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authorSteve Block <steveblock@google.com>2011-05-06 11:45:16 +0100
committerSteve Block <steveblock@google.com>2011-05-12 13:44:10 +0100
commitcad810f21b803229eb11403f9209855525a25d57 (patch)
tree29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/rendering/RenderLayerCompositor.h
parent121b0cf4517156d0ac5111caf9830c51b69bae8f (diff)
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Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
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+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef RenderLayerCompositor_h
+#define RenderLayerCompositor_h
+
+#include "ChromeClient.h"
+#include "RenderLayer.h"
+#include "RenderLayerBacking.h"
+
+namespace WebCore {
+
+#define PROFILE_LAYER_REBUILD 0
+
+class GraphicsLayer;
+class RenderEmbeddedObject;
+class RenderIFrame;
+#if ENABLE(VIDEO)
+class RenderVideo;
+#endif
+
+enum CompositingUpdateType {
+ CompositingUpdateAfterLayoutOrStyleChange,
+ CompositingUpdateOnPaitingOrHitTest,
+ CompositingUpdateOnScroll
+};
+
+// RenderLayerCompositor manages the hierarchy of
+// composited RenderLayers. It determines which RenderLayers
+// become compositing, and creates and maintains a hierarchy of
+// GraphicsLayers based on the RenderLayer painting order.
+//
+// There is one RenderLayerCompositor per RenderView.
+
+class RenderLayerCompositor : public GraphicsLayerClient {
+public:
+ RenderLayerCompositor(RenderView*);
+ ~RenderLayerCompositor();
+
+ // Return true if this RenderView is in "compositing mode" (i.e. has one or more
+ // composited RenderLayers)
+ bool inCompositingMode() const { return m_compositing; }
+ // This will make a compositing layer at the root automatically, and hook up to
+ // the native view/window system.
+ void enableCompositingMode(bool enable = true);
+
+ // Returns true if the accelerated compositing is enabled
+ bool hasAcceleratedCompositing() const { return m_hasAcceleratedCompositing; }
+
+ bool canRender3DTransforms() const;
+
+ // Copy the accelerated compositing related flags from Settings
+ void cacheAcceleratedCompositingFlags();
+
+ // Called when the layer hierarchy needs to be updated (compositing layers have been
+ // created, destroyed or re-parented).
+ void setCompositingLayersNeedRebuild(bool needRebuild = true);
+ bool compositingLayersNeedRebuild() const { return m_compositingLayersNeedRebuild; }
+
+ // Controls whether or not to consult geometry when deciding which layers need
+ // to be composited. Defaults to true.
+ void setCompositingConsultsOverlap(bool b) { m_compositingConsultsOverlap = b; }
+ bool compositingConsultsOverlap() const { return m_compositingConsultsOverlap; }
+
+ void scheduleSync();
+
+ // Rebuild the tree of compositing layers
+ void updateCompositingLayers(CompositingUpdateType = CompositingUpdateAfterLayoutOrStyleChange, RenderLayer* updateRoot = 0);
+ // This is only used when state changes and we do not exepect a style update or layout to happen soon (e.g. when
+ // we discover that an iframe is overlapped during painting).
+ void scheduleCompositingLayerUpdate();
+ bool compositingLayerUpdatePending() const;
+
+ // Update the compositing state of the given layer. Returns true if that state changed.
+ enum CompositingChangeRepaint { CompositingChangeRepaintNow, CompositingChangeWillRepaintLater };
+ bool updateLayerCompositingState(RenderLayer*, CompositingChangeRepaint = CompositingChangeRepaintNow);
+
+ // Update the geometry for compositing children of compositingAncestor.
+ void updateCompositingDescendantGeometry(RenderLayer* compositingAncestor, RenderLayer* layer, RenderLayerBacking::UpdateDepth);
+
+ // Whether layer's backing needs a graphics layer to do clipping by an ancestor (non-stacking-context parent with overflow).
+ bool clippedByAncestor(RenderLayer*) const;
+ // Whether layer's backing needs a graphics layer to clip z-order children of the given layer.
+ bool clipsCompositingDescendants(const RenderLayer*) const;
+
+ // Whether the given layer needs an extra 'contents' layer.
+ bool needsContentsCompositingLayer(const RenderLayer*) const;
+ // Return the bounding box required for compositing layer and its childern, relative to ancestorLayer.
+ // If layerBoundingBox is not 0, on return it contains the bounding box of this layer only.
+ IntRect calculateCompositedBounds(const RenderLayer* layer, const RenderLayer* ancestorLayer);
+
+ // Repaint the appropriate layers when the given RenderLayer starts or stops being composited.
+ void repaintOnCompositingChange(RenderLayer*);
+
+ // Notify us that a layer has been added or removed
+ void layerWasAdded(RenderLayer* parent, RenderLayer* child);
+ void layerWillBeRemoved(RenderLayer* parent, RenderLayer* child);
+
+ // Get the nearest ancestor layer that has overflow or clip, but is not a stacking context
+ RenderLayer* enclosingNonStackingClippingLayer(const RenderLayer* layer) const;
+
+ // Repaint parts of all composited layers that intersect the given absolute rectangle.
+ void repaintCompositedLayersAbsoluteRect(const IntRect&);
+
+ RenderLayer* rootRenderLayer() const;
+ GraphicsLayer* rootPlatformLayer() const;
+
+ enum RootLayerAttachment {
+ RootLayerUnattached,
+ RootLayerAttachedViaChromeClient,
+ RootLayerAttachedViaEnclosingIframe
+ };
+
+ RootLayerAttachment rootLayerAttachment() const { return m_rootLayerAttachment; }
+ void updateRootLayerAttachment();
+ void updateRootLayerPosition();
+
+ void didMoveOnscreen();
+ void willMoveOffscreen();
+
+ void didStartAcceleratedAnimation(CSSPropertyID);
+
+#if ENABLE(VIDEO)
+ // Use by RenderVideo to ask if it should try to use accelerated compositing.
+ bool canAccelerateVideoRendering(RenderVideo*) const;
+#endif
+
+ // Walk the tree looking for layers with 3d transforms. Useful in case you need
+ // to know if there is non-affine content, e.g. for drawing into an image.
+ bool has3DContent() const;
+
+ // Most platforms connect compositing layer trees between iframes and their parent document.
+ // Some (currently just Mac) allow iframes to do their own compositing.
+ static bool allowsIndependentlyCompositedIFrames(const FrameView*);
+ bool shouldPropagateCompositingToEnclosingIFrame() const;
+
+ // FIXME: This should be a RenderIFrame*
+ HTMLFrameOwnerElement* enclosingIFrameElement() const;
+
+ static RenderLayerCompositor* iframeContentsCompositor(RenderIFrame*);
+ // Return true if the layers changed.
+ static bool parentIFrameContentLayers(RenderIFrame*);
+
+ // Update the geometry of the layers used for clipping and scrolling in frames.
+ void frameViewDidChangeSize(const IntPoint& contentsOffset = IntPoint());
+ void frameViewDidScroll(const IntPoint& = IntPoint());
+
+ String layerTreeAsText();
+
+ // These are named to avoid conflicts with the functions in GraphicsLayerClient
+ // These return the actual internal variables.
+ bool compositorShowDebugBorders() const { return m_showDebugBorders; }
+ bool compositorShowRepaintCounter() const { return m_showRepaintCounter; }
+
+private:
+ // GraphicsLayerClient Implementation
+ virtual void notifyAnimationStarted(const GraphicsLayer*, double) { }
+ virtual void notifySyncRequired(const GraphicsLayer*) { scheduleSync(); }
+ virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsLayerPaintingPhase, const IntRect&) { }
+
+ // These calls return false always. They are saying that the layers associated with this client
+ // (the clipLayer and scrollLayer) should never show debugging info.
+ virtual bool showDebugBorders() const { return false; }
+ virtual bool showRepaintCounter() const { return false; }
+
+ // Whether the given RL needs a compositing layer.
+ bool needsToBeComposited(const RenderLayer*) const;
+ // Whether the layer has an intrinsic need for compositing layer.
+ bool requiresCompositingLayer(const RenderLayer*) const;
+ // Whether the layer could ever be composited.
+ bool canBeComposited(const RenderLayer*) const;
+
+ // Make or destroy the backing for this layer; returns true if backing changed.
+ bool updateBacking(RenderLayer*, CompositingChangeRepaint shouldRepaint);
+
+ // Repaint the given rect (which is layer's coords), and regions of child layers that intersect that rect.
+ void recursiveRepaintLayerRect(RenderLayer* layer, const IntRect& rect);
+
+ typedef HashMap<RenderLayer*, IntRect> OverlapMap;
+ static void addToOverlapMap(OverlapMap&, RenderLayer*, IntRect& layerBounds, bool& boundsComputed);
+ static bool overlapsCompositedLayers(OverlapMap&, const IntRect& layerBounds);
+
+ void updateCompositingLayersTimerFired(Timer<RenderLayerCompositor>*);
+
+ // Returns true if any layer's compositing changed
+ void computeCompositingRequirements(RenderLayer*, OverlapMap*, struct CompositingState&, bool& layersChanged);
+
+ // Recurses down the tree, parenting descendant compositing layers and collecting an array of child layers for the current compositing layer.
+ void rebuildCompositingLayerTree(RenderLayer* layer, const struct CompositingState&, Vector<GraphicsLayer*>& childGraphicsLayersOfEnclosingLayer);
+
+ // Recurses down the tree, updating layer geometry only.
+ void updateLayerTreeGeometry(RenderLayer*);
+
+ // Hook compositing layers together
+ void setCompositingParent(RenderLayer* childLayer, RenderLayer* parentLayer);
+ void removeCompositedChildren(RenderLayer*);
+
+ bool layerHas3DContent(const RenderLayer*) const;
+
+ void ensureRootPlatformLayer();
+ void destroyRootPlatformLayer();
+
+ void attachRootPlatformLayer(RootLayerAttachment);
+ void detachRootPlatformLayer();
+
+ void rootLayerAttachmentChanged();
+
+ void scheduleNeedsStyleRecalc(Element*);
+ void notifyIFramesOfCompositingChange();
+
+ // Whether a running transition or animation enforces the need for a compositing layer.
+ bool requiresCompositingForAnimation(RenderObject*) const;
+ bool requiresCompositingForTransform(RenderObject*) const;
+ bool requiresCompositingForVideo(RenderObject*) const;
+ bool requiresCompositingForCanvas(RenderObject*) const;
+ bool requiresCompositingForPlugin(RenderObject*) const;
+ bool requiresCompositingForIFrame(RenderObject*) const;
+ bool requiresCompositingWhenDescendantsAreCompositing(RenderObject*) const;
+ bool requiresCompositingForFullScreen(RenderObject*) const;
+
+#if PLATFORM(ANDROID)
+ // Whether we are using layers for new android features (overflow support, fixed elements)
+ bool requiresCompositingForAndroidLayers(const RenderLayer* layer) const;
+#endif
+
+ bool requiresScrollLayer(RootLayerAttachment) const;
+
+private:
+ RenderView* m_renderView;
+ OwnPtr<GraphicsLayer> m_rootPlatformLayer;
+ Timer<RenderLayerCompositor> m_updateCompositingLayersTimer;
+
+ bool m_hasAcceleratedCompositing;
+ ChromeClient::CompositingTriggerFlags m_compositingTriggers;
+
+ bool m_showDebugBorders;
+ bool m_showRepaintCounter;
+ bool m_compositingConsultsOverlap;
+
+ // When true, we have to wait until layout has happened before we can decide whether to enter compositing mode,
+ // because only then do we know the final size of plugins and iframes.
+ // FIXME: once set, this is never cleared.
+ mutable bool m_compositingDependsOnGeometry;
+
+ bool m_compositing;
+ bool m_compositingLayersNeedRebuild;
+
+ RootLayerAttachment m_rootLayerAttachment;
+
+ // Enclosing clipping layer for iframe content
+ OwnPtr<GraphicsLayer> m_clipLayer;
+ OwnPtr<GraphicsLayer> m_scrollLayer;
+
+#if PROFILE_LAYER_REBUILD
+ int m_rootLayerUpdateCount;
+#endif
+};
+
+
+} // namespace WebCore
+
+#endif // RenderLayerCompositor_h