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-rw-r--r--LayoutTests/fast/canvas/webgl/object-deletion-behaviour-expected.txt322
-rw-r--r--LayoutTests/fast/canvas/webgl/object-deletion-behaviour.html419
2 files changed, 741 insertions, 0 deletions
diff --git a/LayoutTests/fast/canvas/webgl/object-deletion-behaviour-expected.txt b/LayoutTests/fast/canvas/webgl/object-deletion-behaviour-expected.txt
new file mode 100644
index 0000000..5452d3f
--- /dev/null
+++ b/LayoutTests/fast/canvas/webgl/object-deletion-behaviour-expected.txt
@@ -0,0 +1,322 @@
+Tests deletion behavior for texture, renderbuffer, shader, and program
+
+On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
+
+
+shader and program deletion
+PASS vertex shader loaded
+PASS fragment shader loaded
+PASS program is non-null.
+PASS gl.attachShader(program, vertexShader) was expected value: NO_ERROR.
+PASS gl.attachShader(program, fragmentShader) was expected value: NO_ERROR.
+PASS gl.linkProgram(program) was expected value: NO_ERROR.
+PASS gl.getProgramParameter(program, gl.LINK_STATUS) is true
+PASS gl.useProgram(program) was expected value: NO_ERROR.
+PASS gl.deleteShader(vertexShader) was expected value: NO_ERROR.
+PASS gl.isShader(vertexShader) is true
+PASS gl.getShaderParameter(vertexShader, gl.DELETE_STATUS) is true
+PASS gl.detachShader(program, vertexShader) was expected value: NO_ERROR.
+PASS gl.isShader(vertexShader) is false
+PASS gl.deleteShader(fragmentShader) was expected value: NO_ERROR.
+PASS gl.isShader(fragmentShader) is true
+PASS gl.getShaderParameter(fragmentShader, gl.DELETE_STATUS) is true
+PASS gl.deleteProgram(program) was expected value: NO_ERROR.
+PASS gl.isProgram(program) is true
+PASS gl.getProgramParameter(program, gl.DELETE_STATUS) is true
+PASS gl.useProgram(null) was expected value: NO_ERROR.
+PASS gl.isProgram(program) is false
+PASS gl.isShader(fragmentShader) is false
+
+texture deletion
+PASS fbo is non-null.
+PASS fbo2 is non-null.
+PASS fbo3 is non-null.
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, fbo) was expected value: NO_ERROR.
+PASS tex is non-null.
+PASS gl.bindTexture(gl.TEXTURE_2D, tex) was expected value: NO_ERROR.
+PASS gl.getParameter(gl.TEXTURE_BINDING_2D) is tex
+PASS gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0) was expected value: NO_ERROR.
+PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) is tex
+PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) is gl.TEXTURE
+PASS gl.deleteTexture(tex) was expected value: NO_ERROR.
+PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) is gl.NONE
+PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) was expected value: INVALID_ENUM.
+PASS gl.isTexture(tex) is false
+PASS gl.getParameter(gl.TEXTURE_BINDING_2D) is null
+PASS gl.bindTexture(gl.TEXTURE_2D, tex) was expected value: NO_ERROR.
+PASS gl.getParameter(gl.TEXTURE_BINDING_2D) is null
+PASS texCubeMap is non-null.
+PASS gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap) was expected value: NO_ERROR.
+PASS gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP) is texCubeMap
+PASS gl.deleteTexture(texCubeMap) was expected value: NO_ERROR.
+PASS gl.isTexture(texCubeMap) is false
+PASS gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP) is null
+PASS gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap) was expected value: NO_ERROR.
+PASS gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP) is null
+PASS t is non-null.
+PASS gl.bindTexture(gl.TEXTURE_2D, t) was expected value: NO_ERROR.
+PASS gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE) was expected value: NO_ERROR.
+PASS gl.deleteTexture(t) was expected value: NO_ERROR.
+PASS gl.bindTexture(gl.TEXTURE_2D, t) was expected value: NO_ERROR.
+PASS gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE) was expected value: INVALID_OPERATION.
+PASS t2 is non-null.
+PASS gl.activeTexture(gl.TEXTURE0) was expected value: NO_ERROR.
+PASS gl.bindTexture(gl.TEXTURE_2D, t2) was expected value: NO_ERROR.
+PASS gl.getParameter(gl.TEXTURE_BINDING_2D) is t2
+PASS gl.activeTexture(gl.TEXTURE1) was expected value: NO_ERROR.
+PASS gl.bindTexture(gl.TEXTURE_2D, t2) was expected value: NO_ERROR.
+PASS gl.getParameter(gl.TEXTURE_BINDING_2D) is t2
+PASS gl.deleteTexture(t2) was expected value: NO_ERROR.
+PASS gl.getParameter(gl.TEXTURE_BINDING_2D) is null
+PASS gl.activeTexture(gl.TEXTURE0) was expected value: NO_ERROR.
+PASS gl.getParameter(gl.TEXTURE_BINDING_2D) is null
+
+renderbuffer deletion
+PASS rbo is non-null.
+PASS rbo2 is non-null.
+PASS rbo3 is non-null.
+PASS gl.bindRenderbuffer(gl.RENDERBUFFER, rbo) was expected value: NO_ERROR.
+PASS gl.getParameter(gl.RENDERBUFFER_BINDING) is rbo
+PASS gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo) was expected value: NO_ERROR.
+PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) is rbo
+PASS gl.deleteRenderbuffer(rbo) was expected value: NO_ERROR.
+PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) is gl.NONE
+PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) was expected value: INVALID_ENUM.
+PASS gl.isRenderbuffer(rbo) is false
+PASS gl.getParameter(gl.RENDERBUFFER_BINDING) is null
+PASS gl.bindRenderbuffer(gl.RENDERBUFFER, rbo) was expected value: NO_ERROR.
+PASS gl.getParameter(gl.RENDERBUFFER_BINDING) is null
+PASS gl.bindRenderbuffer(gl.RENDERBUFFER, rbo2) was expected value: NO_ERROR.
+PASS gl.getParameter(gl.RENDERBUFFER_BINDING) is rbo2
+PASS gl.deleteRenderbuffer(rbo3) was expected value: NO_ERROR.
+PASS gl.getParameter(gl.RENDERBUFFER_BINDING) is rbo2
+
+using deleted renderbuffer
+PASS gl.bindRenderbuffer(gl.RENDERBUFFER, rbo) was expected value: NO_ERROR.
+PASS gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16) was expected value: NO_ERROR.
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, fbo) was expected value: NO_ERROR.
+PASS gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo) was expected value: NO_ERROR.
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, null) was expected value: NO_ERROR.
+PASS gl.clearColor(1,0,0,1) was expected value: NO_ERROR.
+PASS gl.clear(gl.COLOR_BUFFER_BIT) was expected value: NO_ERROR.
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, fbo) was expected value: NO_ERROR.
+PASS gl.clearColor(0,1,0,1) was expected value: NO_ERROR.
+PASS gl.clear(gl.COLOR_BUFFER_BIT) was expected value: NO_ERROR.
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, null) was expected value: NO_ERROR.
+PASS gl.deleteRenderbuffer(rbo) was expected value: NO_ERROR.
+PASS backbuffer should be red
+PASS wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red") was expected value: NO_ERROR.
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, fbo) was expected value: NO_ERROR.
+PASS fbo should be green
+PASS wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,255,0,255], "fbo should be green") was expected value: NO_ERROR.
+PASS gl.clearColor(0,0,1,1) was expected value: NO_ERROR.
+PASS gl.clear(gl.COLOR_BUFFER_BIT) was expected value: NO_ERROR.
+PASS fbo should be blue
+PASS wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,0,255,255], "fbo should be blue") was expected value: NO_ERROR.
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, null) was expected value: NO_ERROR.
+PASS backbuffer should be red
+PASS wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red") was expected value: NO_ERROR.
+
+renderbuffer attached twice to same framebuffer
+PASS gl.bindRenderbuffer(gl.RENDERBUFFER, rbo) was expected value: NO_ERROR.
+PASS gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16) was expected value: NO_ERROR.
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, fbo) was expected value: NO_ERROR.
+PASS gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo) was expected value: NO_ERROR.
+PASS gl.bindRenderbuffer(gl.RENDERBUFFER, rbo2) was expected value: NO_ERROR.
+PASS gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16) was expected value: NO_ERROR.
+PASS gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, rbo2) was expected value: NO_ERROR.
+PASS gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, rbo2) was expected value: NO_ERROR.
+PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) is rbo2
+PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) is rbo2
+PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is not gl.FRAMEBUFFER_COMPLETE
+PASS gl.deleteRenderbuffer(rbo2) was expected value: NO_ERROR.
+PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) is gl.NONE
+PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) is gl.NONE
+PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
+PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) is rbo
+PASS gl.deleteRenderbuffer(rbo) was expected value: NO_ERROR.
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, null) was expected value: NO_ERROR.
+
+using deleted texture
+PASS gl.bindTexture(gl.TEXTURE_2D, tex) was expected value: NO_ERROR.
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, fbo) was expected value: NO_ERROR.
+PASS gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0) was expected value: NO_ERROR.
+PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null) was expected value: NO_ERROR.
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, fbo) was expected value: NO_ERROR.
+PASS gl.clearColor(0,1,0,1) was expected value: NO_ERROR.
+PASS gl.clear(gl.COLOR_BUFFER_BIT) was expected value: NO_ERROR.
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, null) was expected value: NO_ERROR.
+PASS gl.deleteTexture(tex) was expected value: NO_ERROR.
+PASS backbuffer should be red
+PASS wtu.checkCanvasRect(gl, 0, 0, 1, 1, [255,0,0,255], "backbuffer should be red") was expected value: NO_ERROR.
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, fbo) was expected value: NO_ERROR.
+PASS fbo should be green
+PASS wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,255,0,255], "fbo should be green") was expected value: NO_ERROR.
+PASS gl.clearColor(0,0,1,1) was expected value: NO_ERROR.
+PASS gl.clear(gl.COLOR_BUFFER_BIT) was expected value: NO_ERROR.
+PASS fbo should be blue
+PASS wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,0,255,255], "fbo should be blue") was expected value: NO_ERROR.
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, null) was expected value: NO_ERROR.
+PASS backbuffer should be red
+PASS wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red") was expected value: NO_ERROR.
+
+using deleted renderbuffer
+PASS rbo is non-null.
+PASS gl.bindRenderbuffer(gl.RENDERBUFFER, rbo) was expected value: NO_ERROR.
+PASS gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16) was expected value: NO_ERROR.
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, fbo) was expected value: NO_ERROR.
+PASS gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo) was expected value: NO_ERROR.
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2) was expected value: NO_ERROR.
+PASS gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo) was expected value: NO_ERROR.
+PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, null) was expected value: NO_ERROR.
+PASS gl.clearColor(1,0,0,1) was expected value: NO_ERROR.
+PASS gl.clear(gl.COLOR_BUFFER_BIT) was expected value: NO_ERROR.
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, fbo) was expected value: NO_ERROR.
+PASS gl.clearColor(0,1,0,1) was expected value: NO_ERROR.
+PASS gl.clear(gl.COLOR_BUFFER_BIT) was expected value: NO_ERROR.
+PASS gl.deleteRenderbuffer(rbo) was expected value: NO_ERROR.
+PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is not gl.FRAMEBUFFER_COMPLETE
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2) was expected value: NO_ERROR.
+PASS fbo should be green
+PASS wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,255,0,255], "fbo should be green") was expected value: NO_ERROR.
+PASS gl.clearColor(0,0,1,1) was expected value: NO_ERROR.
+PASS gl.clear(gl.COLOR_BUFFER_BIT) was expected value: NO_ERROR.
+PASS fbo should be blue
+PASS wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,0,255,255], "fbo should be blue") was expected value: NO_ERROR.
+PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) is rbo
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, fbo) was expected value: NO_ERROR.
+PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) was expected value: INVALID_ENUM.
+PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) was expected value: NO_ERROR.
+PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is not gl.FRAMEBUFFER_COMPLETE
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, null) was expected value: NO_ERROR.
+PASS backbuffer should be red
+PASS wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red") was expected value: NO_ERROR.
+
+using deleted texture
+PASS tex is non-null.
+PASS gl.bindTexture(gl.TEXTURE_2D, tex) was expected value: NO_ERROR.
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, fbo) was expected value: NO_ERROR.
+PASS gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0) was expected value: NO_ERROR.
+PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null) was expected value: NO_ERROR.
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2) was expected value: NO_ERROR.
+PASS gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0) was expected value: NO_ERROR.
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, fbo) was expected value: NO_ERROR.
+PASS gl.clearColor(0,1,0,1) was expected value: NO_ERROR.
+PASS gl.clear(gl.COLOR_BUFFER_BIT) was expected value: NO_ERROR.
+PASS gl.deleteTexture(tex) was expected value: NO_ERROR.
+PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is not gl.FRAMEBUFFER_COMPLETE
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2) was expected value: NO_ERROR.
+PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
+PASS fbo should be green
+PASS wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,255,0,255], "fbo should be green") was expected value: NO_ERROR.
+PASS gl.clearColor(0,0,1,1) was expected value: NO_ERROR.
+PASS gl.clear(gl.COLOR_BUFFER_BIT) was expected value: NO_ERROR.
+PASS fbo should be blue
+PASS wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,0,255,255], "fbo should be blue") was expected value: NO_ERROR.
+PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) is tex
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, fbo) was expected value: NO_ERROR.
+PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) was expected value: INVALID_ENUM.
+PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is not gl.FRAMEBUFFER_COMPLETE
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, null) was expected value: NO_ERROR.
+PASS backbuffer should be red
+PASS wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red") was expected value: NO_ERROR.
+
+buffer deletion
+PASS buffer is non-null.
+PASS gl.bindBuffer(gl.ARRAY_BUFFER, buffer) was expected value: NO_ERROR.
+PASS gl.getParameter(gl.ARRAY_BUFFER_BINDING) is buffer
+PASS gl.deleteBuffer(buffer) was expected value: NO_ERROR.
+PASS gl.isBuffer(buffer) is false
+PASS gl.getParameter(gl.ARRAY_BUFFER_BINDING) is null
+PASS gl.bindBuffer(gl.ARRAY_BUFFER, buffer) was expected value: NO_ERROR.
+PASS gl.getParameter(gl.ARRAY_BUFFER_BINDING) is null
+PASS buffer2 is non-null.
+PASS gl.bindBuffer(gl.ARRAY_BUFFER, buffer2) was expected value: NO_ERROR.
+PASS gl.getParameter(gl.ARRAY_BUFFER_BINDING) is buffer2
+PASS gl.bindBuffer(gl.ARRAY_BUFFER, null) was expected value: NO_ERROR.
+PASS gl.getParameter(gl.ARRAY_BUFFER_BINDING) is null
+PASS gl.deleteBuffer(buffer2) was expected value: NO_ERROR.
+PASS gl.isBuffer(buffer2) is false
+PASS gl.bindBuffer(gl.ARRAY_BUFFER, buffer2) was expected value: NO_ERROR.
+PASS gl.getParameter(gl.ARRAY_BUFFER_BINDING) is null
+PASS bufferElement is non-null.
+PASS gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferElement) was expected value: NO_ERROR.
+PASS gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING) is bufferElement
+PASS gl.deleteBuffer(bufferElement) was expected value: NO_ERROR.
+PASS gl.isBuffer(bufferElement) is false
+PASS gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING) is null
+PASS gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferElement) was expected value: NO_ERROR.
+PASS gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING) is null
+PASS b is non-null.
+PASS gl.bindBuffer(gl.ARRAY_BUFFER, b) was expected value: NO_ERROR.
+PASS gl.bufferData(gl.ARRAY_BUFFER, 1, gl.STATIC_DRAW) was expected value: NO_ERROR.
+PASS gl.deleteBuffer(b) was expected value: NO_ERROR.
+PASS gl.bindBuffer(gl.ARRAY_BUFFER, b) was expected value: NO_ERROR.
+PASS gl.bufferData(gl.ARRAY_BUFFER, 1, gl.STATIC_DRAW) was expected value: INVALID_OPERATION.
+PASS b1 is non-null.
+PASS gl.bindBuffer(gl.ARRAY_BUFFER, b1); was expected value: NO_ERROR.
+PASS gl.enableVertexAttribArray(1); was expected value: NO_ERROR.
+PASS gl.vertexAttribPointer(1, 4, gl.FLOAT, false, 0, 0); was expected value: NO_ERROR.
+PASS b2 is non-null.
+PASS gl.bindBuffer(gl.ARRAY_BUFFER, b2); was expected value: NO_ERROR.
+PASS gl.enableVertexAttribArray(2); was expected value: NO_ERROR.
+PASS gl.vertexAttribPointer(2, 4, gl.FLOAT, false, 0, 0); was expected value: NO_ERROR.
+PASS gl.enableVertexAttribArray(3); was expected value: NO_ERROR.
+PASS gl.vertexAttribPointer(3, 4, gl.FLOAT, false, 0, 0); was expected value: NO_ERROR.
+PASS gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) is b1
+PASS gl.getVertexAttrib(2, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) is b2
+PASS gl.getVertexAttrib(3, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) is b2
+PASS gl.deleteBuffer(b2); was expected value: NO_ERROR.
+PASS gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) is b1
+PASS gl.getVertexAttrib(2, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) is null
+PASS gl.getVertexAttrib(3, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) is null
+PASS gl.deleteBuffer(b1); was expected value: NO_ERROR.
+PASS gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) is null
+
+framebuffer deletion
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, fbo) was expected value: NO_ERROR.
+PASS gl.getParameter(gl.FRAMEBUFFER_BINDING) is fbo
+PASS gl.deleteFramebuffer(fbo) was expected value: NO_ERROR.
+PASS gl.isFramebuffer(fbo) is false
+PASS gl.getParameter(gl.FRAMEBUFFER_BINDING) is null
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, fbo) was expected value: NO_ERROR.
+PASS gl.getParameter(gl.FRAMEBUFFER_BINDING) is null
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2) was expected value: NO_ERROR.
+PASS gl.getParameter(gl.FRAMEBUFFER_BINDING) is fbo2
+PASS gl.deleteFramebuffer(fbo3) was expected value: NO_ERROR.
+PASS gl.getParameter(gl.FRAMEBUFFER_BINDING) is fbo2
+PASS fbo is non-null.
+PASS rbo is non-null.
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, fbo) was expected value: NO_ERROR.
+PASS gl.bindRenderbuffer(gl.RENDERBUFFER, rbo) was expected value: NO_ERROR.
+PASS gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16) was expected value: NO_ERROR.
+PASS gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo) was expected value: NO_ERROR.
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, null) was expected value: NO_ERROR.
+PASS gl.clearColor(1,0,0,1) was expected value: NO_ERROR.
+PASS gl.clear(gl.COLOR_BUFFER_BIT) was expected value: NO_ERROR.
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, fbo) was expected value: NO_ERROR.
+PASS gl.clearColor(0,1,0,1) was expected value: NO_ERROR.
+PASS gl.clear(gl.COLOR_BUFFER_BIT) was expected value: NO_ERROR.
+PASS fbo should be green
+PASS wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,255,0,255], "fbo should be green") was expected value: NO_ERROR.
+PASS outside fbo should be black
+PASS wtu.checkCanvasRect(gl, 16, 16, 1, 1, [0,0,0,0], "outside fbo should be black") was expected value: NO_ERROR.
+PASS gl.deleteFramebuffer(fbo) was expected value: NO_ERROR.
+PASS backbuffer should be red
+PASS wtu.checkCanvasRect(gl, 0, 0, 300, 150, [255,0,0,255], "backbuffer should be red") was expected value: NO_ERROR.
+PASS outside backbuffer should be black
+PASS wtu.checkCanvasRect(gl, 300, 0, 300, 300, [0,0,0,0], "outside backbuffer should be black") was expected value: NO_ERROR.
+PASS outside backbuffer should be black
+PASS wtu.checkCanvasRect(gl, 0, 150, 300, 300, [0,0,0,0], "outside backbuffer should be black") was expected value: NO_ERROR.
+PASS gl.clearColor(0,1,0,1) was expected value: NO_ERROR.
+PASS gl.clear(gl.COLOR_BUFFER_BIT) was expected value: NO_ERROR.
+PASS fbo should be green
+PASS wtu.checkCanvasRect(gl, 0, 0, 300, 150, [0,255,0,255], "fbo should be green") was expected value: NO_ERROR.
+PASS gl.bindFramebuffer(gl.FRAMEBUFFER, null) was expected value: NO_ERROR.
+PASS fbo should be green
+PASS wtu.checkCanvasRect(gl, 0, 0, 300, 150, [0,255,0,255], "fbo should be green") was expected value: NO_ERROR.
+PASS successfullyParsed is true
+
+TEST COMPLETE
+
diff --git a/LayoutTests/fast/canvas/webgl/object-deletion-behaviour.html b/LayoutTests/fast/canvas/webgl/object-deletion-behaviour.html
new file mode 100644
index 0000000..0c6b115
--- /dev/null
+++ b/LayoutTests/fast/canvas/webgl/object-deletion-behaviour.html
@@ -0,0 +1,419 @@
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<script src="../../js/resources/js-test-pre.js"></script>
+<script src="resources/webgl-test.js"></script>
+<script src="resources/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+
+<script>
+description("Tests deletion behavior for texture, renderbuffer, shader, and program");
+
+var wtu = WebGLTestUtils;
+var gl = wtu.create3DContext();
+var shouldGenerateGLError = wtu.shouldGenerateGLError;
+
+debug("");
+debug("shader and program deletion");
+
+var vertexShader = wtu.loadStandardVertexShader(gl);
+assertMsg(vertexShader, "vertex shader loaded");
+var fragmentShader = wtu.loadStandardFragmentShader(gl);
+assertMsg(fragmentShader, "fragment shader loaded");
+
+var program = gl.createProgram();
+shouldBeNonNull("program");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, vertexShader)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, fragmentShader)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.linkProgram(program)");
+shouldBeTrue("gl.getProgramParameter(program, gl.LINK_STATUS)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(program)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(vertexShader)");
+shouldBeTrue("gl.isShader(vertexShader)");
+shouldBeTrue("gl.getShaderParameter(vertexShader, gl.DELETE_STATUS)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.detachShader(program, vertexShader)");
+shouldBeFalse("gl.isShader(vertexShader)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(fragmentShader)");
+shouldBeTrue("gl.isShader(fragmentShader)");
+shouldBeTrue("gl.getShaderParameter(fragmentShader, gl.DELETE_STATUS)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)");
+shouldBeTrue("gl.isProgram(program)");
+shouldBeTrue("gl.getProgramParameter(program, gl.DELETE_STATUS)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(null)");
+shouldBeFalse("gl.isProgram(program)");
+shouldBeFalse("gl.isShader(fragmentShader)");
+
+debug("");
+debug("texture deletion");
+
+var fbo = gl.createFramebuffer(), fbo2 = gl.createFramebuffer(), fbo3 = gl.createFramebuffer();
+shouldBeNonNull("fbo");
+shouldBeNonNull("fbo2");
+shouldBeNonNull("fbo3");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
+
+var tex = gl.createTexture();
+shouldBeNonNull("tex");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)");
+shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "tex");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)");
+shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "tex");
+shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.TEXTURE");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)");
+// Deleting a texture bound to the currently-bound fbo is the same as
+// detaching the textue from fbo first, then delete the texture.
+shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE");
+shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)");
+shouldBeFalse("gl.isTexture(tex)");
+shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)");
+shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)");
+
+var texCubeMap = gl.createTexture();
+shouldBeNonNull("texCubeMap");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap)");
+shouldBe("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)", "texCubeMap");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(texCubeMap)");
+shouldBeFalse("gl.isTexture(texCubeMap)");
+shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap)");
+shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)");
+
+var t = gl.createTexture();
+shouldBeNonNull("t");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(t)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t)");
+shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)");
+
+var t2 = gl.createTexture();
+shouldBeNonNull("t2");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.activeTexture(gl.TEXTURE0)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t2)");
+shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "t2");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.activeTexture(gl.TEXTURE1)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t2)");
+shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "t2");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(t2)");
+shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.activeTexture(gl.TEXTURE0)");
+shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)");
+
+debug("");
+debug("renderbuffer deletion");
+
+var rbo = gl.createRenderbuffer(), rbo2 = gl.createRenderbuffer(), rbo3 = gl.createRenderbuffer();
+shouldBeNonNull("rbo");
+shouldBeNonNull("rbo2");
+shouldBeNonNull("rbo3");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
+shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
+shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)");
+// Deleting a renderbuffer bound to the currently-bound fbo is the same as
+// detaching the renderbuffer from fbo first, then delete the renderbuffer.
+shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE");
+shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)");
+shouldBeFalse("gl.isRenderbuffer(rbo)");
+shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
+shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo2)");
+shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo2");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo3)");
+shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo2");
+
+debug("");
+debug("using deleted renderbuffer");
+rbo = gl.createRenderbuffer();
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
+if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
+ // make backbuffer red
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(1,0,0,1)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
+ // make fbo green
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
+ // Bind backbuffer.
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
+ // delete renderbuffer. It should still be attached to fbo though.
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")');
+ // Use fbo that has deleted rbo.
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,255,0,255], "fbo should be green")');
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,0,255,255], "fbo should be blue")');
+ // Bind backbuffer.
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")');
+}
+
+debug("");
+debug("renderbuffer attached twice to same framebuffer");
+rbo = gl.createRenderbuffer();
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
+if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
+ rbo2 = gl.createRenderbuffer();
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo2)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)");
+ // attach rbo2 at two attachment points incompatible with it
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, rbo2)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, rbo2)");
+ shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo2");
+ shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo2");
+ // fbo can't be complete as rbo2 is attached at incompatible attachment points
+ shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
+ // now we delete rbo2, which detaches it from the two attachment points where it currently is attached
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo2)");
+ shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE");
+ shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE");
+ // we should now be in the same state as before with only rbo attached, so fbo should be complete again
+ shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
+ shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo");
+}
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
+
+
+
+debug("");
+debug("using deleted texture");
+tex = gl.createTexture();
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null)");
+if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
+ // make fbo green
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
+ // Bind backbuffer.
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
+ // delete texture. It should still be attached to fbo though.
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [255,0,0,255], "backbuffer should be red")');
+ // Use fbo that has deleted texture.
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,255,0,255], "fbo should be green")');
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,0,255,255], "fbo should be blue")');
+ // Bind backbuffer.
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")');
+}
+
+debug("");
+debug("using deleted renderbuffer");
+rbo = gl.createRenderbuffer();
+shouldBeNonNull("rbo");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
+if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
+ shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
+ // make backbuffer red
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(1,0,0,1)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
+ // make fbo green
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
+ // delete renderbuffer. It should still be attached to fbo2 though.
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)");
+ // fbo has no attachments
+ shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
+ // Use fbo2 that has deleted rbo.
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,255,0,255], "fbo should be green")');
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,0,255,255], "fbo should be blue")');
+ shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo");
+
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
+ shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)");
+ shouldGenerateGLError(gl, gl.NONE, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)");
+ shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
+ // Bind backbuffer.
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")');
+}
+
+debug("");
+debug("using deleted texture");
+tex = gl.createTexture();
+shouldBeNonNull("tex");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null)");
+if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)");
+ // make fbo green
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
+ // delete texture. It should still be attached to fbo2 though.
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)");
+ // fbo has no attachments
+ shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
+ // Use fbo that has deleted texture.
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)");
+ shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
+ shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,255,0,255], "fbo should be green")');
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,0,255,255], "fbo should be blue")');
+ shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "tex");
+
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
+ shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)");
+ shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
+ // Bind backbuffer.
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")');
+}
+
+debug("");
+debug("buffer deletion");
+
+var buffer = gl.createBuffer();
+shouldBeNonNull("buffer");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)");
+shouldBe("gl.getParameter(gl.ARRAY_BUFFER_BINDING)", "buffer");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(buffer)");
+shouldBeFalse("gl.isBuffer(buffer)");
+shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)");
+shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)");
+
+var buffer2 = gl.createBuffer();
+shouldBeNonNull("buffer2");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer2)");
+shouldBe("gl.getParameter(gl.ARRAY_BUFFER_BINDING)", "buffer2");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, null)");
+shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(buffer2)");
+shouldBeFalse("gl.isBuffer(buffer2)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer2)");
+shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)");
+
+var bufferElement = gl.createBuffer();
+shouldBeNonNull("bufferElement");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferElement)");
+shouldBe("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)", "bufferElement");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(bufferElement)");
+shouldBeFalse("gl.isBuffer(bufferElement)");
+shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferElement)");
+shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)");
+
+var b = gl.createBuffer();
+shouldBeNonNull("b");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bufferData(gl.ARRAY_BUFFER, 1, gl.STATIC_DRAW)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b)");
+shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.bufferData(gl.ARRAY_BUFFER, 1, gl.STATIC_DRAW)");
+
+var b1 = gl.createBuffer();
+shouldBeNonNull("b1");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b1);");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.enableVertexAttribArray(1);");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.vertexAttribPointer(1, 4, gl.FLOAT, false, 0, 0);");
+var b2 = gl.createBuffer();
+shouldBeNonNull("b2");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b2);");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.enableVertexAttribArray(2);");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.vertexAttribPointer(2, 4, gl.FLOAT, false, 0, 0);");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.enableVertexAttribArray(3);");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.vertexAttribPointer(3, 4, gl.FLOAT, false, 0, 0);");
+shouldBe("gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b1");
+shouldBe("gl.getVertexAttrib(2, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b2");
+shouldBe("gl.getVertexAttrib(3, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b2");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b2);");
+shouldBe("gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b1");
+shouldBeNull("gl.getVertexAttrib(2, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)");
+shouldBeNull("gl.getVertexAttrib(3, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b1);");
+shouldBeNull("gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)");
+
+debug("");
+debug("framebuffer deletion");
+
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
+shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo)");
+shouldBeFalse("gl.isFramebuffer(fbo)");
+shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
+shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)");
+shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo2");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo3)");
+shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo2");
+
+fbo = gl.createFramebuffer();
+rbo = gl.createRenderbuffer();
+shouldBeNonNull("fbo");
+shouldBeNonNull("rbo");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)");
+shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
+if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
+ // set backbuffer to red
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(1,0,0,1)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
+ // set framebuffer to green
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
+ // check framebuffer
+ shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,255,0,255], "fbo should be green")');
+ shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 16, 16, 1, 1, [0,0,0,0], "outside fbo should be black")');
+ // delete framebuffer. because this was the bound fbo the backbuffer should be active now
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo)");
+ // check backbuffer
+ shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 300, 150, [255,0,0,255], "backbuffer should be red")');
+ shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 300, 0, 300, 300, [0,0,0,0], "outside backbuffer should be black")');
+ shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 150, 300, 300, [0,0,0,0], "outside backbuffer should be black")');
+ // check drawing to backbuffer
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
+ shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 300, 150, [0,255,0,255], "fbo should be green")');
+ shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
+ // check again because many buggy implementations will have bound to the true backbuffer on deleteFramebuffer.
+ shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 300, 150, [0,255,0,255], "fbo should be green")');
+}
+
+successfullyParsed = true;
+</script>
+
+<script src="../../js/resources/js-test-post.js"></script>
+</body>
+</html>