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+/*
+ * Copyright (C) 2008 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef MessageQueue_h
+#define MessageQueue_h
+
+#include <wtf/Assertions.h>
+#include <wtf/Deque.h>
+#include <wtf/Noncopyable.h>
+#include <wtf/Threading.h>
+
+namespace WTF {
+
+ template<typename DataType>
+ class MessageQueue : Noncopyable {
+ public:
+ MessageQueue() : m_killed(false) {}
+
+ void append(const DataType&);
+ void prepend(const DataType&);
+ bool waitForMessage(DataType&);
+ void kill();
+
+ bool tryGetMessage(DataType&);
+ bool killed() const;
+
+ // The result of isEmpty() is only valid if no other thread is manipulating the queue at the same time.
+ bool isEmpty();
+
+ private:
+ mutable Mutex m_mutex;
+ ThreadCondition m_condition;
+ Deque<DataType> m_queue;
+ bool m_killed;
+ };
+
+ template<typename DataType>
+ inline void MessageQueue<DataType>::append(const DataType& message)
+ {
+ MutexLocker lock(m_mutex);
+ m_queue.append(message);
+ m_condition.signal();
+ }
+
+ template<typename DataType>
+ inline void MessageQueue<DataType>::prepend(const DataType& message)
+ {
+ MutexLocker lock(m_mutex);
+ m_queue.prepend(message);
+ m_condition.signal();
+ }
+
+ template<typename DataType>
+ inline bool MessageQueue<DataType>::waitForMessage(DataType& result)
+ {
+ MutexLocker lock(m_mutex);
+
+ while (!m_killed && m_queue.isEmpty())
+ m_condition.wait(m_mutex);
+
+ if (m_killed)
+ return false;
+
+ ASSERT(!m_queue.isEmpty());
+ result = m_queue.first();
+ m_queue.removeFirst();
+ return true;
+ }
+
+ template<typename DataType>
+ inline bool MessageQueue<DataType>::tryGetMessage(DataType& result)
+ {
+ MutexLocker lock(m_mutex);
+ if (m_killed)
+ return false;
+ if (m_queue.isEmpty())
+ return false;
+
+ result = m_queue.first();
+ m_queue.removeFirst();
+ return true;
+ }
+
+ template<typename DataType>
+ inline bool MessageQueue<DataType>::isEmpty()
+ {
+ MutexLocker lock(m_mutex);
+ if (m_killed)
+ return true;
+ return m_queue.isEmpty();
+ }
+
+ template<typename DataType>
+ inline void MessageQueue<DataType>::kill()
+ {
+ MutexLocker lock(m_mutex);
+ m_killed = true;
+ m_condition.broadcast();
+ }
+
+ template<typename DataType>
+ inline bool MessageQueue<DataType>::killed() const
+ {
+ MutexLocker lock(m_mutex);
+ return m_killed;
+ }
+}
+
+using WTF::MessageQueue;
+
+#endif // MessageQueue_h