] + x * m_matrix[0][3] + y * m_matrix[1][3];
+ if (w != 1 && w != 0) {
+ resultX /= w;
+ resultY /= w;
+ }
+}
+
+void TransformationMatrix::multVecMatrix(double x, double y, double z, double& resultX, double& resultY, double& resultZ) const
+{
+ resultX = m_matrix[3][0] + x * m_matrix[0][0] + y * m_matrix[1][0] + z * m_matrix[2][0];
+ resultY = m_matrix[3][1] + x * m_matrix[0][1] + y * m_matrix[1][1] + z * m_matrix[2][1];
+ resultZ = m_matrix[3][2] + x * m_matrix[0][2] + y * m_matrix[1][2] + z * m_matrix[2][2];
+ double w = m_matrix[3][3] + x * m_matrix[0][3] + y * m_matrix[1][3] + z * m_matrix[2][3];
+ if (w != 1 && w != 0) {
+ resultX /= w;
+ resultY /= w;
+ resultZ /= w;
+ }
+}
+
+bool TransformationMatrix::isInvertible() const
+{
+ if (isIdentityOrTranslation())
+ return true;
+
+ double det = WebCore::determinant4x4(m_matrix);
+
+ if (fabs(det) < SMALL_NUMBER)
+ return false;
+
+ return true;
+}
+
+TransformationMatrix TransformationMatrix::inverse() const
+{
+ if (isIdentityOrTranslation()) {
+ // identity matrix
+ if (m_matrix[3][0] == 0 && m_matrix[3][1] == 0 && m_matrix[3][2] == 0)
+ return TransformationMatrix();
+
+ // translation
+ return TransformationMatrix(1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ -m_matrix[3][0], -m_matrix[3][1], -m_matrix[3][2], 1);
+ }
+
+ TransformationMatrix invMat;
+ bool inverted = WebCore::inverse(m_matrix, invMat.m_matrix);
+ if (!inverted)
+ return TransformationMatrix();
+
+ return invMat;
+}
+
+void TransformationMatrix::makeAffine()
+{
+ m_matrix[0][2] = 0;
+ m_matrix[0][3] = 0;
+
+ m_matrix[1][2] = 0;
+ m_matrix[1][3] = 0;
+
+ m_matrix[2][0] = 0;
+ m_matrix[2][1] = 0;
+ m_matrix[2][2] = 1;
+ m_matrix[2][3] = 0;
+
+ m_matrix[3][2] = 0;
+ m_matrix[3][3] = 1;
+}
+
+AffineTransform TransformationMatrix::toAffineTransform() const
+{
+ return AffineTransform(m_matrix[0][0], m_matrix[0][1], m_matrix[1][0],
+ m_matrix[1][1], m_matrix[3][0], m_matrix[3][1]);
+}
+
+static inline void blendFloat(double& from, double to, double progress)
+{
+ if (from != to)
+ from = from + (to - from) * progress;
+}
+
+void TransformationMatrix::blend(const TransformationMatrix& from, double progress)
+{
+ if (from.isIdentity() && isIdentity())
+ return;
+
+ // decompose
+ DecomposedType fromDecomp;
+ DecomposedType toDecomp;
+ from.decompose(fromDecomp);
+ decompose(toDecomp);
+
+ // interpolate
+ blendFloat(fromDecomp.scaleX, toDecomp.scaleX, progress);
+ blendFloat(fromDecomp.scaleY, toDecomp.scaleY, progress);
+ blendFloat(fromDecomp.scaleZ, toDecomp.scaleZ, progress);
+ blendFloat(fromDecomp.skewXY, toDecomp.skewXY, progress);
+ blendFloat(fromDecomp.skewXZ, toDecomp.skewXZ, progress);
+ blendFloat(fromDecomp.skewYZ, toDecomp.skewYZ, progress);
+ blendFloat(fromDecomp.translateX, toDecomp.translateX, progress);
+ blendFloat(fromDecomp.translateY, toDecomp.translateY, progress);
+ blendFloat(fromDecomp.translateZ, toDecomp.translateZ, progress);
+ blendFloat(fromDecomp.perspectiveX, toDecomp.perspectiveX, progress);
+ blendFloat(fromDecomp.perspectiveY, toDecomp.perspectiveY, progress);
+ blendFloat(fromDecomp.perspectiveZ, toDecomp.perspectiveZ, progress);
+ blendFloat(fromDecomp.perspectiveW, toDecomp.perspectiveW, progress);
+
+ slerp(&fromDecomp.quaternionX, &toDecomp.quaternionX, progress);
+
+ // recompose
+ recompose(fromDecomp);
+}
+
+bool TransformationMatrix::decompose(DecomposedType& decomp) const
+{
+ if (isIdentity()) {
+ memset(&decomp, 0, sizeof(decomp));
+ decomp.perspectiveW = 1;
+ decomp.scaleX = 1;
+ decomp.scaleY = 1;
+ decomp.scaleZ = 1;
+ }
+
+ if (!WebCore::decompose(m_matrix, decomp))
+ return false;
+ return true;
+}
+
+void TransformationMatrix::recompose(const DecomposedType& decomp)
+{
+ makeIdentity();
+
+ // first apply perspective
+ m_matrix[0][3] = (float) decomp.perspectiveX;
+ m_matrix[1][3] = (float) decomp.perspectiveY;
+ m_matrix[2][3] = (float) decomp.perspectiveZ;
+ m_matrix[3][3] = (float) decomp.perspectiveW;
+
+ // now translate
+ translate3d((float) decomp.translateX, (float) decomp.translateY, (float) decomp.translateZ);
+
+ // apply rotation
+ double xx = decomp.quaternionX * decomp.quaternionX;
+ double xy = decomp.quaternionX * decomp.quaternionY;
+ double xz = decomp.quaternionX * decomp.quaternionZ;
+ double xw = decomp.quaternionX * decomp.quaternionW;
+ double yy = decomp.quaternionY * decomp.quaternionY;
+ double yz = decomp.quaternionY * decomp.quaternionZ;
+ double yw = decomp.quaternionY * decomp.quaternionW;
+ double zz = decomp.quaternionZ * decomp.quaternionZ;
+ double zw = decomp.quaternionZ * decomp.quaternionW;
+
+ // Construct a composite rotation matrix from the quaternion values
+ TransformationMatrix rotationMatrix(1 - 2 * (yy + zz), 2 * (xy - zw), 2 * (xz + yw), 0,
+ 2 * (xy + zw), 1 - 2 * (xx + zz), 2 * (yz - xw), 0,
+ 2 * (xz - yw), 2 * (yz + xw), 1 - 2 * (xx + yy), 0,
+ 0, 0, 0, 1);
+
+ multLeft(rotationMatrix);
+
+ // now apply skew
+ if (decomp.skewYZ) {
+ TransformationMatrix tmp;
+ tmp.setM32((float) decomp.skewYZ);
+ multLeft(tmp);
+ }
+
+ if (decomp.skewXZ) {
+ TransformationMatrix tmp;
+ tmp.setM31((float) decomp.skewXZ);
+ multLeft(tmp);
+ }
+
+ if (decomp.skewXY) {
+ TransformationMatrix tmp;
+ tmp.setM21((float) decomp.skewXY);
+ multLeft(tmp);
+ }
+
+ // finally, apply scale
+ scale3d((float) decomp.scaleX, (float) decomp.scaleY, (float) decomp.scaleZ);
+}
+
+}
diff --git a/Source/WebCore/platform/graphics/transforms/TransformationMatrix.h b/Source/WebCore/platform/graphics/transforms/TransformationMatrix.h
new file mode 100644
index 0000000..f13bcc1
--- /dev/null
+++ b/Source/WebCore/platform/graphics/transforms/TransformationMatrix.h
@@ -0,0 +1,364 @@
+/*
+ * Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef TransformationMatrix_h
+#define TransformationMatrix_h
+
+#include "AffineTransform.h"
+#include "FloatPoint.h"
+#include "IntPoint.h"
+#include <string.h> //for memcpy
+#include <wtf/FastAllocBase.h>
+
+#if PLATFORM(CA)
+#include <QuartzCore/CATransform3D.h>
+#endif
+#if PLATFORM(CG)
+#include <CoreGraphics/CGAffineTransform.h>
+#elif PLATFORM(CAIRO)
+#include <cairo.h>
+#elif PLATFORM(OPENVG)
+#include "VGUtils.h"
+#elif PLATFORM(QT)
+#include <QTransform>
+#elif PLATFORM(SKIA)
+#include <SkMatrix.h>
+#elif PLATFORM(WX) && USE(WXGC)
+#include <wx/graphics.h>
+#endif
+
+#if PLATFORM(WIN) || (PLATFORM(QT) && OS(WINDOWS)) || (PLATFORM(WX) && OS(WINDOWS))
+#if COMPILER(MINGW) && !COMPILER(MINGW64)
+typedef struct _XFORM XFORM;
+#else
+typedef struct tagXFORM XFORM;
+#endif
+#endif
+
+namespace WebCore {
+
+class AffineTransform;
+class IntRect;
+class FloatPoint3D;
+class FloatRect;
+class FloatQuad;
+
+class TransformationMatrix : public FastAllocBase {
+public:
+ typedef double Matrix4[4][4];
+
+ TransformationMatrix() { makeIdentity(); }
+ TransformationMatrix(const TransformationMatrix& t) { *this = t; }
+ TransformationMatrix(double a, double b, double c, double d, double e, double f) { setMatrix(a, b, c, d, e, f); }
+ TransformationMatrix(double m11, double m12, double m13, double m14,
+ double m21, double m22, double m23, double m24,
+ double m31, double m32, double m33, double m34,
+ double m41, double m42, double m43, double m44)
+ {
+ setMatrix(m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44);
+ }
+
+ void setMatrix(double a, double b, double c, double d, double e, double f)
+ {
+ m_matrix[0][0] = a; m_matrix[0][1] = b; m_matrix[0][2] = 0; m_matrix[0][3] = 0;
+ m_matrix[1][0] = c; m_matrix[1][1] = d; m_matrix[1][2] = 0; m_matrix[1][3] = 0;
+ m_matrix[2][0] = 0; m_matrix[2][1] = 0; m_matrix[2][2] = 1; m_matrix[2][3] = 0;
+ m_matrix[3][0] = e; m_matrix[3][1] = f; m_matrix[3][2] = 0; m_matrix[3][3] = 1;
+ }
+
+ void setMatrix(double m11, double m12, double m13, double m14,
+ double m21, double m22, double m23, double m24,
+ double m31, double m32, double m33, double m34,
+ double m41, double m42, double m43, double m44)
+ {
+ m_matrix[0][0] = m11; m_matrix[0][1] = m12; m_matrix[0][2] = m13; m_matrix[0][3] = m14;
+ m_matrix[1][0] = m21; m_matrix[1][1] = m22; m_matrix[1][2] = m23; m_matrix[1][3] = m24;
+ m_matrix[2][0] = m31; m_matrix[2][1] = m32; m_matrix[2][2] = m33; m_matrix[2][3] = m34;
+ m_matrix[3][0] = m41; m_matrix[3][1] = m42; m_matrix[3][2] = m43; m_matrix[3][3] = m44;
+ }
+
+ TransformationMatrix& operator =(const TransformationMatrix &t)
+ {
+ setMatrix(t.m_matrix);
+ return *this;
+ }
+
+ TransformationMatrix& makeIdentity()
+ {
+ setMatrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
+ return *this;
+ }
+
+ bool isIdentity() const
+ {
+ return m_matrix[0][0] == 1 && m_matrix[0][1] == 0 && m_matrix[0][2] == 0 && m_matrix[0][3] == 0 &&
+ m_matrix[1][0] == 0 && m_matrix[1][1] == 1 && m_matrix[1][2] == 0 && m_matrix[1][3] == 0 &&
+ m_matrix[2][0] == 0 && m_matrix[2][1] == 0 && m_matrix[2][2] == 1 && m_matrix[2][3] == 0 &&
+ m_matrix[3][0] == 0 && m_matrix[3][1] == 0 && m_matrix[3][2] == 0 && m_matrix[3][3] == 1;
+ }
+
+ // This form preserves the double math from input to output
+ void map(double x, double y, double& x2, double& y2) const { multVecMatrix(x, y, x2, y2); }
+
+ // Map a 3D point through the transform, returning a 3D point.
+ FloatPoint3D mapPoint(const FloatPoint3D&) const;
+
+ // Map a 2D point through the transform, returning a 2D point.
+ // Note that this ignores the z component, effectively projecting the point into the z=0 plane.
+ FloatPoint mapPoint(const FloatPoint&) const;
+
+ // Like the version above, except that it rounds the mapped point to the nearest integer value.
+ IntPoint mapPoint(const IntPoint& p) const
+ {
+ return roundedIntPoint(mapPoint(FloatPoint(p)));
+ }
+
+ // If the matrix has 3D components, the z component of the result is
+ // dropped, effectively projecting the rect into the z=0 plane
+ FloatRect mapRect(const FloatRect&) const;
+
+ // Rounds the resulting mapped rectangle out. This is helpful for bounding
+ // box computations but may not be what is wanted in other contexts.
+ IntRect mapRect(const IntRect&) const;
+
+ // If the matrix has 3D components, the z component of the result is
+ // dropped, effectively projecting the quad into the z=0 plane
+ FloatQuad mapQuad(const FloatQuad&) const;
+
+ // Map a point on the z=0 plane into a point on
+ // the plane with with the transform applied, by extending
+ // a ray perpendicular to the source plane and computing
+ // the local x,y position of the point where that ray intersects
+ // with the destination plane.
+ FloatPoint projectPoint(const FloatPoint&) const;
+ // Projects the four corners of the quad
+ FloatQuad projectQuad(const FloatQuad&) const;
+
+ double m11() const { return m_matrix[0][0]; }
+ void setM11(double f) { m_matrix[0][0] = f; }
+ double m12() const { return m_matrix[0][1]; }
+ void setM12(double f) { m_matrix[0][1] = f; }
+ double m13() const { return m_matrix[0][2]; }
+ void setM13(double f) { m_matrix[0][2] = f; }
+ double m14() const { return m_matrix[0][3]; }
+ void setM14(double f) { m_matrix[0][3] = f; }
+ double m21() const { return m_matrix[1][0]; }
+ void setM21(double f) { m_matrix[1][0] = f; }
+ double m22() const { return m_matrix[1][1]; }
+ void setM22(double f) { m_matrix[1][1] = f; }
+ double m23() const { return m_matrix[1][2]; }
+ void setM23(double f) { m_matrix[1][2] = f; }
+ double m24() const { return m_matrix[1][3]; }
+ void setM24(double f) { m_matrix[1][3] = f; }
+ double m31() const { return m_matrix[2][0]; }
+ void setM31(double f) { m_matrix[2][0] = f; }
+ double m32() const { return m_matrix[2][1]; }
+ void setM32(double f) { m_matrix[2][1] = f; }
+ double m33() const { return m_matrix[2][2]; }
+ void setM33(double f) { m_matrix[2][2] = f; }
+ double m34() const { return m_matrix[2][3]; }
+ void setM34(double f) { m_matrix[2][3] = f; }
+ double m41() const { return m_matrix[3][0]; }
+ void setM41(double f) { m_matrix[3][0] = f; }
+ double m42() const { return m_matrix[3][1]; }
+ void setM42(double f) { m_matrix[3][1] = f; }
+ double m43() const { return m_matrix[3][2]; }
+ void setM43(double f) { m_matrix[3][2] = f; }
+ double m44() const { return m_matrix[3][3]; }
+ void setM44(double f) { m_matrix[3][3] = f; }
+
+ double a() const { return m_matrix[0][0]; }
+ void setA(double a) { m_matrix[0][0] = a; }
+
+ double b() const { return m_matrix[0][1]; }
+ void setB(double b) { m_matrix[0][1] = b; }
+
+ double c() const { return m_matrix[1][0]; }
+ void setC(double c) { m_matrix[1][0] = c; }
+
+ double d() const { return m_matrix[1][1]; }
+ void setD(double d) { m_matrix[1][1] = d; }
+
+ double e() const { return m_matrix[3][0]; }
+ void setE(double e) { m_matrix[3][0] = e; }
+
+ double f() const { return m_matrix[3][1]; }
+ void setF(double f) { m_matrix[3][1] = f; }
+
+ // this = this * mat
+ TransformationMatrix& multiply(const TransformationMatrix& t) { return *this *= t; }
+
+ // this = mat * this
+ TransformationMatrix& multLeft(const TransformationMatrix& mat);
+
+ TransformationMatrix& scale(double);
+ TransformationMatrix& scaleNonUniform(double sx, double sy);
+ TransformationMatrix& scale3d(double sx, double sy, double sz);
+
+ TransformationMatrix& rotate(double d) { return rotate3d(0, 0, d); }
+ TransformationMatrix& rotateFromVector(double x, double y);
+ TransformationMatrix& rotate3d(double rx, double ry, double rz);
+
+ // The vector (x,y,z) is normalized if it's not already. A vector of
+ // (0,0,0) uses a vector of (0,0,1).
+ TransformationMatrix& rotate3d(double x, double y, double z, double angle);
+
+ TransformationMatrix& translate(double tx, double ty);
+ TransformationMatrix& translate3d(double tx, double ty, double tz);
+
+ // translation added with a post-multiply
+ TransformationMatrix& translateRight(double tx, double ty);
+ TransformationMatrix& translateRight3d(double tx, double ty, double tz);
+
+ TransformationMatrix& flipX();
+ TransformationMatrix& flipY();
+ TransformationMatrix& skew(double angleX, double angleY);
+ TransformationMatrix& skewX(double angle) { return skew(angle, 0); }
+ TransformationMatrix& skewY(double angle) { return skew(0, angle); }
+
+ TransformationMatrix& applyPerspective(double p);
+ bool hasPerspective() const { return m_matrix[2][3] != 0.0f; }
+
+ // returns a transformation that maps a rect to a rect
+ static TransformationMatrix rectToRect(const FloatRect&, const FloatRect&);
+
+ bool isInvertible() const;
+
+ // This method returns the identity matrix if it is not invertible.
+ // Use isInvertible() before calling this if you need to know.
+ TransformationMatrix inverse() const;
+
+ // decompose the matrix into its component parts
+ typedef struct {
+ double scaleX, scaleY, scaleZ;
+ double skewXY, skewXZ, skewYZ;
+ double quaternionX, quaternionY, quaternionZ, quaternionW;
+ double translateX, translateY, translateZ;
+ double perspectiveX, perspectiveY, perspectiveZ, perspectiveW;
+ } DecomposedType;
+
+ bool decompose(DecomposedType& decomp) const;
+ void recompose(const DecomposedType& decomp);
+
+ void blend(const TransformationMatrix& from, double progress);
+
+ bool isAffine() const
+ {
+ return (m13() == 0 && m14() == 0 && m23() == 0 && m24() == 0 &&
+ m31() == 0 && m32() == 0 && m33() == 1 && m34() == 0 && m43() == 0 && m44() == 1);
+ }
+
+ // Throw away the non-affine parts of the matrix (lossy!)
+ void makeAffine();
+
+ AffineTransform toAffineTransform() const;
+
+ bool operator==(const TransformationMatrix& m2) const
+ {
+ return (m_matrix[0][0] == m2.m_matrix[0][0] &&
+ m_matrix[0][1] == m2.m_matrix[0][1] &&
+ m_matrix[0][2] == m2.m_matrix[0][2] &&
+ m_matrix[0][3] == m2.m_matrix[0][3] &&
+ m_matrix[1][0] == m2.m_matrix[1][0] &&
+ m_matrix[1][1] == m2.m_matrix[1][1] &&
+ m_matrix[1][2] == m2.m_matrix[1][2] &&
+ m_matrix[1][3] == m2.m_matrix[1][3] &&
+ m_matrix[2][0] == m2.m_matrix[2][0] &&
+ m_matrix[2][1] == m2.m_matrix[2][1] &&
+ m_matrix[2][2] == m2.m_matrix[2][2] &&
+ m_matrix[2][3] == m2.m_matrix[2][3] &&
+ m_matrix[3][0] == m2.m_matrix[3][0] &&
+ m_matrix[3][1] == m2.m_matrix[3][1] &&
+ m_matrix[3][2] == m2.m_matrix[3][2] &&
+ m_matrix[3][3] == m2.m_matrix[3][3]);
+ }
+
+ bool operator!=(const TransformationMatrix& other) const { return !(*this == other); }
+
+ // *this = *this * t (i.e., a multRight)
+ TransformationMatrix& operator*=(const TransformationMatrix& t)
+ {
+ *this = *this * t;
+ return *this;
+ }
+
+ // result = *this * t (i.e., a multRight)
+ TransformationMatrix operator*(const TransformationMatrix& t) const
+ {
+ TransformationMatrix result = t;
+ result.multLeft(*this);
+ return result;
+ }
+
+#if PLATFORM(CA)
+ TransformationMatrix(const CATransform3D&);
+ operator CATransform3D() const;
+#endif
+#if PLATFORM(CG)
+ TransformationMatrix(const CGAffineTransform&);
+ operator CGAffineTransform() const;
+#elif PLATFORM(CAIRO)
+ operator cairo_matrix_t() const;
+#elif PLATFORM(OPENVG)
+ operator VGMatrix() const;
+#elif PLATFORM(QT)
+ operator QTransform() const;
+#elif PLATFORM(SKIA)
+ operator SkMatrix() const;
+#elif PLATFORM(WX) && USE(WXGC)
+ operator wxGraphicsMatrix() const;
+#endif
+
+#if PLATFORM(WIN) || (PLATFORM(QT) && OS(WINDOWS)) || (PLATFORM(WX) && OS(WINDOWS))
+ operator XFORM() const;
+#endif
+
+ bool isIdentityOrTranslation() const
+ {
+ return m_matrix[0][0] == 1 && m_matrix[0][1] == 0 && m_matrix[0][2] == 0 && m_matrix[0][3] == 0
+ && m_matrix[1][0] == 0 && m_matrix[1][1] == 1 && m_matrix[1][2] == 0 && m_matrix[1][3] == 0
+ && m_matrix[2][0] == 0 && m_matrix[2][1] == 0 && m_matrix[2][2] == 1 && m_matrix[2][3] == 0
+ && m_matrix[3][3] == 1;
+ }
+
+private:
+ // multiply passed 2D point by matrix (assume z=0)
+ void multVecMatrix(double x, double y, double& dstX, double& dstY) const;
+
+ // multiply passed 3D point by matrix
+ void multVecMatrix(double x, double y, double z, double& dstX, double& dstY, double& dstZ) const;
+
+ void setMatrix(const Matrix4 m)
+ {
+ if (m && m != m_matrix)
+ memcpy(m_matrix, m, sizeof(Matrix4));
+ }
+
+ Matrix4 m_matrix;
+};
+
+} // namespace WebCore
+
+#endif // TransformationMatrix_h
diff --git a/Source/WebCore/platform/graphics/transforms/TranslateTransformOperation.cpp b/Source/WebCore/platform/graphics/transforms/TranslateTransformOperation.cpp
new file mode 100644
index 0000000..a8ad131
--- /dev/null
+++ b/Source/WebCore/platform/graphics/transforms/TranslateTransformOperation.cpp
@@ -0,0 +1,44 @@
+/*
+ * Copyright (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "config.h"
+#include "TranslateTransformOperation.h"
+
+namespace WebCore {
+
+PassRefPtr<TransformOperation> TranslateTransformOperation::blend(const TransformOperation* from, double progress, bool blendToIdentity)
+{
+ if (from && !from->isSameType(*this))
+ return this;
+
+ if (blendToIdentity)
+ return TranslateTransformOperation::create(Length(m_x.type()).blend(m_x, progress),
+ Length(m_y.type()).blend(m_y, progress),
+ Length(m_z.type()).blend(m_z, progress), m_type);
+
+ const TranslateTransformOperation* fromOp = static_cast<const TranslateTransformOperation*>(from);
+ Length fromX = fromOp ? fromOp->m_x : Length(m_x.type());
+ Length fromY = fromOp ? fromOp->m_y : Length(m_y.type());
+ Length fromZ = fromOp ? fromOp->m_z : Length(m_z.type());
+ return TranslateTransformOperation::create(m_x.blend(fromX, progress), m_y.blend(fromY, progress), m_z.blend(fromZ, progress), m_type);
+}
+
+} // namespace WebCore
diff --git a/Source/WebCore/platform/graphics/transforms/TranslateTransformOperation.h b/Source/WebCore/platform/graphics/transforms/TranslateTransformOperation.h
new file mode 100644
index 0000000..ea48d49
--- /dev/null
+++ b/Source/WebCore/platform/graphics/transforms/TranslateTransformOperation.h
@@ -0,0 +1,92 @@
+/*
+ * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
+ * (C) 2000 Antti Koivisto (koivisto@kde.org)
+ * (C) 2000 Dirk Mueller (mueller@kde.org)
+ * Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TranslateTransformOperation_h
+#define TranslateTransformOperation_h
+
+#include "Length.h"
+#include "TransformOperation.h"
+
+namespace WebCore {
+
+class TranslateTransformOperation : public TransformOperation {
+public:
+ static PassRefPtr<TranslateTransformOperation> create(const Length& tx, const Length& ty, OperationType type)
+ {
+ return adoptRef(new TranslateTransformOperation(tx, ty, Length(0, Fixed), type));
+ }
+
+ static PassRefPtr<TranslateTransformOperation> create(const Length& tx, const Length& ty, const Length& tz, OperationType type)
+ {
+ return adoptRef(new TranslateTransformOperation(tx, ty, tz, type));
+ }
+
+ double x(const IntSize& borderBoxSize) const { return m_x.calcFloatValue(borderBoxSize.width()); }
+ double y(const IntSize& borderBoxSize) const { return m_y.calcFloatValue(borderBoxSize.height()); }
+ double z(const IntSize&) const { return m_z.calcFloatValue(1); }
+
+ Length x() const { return m_x; }
+ Length y() const { return m_y; }
+ Length z() const { return m_z; }
+
+private:
+ virtual bool isIdentity() const { return m_x.calcFloatValue(1) == 0 && m_y.calcFloatValue(1) == 0 && m_z.calcFloatValue(1) == 0; }
+
+ virtual OperationType getOperationType() const { return m_type; }
+ virtual bool isSameType(const TransformOperation& o) const { return o.getOperationType() == m_type; }
+
+ virtual bool operator==(const TransformOperation& o) const
+ {
+ if (!isSameType(o))
+ return false;
+ const TranslateTransformOperation* t = static_cast<const TranslateTransformOperation*>(&o);
+ return m_x == t->m_x && m_y == t->m_y && m_z == t->m_z;
+ }
+
+ virtual bool apply(TransformationMatrix& transform, const IntSize& borderBoxSize) const
+ {
+ transform.translate3d(x(borderBoxSize), y(borderBoxSize), z(borderBoxSize));
+ return m_x.type() == Percent || m_y.type() == Percent;
+ }
+
+ virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false);
+
+ TranslateTransformOperation(const Length& tx, const Length& ty, const Length& tz, OperationType type)
+ : m_x(tx)
+ , m_y(ty)
+ , m_z(tz)
+ , m_type(type)
+ {
+ ASSERT(type == TRANSLATE_X || type == TRANSLATE_Y || type == TRANSLATE_Z || type == TRANSLATE || type == TRANSLATE_3D);
+ }
+
+ Length m_x;
+ Length m_y;
+ Length m_z;
+ OperationType m_type;
+};
+
+} // namespace WebCore
+
+#endif // TranslateTransformOperation_h