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authorSteve Block <steveblock@google.com>2011-05-06 11:45:16 +0100
committerSteve Block <steveblock@google.com>2011-05-12 13:44:10 +0100
commitcad810f21b803229eb11403f9209855525a25d57 (patch)
tree29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/platform/graphics/wince/PlatformPathWinCE.h
parent121b0cf4517156d0ac5111caf9830c51b69bae8f (diff)
downloadexternal_webkit-cad810f21b803229eb11403f9209855525a25d57.zip
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Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/platform/graphics/wince/PlatformPathWinCE.h')
-rw-r--r--Source/WebCore/platform/graphics/wince/PlatformPathWinCE.h182
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diff --git a/Source/WebCore/platform/graphics/wince/PlatformPathWinCE.h b/Source/WebCore/platform/graphics/wince/PlatformPathWinCE.h
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+/*
+ * Copyright (C) 2007-2009 Torch Mobile, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef PlatformPathWinCE_h
+#define PlatformPathWinCE_h
+
+#include "FloatPoint.h"
+#include "FloatRect.h"
+#include "Path.h"
+#include <wtf/Vector.h>
+
+namespace WebCore {
+
+ class GraphicsContext;
+
+ struct PathPoint {
+ float m_x;
+ float m_y;
+ const float& x() const { return m_x; }
+ const float& y() const { return m_y; }
+ void set(float x, float y)
+ {
+ m_x = x;
+ m_y = y;
+ };
+ operator FloatPoint() const { return FloatPoint(m_x, m_y); }
+ void move(const FloatSize& offset)
+ {
+ m_x += offset.width();
+ m_y += offset.height();
+ }
+ PathPoint& operator=(const FloatPoint& p)
+ {
+ m_x = p.x();
+ m_y = p.y();
+ return *this;
+ }
+ void clear() { m_x = m_y = 0; }
+ };
+
+ struct PathPolygon: public Vector<PathPoint> {
+ void move(const FloatSize& offset);
+ void transform(const AffineTransform& t);
+ bool contains(const FloatPoint& point) const;
+ };
+
+ class PlatformPathElement {
+ public:
+ enum PlaformPathElementType {
+ PathMoveTo,
+ PathLineTo,
+ PathArcTo,
+ PathQuadCurveTo,
+ PathBezierCurveTo,
+ PathCloseSubpath,
+ };
+
+ struct MoveTo {
+ PathPoint m_end;
+ };
+
+ struct LineTo {
+ PathPoint m_end;
+ };
+
+ struct ArcTo {
+ PathPoint m_end;
+ PathPoint m_center;
+ PathPoint m_radius;
+ bool m_clockwise;
+ };
+
+ struct QuadCurveTo {
+ PathPoint m_point0;
+ PathPoint m_point1;
+ };
+
+ struct BezierCurveTo {
+ PathPoint m_point0;
+ PathPoint m_point1;
+ PathPoint m_point2;
+ };
+
+ PlatformPathElement(): m_type(PathCloseSubpath) { m_data.m_points[0].set(0, 0); }
+ PlatformPathElement(const MoveTo& data): m_type(PathMoveTo) { m_data.m_moveToData = data; }
+ PlatformPathElement(const LineTo& data): m_type(PathLineTo) { m_data.m_lineToData = data; }
+ PlatformPathElement(const ArcTo& data): m_type(PathArcTo) { m_data.m_arcToData = data; }
+ PlatformPathElement(const QuadCurveTo& data): m_type(PathQuadCurveTo) { m_data.m_quadCurveToData = data; }
+ PlatformPathElement(const BezierCurveTo& data): m_type(PathBezierCurveTo) { m_data.m_bezierCurveToData = data; }
+
+ const MoveTo& moveTo() const { return m_data.m_moveToData; }
+ const LineTo& lineTo() const { return m_data.m_lineToData; }
+ const ArcTo& arcTo() const { return m_data.m_arcToData; }
+ const QuadCurveTo& quadCurveTo() const { return m_data.m_quadCurveToData; }
+ const BezierCurveTo& bezierCurveTo() const { return m_data.m_bezierCurveToData; }
+ const PathPoint& lastPoint() const
+ {
+ int n = numPoints();
+ return n > 1 ? m_data.m_points[n - 1] : m_data.m_points[0];
+ }
+ const PathPoint& pointAt(int index) const { return m_data.m_points[index]; }
+ int numPoints() const;
+ int numControlPoints() const;
+ void move(const FloatSize& offset);
+ void transform(const AffineTransform& t);
+ PathElementType type() const;
+ PlaformPathElementType platformType() const { return m_type; }
+ void inflateRectToContainMe(FloatRect& r, const FloatPoint& lastPoint) const;
+
+ private:
+ PlaformPathElementType m_type;
+ union {
+ MoveTo m_moveToData;
+ LineTo m_lineToData;
+ ArcTo m_arcToData;
+ QuadCurveTo m_quadCurveToData;
+ BezierCurveTo m_bezierCurveToData;
+ PathPoint m_points[4];
+ } m_data;
+ };
+
+ typedef Vector<PlatformPathElement> PlatformPathElements;
+
+ class PlatformPath {
+ public:
+ PlatformPath();
+ const PlatformPathElements& elements() const { return m_elements; }
+ void append(const PlatformPathElement& e);
+ void append(const PlatformPath& p);
+ void clear();
+ bool isEmpty() const { return m_elements.isEmpty(); }
+
+ void strokePath(HDC, const AffineTransform* tr) const;
+ void fillPath(HDC, const AffineTransform* tr) const;
+ FloatPoint lastPoint() const { return m_elements.isEmpty() ? FloatPoint(0, 0) : m_elements.last().lastPoint(); }
+
+ const FloatRect& boundingRect() const { return m_boundingRect; }
+ bool contains(const FloatPoint& point, WindRule rule) const;
+ void translate(const FloatSize& size);
+ void transform(const AffineTransform& t);
+
+ void moveTo(const FloatPoint&);
+ void addLineTo(const FloatPoint&);
+ void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& point);
+ void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint&);
+ void addArcTo(const FloatPoint&, const FloatPoint&, float radius);
+ void closeSubpath();
+ void addEllipse(const FloatPoint& p, float a, float b, float sar, float ear, bool anticlockwise);
+ void addRect(const FloatRect& r);
+ void addEllipse(const FloatRect& r);
+ void apply(void* info, PathApplierFunction function) const;
+
+ private:
+ void ensureSubpath();
+ void addToSubpath(const PlatformPathElement& e);
+
+ PlatformPathElements m_elements;
+ FloatRect m_boundingRect;
+ Vector<PathPolygon> m_subpaths;
+ PathPoint m_currentPoint;
+ bool m_penLifted;
+ };
+
+}
+
+#endif // PlatformPathWinCE_h