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authorNicolas Roard <nicolasroard@google.com>2011-12-07 15:46:29 -0800
committerNicolas Roard <nicolasroard@google.com>2011-12-07 16:15:13 -0800
commit3d0d375adaf3c93bcafebdb15fa6675e463aa565 (patch)
tree06dd0fdafe36c627b10de067e513ee3ce97a9a37 /Source/WebCore/rendering
parentf288ebbc0f8b160082a78668df554a4ae7192e11 (diff)
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Fix the repaint inval mechanism for layers - DO NOT MERGE
We only keep the scrollable layers invalidating their entire area instead of incurring this penalty for *all* layers. Also remove unnecessary repaint when scrolling (we have the entire content on the UI side already). While the entire scrollable area will be invalidated and marked as dirty, the existing code in PaintedSurface already only look at the visible tiles of scrollable layers to consider the layer's content as being ready to display, so the real world penalty (while far from optimal) is limited. Implementing the correct approach (only invalidating what really changed on scrollable layers) would sadly be a lot more complex, as currently webkit will *not* send us the repaint invals if they are on a currently clipped area, as webkit's default behaviour to implement scrolling of such element is to repaint them anyway... bug:5721618 Change-Id: Ia470157c716fa1c557e4a196ba014296ad9e627a
Diffstat (limited to 'Source/WebCore/rendering')
-rw-r--r--Source/WebCore/rendering/RenderLayer.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/Source/WebCore/rendering/RenderLayer.cpp b/Source/WebCore/rendering/RenderLayer.cpp
index 904b1b2..cdc4c05 100644
--- a/Source/WebCore/rendering/RenderLayer.cpp
+++ b/Source/WebCore/rendering/RenderLayer.cpp
@@ -1419,8 +1419,15 @@ void RenderLayer::scrollTo(int x, int y)
}
// Just schedule a full repaint of our object.
+#if ENABLE(ANDROID_OVERFLOW_SCROLL)
+ // On android, scrollable areas are put on composited layers, so we
+ // do not need to repaint simply because we are scrolling
+ if (view && !hasOverflowScroll())
+ renderer()->repaintUsingContainer(repaintContainer, rectForRepaint);
+#else
if (view)
renderer()->repaintUsingContainer(repaintContainer, rectForRepaint);
+#endif
// Schedule the scroll DOM event.
renderer()->node()->document()->eventQueue()->enqueueOrDispatchScrollEvent(renderer()->node(), EventQueue::ScrollEventElementTarget);