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-rw-r--r--Source/WebCore/platform/graphics/android/BaseTile.cpp38
-rw-r--r--Source/WebCore/platform/graphics/android/BaseTileTexture.cpp6
-rw-r--r--Source/WebCore/platform/graphics/android/BaseTileTexture.h11
-rw-r--r--Source/WebCore/platform/graphics/android/GLUtils.cpp81
-rw-r--r--Source/WebCore/platform/graphics/android/GLUtils.h5
-rw-r--r--Source/WebCore/platform/graphics/android/GLWebViewState.cpp5
-rw-r--r--Source/WebCore/platform/graphics/android/ShaderProgram.cpp376
-rw-r--r--Source/WebCore/platform/graphics/android/ShaderProgram.h138
-rw-r--r--Source/WebCore/platform/graphics/android/TiledPage.cpp6
-rw-r--r--Source/WebCore/platform/graphics/android/TilesManager.cpp7
-rw-r--r--Source/WebCore/platform/graphics/android/TilesManager.h1
-rw-r--r--Source/WebKit/android/jni/WebViewCore.cpp7
12 files changed, 427 insertions, 254 deletions
diff --git a/Source/WebCore/platform/graphics/android/BaseTile.cpp b/Source/WebCore/platform/graphics/android/BaseTile.cpp
index 73b6422..ea546ef 100644
--- a/Source/WebCore/platform/graphics/android/BaseTile.cpp
+++ b/Source/WebCore/platform/graphics/android/BaseTile.cpp
@@ -124,6 +124,7 @@ void BaseTile::reserveTexture()
this, texture, m_backTexture, m_frontTexture);
m_state = Unpainted;
m_backTexture = texture;
+ m_backTexture->setPure(false);
}
if (m_state == UpToDate) {
@@ -247,13 +248,28 @@ void BaseTile::draw(float transparency, SkRect& rect, float scale)
return;
if (m_frontTexture->readyFor(this)) {
- if (isLayerTile() && m_painter && m_painter->transform())
- TilesManager::instance()->shader()->drawLayerQuad(*m_painter->transform(),
- rect, m_frontTexture->m_ownTextureId,
- transparency, true);
- else
- TilesManager::instance()->shader()->drawQuad(rect, m_frontTexture->m_ownTextureId,
- transparency);
+ if (isLayerTile() && m_painter && m_painter->transform()) {
+ if (m_frontTexture->isPureColor()) {
+ TilesManager::instance()->shader()->drawLayerQuad(*m_painter->transform(),
+ rect, 0,
+ transparency, true,
+ GL_TEXTURE_2D,
+ m_frontTexture->pureColor());
+ } else {
+ TilesManager::instance()->shader()->drawLayerQuad(*m_painter->transform(),
+ rect, m_frontTexture->m_ownTextureId,
+ transparency, true);
+ }
+ } else {
+ if (m_frontTexture->isPureColor()) {
+ TilesManager::instance()->shader()->drawQuad(rect, 0,
+ transparency,
+ m_frontTexture->pureColor());
+ } else {
+ TilesManager::instance()->shader()->drawQuad(rect, m_frontTexture->m_ownTextureId,
+ transparency);
+ }
+ }
} else {
XLOG("tile %p at %d, %d not readyfor (at draw),", this, m_x, m_y);
}
@@ -539,9 +555,13 @@ void BaseTile::validatePaint() {
// when both have happened, mark as 'ReadyToSwap'
if (m_state == PaintingStarted)
m_state = ValidatedUntransferred;
- else if (m_state == TransferredUnvalidated)
+ else if (m_state == TransferredUnvalidated
+ || (m_backTexture && m_backTexture->isPureColor())) {
+ // When the backTexture has been marked pureColor, we will skip the
+ // transfer and marked as ReadyToSwap, in this case, we don't want
+ // to reset m_dirty bit to true.
m_state = ReadyToSwap;
- else {
+ } else {
XLOG("Note: validated tile %p at %d %d, state wasn't paintingstarted or transferred %d",
this, m_x, m_y, m_state);
// failed transferring, in which case mark dirty (since
diff --git a/Source/WebCore/platform/graphics/android/BaseTileTexture.cpp b/Source/WebCore/platform/graphics/android/BaseTileTexture.cpp
index 6da1b77..ae6f1e8 100644
--- a/Source/WebCore/platform/graphics/android/BaseTileTexture.cpp
+++ b/Source/WebCore/platform/graphics/android/BaseTileTexture.cpp
@@ -54,6 +54,7 @@ namespace WebCore {
BaseTileTexture::BaseTileTexture(uint32_t w, uint32_t h)
: m_owner(0)
+ , m_isPureColor(false)
{
m_size.set(w, h);
m_ownTextureId = 0;
@@ -148,6 +149,11 @@ void BaseTileTexture::setOwnTextureTileInfoFromQueue(const TextureTileInfo* info
bool BaseTileTexture::readyFor(BaseTile* baseTile)
{
+ if (isPureColor()) {
+ XLOG("ReadyFor saw a pureColor tile (%p) at (%d, %d), rgb %x",
+ this, baseTile->x(), baseTile->y(), pureColor().rgb());
+ return true;
+ }
const TextureTileInfo* info = &m_ownTextureTileInfo;
if (info &&
(info->m_x == baseTile->x()) &&
diff --git a/Source/WebCore/platform/graphics/android/BaseTileTexture.h b/Source/WebCore/platform/graphics/android/BaseTileTexture.h
index 379d587..74f9e5d 100644
--- a/Source/WebCore/platform/graphics/android/BaseTileTexture.h
+++ b/Source/WebCore/platform/graphics/android/BaseTileTexture.h
@@ -95,6 +95,12 @@ public:
TextureInfo* getTextureInfo() { return &m_ownTextureInfo; }
+ void setPure(bool pure){ m_isPureColor = pure; }
+ bool isPureColor() {return m_isPureColor; }
+
+ void setPureColor(const Color& color) { m_pureColor = color; }
+ Color pureColor() { return m_pureColor; }
+
private:
TextureTileInfo m_ownTextureTileInfo;
// TODO: Merge this info into the TextureTileInfo.
@@ -104,6 +110,11 @@ private:
// BaseTile owning the texture, only modified by UI thread
TextureOwner* m_owner;
+
+ // When the whole tile is single color, skip the transfer queue and draw
+ // it directly through shader.
+ bool m_isPureColor;
+ Color m_pureColor;
};
} // namespace WebCore
diff --git a/Source/WebCore/platform/graphics/android/GLUtils.cpp b/Source/WebCore/platform/graphics/android/GLUtils.cpp
index afb9bb0..38e1ce9 100644
--- a/Source/WebCore/platform/graphics/android/GLUtils.cpp
+++ b/Source/WebCore/platform/graphics/android/GLUtils.cpp
@@ -376,6 +376,84 @@ GLuint GLUtils::createBaseTileGLTexture(int width, int height)
return texture;
}
+bool GLUtils::isPureColorBitmap(const SkBitmap& bitmap, Color& pureColor)
+{
+ // If the bitmap is the pure color, skip the transfer step, and update the BaseTile Info.
+ // This check is taking < 1ms if we do full bitmap check per tile.
+ // TODO: use the SkPicture to determine whether or not a tile is single color.
+ pureColor = Color(Color::transparent);
+ bitmap.lockPixels();
+ bool sameColor = true;
+ int bitmapWidth = bitmap.width();
+
+ // Create a row of pure color using the first pixel.
+ int* firstPixelPtr = static_cast<int*> (bitmap.getPixels());
+ int* pixelsRow = new int[bitmapWidth];
+ for (int i = 0; i < bitmapWidth; i++)
+ pixelsRow[i] = (*firstPixelPtr);
+
+ // Then compare the pure color row with each row of the bitmap.
+ for (int j = 0; j < bitmap.height(); j++) {
+ if (memcmp(pixelsRow, &firstPixelPtr[bitmapWidth * j], 4 * bitmapWidth)) {
+ sameColor = false;
+ break;
+ }
+ }
+ delete pixelsRow;
+ pixelsRow = 0;
+
+ if (sameColor) {
+ char* rgbaPtr = static_cast<char*>(bitmap.getPixels());
+ pureColor = Color(rgbaPtr[0], rgbaPtr[1], rgbaPtr[2], rgbaPtr[3]);
+ XLOG("sameColor tile found , %x at (%d, %d, %d, %d)",
+ *firstPixelPtr, rgbaPtr[0], rgbaPtr[1], rgbaPtr[2], rgbaPtr[3]);
+ }
+ bitmap.unlockPixels();
+
+ return sameColor;
+}
+
+// Return true when the tile is pure color.
+bool GLUtils::skipTransferForPureColor(const TileRenderInfo* renderInfo,
+ const SkBitmap& bitmap)
+{
+ bool skipTransfer = false;
+ BaseTile* tilePtr = renderInfo->baseTile;
+
+ if (tilePtr) {
+ BaseTileTexture* tileTexture = tilePtr->backTexture();
+ // Check the bitmap, and make everything ready here.
+ Color pureColor;
+ bool pure = isPureColorBitmap(bitmap, pureColor);
+ if (pure) {
+ // update basetile's info
+ // Note that we are skipping the whole TransferQueue.
+ if (tileTexture) {
+ tileTexture->setPure(true);
+ tileTexture->setPureColor(pureColor);
+
+ TextureTileInfo info;
+ // Now fill the tileInfo.
+ info.m_x = renderInfo->x;
+ info.m_y = renderInfo->y;
+ info.m_scale = renderInfo->scale;
+ info.m_painter = renderInfo->tilePainter;
+ info.m_picture = renderInfo->textureInfo->m_pictureCount;
+ info.m_inverted = TilesManager::instance()->invertedScreen();
+
+ // Make sure the tile is considered ready!
+ tileTexture->setOwnTextureTileInfoFromQueue(&info);
+
+ renderInfo->textureInfo->m_width = bitmap.width();
+ renderInfo->textureInfo->m_height = bitmap.height();
+ renderInfo->textureInfo->m_internalFormat = GL_RGBA;
+ skipTransfer = true;
+ }
+ }
+ }
+ return skipTransfer;
+}
+
void GLUtils::paintTextureWithBitmap(const TileRenderInfo* renderInfo,
const SkBitmap& bitmap)
{
@@ -386,6 +464,9 @@ void GLUtils::paintTextureWithBitmap(const TileRenderInfo* renderInfo,
const SkSize& requiredSize = renderInfo->tileSize;
TextureInfo* textureInfo = renderInfo->textureInfo;
+ if (skipTransferForPureColor(renderInfo, bitmap))
+ return;
+
if (requiredSize.equals(textureInfo->m_width, textureInfo->m_height))
GLUtils::updateSharedSurfaceTextureWithBitmap(renderInfo, x, y, bitmap);
else {
diff --git a/Source/WebCore/platform/graphics/android/GLUtils.h b/Source/WebCore/platform/graphics/android/GLUtils.h
index 48235a5..3475760 100644
--- a/Source/WebCore/platform/graphics/android/GLUtils.h
+++ b/Source/WebCore/platform/graphics/android/GLUtils.h
@@ -28,6 +28,7 @@
#if USE(ACCELERATED_COMPOSITING)
+#include "Color.h"
#include "SkBitmap.h"
#include "SkMatrix.h"
#include "SkSize.h"
@@ -80,6 +81,10 @@ public:
static void paintTextureWithBitmap(const TileRenderInfo* renderInfo, const SkBitmap& bitmap);
static void updateSharedSurfaceTextureWithBitmap(const TileRenderInfo* , int x, int y, const SkBitmap& bitmap);
static void convertToTransformationMatrix(const float* matrix, TransformationMatrix& transformMatrix);
+
+ static bool isPureColorBitmap(const SkBitmap& bitmap, Color& pureColor);
+ static bool skipTransferForPureColor(const TileRenderInfo* renderInfo,
+ const SkBitmap& bitmap);
};
} // namespace WebCore
diff --git a/Source/WebCore/platform/graphics/android/GLWebViewState.cpp b/Source/WebCore/platform/graphics/android/GLWebViewState.cpp
index a6b3d11..3ab3efb 100644
--- a/Source/WebCore/platform/graphics/android/GLWebViewState.cpp
+++ b/Source/WebCore/platform/graphics/android/GLWebViewState.cpp
@@ -116,9 +116,6 @@ GLWebViewState::GLWebViewState()
GLWebViewState::~GLWebViewState()
{
- // Take care of the transfer queue such that Tex Gen thread will not stuck
- TilesManager::instance()->unregisterGLWebViewState(this);
-
// We have to destroy the two tiled pages first as their destructor
// may depend on the existence of this GLWebViewState and some of its
// instance variables in order to complete.
@@ -354,7 +351,7 @@ double GLWebViewState::setupDrawing(IntRect& viewRect, SkRect& visibleRect,
int height = viewRect.height();
ShaderProgram* shader = TilesManager::instance()->shader();
- if (shader->program() == -1) {
+ if (shader->needInit()) {
XLOG("Reinit shader");
shader->init();
}
diff --git a/Source/WebCore/platform/graphics/android/ShaderProgram.cpp b/Source/WebCore/platform/graphics/android/ShaderProgram.cpp
index 2a6a488..e7d9434 100644
--- a/Source/WebCore/platform/graphics/android/ShaderProgram.cpp
+++ b/Source/WebCore/platform/graphics/android/ShaderProgram.cpp
@@ -62,6 +62,26 @@ static const char gFragmentShader[] =
" gl_FragColor *= alpha; "
"}\n";
+// We could pass the pureColor into either Vertex or Frag Shader.
+// The reason we passed the color into the Vertex Shader is that some driver
+// might create redundant copy when uniforms in fragment shader changed.
+static const char gPureColorVertexShader[] =
+ "attribute vec4 vPosition;\n"
+ "uniform mat4 projectionMatrix;\n"
+ "uniform vec4 inputColor;\n"
+ "varying vec4 v_color;\n"
+ "void main() {\n"
+ " gl_Position = projectionMatrix * vPosition;\n"
+ " v_color = inputColor;\n"
+ "}\n";
+
+static const char gPureColorFragmentShader[] =
+ "precision mediump float;\n"
+ "varying vec4 v_color;\n"
+ "void main() {\n"
+ " gl_FragColor = v_color;\n"
+ "}\n";
+
static const char gFragmentShaderInverted[] =
"precision mediump float;\n"
"varying vec2 v_texCoord; \n"
@@ -151,7 +171,7 @@ GLuint ShaderProgram::loadShader(GLenum shaderType, const char* pSource)
return shader;
}
-GLuint ShaderProgram::createProgram(const char* pVertexSource, const char* pFragmentSource)
+GLint ShaderProgram::createProgram(const char* pVertexSource, const char* pFragmentSource)
{
GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
if (!vertexShader) {
@@ -197,57 +217,80 @@ ShaderProgram::ShaderProgram()
, m_contrast(1)
, m_alphaLayer(false)
, m_currentScale(1.0f)
+ , m_needInit(true)
{
init();
}
void ShaderProgram::init()
{
- m_program = createProgram(gVertexShader, gFragmentShader);
- m_programInverted = createProgram(gVertexShader, gFragmentShaderInverted);
- m_videoProgram = createProgram(gVideoVertexShader, gVideoFragmentShader);
- m_surfTexOESProgram =
+ GLint tex2DProgram = createProgram(gVertexShader, gFragmentShader);
+ GLint pureColorProgram = createProgram(gPureColorVertexShader, gPureColorFragmentShader);
+ GLint tex2DInvProgram = createProgram(gVertexShader, gFragmentShaderInverted);
+ GLint videoProgram = createProgram(gVideoVertexShader, gVideoFragmentShader);
+ GLint texOESProgram =
createProgram(gVertexShader, gSurfaceTextureOESFragmentShader);
- m_surfTexOESProgramInverted =
+ GLint texOESInvProgram =
createProgram(gVertexShader, gSurfaceTextureOESFragmentShaderInverted);
- if (m_program == -1
- || m_programInverted == -1
- || m_videoProgram == -1
- || m_surfTexOESProgram == -1
- || m_surfTexOESProgramInverted == -1)
+ if (tex2DProgram == -1
+ || pureColorProgram == -1
+ || tex2DInvProgram == -1
+ || videoProgram == -1
+ || texOESProgram == -1
+ || texOESInvProgram == -1) {
+ m_needInit = true;
return;
-
- m_hProjectionMatrix = glGetUniformLocation(m_program, "projectionMatrix");
- m_hAlpha = glGetUniformLocation(m_program, "alpha");
- m_hTexSampler = glGetUniformLocation(m_program, "s_texture");
- m_hPosition = glGetAttribLocation(m_program, "vPosition");
-
- m_hProjectionMatrixInverted = glGetUniformLocation(m_programInverted, "projectionMatrix");
- m_hAlphaInverted = glGetUniformLocation(m_programInverted, "alpha");
- m_hContrastInverted = glGetUniformLocation(m_surfTexOESProgramInverted, "contrast");
- m_hTexSamplerInverted = glGetUniformLocation(m_programInverted, "s_texture");
- m_hPositionInverted = glGetAttribLocation(m_programInverted, "vPosition");
-
- m_hVideoProjectionMatrix =
- glGetUniformLocation(m_videoProgram, "projectionMatrix");
- m_hVideoTextureMatrix = glGetUniformLocation(m_videoProgram, "textureMatrix");
- m_hVideoTexSampler = glGetUniformLocation(m_videoProgram, "s_yuvTexture");
- m_hVideoPosition = glGetAttribLocation(m_program, "vPosition");
-
- m_hSTOESProjectionMatrix =
- glGetUniformLocation(m_surfTexOESProgram, "projectionMatrix");
- m_hSTOESAlpha = glGetUniformLocation(m_surfTexOESProgram, "alpha");
- m_hSTOESTexSampler = glGetUniformLocation(m_surfTexOESProgram, "s_texture");
- m_hSTOESPosition = glGetAttribLocation(m_surfTexOESProgram, "vPosition");
-
- m_hSTOESProjectionMatrixInverted =
- glGetUniformLocation(m_surfTexOESProgramInverted, "projectionMatrix");
- m_hSTOESAlphaInverted = glGetUniformLocation(m_surfTexOESProgramInverted, "alpha");
- m_hSTOESContrastInverted = glGetUniformLocation(m_surfTexOESProgramInverted, "contrast");
- m_hSTOESTexSamplerInverted = glGetUniformLocation(m_surfTexOESProgramInverted, "s_texture");
- m_hSTOESPositionInverted = glGetAttribLocation(m_surfTexOESProgramInverted, "vPosition");
-
+ }
+ m_needInit = false;
+
+ GLint pureColorPosition = glGetAttribLocation(pureColorProgram, "vPosition");
+ GLint pureColorProjMtx = glGetUniformLocation(pureColorProgram, "projectionMatrix");
+ GLint pureColorValue = glGetUniformLocation(pureColorProgram, "inputColor");
+ m_handleArray[PureColor].init(-1, -1, pureColorPosition, pureColorProgram,
+ pureColorProjMtx, pureColorValue, -1, -1);
+
+ GLint tex2DAlpha = glGetUniformLocation(tex2DProgram, "alpha");
+ GLint tex2DPosition = glGetAttribLocation(tex2DProgram, "vPosition");
+ GLint tex2DProjMtx = glGetUniformLocation(tex2DProgram, "projectionMatrix");
+ GLint tex2DTexSampler = glGetUniformLocation(tex2DProgram, "s_texture");
+ m_handleArray[Tex2D].init(tex2DAlpha, -1, tex2DPosition, tex2DProgram,
+ tex2DProjMtx, -1, tex2DTexSampler, -1);
+
+ GLint tex2DInvAlpha = glGetUniformLocation(tex2DInvProgram, "alpha");
+ GLint tex2DInvContrast = glGetUniformLocation(tex2DInvProgram, "contrast");
+ GLint tex2DInvPosition = glGetAttribLocation(tex2DInvProgram, "vPosition");
+ GLint tex2DInvProjMtx = glGetUniformLocation(tex2DInvProgram, "projectionMatrix");
+ GLint tex2DInvTexSampler = glGetUniformLocation(tex2DInvProgram, "s_texture");
+ m_handleArray[Tex2DInv].init(tex2DInvAlpha, tex2DInvContrast,
+ tex2DInvPosition, tex2DInvProgram,
+ tex2DInvProjMtx, -1,
+ tex2DInvTexSampler, -1);
+
+ GLint texOESAlpha = glGetUniformLocation(texOESProgram, "alpha");
+ GLint texOESPosition = glGetAttribLocation(texOESProgram, "vPosition");
+ GLint texOESProjMtx = glGetUniformLocation(texOESProgram, "projectionMatrix");
+ GLint texOESTexSampler = glGetUniformLocation(texOESProgram, "s_texture");
+ m_handleArray[TexOES].init(texOESAlpha, -1, texOESPosition, texOESProgram,
+ texOESProjMtx, -1, texOESTexSampler, -1);
+
+ GLint texOESInvAlpha = glGetUniformLocation(texOESInvProgram, "alpha");
+ GLint texOESInvContrast = glGetUniformLocation(texOESInvProgram, "contrast");
+ GLint texOESInvPosition = glGetAttribLocation(texOESInvProgram, "vPosition");
+ GLint texOESInvProjMtx = glGetUniformLocation(texOESInvProgram, "projectionMatrix");
+ GLint texOESInvTexSampler = glGetUniformLocation(texOESInvProgram, "s_texture");
+ m_handleArray[TexOESInv].init(texOESInvAlpha, texOESInvContrast,
+ texOESInvPosition, texOESInvProgram,
+ texOESInvProjMtx, -1,
+ texOESInvTexSampler, -1);
+
+ GLint videoPosition = glGetAttribLocation(videoProgram, "vPosition");
+ GLint videoProjMtx = glGetUniformLocation(videoProgram, "projectionMatrix");
+ GLint videoTexSampler = glGetUniformLocation(videoProgram, "s_yuvTexture");
+ GLint videoTexMtx = glGetUniformLocation(videoProgram, "textureMatrix");
+ m_handleArray[Video].init(-1, -1, videoPosition, videoProgram,
+ videoProjMtx, -1, videoTexSampler,
+ videoTexMtx);
const GLfloat coord[] = {
0.0f, 0.0f, // C
@@ -260,6 +303,12 @@ void ShaderProgram::init()
glBindBuffer(GL_ARRAY_BUFFER, m_textureBuffer[0]);
glBufferData(GL_ARRAY_BUFFER, 2 * 4 * sizeof(GLfloat), coord, GL_STATIC_DRAW);
+ TransformationMatrix matrix;
+ // Map x,y from (0,1) to (-1, 1)
+ matrix.scale3d(2, 2, 1);
+ matrix.translate3d(-0.5, -0.5, 0);
+ GLUtils::toGLMatrix(m_transferProjMtx, matrix);
+
GLUtils::checkGlError("init");
}
@@ -298,7 +347,8 @@ void ShaderProgram::setViewport(SkRect& viewport, float scale)
m_currentScale = scale;
}
-void ShaderProgram::setProjectionMatrix(SkRect& geometry, GLint projectionMatrixHandle)
+// Calculate the matrix given the geometry.
+void ShaderProgram::setProjectionMatrix(const SkRect& geometry, GLfloat* mtxPtr)
{
TransformationMatrix translate;
translate.translate3d(geometry.fLeft, geometry.fTop, 0.0);
@@ -312,89 +362,73 @@ void ShaderProgram::setProjectionMatrix(SkRect& geometry, GLint projectionMatrix
else
total = m_projectionMatrix * translate * scale;
- GLfloat projectionMatrix[16];
- GLUtils::toGLMatrix(projectionMatrix, total);
- glUniformMatrix4fv(projectionMatrixHandle, 1, GL_FALSE, projectionMatrix);
+ GLUtils::toGLMatrix(mtxPtr, total);
}
-void ShaderProgram::drawQuadInternal(SkRect& geometry,
- GLint textureId,
- float opacity,
- GLint program,
- GLint projectionMatrixHandle,
- GLint texSampler,
- GLenum textureTarget,
- GLint position,
- GLint alpha,
- GLint texFilter,
- GLint contrast)
+// Calculate the right color value sent into the shader considering the (0,1)
+// clamp and alpha blending.
+Color ShaderProgram::shaderColor(Color pureColor, float opacity)
{
- glUseProgram(program);
-
- if (!geometry.isEmpty())
- setProjectionMatrix(geometry, projectionMatrixHandle);
- else {
- TransformationMatrix matrix;
- // Map x,y from (0,1) to (-1, 1)
- matrix.scale3d(2, 2, 1);
- matrix.translate3d(-0.5, -0.5, 0);
- GLfloat projectionMatrix[16];
- GLUtils::toGLMatrix(projectionMatrix, matrix);
- glUniformMatrix4fv(projectionMatrixHandle, 1, GL_FALSE, projectionMatrix);
+ float r = pureColor.red() / 255.0;
+ float g = pureColor.green() / 255.0;
+ float b = pureColor.blue() / 255.0;
+ float a = pureColor.alpha() / 255.0;
+
+ if (TilesManager::instance()->invertedScreen()) {
+ float intensity = a - (0.2989 * r + 0.5866 * g + 0.1145 * b);
+ intensity = ((intensity - a / 2.0) * m_contrast) + a / 2.0;
+ intensity *= opacity;
+ return Color(intensity, intensity, intensity, a * opacity);
}
-
- glActiveTexture(GL_TEXTURE0);
- glUniform1i(texSampler, 0);
- glBindTexture(textureTarget, textureId);
- glTexParameteri(textureTarget, GL_TEXTURE_MIN_FILTER, texFilter);
- glTexParameteri(textureTarget, GL_TEXTURE_MAG_FILTER, texFilter);
- glTexParameteri(textureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(textureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glBindBuffer(GL_ARRAY_BUFFER, m_textureBuffer[0]);
- glEnableVertexAttribArray(position);
- glVertexAttribPointer(position, 2, GL_FLOAT, GL_FALSE, 0, 0);
- glUniform1f(alpha, opacity);
- if (contrast != -1)
- glUniform1f(contrast, m_contrast);
-
- setBlendingState(opacity < 1.0);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ return Color(r * opacity, g * opacity, b * opacity, a * opacity);
}
-void ShaderProgram::drawQuad(SkRect& geometry, int textureId, float opacity,
- GLenum textureTarget, GLint texFilter)
+// For shaders using texture, it is easy to get the type from the textureTarget.
+ShaderType ShaderProgram::getTextureShaderType(GLenum textureTarget)
{
+ ShaderType type = UndefinedShader;
if (textureTarget == GL_TEXTURE_2D) {
- if (!TilesManager::instance()->invertedScreen()) {
- drawQuadInternal(geometry, textureId, opacity, m_program,
- m_hProjectionMatrix,
- m_hTexSampler, GL_TEXTURE_2D,
- m_hPosition, m_hAlpha, texFilter);
- } else {
+ if (!TilesManager::instance()->invertedScreen())
+ type = Tex2D;
+ else {
// With the new GPU texture upload path, we do not use an FBO
// to blit the texture we receive from the TexturesGenerator thread.
// To implement inverted rendering, we thus have to do the rendering
// live, by using a different shader.
- drawQuadInternal(geometry, textureId, opacity, m_programInverted,
- m_hProjectionMatrixInverted,
- m_hTexSamplerInverted, GL_TEXTURE_2D,
- m_hPositionInverted, m_hAlphaInverted, texFilter,
- m_hContrastInverted);
+ type = Tex2DInv;
}
- } else if (textureTarget == GL_TEXTURE_EXTERNAL_OES
- && !TilesManager::instance()->invertedScreen()) {
- drawQuadInternal(geometry, textureId, opacity, m_surfTexOESProgram,
- m_hSTOESProjectionMatrix,
- m_hSTOESTexSampler, GL_TEXTURE_EXTERNAL_OES,
- m_hSTOESPosition, m_hSTOESAlpha, texFilter);
- } else if (textureTarget == GL_TEXTURE_EXTERNAL_OES
- && TilesManager::instance()->invertedScreen()) {
- drawQuadInternal(geometry, textureId, opacity, m_surfTexOESProgramInverted,
- m_hSTOESProjectionMatrixInverted,
- m_hSTOESTexSamplerInverted, GL_TEXTURE_EXTERNAL_OES,
- m_hSTOESPositionInverted, m_hSTOESAlphaInverted,
- texFilter, m_hSTOESContrastInverted);
+ } else if (textureTarget == GL_TEXTURE_EXTERNAL_OES) {
+ if (!TilesManager::instance()->invertedScreen())
+ type = TexOES;
+ else
+ type = TexOESInv;
+ }
+ return type;
+}
+
+void ShaderProgram::drawQuad(SkRect& geometry, int textureId, float opacity,
+ Color pureColor, GLenum textureTarget, GLint texFilter)
+{
+ ShaderType type = UndefinedShader;
+ if (!textureId) {
+ pureColor = shaderColor(pureColor, opacity);
+ if (pureColor.rgb() == Color::transparent && opacity < 1.0)
+ return;
+ type = PureColor;
+ } else
+ type = getTextureShaderType(textureTarget);
+
+ if (type != UndefinedShader) {
+ // The matrix is either for the transfer queue or the tiles
+ GLfloat* finalMatrix = m_transferProjMtx;
+ GLfloat projectionMatrix[16];
+ if (!geometry.isEmpty()) {
+ setProjectionMatrix(geometry, projectionMatrix);
+ finalMatrix = projectionMatrix;
+ }
+ setBlendingState(opacity < 1.0);
+ drawQuadInternal(type, finalMatrix, textureId, opacity, textureTarget,
+ texFilter, pureColor);
}
GLUtils::checkGlError("drawQuad");
}
@@ -530,40 +564,47 @@ float ShaderProgram::zValue(const TransformationMatrix& drawMatrix, float w, flo
return result.z();
}
-void ShaderProgram::drawLayerQuadInternal(const GLfloat* projectionMatrix,
- int textureId, float opacity,
- GLenum textureTarget, GLint program,
- GLint matrix, GLint texSample,
- GLint position, GLint alpha,
- GLint contrast)
+void ShaderProgram::drawQuadInternal(ShaderType type, const GLfloat* matrix,
+ int textureId, float opacity,
+ GLenum textureTarget, GLenum filter,
+ const Color& pureColor)
{
- glUseProgram(program);
- glUniformMatrix4fv(matrix, 1, GL_FALSE, projectionMatrix);
-
- glActiveTexture(GL_TEXTURE0);
- glUniform1i(texSample, 0);
- glBindTexture(textureTarget, textureId);
- glTexParameteri(textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(textureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(textureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
+ glUseProgram(m_handleArray[type].programHandle);
+ glUniformMatrix4fv(m_handleArray[type].projMtxHandle, 1, GL_FALSE, matrix);
+
+ if (type != PureColor) {
+ glActiveTexture(GL_TEXTURE0);
+ glUniform1i(m_handleArray[type].texSamplerHandle, 0);
+ glBindTexture(textureTarget, textureId);
+ glTexParameteri(textureTarget, GL_TEXTURE_MIN_FILTER, filter);
+ glTexParameteri(textureTarget, GL_TEXTURE_MAG_FILTER, filter);
+ glTexParameteri(textureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(textureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glUniform1f(m_handleArray[type].alphaHandle, opacity);
+
+ GLint contrastHandle = m_handleArray[type].contrastHandle;
+ if (contrastHandle != -1)
+ glUniform1f(contrastHandle, m_contrast);
+ } else {
+ glUniform4f(m_handleArray[type].pureColorHandle,
+ pureColor.red() / 255.0, pureColor.green() / 255.0,
+ pureColor.blue() / 255.0, pureColor.alpha() / 255.0);
+ }
+ GLint positionHandle = m_handleArray[type].positionHandle;
glBindBuffer(GL_ARRAY_BUFFER, m_textureBuffer[0]);
- glEnableVertexAttribArray(position);
- glVertexAttribPointer(position, 2, GL_FLOAT, GL_FALSE, 0, 0);
- glUniform1f(alpha, opacity);
- if (contrast != -1)
- glUniform1f(contrast, m_contrast);
-}
+ glEnableVertexAttribArray(positionHandle);
+ glVertexAttribPointer(positionHandle, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+}
void ShaderProgram::drawLayerQuad(const TransformationMatrix& drawMatrix,
const SkRect& geometry, int textureId,
float opacity, bool forceBlending,
- GLenum textureTarget)
+ GLenum textureTarget,
+ Color pureColor)
{
-
TransformationMatrix modifiedDrawMatrix = drawMatrix;
// move the drawing depending on where the texture is on the layer
modifiedDrawMatrix.translate(geometry.fLeft, geometry.fTop);
@@ -578,37 +619,23 @@ void ShaderProgram::drawLayerQuad(const TransformationMatrix& drawMatrix,
GLfloat projectionMatrix[16];
GLUtils::toGLMatrix(projectionMatrix, renderMatrix);
- if (textureTarget == GL_TEXTURE_2D) {
- if (!TilesManager::instance()->invertedScreen()) {
- drawLayerQuadInternal(projectionMatrix, textureId, opacity,
- GL_TEXTURE_2D, m_program,
- m_hProjectionMatrix, m_hTexSampler,
- m_hPosition, m_hAlpha);
- } else {
- drawLayerQuadInternal(projectionMatrix, textureId, opacity,
- GL_TEXTURE_2D, m_programInverted,
- m_hProjectionMatrixInverted, m_hTexSamplerInverted,
- m_hPositionInverted, m_hAlphaInverted,
- m_hContrastInverted);
- }
- } else if (textureTarget == GL_TEXTURE_EXTERNAL_OES
- && !TilesManager::instance()->invertedScreen()) {
- drawLayerQuadInternal(projectionMatrix, textureId, opacity,
- GL_TEXTURE_EXTERNAL_OES, m_surfTexOESProgram,
- m_hSTOESProjectionMatrix, m_hSTOESTexSampler,
- m_hSTOESPosition, m_hSTOESAlpha);
- } else if (textureTarget == GL_TEXTURE_EXTERNAL_OES
- && TilesManager::instance()->invertedScreen()) {
- drawLayerQuadInternal(projectionMatrix, textureId, opacity,
- GL_TEXTURE_EXTERNAL_OES, m_surfTexOESProgramInverted,
- m_hSTOESProjectionMatrixInverted, m_hSTOESTexSamplerInverted,
- m_hSTOESPositionInverted, m_hSTOESAlphaInverted,
- m_hSTOESContrastInverted);
+ bool enableBlending = forceBlending || opacity < 1.0;
+
+ ShaderType type = UndefinedShader;
+ if (!textureId) {
+ pureColor = shaderColor(pureColor, opacity);
+ if (pureColor.rgb() == Color::transparent && enableBlending)
+ return;
+ type = PureColor;
+ } else
+ type = getTextureShaderType(textureTarget);
+
+ if (type != UndefinedShader) {
+ setBlendingState(enableBlending);
+ drawQuadInternal(type, projectionMatrix, textureId, opacity,
+ textureTarget, GL_LINEAR, pureColor);
}
- setBlendingState(forceBlending || opacity < 1.0);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
GLUtils::checkGlError("drawLayerQuad");
}
@@ -617,7 +644,7 @@ void ShaderProgram::drawVideoLayerQuad(const TransformationMatrix& drawMatrix,
int textureId)
{
// switch to our custom yuv video rendering program
- glUseProgram(m_videoProgram);
+ glUseProgram(m_handleArray[Video].programHandle);
TransformationMatrix modifiedDrawMatrix = drawMatrix;
modifiedDrawMatrix.translate(geometry.fLeft, geometry.fTop);
@@ -626,16 +653,19 @@ void ShaderProgram::drawVideoLayerQuad(const TransformationMatrix& drawMatrix,
GLfloat projectionMatrix[16];
GLUtils::toGLMatrix(projectionMatrix, renderMatrix);
- glUniformMatrix4fv(m_hVideoProjectionMatrix, 1, GL_FALSE, projectionMatrix);
- glUniformMatrix4fv(m_hVideoTextureMatrix, 1, GL_FALSE, textureMatrix);
+ glUniformMatrix4fv(m_handleArray[Video].projMtxHandle, 1, GL_FALSE,
+ projectionMatrix);
+ glUniformMatrix4fv(m_handleArray[Video].videoMtxHandle, 1, GL_FALSE,
+ textureMatrix);
glActiveTexture(GL_TEXTURE0);
- glUniform1i(m_hVideoTexSampler, 0);
+ glUniform1i(m_handleArray[Video].texSamplerHandle, 0);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureId);
+ GLint videoPosition = m_handleArray[Video].positionHandle;
glBindBuffer(GL_ARRAY_BUFFER, m_textureBuffer[0]);
- glEnableVertexAttribArray(m_hVideoPosition);
- glVertexAttribPointer(m_hVideoPosition, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ glEnableVertexAttribArray(videoPosition);
+ glVertexAttribPointer(videoPosition, 2, GL_FLOAT, GL_FALSE, 0, 0);
setBlendingState(false);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
diff --git a/Source/WebCore/platform/graphics/android/ShaderProgram.h b/Source/WebCore/platform/graphics/android/ShaderProgram.h
index 9ab7a46..1bb40a4 100644
--- a/Source/WebCore/platform/graphics/android/ShaderProgram.h
+++ b/Source/WebCore/platform/graphics/android/ShaderProgram.h
@@ -19,6 +19,7 @@
#if USE(ACCELERATED_COMPOSITING)
+#include "Color.h"
#include "FloatRect.h"
#include "IntRect.h"
#include "SkRect.h"
@@ -29,11 +30,60 @@
namespace WebCore {
+enum ShaderType {
+ UndefinedShader = -1,
+ PureColor,
+ Tex2D,
+ Tex2DInv,
+ TexOES,
+ TexOESInv,
+ Video,
+ // When growing this enum list, make sure to insert before the
+ // MaxShaderNumber and init the m_handleArray accordingly.
+ MaxShaderNumber
+};
+
+struct ShaderHandles {
+ ShaderHandles()
+ : alphaHandle(-1)
+ , contrastHandle(-1)
+ , positionHandle(-1)
+ , programHandle(-1)
+ , projMtxHandle(-1)
+ , pureColorHandle(-1)
+ , texSamplerHandle(-1)
+ , videoMtxHandle(-1)
+ {
+ }
+
+ void init(GLint alphaHdl, GLint contrastHdl, GLint posHdl, GLint pgmHdl,
+ GLint projMtxHdl, GLint colorHdl, GLint texSamplerHdl,
+ GLint videoMtxHdl)
+ {
+ alphaHandle = alphaHdl;
+ contrastHandle = contrastHdl;
+ positionHandle = posHdl;
+ programHandle = pgmHdl;
+ projMtxHandle = projMtxHdl;
+ pureColorHandle = colorHdl;
+ texSamplerHandle = texSamplerHdl;
+ videoMtxHandle = videoMtxHdl;
+ }
+
+ GLint alphaHandle;
+ GLint contrastHandle;
+ GLint positionHandle;
+ GLint programHandle;
+ GLint projMtxHandle;
+ GLint pureColorHandle;
+ GLint texSamplerHandle;
+ GLint videoMtxHandle;
+};
+
class ShaderProgram {
public:
ShaderProgram();
void init();
- int program() { return m_program; }
// Drawing
void setViewport(SkRect& viewport, float scale);
@@ -44,19 +94,16 @@ public:
// Normal texture in GL_TEXTURE_2D target.
// 2) textureTarget == GL_TEXTURE_EXTERNAL_OES
// Surface texture in GL_TEXTURE_EXTERNAL_OES target.
- // 3) textureTarget == 0 (Will be deprecated soon)
- // Surface texture in GL_TEXTURE_2D target.
- //
- // TODO: Shrink the support modes into 2 (1 and 2) after media framework
- // support Surface texture in GL_TEXTURE_EXTERNAL_OES target on all
- // platforms.
- void drawQuad(SkRect& geometry, int textureId, float opacity,
+ // 3) textureId == 0
+ // No texture needed, just a pureColor quad.
+ void drawQuad(SkRect& geometry, int textureId, float opacity, Color pureColor = Color(),
GLenum textureTarget = GL_TEXTURE_2D,
GLint texFilter = GL_LINEAR);
void drawLayerQuad(const TransformationMatrix& drawMatrix,
const SkRect& geometry, int textureId, float opacity,
bool forceBlending = false,
- GLenum textureTarget = GL_TEXTURE_2D);
+ GLenum textureTarget = GL_TEXTURE_2D,
+ Color pureColor = Color());
void drawVideoLayerQuad(const TransformationMatrix& drawMatrix,
float* textureMatrix, SkRect& geometry, int textureId);
void setViewRect(const IntRect& viewRect);
@@ -100,33 +147,21 @@ public:
void calculateAnimationDelta();
int getAnimationDeltaX() { return m_animationDelta.x(); }
int getAnimationDeltaY() { return m_animationDelta.y(); }
+ bool needInit() { return m_needInit; }
private:
GLuint loadShader(GLenum shaderType, const char* pSource);
- GLuint createProgram(const char* vertexSource, const char* fragmentSource);
- void setProjectionMatrix(SkRect& geometry, GLint projectionMatrixHandle);
-
+ GLint createProgram(const char* vertexSource, const char* fragmentSource);
+ void setProjectionMatrix(const SkRect& geometry, GLfloat* mtxPtr);
void setBlendingState(bool enableBlending);
-
- void drawQuadInternal(SkRect& geometry, GLint textureId, float opacity,
- GLint program, GLint projectionMatrixHandle,
- GLint texSampler, GLenum textureTarget,
- GLint position, GLint alpha,
- GLint texFilter, GLint contrast = -1);
-
- void drawLayerQuadInternal(const GLfloat* projectionMatrix, int textureId,
- float opacity, GLenum textureTarget, GLint program,
- GLint matrix, GLint texSample,
- GLint position, GLint alpha, GLint contrast = -1);
+ void drawQuadInternal(ShaderType type, const GLfloat* matrix, int textureId,
+ float opacity, GLenum textureTarget, GLenum filter,
+ const Color& pureColor);
+ Color shaderColor(Color pureColor, float opacity);
+ ShaderType getTextureShaderType(GLenum textureTarget);
bool m_blendingEnabled;
- int m_program;
- int m_programInverted;
- int m_videoProgram;
- int m_surfTexOESProgram;
- int m_surfTexOESProgramInverted;
-
TransformationMatrix m_projectionMatrix;
GLuint m_textureBuffer[1];
@@ -141,37 +176,9 @@ private:
FloatRect m_documentViewport;
- // uniforms
- GLint m_hProjectionMatrix;
- GLint m_hAlpha;
- GLint m_hTexSampler;
- GLint m_hProjectionMatrixInverted;
- GLint m_hAlphaInverted;
- GLint m_hContrastInverted;
- GLint m_hTexSamplerInverted;
- GLint m_hVideoProjectionMatrix;
- GLint m_hVideoTextureMatrix;
- GLint m_hVideoTexSampler;
-
- GLint m_hSTOESProjectionMatrix;
- GLint m_hSTOESAlpha;
- GLint m_hSTOESTexSampler;
- GLint m_hSTOESPosition;
-
- GLint m_hSTOESProjectionMatrixInverted;
- GLint m_hSTOESAlphaInverted;
- GLint m_hSTOESContrastInverted;
- GLint m_hSTOESTexSamplerInverted;
- GLint m_hSTOESPositionInverted;
-
float m_contrast;
- // attribs
- GLint m_hPosition;
- GLint m_hPositionInverted;
- GLint m_hVideoPosition;
-
- bool m_alphaLayer;
+ bool m_alphaLayer;
TransformationMatrix m_webViewMatrix;
float m_currentScale;
@@ -184,8 +191,21 @@ private:
// TODO: Given that m_webViewMatrix contains most of the tranformation
// information, we should be able to get rid of some parameter we got from
// Java side and simplify our code.
- TransformationMatrix m_repositionMatrix;
+ TransformationMatrix m_repositionMatrix;
IntPoint m_animationDelta;
+
+ // Put all the uniform location (handle) info into an array, and group them
+ // by the shader's type, this can help to clean up the interface.
+ // TODO: use the type and data comparison to skip GL call if possible.
+ ShaderHandles m_handleArray[MaxShaderNumber];
+
+ // If there is any GL error happens such that the Shaders are not initialized
+ // successfully at the first time, then we need to init again when we draw.
+ bool m_needInit;
+
+ // For transfer queue blitting, we need a special matrix map from (0,1) to
+ // (-1,1)
+ GLfloat m_transferProjMtx[16];
};
} // namespace WebCore
diff --git a/Source/WebCore/platform/graphics/android/TiledPage.cpp b/Source/WebCore/platform/graphics/android/TiledPage.cpp
index 452a010..136b5a7 100644
--- a/Source/WebCore/platform/graphics/android/TiledPage.cpp
+++ b/Source/WebCore/platform/graphics/android/TiledPage.cpp
@@ -93,9 +93,13 @@ void TiledPage::updateBaseTileSize()
TiledPage::~TiledPage()
{
+ TilesManager* tilesManager = TilesManager::instance();
// In order to delete the page we must ensure that none of its BaseTiles are
// currently painting or scheduled to be painted by the TextureGenerator
- TilesManager::instance()->removeOperationsForPage(this);
+ tilesManager->removeOperationsForPage(this);
+ // Discard the transfer queue after the removal operation to make sure
+ // no tiles for this page will be left in the transfer queue.
+ tilesManager->transferQueue()->discardQueue();
delete[] m_baseTiles;
#ifdef DEBUG_COUNT
ClassTracker::instance()->decrement("TiledPage");
diff --git a/Source/WebCore/platform/graphics/android/TilesManager.cpp b/Source/WebCore/platform/graphics/android/TilesManager.cpp
index e36ba36..c6c3626 100644
--- a/Source/WebCore/platform/graphics/android/TilesManager.cpp
+++ b/Source/WebCore/platform/graphics/android/TilesManager.cpp
@@ -479,13 +479,6 @@ void TilesManager::paintedSurfacesCleanup(GLWebViewState* state)
}
}
-void TilesManager::unregisterGLWebViewState(GLWebViewState* state)
-{
- // Discard the whole queue b/c we lost GL context already.
- // Note the real updateTexImage will still wait for the next draw.
- transferQueue()->discardQueue();
-}
-
TilesManager* TilesManager::instance()
{
if (!gInstance) {
diff --git a/Source/WebCore/platform/graphics/android/TilesManager.h b/Source/WebCore/platform/graphics/android/TilesManager.h
index 396cf93..f798196 100644
--- a/Source/WebCore/platform/graphics/android/TilesManager.h
+++ b/Source/WebCore/platform/graphics/android/TilesManager.h
@@ -115,7 +115,6 @@ public:
static float layerTileWidth();
static float layerTileHeight();
void paintedSurfacesCleanup(GLWebViewState* state = 0);
- void unregisterGLWebViewState(GLWebViewState* state);
void allocateTiles();
diff --git a/Source/WebKit/android/jni/WebViewCore.cpp b/Source/WebKit/android/jni/WebViewCore.cpp
index 48eefed..f8791f5 100644
--- a/Source/WebKit/android/jni/WebViewCore.cpp
+++ b/Source/WebKit/android/jni/WebViewCore.cpp
@@ -101,6 +101,7 @@
#include "RenderThemeAndroid.h"
#include "RenderView.h"
#include "ResourceRequest.h"
+#include "RuntimeEnabledFeatures.h"
#include "SchemeRegistry.h"
#include "SelectionController.h"
#include "Settings.h"
@@ -467,6 +468,12 @@ WebViewCore::WebViewCore(JNIEnv* env, jobject javaWebViewCore, WebCore::Frame* m
// initialisation.
v8::V8::Initialize();
#endif
+
+ // Configure any RuntimeEnabled features that we need to change from their default now.
+ // See WebCore/bindings/generic/RuntimeEnabledFeatures.h
+
+ // HTML5 History API
+ RuntimeEnabledFeatures::setPushStateEnabled(true);
}
WebViewCore::~WebViewCore()