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authorChris Craik <ccraik@google.com>2012-03-14 13:17:44 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2012-03-14 13:17:44 -0700
commit3955b7b4598157904a7d4acb08b2aa6bce3af134 (patch)
treec2438668217ca8fb9c63938acdfeedd0164d9e19 /Source/WebCore
parentb3bd98d469e54700d3ec2ab372dfab59bbb63204 (diff)
parent644f4a9dfba2efa316c7b4d1c737af2b0554b342 (diff)
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Merge "use scale 1 when no GLWebViewState"
Diffstat (limited to 'Source/WebCore')
-rw-r--r--Source/WebCore/platform/graphics/android/BaseLayerAndroid.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/Source/WebCore/platform/graphics/android/BaseLayerAndroid.cpp b/Source/WebCore/platform/graphics/android/BaseLayerAndroid.cpp
index f27f2c1..7e0a719 100644
--- a/Source/WebCore/platform/graphics/android/BaseLayerAndroid.cpp
+++ b/Source/WebCore/platform/graphics/android/BaseLayerAndroid.cpp
@@ -269,8 +269,11 @@ void BaseLayerAndroid::updateLayerPositions(const SkRect& visibleRect)
TransformationMatrix ident;
compositedRoot->updateLayerPositions(visibleRect);
FloatRect clip(0, 0, content()->width(), content()->height());
- compositedRoot->updateGLPositionsAndScale(
- ident, clip, 1, m_state->zoomManager()->layersScale());
+
+ // Note that this function may be called (and should still work) with no m_state in SW mode
+ // TODO: is this the best thing to do in software rendering
+ float scale = m_state ? m_state->scale() : 1.0f;
+ compositedRoot->updateGLPositionsAndScale(ident, clip, 1, scale);
#ifdef DEBUG
compositedRoot->showLayer(0);