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authorSteve Block <steveblock@google.com>2011-05-06 11:45:16 +0100
committerSteve Block <steveblock@google.com>2011-05-12 13:44:10 +0100
commitcad810f21b803229eb11403f9209855525a25d57 (patch)
tree29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/rendering/RenderTableCell.h
parent121b0cf4517156d0ac5111caf9830c51b69bae8f (diff)
downloadexternal_webkit-cad810f21b803229eb11403f9209855525a25d57.zip
external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.gz
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Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/rendering/RenderTableCell.h')
-rw-r--r--Source/WebCore/rendering/RenderTableCell.h177
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diff --git a/Source/WebCore/rendering/RenderTableCell.h b/Source/WebCore/rendering/RenderTableCell.h
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+/*
+ * Copyright (C) 1997 Martin Jones (mjones@kde.org)
+ * (C) 1997 Torben Weis (weis@kde.org)
+ * (C) 1998 Waldo Bastian (bastian@kde.org)
+ * (C) 1999 Lars Knoll (knoll@kde.org)
+ * (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2009 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef RenderTableCell_h
+#define RenderTableCell_h
+
+#include "RenderTableSection.h"
+
+namespace WebCore {
+
+class RenderTableCell : public RenderBlock {
+public:
+ explicit RenderTableCell(Node*);
+
+ // FIXME: need to implement cellIndex
+ int cellIndex() const { return 0; }
+ void setCellIndex(int) { }
+
+ int colSpan() const { return m_columnSpan; }
+ void setColSpan(int c) { m_columnSpan = c; }
+
+ int rowSpan() const { return m_rowSpan; }
+ void setRowSpan(int r) { m_rowSpan = r; }
+
+ int col() const { return m_column; }
+ void setCol(int col) { m_column = col; }
+ int row() const { return m_row; }
+ void setRow(int row) { m_row = row; }
+
+ RenderTableSection* section() const { return toRenderTableSection(parent()->parent()); }
+ RenderTable* table() const { return toRenderTable(parent()->parent()->parent()); }
+
+ Length styleOrColLogicalWidth() const;
+
+ virtual void computePreferredLogicalWidths();
+
+ void updateLogicalWidth(int);
+
+ virtual int borderLeft() const;
+ virtual int borderRight() const;
+ virtual int borderTop() const;
+ virtual int borderBottom() const;
+ virtual int borderStart() const;
+ virtual int borderEnd() const;
+ virtual int borderBefore() const;
+ virtual int borderAfter() const;
+
+ int borderHalfLeft(bool outer) const;
+ int borderHalfRight(bool outer) const;
+ int borderHalfTop(bool outer) const;
+ int borderHalfBottom(bool outer) const;
+
+ int borderHalfStart(bool outer) const;
+ int borderHalfEnd(bool outer) const;
+ int borderHalfBefore(bool outer) const;
+ int borderHalfAfter(bool outer) const;
+
+ CollapsedBorderValue collapsedStartBorder() const;
+ CollapsedBorderValue collapsedEndBorder() const;
+ CollapsedBorderValue collapsedBeforeBorder() const;
+ CollapsedBorderValue collapsedAfterBorder() const;
+
+ CollapsedBorderValue collapsedLeftBorder() const;
+ CollapsedBorderValue collapsedRightBorder() const;
+ CollapsedBorderValue collapsedTopBorder() const;
+ CollapsedBorderValue collapsedBottomBorder() const;
+
+ typedef Vector<CollapsedBorderValue, 100> CollapsedBorderStyles;
+ void collectBorderStyles(CollapsedBorderStyles&) const;
+ static void sortBorderStyles(CollapsedBorderStyles&);
+
+ virtual void updateFromElement();
+
+ virtual void layout();
+
+ virtual void paint(PaintInfo&, int tx, int ty);
+
+ void paintBackgroundsBehindCell(PaintInfo&, int tx, int ty, RenderObject* backgroundObject);
+
+ int baselinePosition() const;
+
+ void setIntrinsicPaddingBefore(int p) { m_intrinsicPaddingBefore = p; }
+ void setIntrinsicPaddingAfter(int p) { m_intrinsicPaddingAfter = p; }
+ void setIntrinsicPadding(int before, int after) { setIntrinsicPaddingBefore(before); setIntrinsicPaddingAfter(after); }
+ void clearIntrinsicPadding() { setIntrinsicPadding(0, 0); }
+
+ int intrinsicPaddingBefore() const { return m_intrinsicPaddingBefore; }
+ int intrinsicPaddingAfter() const { return m_intrinsicPaddingAfter; }
+
+ virtual int paddingTop(bool includeIntrinsicPadding = true) const;
+ virtual int paddingBottom(bool includeIntrinsicPadding = true) const;
+ virtual int paddingLeft(bool includeIntrinsicPadding = true) const;
+ virtual int paddingRight(bool includeIntrinsicPadding = true) const;
+
+ // FIXME: For now we just assume the cell has the same block flow direction as the table. It's likely we'll
+ // create an extra anonymous RenderBlock to handle mixing directionality anyway, in which case we can lock
+ // the block flow directionality of the cells to the table's directionality.
+ virtual int paddingBefore(bool includeIntrinsicPadding = true) const;
+ virtual int paddingAfter(bool includeIntrinsicPadding = true) const;
+
+ virtual void setOverrideSize(int);
+
+ bool hasVisualOverflow() const { return m_overflow && !borderBoxRect().contains(m_overflow->visualOverflowRect()); }
+
+ virtual void scrollbarsChanged(bool horizontalScrollbarChanged, bool verticalScrollbarChanged);
+
+protected:
+ virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
+ virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
+
+private:
+ virtual const char* renderName() const { return isAnonymous() ? "RenderTableCell (anonymous)" : "RenderTableCell"; }
+
+ virtual bool isTableCell() const { return true; }
+
+ virtual void destroy();
+
+ virtual bool requiresLayer() const { return isPositioned() || isTransparent() || hasOverflowClip() || hasTransform() || hasMask() || hasReflection(); }
+
+ virtual void computeLogicalWidth();
+
+ virtual void paintBoxDecorations(PaintInfo&, int tx, int ty);
+ virtual void paintMask(PaintInfo&, int tx, int ty);
+
+ virtual IntSize offsetFromContainer(RenderObject*, const IntPoint&) const;
+ virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
+ virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false);
+
+ void paintCollapsedBorder(GraphicsContext*, int x, int y, int w, int h);
+
+ int m_row;
+ int m_column;
+ int m_rowSpan;
+ int m_columnSpan;
+ int m_intrinsicPaddingBefore;
+ int m_intrinsicPaddingAfter;
+};
+
+inline RenderTableCell* toRenderTableCell(RenderObject* object)
+{
+ ASSERT(!object || object->isTableCell());
+ return static_cast<RenderTableCell*>(object);
+}
+
+inline const RenderTableCell* toRenderTableCell(const RenderObject* object)
+{
+ ASSERT(!object || object->isTableCell());
+ return static_cast<const RenderTableCell*>(object);
+}
+
+// This will catch anyone doing an unnecessary cast.
+void toRenderTableCell(const RenderTableCell*);
+
+} // namespace WebCore
+
+#endif // RenderTableCell_h