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-rw-r--r--JavaScriptCore/wtf/RandomNumber.cpp123
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diff --git a/JavaScriptCore/wtf/RandomNumber.cpp b/JavaScriptCore/wtf/RandomNumber.cpp
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--- a/JavaScriptCore/wtf/RandomNumber.cpp
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-/*
- * Copyright (C) 2006, 2007, 2008 Apple Inc. All rights reserved.
- * (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "RandomNumber.h"
-
-#include "RandomNumberSeed.h"
-
-#include <limits>
-#include <limits.h>
-#include <stdint.h>
-#include <stdlib.h>
-
-#if OS(WINCE)
-extern "C" {
-#include "wince/mt19937ar.c"
-}
-#endif
-
-#if PLATFORM(BREWMP)
-#include <AEEAppGen.h>
-#include <AEESource.h>
-#include <AEEStdLib.h>
-#include <wtf/brew/RefPtrBrew.h>
-#include <wtf/brew/ShellBrew.h>
-#endif
-
-namespace WTF {
-
-double randomNumber()
-{
-#if !ENABLE(JSC_MULTIPLE_THREADS)
- static bool s_initialized = false;
- if (!s_initialized) {
- initializeRandomNumberGenerator();
- s_initialized = true;
- }
-#endif
-
-#if COMPILER(MSVC) && defined(_CRT_RAND_S)
- uint32_t bits;
- rand_s(&bits);
- return static_cast<double>(bits) / (static_cast<double>(std::numeric_limits<uint32_t>::max()) + 1.0);
-#elif OS(DARWIN)
- uint32_t bits = arc4random();
- return static_cast<double>(bits) / (static_cast<double>(std::numeric_limits<uint32_t>::max()) + 1.0);
-#elif OS(UNIX)
- uint32_t part1 = random() & (RAND_MAX - 1);
- uint32_t part2 = random() & (RAND_MAX - 1);
- // random only provides 31 bits
- uint64_t fullRandom = part1;
- fullRandom <<= 31;
- fullRandom |= part2;
-
- // Mask off the low 53bits
- fullRandom &= (1LL << 53) - 1;
- return static_cast<double>(fullRandom)/static_cast<double>(1LL << 53);
-#elif OS(WINCE)
- return genrand_res53();
-#elif OS(WINDOWS)
- uint32_t part1 = rand() & (RAND_MAX - 1);
- uint32_t part2 = rand() & (RAND_MAX - 1);
- uint32_t part3 = rand() & (RAND_MAX - 1);
- uint32_t part4 = rand() & (RAND_MAX - 1);
- // rand only provides 15 bits on Win32
- uint64_t fullRandom = part1;
- fullRandom <<= 15;
- fullRandom |= part2;
- fullRandom <<= 15;
- fullRandom |= part3;
- fullRandom <<= 15;
- fullRandom |= part4;
-
- // Mask off the low 53bits
- fullRandom &= (1LL << 53) - 1;
- return static_cast<double>(fullRandom)/static_cast<double>(1LL << 53);
-#elif PLATFORM(BREWMP)
- uint32_t bits;
- PlatformRefPtr<ISource> randomSource = createRefPtrInstance<ISource>(AEECLSID_RANDOM);
- ISOURCE_Read(randomSource.get(), reinterpret_cast<char*>(&bits), 4);
-
- return static_cast<double>(bits) / (static_cast<double>(std::numeric_limits<uint32_t>::max()) + 1.0);
-#else
- uint32_t part1 = rand() & (RAND_MAX - 1);
- uint32_t part2 = rand() & (RAND_MAX - 1);
- // rand only provides 31 bits, and the low order bits of that aren't very random
- // so we take the high 26 bits of part 1, and the high 27 bits of part2.
- part1 >>= 5; // drop the low 5 bits
- part2 >>= 4; // drop the low 4 bits
- uint64_t fullRandom = part1;
- fullRandom <<= 27;
- fullRandom |= part2;
-
- // Mask off the low 53bits
- fullRandom &= (1LL << 53) - 1;
- return static_cast<double>(fullRandom)/static_cast<double>(1LL << 53);
-#endif
-}
-
-}