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Diffstat (limited to 'LayoutTests/fast/canvas/webgl/object-deletion-behaviour.html')
-rw-r--r-- | LayoutTests/fast/canvas/webgl/object-deletion-behaviour.html | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/LayoutTests/fast/canvas/webgl/object-deletion-behaviour.html b/LayoutTests/fast/canvas/webgl/object-deletion-behaviour.html new file mode 100644 index 0000000..02053ff --- /dev/null +++ b/LayoutTests/fast/canvas/webgl/object-deletion-behaviour.html @@ -0,0 +1,135 @@ +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<link rel="stylesheet" href="../../js/resources/js-test-style.css"/> +<script src="../../js/resources/js-test-pre.js"></script> +<script src="resources/webgl-test.js"></script> +<script src="resources/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> + +<script> +description("Tests deletion behavior for texture, renderbuffer, shader, and program"); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext(); +var shouldGenerateGLError = wtu.shouldGenerateGLError; + +debug(""); +debug("shader and program deletion"); + +var vertexShader = wtu.loadStandardVertexShader(gl); +assertMsg(vertexShader, "vertex shader loaded"); +var fragmentShader = wtu.loadStandardFragmentShader(gl); +assertMsg(fragmentShader, "fragment shader loaded"); + +var program = gl.createProgram(); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, vertexShader)"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, fragmentShader)"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.linkProgram(program)"); +shouldBeTrue("gl.getProgramParameter(program, gl.LINK_STATUS)"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(program)"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(vertexShader)"); +shouldBeTrue("gl.isShader(vertexShader)"); +shouldBeTrue("gl.getShaderParameter(vertexShader, gl.DELETE_STATUS)"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.detachShader(program, vertexShader)"); +shouldBeFalse("gl.isShader(vertexShader)"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(fragmentShader)"); +shouldBeTrue("gl.isShader(fragmentShader)"); +shouldBeTrue("gl.getShaderParameter(fragmentShader, gl.DELETE_STATUS)"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)"); +shouldBeTrue("gl.isProgram(program)"); +shouldBeTrue("gl.getProgramParameter(program, gl.DELETE_STATUS)"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(null)"); +shouldBeFalse("gl.isProgram(program)"); +shouldBeFalse("gl.isShader(fragmentShader)"); + +debug(""); +debug("texture deletion"); + +var fbo = gl.createFramebuffer(); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); + +var tex = gl.createTexture(); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)"); +shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "tex"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)"); +shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "tex"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)"); +// Deleting a texture bound to the currently-bound fbo is the same as +// detaching the textue from fbo first, then delete the texture. +shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE"); +shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)"); +shouldBeFalse("gl.isTexture(tex)"); +shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)"); +shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)"); + +var texCubeMap = gl.createTexture(); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap)"); +shouldBe("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)", "texCubeMap"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(texCubeMap)"); +shouldBeFalse("gl.isTexture(texCubeMap)"); +shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap)"); +shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)"); + +debug(""); +debug("renderbuffer deletion"); + +var rbo = gl.createRenderbuffer(); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)"); +shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); +shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)"); +// Deleting a renderbuffer bound to the currently-bound fbo is the same as +// detaching the renderbuffer from fbo first, then delete the renderbuffer. +shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE"); +shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)"); +shouldBeFalse("gl.isRenderbuffer(rbo)"); +shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)"); +shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)"); + +debug(""); +debug("buffer deletion"); + +var buffer = gl.createBuffer(); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)"); +shouldBe("gl.getParameter(gl.ARRAY_BUFFER_BINDING)", "buffer"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(buffer)"); +shouldBeFalse("gl.isBuffer(buffer)"); +shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)"); +shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)"); + +var bufferElement = gl.createBuffer(); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferElement)"); +shouldBe("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)", "bufferElement"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(bufferElement)"); +shouldBeFalse("gl.isBuffer(bufferElement)"); +shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferElement)"); +shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)"); + +debug(""); +debug("framebuffer deletion"); + +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); +shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo)"); +shouldBeFalse("gl.isFramebuffer(fbo)"); +shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); +shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)"); + +successfullyParsed = true; +</script> + +<script src="../../js/resources/js-test-post.js"></script> +</body> +</html> |