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authorBen Murdoch <benm@google.com>2011-05-13 16:23:25 +0100
committerBen Murdoch <benm@google.com>2011-05-16 11:35:02 +0100
commit65f03d4f644ce73618e5f4f50dd694b26f55ae12 (patch)
treef478babb801e720de7bfaee23443ffe029f58731 /Source/WebCore/rendering/RenderLayerCompositor.h
parent47de4a2fb7262c7ebdb9cd133ad2c54c187454d0 (diff)
downloadexternal_webkit-65f03d4f644ce73618e5f4f50dd694b26f55ae12.zip
external_webkit-65f03d4f644ce73618e5f4f50dd694b26f55ae12.tar.gz
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Merge WebKit at r75993: Initial merge by git.
Change-Id: I602bbdc3974787a3b0450456a30a7868286921c3
Diffstat (limited to 'Source/WebCore/rendering/RenderLayerCompositor.h')
-rw-r--r--Source/WebCore/rendering/RenderLayerCompositor.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/Source/WebCore/rendering/RenderLayerCompositor.h b/Source/WebCore/rendering/RenderLayerCompositor.h
index 53a0f9a..24e182c 100644
--- a/Source/WebCore/rendering/RenderLayerCompositor.h
+++ b/Source/WebCore/rendering/RenderLayerCompositor.h
@@ -84,7 +84,10 @@ public:
void setCompositingConsultsOverlap(bool b) { m_compositingConsultsOverlap = b; }
bool compositingConsultsOverlap() const { return m_compositingConsultsOverlap; }
- void scheduleSync();
+ // GraphicsLayers buffer state, which gets pushed to the underlying platform layers
+ // at specific times.
+ void scheduleLayerFlush();
+ void flushPendingLayerChanges();
// Rebuild the tree of compositing layers
void updateCompositingLayers(CompositingUpdateType = CompositingUpdateAfterLayoutOrStyleChange, RenderLayer* updateRoot = 0);
@@ -174,10 +177,12 @@ public:
bool compositorShowDebugBorders() const { return m_showDebugBorders; }
bool compositorShowRepaintCounter() const { return m_showRepaintCounter; }
+ void updateContentsScale(float, RenderLayer* = 0);
+
private:
// GraphicsLayerClient Implementation
virtual void notifyAnimationStarted(const GraphicsLayer*, double) { }
- virtual void notifySyncRequired(const GraphicsLayer*) { scheduleSync(); }
+ virtual void notifySyncRequired(const GraphicsLayer*) { scheduleLayerFlush(); }
virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsLayerPaintingPhase, const IntRect&) { }
// These calls return false always. They are saying that the layers associated with this client