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-rw-r--r--Source/ThirdParty/ANGLE/src/libGLESv2/Program.cpp1427
1 files changed, 710 insertions, 717 deletions
diff --git a/Source/ThirdParty/ANGLE/src/libGLESv2/Program.cpp b/Source/ThirdParty/ANGLE/src/libGLESv2/Program.cpp
index 780c3e3..a5e38bf 100644
--- a/Source/ThirdParty/ANGLE/src/libGLESv2/Program.cpp
+++ b/Source/ThirdParty/ANGLE/src/libGLESv2/Program.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -15,9 +15,16 @@
#include "libGLESv2/Shader.h"
#include "libGLESv2/utilities.h"
+#include <string>
+
+#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
+#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3
+#endif
+
namespace gl
{
unsigned int Program::mCurrentSerial = 1;
+const char *fakepath = "C:\\fakepath";
std::string str(int i)
{
@@ -26,13 +33,13 @@ std::string str(int i)
return buffer;
}
-Uniform::Uniform(GLenum type, const std::string &name, unsigned int arraySize) : type(type), name(name), arraySize(arraySize)
+Uniform::Uniform(GLenum type, const std::string &_name, unsigned int arraySize)
+ : type(type), _name(_name), name(Program::undecorateUniform(_name)), arraySize(arraySize)
{
- int bytes = UniformTypeSize(type) * arraySize;
+ int bytes = UniformInternalSize(type) * arraySize;
data = new unsigned char[bytes];
memset(data, 0, bytes);
dirty = true;
- handlesSet = false;
}
Uniform::~Uniform()
@@ -40,13 +47,19 @@ Uniform::~Uniform()
delete[] data;
}
-UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index)
- : name(name), element(element), index(index)
+bool Uniform::isArray()
+{
+ return _name.compare(0, 3, "ar_") == 0;
+}
+
+UniformLocation::UniformLocation(const std::string &_name, unsigned int element, unsigned int index)
+ : name(Program::undecorateUniform(_name)), element(element), index(index)
{
}
Program::Program(ResourceManager *manager, GLuint handle) : mResourceManager(manager), mHandle(handle), mSerial(issueSerial())
{
+ mDevice = getDevice();
mFragmentShader = NULL;
mVertexShader = NULL;
@@ -131,8 +144,6 @@ bool Program::detachShader(Shader *shader)
}
else UNREACHABLE();
- unlink();
-
return true;
}
@@ -182,28 +193,54 @@ GLuint Program::getAttributeLocation(const char *name)
int Program::getSemanticIndex(int attributeIndex)
{
- if (attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS)
+ ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
+
+ return mSemanticIndex[attributeIndex];
+}
+
+// Returns one more than the highest sampler index used.
+GLint Program::getUsedSamplerRange(SamplerType type)
+{
+ switch (type)
{
- return mSemanticIndex[attributeIndex];
+ case SAMPLER_PIXEL:
+ return mUsedPixelSamplerRange;
+ case SAMPLER_VERTEX:
+ return mUsedVertexSamplerRange;
+ default:
+ UNREACHABLE();
+ return 0;
}
-
- return -1;
}
-// Returns the index of the texture unit corresponding to a Direct3D 9 sampler
-// index referenced in the compiled HLSL shader
-GLint Program::getSamplerMapping(unsigned int samplerIndex)
+// Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler
+// index (0-15 for the pixel shader and 0-3 for the vertex shader).
+GLint Program::getSamplerMapping(SamplerType type, unsigned int samplerIndex)
{
- assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0]));
-
GLint logicalTextureUnit = -1;
- if (mSamplers[samplerIndex].active)
+ switch (type)
{
- logicalTextureUnit = mSamplers[samplerIndex].logicalTextureUnit;
+ case SAMPLER_PIXEL:
+ ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
+
+ if (mSamplersPS[samplerIndex].active)
+ {
+ logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
+ }
+ break;
+ case SAMPLER_VERTEX:
+ ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
+
+ if (mSamplersVS[samplerIndex].active)
+ {
+ logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
+ }
+ break;
+ default: UNREACHABLE();
}
- if (logicalTextureUnit >= 0 && logicalTextureUnit < MAX_TEXTURE_IMAGE_UNITS)
+ if (logicalTextureUnit >= 0 && logicalTextureUnit < (GLint)getContext()->getMaximumCombinedTextureImageUnits())
{
return logicalTextureUnit;
}
@@ -211,52 +248,43 @@ GLint Program::getSamplerMapping(unsigned int samplerIndex)
return -1;
}
-SamplerType Program::getSamplerType(unsigned int samplerIndex)
+// Returns the texture type for a given Direct3D 9 sampler type and
+// index (0-15 for the pixel shader and 0-3 for the vertex shader).
+TextureType Program::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
{
- assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0]));
- assert(mSamplers[samplerIndex].active);
-
- return mSamplers[samplerIndex].type;
-}
-
-bool Program::isSamplerDirty(unsigned int samplerIndex) const
-{
- if (samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0]))
+ switch (type)
{
- return mSamplers[samplerIndex].dirty;
+ case SAMPLER_PIXEL:
+ ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
+ ASSERT(mSamplersPS[samplerIndex].active);
+ return mSamplersPS[samplerIndex].textureType;
+ case SAMPLER_VERTEX:
+ ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
+ ASSERT(mSamplersVS[samplerIndex].active);
+ return mSamplersVS[samplerIndex].textureType;
+ default: UNREACHABLE();
}
- else UNREACHABLE();
-
- return false;
-}
-void Program::setSamplerDirty(unsigned int samplerIndex, bool dirty)
-{
- if (samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0]))
- {
- mSamplers[samplerIndex].dirty = dirty;
- }
- else UNREACHABLE();
+ return TEXTURE_2D;
}
-GLint Program::getUniformLocation(const char *name, bool decorated)
+GLint Program::getUniformLocation(std::string name)
{
- std::string _name = decorated ? name : decorate(name);
- int subscript = 0;
+ unsigned int subscript = 0;
// Strip any trailing array operator and retrieve the subscript
- size_t open = _name.find_last_of('[');
- size_t close = _name.find_last_of(']');
- if (open != std::string::npos && close == _name.length() - 1)
+ size_t open = name.find_last_of('[');
+ size_t close = name.find_last_of(']');
+ if (open != std::string::npos && close == name.length() - 1)
{
- subscript = atoi(_name.substr(open + 1).c_str());
- _name.erase(open);
+ subscript = atoi(name.substr(open + 1).c_str());
+ name.erase(open);
}
unsigned int numUniforms = mUniformIndex.size();
for (unsigned int location = 0; location < numUniforms; location++)
{
- if (mUniformIndex[location].name == _name &&
+ if (mUniformIndex[location].name == name &&
mUniformIndex[location].element == subscript)
{
return location;
@@ -285,8 +313,17 @@ bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
count = std::min(arraySize - (int)mUniformIndex[location].element, count);
- memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat),
- v, sizeof(GLfloat) * count);
+ GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
+
+ for (int i = 0; i < count; i++)
+ {
+ target[0] = v[0];
+ target[1] = 0;
+ target[2] = 0;
+ target[3] = 0;
+ target += 4;
+ v += 1;
+ }
}
else if (targetUniform->type == GL_BOOL)
{
@@ -296,7 +333,7 @@ bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
count = std::min(arraySize - (int)mUniformIndex[location].element, count);
- GLboolean *boolParams = new GLboolean[count];
+ GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element;
for (int i = 0; i < count; ++i)
{
@@ -309,11 +346,6 @@ bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
boolParams[i] = GL_TRUE;
}
}
-
- memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean),
- boolParams, sizeof(GLboolean) * count);
-
- delete [] boolParams;
}
else
{
@@ -342,8 +374,17 @@ bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
count = std::min(arraySize - (int)mUniformIndex[location].element, count);
- memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 2,
- v, 2 * sizeof(GLfloat) * count);
+ GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
+
+ for (int i = 0; i < count; i++)
+ {
+ target[0] = v[0];
+ target[1] = v[1];
+ target[2] = 0;
+ target[3] = 0;
+ target += 4;
+ v += 2;
+ }
}
else if (targetUniform->type == GL_BOOL_VEC2)
{
@@ -354,7 +395,7 @@ bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
count = std::min(arraySize - (int)mUniformIndex[location].element, count);
- GLboolean *boolParams = new GLboolean[count * 2];
+ GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * 2;
for (int i = 0; i < count * 2; ++i)
{
@@ -367,11 +408,6 @@ bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
boolParams[i] = GL_TRUE;
}
}
-
- memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2,
- boolParams, 2 * sizeof(GLboolean) * count);
-
- delete [] boolParams;
}
else
{
@@ -400,8 +436,17 @@ bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
count = std::min(arraySize - (int)mUniformIndex[location].element, count);
- memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 3,
- v, 3 * sizeof(GLfloat) * count);
+ GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
+
+ for (int i = 0; i < count; i++)
+ {
+ target[0] = v[0];
+ target[1] = v[1];
+ target[2] = v[2];
+ target[3] = 0;
+ target += 4;
+ v += 3;
+ }
}
else if (targetUniform->type == GL_BOOL_VEC3)
{
@@ -411,7 +456,7 @@ bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
count = std::min(arraySize - (int)mUniformIndex[location].element, count);
- GLboolean *boolParams = new GLboolean[count * 3];
+ GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * 3;
for (int i = 0; i < count * 3; ++i)
{
@@ -424,11 +469,6 @@ bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
boolParams[i] = GL_TRUE;
}
}
-
- memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3,
- boolParams, 3 * sizeof(GLboolean) * count);
-
- delete [] boolParams;
}
else
{
@@ -468,7 +508,7 @@ bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
count = std::min(arraySize - (int)mUniformIndex[location].element, count);
- GLboolean *boolParams = new GLboolean[count * 4];
+ GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * 4;
for (int i = 0; i < count * 4; ++i)
{
@@ -481,11 +521,6 @@ bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
boolParams[i] = GL_TRUE;
}
}
-
- memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4,
- boolParams, 4 * sizeof(GLboolean) * count);
-
- delete [] boolParams;
}
else
{
@@ -495,6 +530,37 @@ bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
return true;
}
+template<typename T, int targetWidth, int targetHeight, int srcWidth, int srcHeight>
+void transposeMatrix(T *target, const GLfloat *value)
+{
+ int copyWidth = std::min(targetWidth, srcWidth);
+ int copyHeight = std::min(targetHeight, srcHeight);
+
+ for (int x = 0; x < copyWidth; x++)
+ {
+ for (int y = 0; y < copyHeight; y++)
+ {
+ target[x * targetWidth + y] = (T)value[y * srcWidth + x];
+ }
+ }
+ // clear unfilled right side
+ for (int y = 0; y < copyHeight; y++)
+ {
+ for (int x = srcWidth; x < targetWidth; x++)
+ {
+ target[y * targetWidth + x] = (T)0;
+ }
+ }
+ // clear unfilled bottom.
+ for (int y = srcHeight; y < targetHeight; y++)
+ {
+ for (int x = 0; x < targetWidth; x++)
+ {
+ target[y * targetWidth + x] = (T)0;
+ }
+ }
+}
+
bool Program::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value)
{
if (location < 0 || location >= (int)mUniformIndex.size())
@@ -517,8 +583,13 @@ bool Program::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *
count = std::min(arraySize - (int)mUniformIndex[location].element, count);
- memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4,
- value, 4 * sizeof(GLfloat) * count);
+ GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8;
+ for (int i = 0; i < count; i++)
+ {
+ transposeMatrix<GLfloat,4,2,2,2>(target, value);
+ target += 8;
+ value += 4;
+ }
return true;
}
@@ -545,12 +616,18 @@ bool Program::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *
count = std::min(arraySize - (int)mUniformIndex[location].element, count);
- memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 9,
- value, 9 * sizeof(GLfloat) * count);
+ GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12;
+ for (int i = 0; i < count; i++)
+ {
+ transposeMatrix<GLfloat,4,3,3,3>(target, value);
+ target += 12;
+ value += 9;
+ }
return true;
}
+
bool Program::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value)
{
if (location < 0 || location >= (int)mUniformIndex.size())
@@ -573,8 +650,13 @@ bool Program::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *
count = std::min(arraySize - (int)mUniformIndex[location].element, count);
- memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16,
- value, 16 * sizeof(GLfloat) * count);
+ GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16);
+ for (int i = 0; i < count; i++)
+ {
+ transposeMatrix<GLfloat,4,4,4,4>(target, value);
+ target += 16;
+ value += 16;
+ }
return true;
}
@@ -611,7 +693,7 @@ bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
count = std::min(arraySize - (int)mUniformIndex[location].element, count);
- GLboolean *boolParams = new GLboolean[count];
+ GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element;
for (int i = 0; i < count; ++i)
{
@@ -624,11 +706,6 @@ bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
boolParams[i] = GL_TRUE;
}
}
-
- memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean),
- boolParams, sizeof(GLboolean) * count);
-
- delete [] boolParams;
}
else
{
@@ -668,7 +745,7 @@ bool Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
count = std::min(arraySize - (int)mUniformIndex[location].element, count);
- GLboolean *boolParams = new GLboolean[count * 2];
+ GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * 2;
for (int i = 0; i < count * 2; ++i)
{
@@ -681,11 +758,6 @@ bool Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
boolParams[i] = GL_TRUE;
}
}
-
- memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2,
- boolParams, 2 * sizeof(GLboolean) * count);
-
- delete [] boolParams;
}
else
{
@@ -725,7 +797,7 @@ bool Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
count = std::min(arraySize - (int)mUniformIndex[location].element, count);
- GLboolean *boolParams = new GLboolean[count * 3];
+ GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * 3;
for (int i = 0; i < count * 3; ++i)
{
@@ -738,11 +810,6 @@ bool Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
boolParams[i] = GL_TRUE;
}
}
-
- memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3,
- boolParams, 3 * sizeof(GLboolean) * count);
-
- delete [] boolParams;
}
else
{
@@ -782,7 +849,7 @@ bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
count = std::min(arraySize - (int)mUniformIndex[location].element, count);
- GLboolean *boolParams = new GLboolean[count * 4];
+ GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * 4;
for (int i = 0; i < count * 4; ++i)
{
@@ -795,11 +862,6 @@ bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
boolParams[i] = GL_TRUE;
}
}
-
- memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4,
- boolParams, 4 * sizeof(GLboolean) * count);
-
- delete [] boolParams;
}
else
{
@@ -809,7 +871,7 @@ bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
return true;
}
-bool Program::getUniformfv(GLint location, GLfloat *params)
+bool Program::getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params)
{
if (location < 0 || location >= (int)mUniformIndex.size())
{
@@ -818,41 +880,67 @@ bool Program::getUniformfv(GLint location, GLfloat *params)
Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
- unsigned int count = UniformComponentCount(targetUniform->type);
-
- switch (UniformComponentType(targetUniform->type))
+ // sized queries -- ensure the provided buffer is large enough
+ if (bufSize)
{
- case GL_BOOL:
+ int requiredBytes = UniformExternalSize(targetUniform->type);
+ if (*bufSize < requiredBytes)
{
- GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * count;
-
- for (unsigned int i = 0; i < count; ++i)
- {
- params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f;
- }
+ return false;
}
+ }
+
+ switch (targetUniform->type)
+ {
+ case GL_FLOAT_MAT2:
+ transposeMatrix<GLfloat,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8);
+ break;
+ case GL_FLOAT_MAT3:
+ transposeMatrix<GLfloat,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12);
break;
- case GL_FLOAT:
- memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLfloat),
- count * sizeof(GLfloat));
+ case GL_FLOAT_MAT4:
+ transposeMatrix<GLfloat,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16);
break;
- case GL_INT:
+ default:
{
- GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * count;
+ unsigned int count = UniformExternalComponentCount(targetUniform->type);
+ unsigned int internalCount = UniformInternalComponentCount(targetUniform->type);
- for (unsigned int i = 0; i < count; ++i)
+ switch (UniformComponentType(targetUniform->type))
{
- params[i] = (float)intParams[i];
+ case GL_BOOL:
+ {
+ GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * internalCount;
+
+ for (unsigned int i = 0; i < count; ++i)
+ {
+ params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f;
+ }
+ }
+ break;
+ case GL_FLOAT:
+ memcpy(params, targetUniform->data + mUniformIndex[location].element * internalCount * sizeof(GLfloat),
+ count * sizeof(GLfloat));
+ break;
+ case GL_INT:
+ {
+ GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * internalCount;
+
+ for (unsigned int i = 0; i < count; ++i)
+ {
+ params[i] = (float)intParams[i];
+ }
+ }
+ break;
+ default: UNREACHABLE();
}
}
- break;
- default: UNREACHABLE();
}
return true;
}
-bool Program::getUniformiv(GLint location, GLint *params)
+bool Program::getUniformiv(GLint location, GLsizei *bufSize, GLint *params)
{
if (location < 0 || location >= (int)mUniformIndex.size())
{
@@ -861,35 +949,67 @@ bool Program::getUniformiv(GLint location, GLint *params)
Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
- unsigned int count = UniformComponentCount(targetUniform->type);
-
- switch (UniformComponentType(targetUniform->type))
+ // sized queries -- ensure the provided buffer is large enough
+ if (bufSize)
{
- case GL_BOOL:
+ int requiredBytes = UniformExternalSize(targetUniform->type);
+ if (*bufSize < requiredBytes)
{
- GLboolean *boolParams = targetUniform->data + mUniformIndex[location].element * count;
+ return false;
+ }
+ }
- for (unsigned int i = 0; i < count; ++i)
- {
- params[i] = (GLint)boolParams[i];
- }
+ switch (targetUniform->type)
+ {
+ case GL_FLOAT_MAT2:
+ {
+ transposeMatrix<GLint,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8);
+ }
+ break;
+ case GL_FLOAT_MAT3:
+ {
+ transposeMatrix<GLint,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12);
}
break;
- case GL_FLOAT:
+ case GL_FLOAT_MAT4:
+ {
+ transposeMatrix<GLint,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16);
+ }
+ break;
+ default:
{
- GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * count;
+ unsigned int count = UniformExternalComponentCount(targetUniform->type);
+ unsigned int internalCount = UniformInternalComponentCount(targetUniform->type);
- for (unsigned int i = 0; i < count; ++i)
+ switch (UniformComponentType(targetUniform->type))
{
- params[i] = (GLint)floatParams[i];
+ case GL_BOOL:
+ {
+ GLboolean *boolParams = targetUniform->data + mUniformIndex[location].element * internalCount;
+
+ for (unsigned int i = 0; i < count; ++i)
+ {
+ params[i] = (GLint)boolParams[i];
+ }
+ }
+ break;
+ case GL_FLOAT:
+ {
+ GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * internalCount;
+
+ for (unsigned int i = 0; i < count; ++i)
+ {
+ params[i] = (GLint)floatParams[i];
+ }
+ }
+ break;
+ case GL_INT:
+ memcpy(params, targetUniform->data + mUniformIndex[location].element * internalCount * sizeof(GLint),
+ count * sizeof(GLint));
+ break;
+ default: UNREACHABLE();
}
}
- break;
- case GL_INT:
- memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLint),
- count * sizeof(GLint));
- break;
- default: UNREACHABLE();
}
return true;
@@ -904,26 +1024,11 @@ void Program::dirtyAllUniforms()
}
}
-void Program::dirtyAllSamplers()
-{
- for (unsigned int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; ++index)
- {
- mSamplers[index].dirty = true;
- }
-}
-
// Applies all the uniforms set for this program object to the Direct3D 9 device
void Program::applyUniforms()
{
- unsigned int numUniforms = mUniformIndex.size();
- for (unsigned int location = 0; location < numUniforms; location++)
- {
- if (mUniformIndex[location].element != 0)
- {
- continue;
- }
-
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
+ for (std::vector<Uniform*>::iterator ub = mUniforms.begin(), ue = mUniforms.end(); ub != ue; ++ub) {
+ Uniform *targetUniform = *ub;
if (targetUniform->dirty)
{
@@ -934,23 +1039,23 @@ void Program::applyUniforms()
switch (targetUniform->type)
{
- case GL_BOOL: applyUniform1bv(location, arraySize, b); break;
- case GL_BOOL_VEC2: applyUniform2bv(location, arraySize, b); break;
- case GL_BOOL_VEC3: applyUniform3bv(location, arraySize, b); break;
- case GL_BOOL_VEC4: applyUniform4bv(location, arraySize, b); break;
- case GL_FLOAT: applyUniform1fv(location, arraySize, f); break;
- case GL_FLOAT_VEC2: applyUniform2fv(location, arraySize, f); break;
- case GL_FLOAT_VEC3: applyUniform3fv(location, arraySize, f); break;
- case GL_FLOAT_VEC4: applyUniform4fv(location, arraySize, f); break;
- case GL_FLOAT_MAT2: applyUniformMatrix2fv(location, arraySize, f); break;
- case GL_FLOAT_MAT3: applyUniformMatrix3fv(location, arraySize, f); break;
- case GL_FLOAT_MAT4: applyUniformMatrix4fv(location, arraySize, f); break;
+ case GL_BOOL: applyUniformnbv(targetUniform, arraySize, 1, b); break;
+ case GL_BOOL_VEC2: applyUniformnbv(targetUniform, arraySize, 2, b); break;
+ case GL_BOOL_VEC3: applyUniformnbv(targetUniform, arraySize, 3, b); break;
+ case GL_BOOL_VEC4: applyUniformnbv(targetUniform, arraySize, 4, b); break;
+ case GL_FLOAT:
+ case GL_FLOAT_VEC2:
+ case GL_FLOAT_VEC3:
+ case GL_FLOAT_VEC4:
+ case GL_FLOAT_MAT2:
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT4: applyUniformnfv(targetUniform, f); break;
case GL_SAMPLER_2D:
case GL_SAMPLER_CUBE:
- case GL_INT: applyUniform1iv(location, arraySize, i); break;
- case GL_INT_VEC2: applyUniform2iv(location, arraySize, i); break;
- case GL_INT_VEC3: applyUniform3iv(location, arraySize, i); break;
- case GL_INT_VEC4: applyUniform4iv(location, arraySize, i); break;
+ case GL_INT: applyUniform1iv(targetUniform, arraySize, i); break;
+ case GL_INT_VEC2: applyUniform2iv(targetUniform, arraySize, i); break;
+ case GL_INT_VEC3: applyUniform3iv(targetUniform, arraySize, i); break;
+ case GL_INT_VEC4: applyUniform4iv(targetUniform, arraySize, i); break;
default:
UNREACHABLE();
}
@@ -961,38 +1066,76 @@ void Program::applyUniforms()
}
// Compiles the HLSL code of the attached shaders into executable binaries
-ID3DXBuffer *Program::compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable)
+ID3D10Blob *Program::compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable)
{
if (!hlsl)
{
return NULL;
}
- ID3DXBuffer *binary = NULL;
- ID3DXBuffer *errorMessage = NULL;
-
- HRESULT result = D3DXCompileShader(hlsl, (UINT)strlen(hlsl), NULL, NULL, "main", profile, 0, &binary, &errorMessage, constantTable);
-
- if (SUCCEEDED(result))
+ DWORD result;
+ UINT flags = 0;
+ std::string sourceText;
+ if (perfActive())
{
- return binary;
- }
+ flags |= D3DCOMPILE_DEBUG;
+#ifdef NDEBUG
+ flags |= ANGLE_COMPILE_OPTIMIZATION_LEVEL;
+#else
+ flags |= D3DCOMPILE_SKIP_OPTIMIZATION;
+#endif
- if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
+ std::string sourcePath = getTempPath();
+ sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(hlsl);
+ writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size());
+ }
+ else
{
- return error(GL_OUT_OF_MEMORY, (ID3DXBuffer*)NULL);
+ flags |= ANGLE_COMPILE_OPTIMIZATION_LEVEL;
+ sourceText = hlsl;
}
+ ID3D10Blob *binary = NULL;
+ ID3D10Blob *errorMessage = NULL;
+ result = D3DCompile(hlsl, strlen(hlsl), fakepath, NULL, NULL, "main", profile, flags, 0, &binary, &errorMessage);
+
if (errorMessage)
{
const char *message = (const char*)errorMessage->GetBufferPointer();
- appendToInfoLog("%s\n", message);
+ appendToInfoLogSanitized(message);
TRACE("\n%s", hlsl);
TRACE("\n%s", message);
+
+ errorMessage->Release();
+ errorMessage = NULL;
+ }
+
+ if (FAILED(result))
+ {
+ if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
+ {
+ error(GL_OUT_OF_MEMORY);
+ }
+
+ return NULL;
+ }
+
+ result = D3DXGetShaderConstantTable(static_cast<const DWORD*>(binary->GetBufferPointer()), constantTable);
+
+ if (FAILED(result))
+ {
+ if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
+ {
+ error(GL_OUT_OF_MEMORY);
+ }
+
+ binary->Release();
+
+ return NULL;
}
- return NULL;
+ return binary;
}
// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
@@ -1002,7 +1145,7 @@ int Program::packVaryings(const Varying *packing[][4])
Context *context = getContext();
const int maxVaryingVectors = context->getMaximumVaryingVectors();
- for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++)
+ for (VaryingList::iterator varying = mFragmentShader->mVaryings.begin(); varying != mFragmentShader->mVaryings.end(); varying++)
{
int n = VariableRowCount(varying->type) * varying->size;
int m = VariableColumnCount(varying->type);
@@ -1093,13 +1236,13 @@ int Program::packVaryings(const Varying *packing[][4])
for (int x = 0; x < 4; x++)
{
- if (space[x] > n && space[x] < space[column])
+ if (space[x] >= n && space[x] < space[column])
{
column = x;
}
}
- if (space[column] > n)
+ if (space[column] >= n)
{
for (int r = 0; r < maxVaryingVectors; r++)
{
@@ -1152,6 +1295,20 @@ bool Program::linkVaryings()
return false;
}
+ // Reset the varying register assignments
+ for (VaryingList::iterator fragVar = mFragmentShader->mVaryings.begin(); fragVar != mFragmentShader->mVaryings.end(); fragVar++)
+ {
+ fragVar->reg = -1;
+ fragVar->col = -1;
+ }
+
+ for (VaryingList::iterator vtxVar = mVertexShader->mVaryings.begin(); vtxVar != mVertexShader->mVaryings.end(); vtxVar++)
+ {
+ vtxVar->reg = -1;
+ vtxVar->col = -1;
+ }
+
+ // Map the varyings to the register file
const Varying *packing[MAX_VARYING_VECTORS_SM3][4] = {NULL};
int registers = packVaryings(packing);
@@ -1160,6 +1317,7 @@ bool Program::linkVaryings()
return false;
}
+ // Write the HLSL input/output declarations
Context *context = getContext();
const bool sm3 = context->supportsShaderModel3();
const int maxVaryingVectors = context->getMaximumVaryingVectors();
@@ -1171,11 +1329,11 @@ bool Program::linkVaryings()
return false;
}
- for (VaryingList::iterator input = mFragmentShader->varyings.begin(); input != mFragmentShader->varyings.end(); input++)
+ for (VaryingList::iterator input = mFragmentShader->mVaryings.begin(); input != mFragmentShader->mVaryings.end(); input++)
{
bool matched = false;
- for (VaryingList::iterator output = mVertexShader->varyings.begin(); output != mVertexShader->varyings.end(); output++)
+ for (VaryingList::iterator output = mVertexShader->mVaryings.begin(); output != mVertexShader->mVaryings.end(); output++)
{
if (output->name == input->name)
{
@@ -1196,7 +1354,7 @@ bool Program::linkVaryings()
if (!matched)
{
- appendToInfoLog("Fragment varying varying %s does not match any vertex varying", input->name.c_str());
+ appendToInfoLog("Fragment varying %s does not match any vertex varying", input->name.c_str());
return false;
}
@@ -1222,7 +1380,7 @@ bool Program::linkVaryings()
default: UNREACHABLE();
}
- mVertexHLSL += decorate(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n";
+ mVertexHLSL += decorateAttribute(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n";
semanticIndex += VariableRowCount(attribute->type);
}
@@ -1257,14 +1415,14 @@ bool Program::linkVaryings()
for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++)
{
- mVertexHLSL += " " + decorate(attribute->name) + " = ";
+ mVertexHLSL += " " + decorateAttribute(attribute->name) + " = ";
if (VariableRowCount(attribute->type) > 1) // Matrix
{
mVertexHLSL += "transpose";
}
- mVertexHLSL += "(input." + decorate(attribute->name) + ");\n";
+ mVertexHLSL += "(input." + decorateAttribute(attribute->name) + ");\n";
}
mVertexHLSL += "\n"
@@ -1272,7 +1430,7 @@ bool Program::linkVaryings()
"\n"
" VS_OUTPUT output;\n"
" output.gl_Position.x = gl_Position.x - dx_HalfPixelSize.x * gl_Position.w;\n"
- " output.gl_Position.y = -(gl_Position.y - dx_HalfPixelSize.y * gl_Position.w);\n"
+ " output.gl_Position.y = gl_Position.y - dx_HalfPixelSize.y * gl_Position.w;\n"
" output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
" output.gl_Position.w = gl_Position.w;\n";
@@ -1286,7 +1444,7 @@ bool Program::linkVaryings()
mVertexHLSL += " output.gl_FragCoord = gl_Position;\n";
}
- for (VaryingList::iterator varying = mVertexShader->varyings.begin(); varying != mVertexShader->varyings.end(); varying++)
+ for (VaryingList::iterator varying = mVertexShader->mVaryings.begin(); varying != mVertexShader->mVaryings.end(); varying++)
{
if (varying->reg >= 0)
{
@@ -1354,7 +1512,7 @@ bool Program::linkVaryings()
mPixelHLSL += "struct PS_INPUT\n"
"{\n";
- for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++)
+ for (VaryingList::iterator varying = mFragmentShader->mVaryings.begin(); varying != mFragmentShader->mVaryings.end(); varying++)
{
if (varying->reg >= 0)
{
@@ -1402,20 +1560,27 @@ bool Program::linkVaryings()
if (mFragmentShader->mUsesFragCoord)
{
mPixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n";
- if (sm3) {
- mPixelHLSL += " gl_FragCoord.x = input.dx_VPos.x;\n"
- " gl_FragCoord.y = input.dx_VPos.y;\n";
- } else {
- mPixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_Viewport.x + dx_Viewport.z;\n"
- " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_Viewport.y + dx_Viewport.w;\n";
+
+ if (sm3)
+ {
+ // dx_Coord.y contains the render target height. See Context::applyRenderTarget()
+ mPixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n"
+ " gl_FragCoord.y = dx_Coord.y - input.dx_VPos.y - 0.5;\n";
}
+ else
+ {
+ // dx_Coord contains the viewport width/2, height/2, center.x and center.y. See Context::applyRenderTarget()
+ mPixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_Coord.x + dx_Coord.z;\n"
+ " gl_FragCoord.y = -(input.gl_FragCoord.y * rhw) * dx_Coord.y + dx_Coord.w;\n";
+ }
+
mPixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_Depth.x + dx_Depth.y;\n"
" gl_FragCoord.w = rhw;\n";
}
if (mFragmentShader->mUsesPointCoord && sm3)
{
- mPixelHLSL += " gl_PointCoord = float2(input.gl_PointCoord.x, 1.0 - input.gl_PointCoord.y);\n";
+ mPixelHLSL += " gl_PointCoord = input.gl_PointCoord;\n";
}
if (mFragmentShader->mUsesFrontFacing)
@@ -1423,7 +1588,7 @@ bool Program::linkVaryings()
mPixelHLSL += " gl_FrontFacing = dx_PointsOrLines || (dx_FrontCCW ? (input.vFace >= 0.0) : (input.vFace <= 0.0));\n";
}
- for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++)
+ for (VaryingList::iterator varying = mFragmentShader->mVaryings.begin(); varying != mFragmentShader->mVaryings.end(); varying++)
{
if (varying->reg >= 0)
{
@@ -1461,9 +1626,6 @@ bool Program::linkVaryings()
" return output;\n"
"}\n";
- TRACE("\n%s", mPixelHLSL.c_str());
- TRACE("\n%s", mVertexHLSL.c_str());
-
return true;
}
@@ -1496,14 +1658,13 @@ void Program::link()
const char *vertexProfile = context->supportsShaderModel3() ? "vs_3_0" : "vs_2_0";
const char *pixelProfile = context->supportsShaderModel3() ? "ps_3_0" : "ps_2_0";
- ID3DXBuffer *vertexBinary = compileToBinary(mVertexHLSL.c_str(), vertexProfile, &mConstantTableVS);
- ID3DXBuffer *pixelBinary = compileToBinary(mPixelHLSL.c_str(), pixelProfile, &mConstantTablePS);
+ ID3D10Blob *vertexBinary = compileToBinary(mVertexHLSL.c_str(), vertexProfile, &mConstantTableVS);
+ ID3D10Blob *pixelBinary = compileToBinary(mPixelHLSL.c_str(), pixelProfile, &mConstantTablePS);
if (vertexBinary && pixelBinary)
{
- IDirect3DDevice9 *device = getDevice();
- HRESULT vertexResult = device->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVertexExecutable);
- HRESULT pixelResult = device->CreatePixelShader((DWORD*)pixelBinary->GetBufferPointer(), &mPixelExecutable);
+ HRESULT vertexResult = mDevice->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVertexExecutable);
+ HRESULT pixelResult = mDevice->CreatePixelShader((DWORD*)pixelBinary->GetBufferPointer(), &mPixelExecutable);
if (vertexResult == D3DERR_OUTOFVIDEOMEMORY || vertexResult == E_OUTOFMEMORY || pixelResult == D3DERR_OUTOFVIDEOMEMORY || pixelResult == E_OUTOFMEMORY)
{
@@ -1536,12 +1697,12 @@ void Program::link()
// these uniforms are searched as already-decorated because gl_ and dx_
// are reserved prefixes, and do not receive additional decoration
- mDxDepthRangeLocation = getUniformLocation("dx_DepthRange", true);
- mDxDepthLocation = getUniformLocation("dx_Depth", true);
- mDxViewportLocation = getUniformLocation("dx_Viewport", true);
- mDxHalfPixelSizeLocation = getUniformLocation("dx_HalfPixelSize", true);
- mDxFrontCCWLocation = getUniformLocation("dx_FrontCCW", true);
- mDxPointsOrLinesLocation = getUniformLocation("dx_PointsOrLines", true);
+ mDxDepthRangeLocation = getUniformLocation("dx_DepthRange");
+ mDxDepthLocation = getUniformLocation("dx_Depth");
+ mDxCoordLocation = getUniformLocation("dx_Coord");
+ mDxHalfPixelSizeLocation = getUniformLocation("dx_HalfPixelSize");
+ mDxFrontCCWLocation = getUniformLocation("dx_FrontCCW");
+ mDxPointsOrLinesLocation = getUniformLocation("dx_PointsOrLines");
mLinked = true; // Success
}
@@ -1642,7 +1803,8 @@ bool Program::linkUniforms(ID3DXConstantTable *constantTable)
for (unsigned int constantIndex = 0; constantIndex < constantTableDescription.Constants; constantIndex++)
{
D3DXHANDLE constantHandle = constantTable->GetConstant(0, constantIndex);
- constantTable->GetConstantDesc(constantHandle, &constantDescription, &descriptionCount);
+ HRESULT result = constantTable->GetConstantDesc(constantHandle, &constantDescription, &descriptionCount);
+ ASSERT(SUCCEEDED(result));
if (!defineUniform(constantHandle, constantDescription))
{
@@ -1659,14 +1821,46 @@ bool Program::defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT
{
if (constantDescription.RegisterSet == D3DXRS_SAMPLER)
{
- for (unsigned int samplerIndex = constantDescription.RegisterIndex; samplerIndex < constantDescription.RegisterIndex + constantDescription.RegisterCount; samplerIndex++)
+ for (unsigned int i = 0; i < constantDescription.RegisterCount; i++)
{
- ASSERT(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0]));
+ D3DXHANDLE psConstant = mConstantTablePS->GetConstantByName(NULL, constantDescription.Name);
+ D3DXHANDLE vsConstant = mConstantTableVS->GetConstantByName(NULL, constantDescription.Name);
- mSamplers[samplerIndex].active = true;
- mSamplers[samplerIndex].type = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? SAMPLER_CUBE : SAMPLER_2D;
- mSamplers[samplerIndex].logicalTextureUnit = 0;
- mSamplers[samplerIndex].dirty = true;
+ if (psConstant)
+ {
+ unsigned int samplerIndex = mConstantTablePS->GetSamplerIndex(psConstant) + i;
+
+ if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
+ {
+ mSamplersPS[samplerIndex].active = true;
+ mSamplersPS[samplerIndex].textureType = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? TEXTURE_CUBE : TEXTURE_2D;
+ mSamplersPS[samplerIndex].logicalTextureUnit = 0;
+ mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange);
+ }
+ else
+ {
+ appendToInfoLog("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS);
+ return false;
+ }
+ }
+
+ if (vsConstant)
+ {
+ unsigned int samplerIndex = mConstantTableVS->GetSamplerIndex(vsConstant) + i;
+
+ if (samplerIndex < getContext()->getMaximumVertexTextureImageUnits())
+ {
+ mSamplersVS[samplerIndex].active = true;
+ mSamplersVS[samplerIndex].textureType = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? TEXTURE_CUBE : TEXTURE_2D;
+ mSamplersVS[samplerIndex].logicalTextureUnit = 0;
+ mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange);
+ }
+ else
+ {
+ appendToInfoLog("Vertex shader sampler count exceeds MAX_VERTEX_TEXTURE_IMAGE_UNITS (%d).", getContext()->getMaximumVertexTextureImageUnits());
+ return false;
+ }
+ }
}
}
@@ -1683,7 +1877,8 @@ bool Program::defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT
D3DXCONSTANT_DESC fieldDescription;
UINT descriptionCount = 1;
- mConstantTablePS->GetConstantDesc(fieldHandle, &fieldDescription, &descriptionCount);
+ HRESULT result = mConstantTablePS->GetConstantDesc(fieldHandle, &fieldDescription, &descriptionCount);
+ ASSERT(SUCCEEDED(result));
std::string structIndex = (constantDescription.Elements > 1) ? ("[" + str(arrayIndex) + "]") : "";
@@ -1707,9 +1902,9 @@ bool Program::defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT
}
}
-bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name)
+bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, const std::string &_name)
{
- Uniform *uniform = createUniform(constantDescription, name);
+ Uniform *uniform = createUniform(constantDescription, _name);
if(!uniform)
{
@@ -1717,7 +1912,7 @@ bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::s
}
// Check if already defined
- GLint location = getUniformLocation(name.c_str(), true);
+ GLint location = getUniformLocation(uniform->name);
GLenum type = uniform->type;
if (location >= 0)
@@ -1734,18 +1929,21 @@ bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::s
}
}
+ initializeConstantHandles(uniform, &uniform->ps, mConstantTablePS);
+ initializeConstantHandles(uniform, &uniform->vs, mConstantTableVS);
+
mUniforms.push_back(uniform);
unsigned int uniformIndex = mUniforms.size() - 1;
for (unsigned int i = 0; i < uniform->arraySize; ++i)
{
- mUniformIndex.push_back(UniformLocation(name, i, uniformIndex));
+ mUniformIndex.push_back(UniformLocation(_name, i, uniformIndex));
}
return true;
}
-Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name)
+Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, const std::string &_name)
{
if (constantDescription.Rows == 1) // Vectors and scalars
{
@@ -1754,44 +1952,44 @@ Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, st
case D3DXPT_SAMPLER2D:
switch (constantDescription.Columns)
{
- case 1: return new Uniform(GL_SAMPLER_2D, name, constantDescription.Elements);
+ case 1: return new Uniform(GL_SAMPLER_2D, _name, constantDescription.Elements);
default: UNREACHABLE();
}
break;
case D3DXPT_SAMPLERCUBE:
switch (constantDescription.Columns)
{
- case 1: return new Uniform(GL_SAMPLER_CUBE, name, constantDescription.Elements);
+ case 1: return new Uniform(GL_SAMPLER_CUBE, _name, constantDescription.Elements);
default: UNREACHABLE();
}
break;
case D3DXPT_BOOL:
switch (constantDescription.Columns)
{
- case 1: return new Uniform(GL_BOOL, name, constantDescription.Elements);
- case 2: return new Uniform(GL_BOOL_VEC2, name, constantDescription.Elements);
- case 3: return new Uniform(GL_BOOL_VEC3, name, constantDescription.Elements);
- case 4: return new Uniform(GL_BOOL_VEC4, name, constantDescription.Elements);
+ case 1: return new Uniform(GL_BOOL, _name, constantDescription.Elements);
+ case 2: return new Uniform(GL_BOOL_VEC2, _name, constantDescription.Elements);
+ case 3: return new Uniform(GL_BOOL_VEC3, _name, constantDescription.Elements);
+ case 4: return new Uniform(GL_BOOL_VEC4, _name, constantDescription.Elements);
default: UNREACHABLE();
}
break;
case D3DXPT_INT:
switch (constantDescription.Columns)
{
- case 1: return new Uniform(GL_INT, name, constantDescription.Elements);
- case 2: return new Uniform(GL_INT_VEC2, name, constantDescription.Elements);
- case 3: return new Uniform(GL_INT_VEC3, name, constantDescription.Elements);
- case 4: return new Uniform(GL_INT_VEC4, name, constantDescription.Elements);
+ case 1: return new Uniform(GL_INT, _name, constantDescription.Elements);
+ case 2: return new Uniform(GL_INT_VEC2, _name, constantDescription.Elements);
+ case 3: return new Uniform(GL_INT_VEC3, _name, constantDescription.Elements);
+ case 4: return new Uniform(GL_INT_VEC4, _name, constantDescription.Elements);
default: UNREACHABLE();
}
break;
case D3DXPT_FLOAT:
switch (constantDescription.Columns)
{
- case 1: return new Uniform(GL_FLOAT, name, constantDescription.Elements);
- case 2: return new Uniform(GL_FLOAT_VEC2, name, constantDescription.Elements);
- case 3: return new Uniform(GL_FLOAT_VEC3, name, constantDescription.Elements);
- case 4: return new Uniform(GL_FLOAT_VEC4, name, constantDescription.Elements);
+ case 1: return new Uniform(GL_FLOAT, _name, constantDescription.Elements);
+ case 2: return new Uniform(GL_FLOAT_VEC2, _name, constantDescription.Elements);
+ case 3: return new Uniform(GL_FLOAT_VEC3, _name, constantDescription.Elements);
+ case 4: return new Uniform(GL_FLOAT_VEC4, _name, constantDescription.Elements);
default: UNREACHABLE();
}
break;
@@ -1806,9 +2004,9 @@ Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, st
case D3DXPT_FLOAT:
switch (constantDescription.Rows)
{
- case 2: return new Uniform(GL_FLOAT_MAT2, name, constantDescription.Elements);
- case 3: return new Uniform(GL_FLOAT_MAT3, name, constantDescription.Elements);
- case 4: return new Uniform(GL_FLOAT_MAT4, name, constantDescription.Elements);
+ case 2: return new Uniform(GL_FLOAT_MAT2, _name, constantDescription.Elements);
+ case 3: return new Uniform(GL_FLOAT_MAT3, _name, constantDescription.Elements);
+ case 4: return new Uniform(GL_FLOAT_MAT4, _name, constantDescription.Elements);
default: UNREACHABLE();
}
break;
@@ -1821,410 +2019,125 @@ Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, st
}
// This method needs to match OutputHLSL::decorate
-std::string Program::decorate(const std::string &string)
-{
- if (string.substr(0, 3) != "gl_" && string.substr(0, 3) != "dx_")
- {
- return "_" + string;
- }
- else
- {
- return string;
- }
-}
-
-std::string Program::undecorate(const std::string &string)
+std::string Program::decorateAttribute(const std::string &name)
{
- if (string.substr(0, 1) == "_")
+ if (name.compare(0, 3, "gl_") != 0 && name.compare(0, 3, "dx_") != 0)
{
- return string.substr(1);
+ return "_" + name;
}
- else
- {
- return string;
- }
-}
-
-bool Program::applyUniform1bv(GLint location, GLsizei count, const GLboolean *v)
-{
- BOOL *vector = new BOOL[count];
- for (int i = 0; i < count; i++)
- {
- if (v[i] == GL_FALSE)
- vector[i] = 0;
- else
- vector[i] = 1;
- }
-
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
-
- D3DXHANDLE constantPS;
- D3DXHANDLE constantVS;
- getConstantHandles(targetUniform, &constantPS, &constantVS);
-
- IDirect3DDevice9 *device = getDevice();
-
- if (constantPS)
- {
- mConstantTablePS->SetBoolArray(device, constantPS, vector, count);
- }
-
- if (constantVS)
- {
- mConstantTableVS->SetBoolArray(device, constantVS, vector, count);
- }
-
- delete [] vector;
-
- return true;
-}
-
-bool Program::applyUniform2bv(GLint location, GLsizei count, const GLboolean *v)
-{
- D3DXVECTOR4 *vector = new D3DXVECTOR4[count];
-
- for (int i = 0; i < count; i++)
- {
- vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f),
- (v[1] == GL_FALSE ? 0.0f : 1.0f), 0, 0);
-
- v += 2;
- }
-
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
-
- D3DXHANDLE constantPS;
- D3DXHANDLE constantVS;
- getConstantHandles(targetUniform, &constantPS, &constantVS);
- IDirect3DDevice9 *device = getDevice();
-
- if (constantPS)
- {
- mConstantTablePS->SetVectorArray(device, constantPS, vector, count);
- }
-
- if (constantVS)
- {
- mConstantTableVS->SetVectorArray(device, constantVS, vector, count);
- }
-
- delete[] vector;
-
- return true;
-}
-
-bool Program::applyUniform3bv(GLint location, GLsizei count, const GLboolean *v)
-{
- D3DXVECTOR4 *vector = new D3DXVECTOR4[count];
-
- for (int i = 0; i < count; i++)
- {
- vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f),
- (v[1] == GL_FALSE ? 0.0f : 1.0f),
- (v[2] == GL_FALSE ? 0.0f : 1.0f), 0);
-
- v += 3;
- }
-
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
-
- D3DXHANDLE constantPS;
- D3DXHANDLE constantVS;
- getConstantHandles(targetUniform, &constantPS, &constantVS);
- IDirect3DDevice9 *device = getDevice();
-
- if (constantPS)
- {
- mConstantTablePS->SetVectorArray(device, constantPS, vector, count);
- }
-
- if (constantVS)
- {
- mConstantTableVS->SetVectorArray(device, constantVS, vector, count);
- }
-
- delete[] vector;
-
- return true;
-}
-
-bool Program::applyUniform4bv(GLint location, GLsizei count, const GLboolean *v)
-{
- D3DXVECTOR4 *vector = new D3DXVECTOR4[count];
-
- for (int i = 0; i < count; i++)
- {
- vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f),
- (v[1] == GL_FALSE ? 0.0f : 1.0f),
- (v[2] == GL_FALSE ? 0.0f : 1.0f),
- (v[3] == GL_FALSE ? 0.0f : 1.0f));
-
- v += 3;
- }
-
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
-
- D3DXHANDLE constantPS;
- D3DXHANDLE constantVS;
- getConstantHandles(targetUniform, &constantPS, &constantVS);
- IDirect3DDevice9 *device = getDevice();
-
- if (constantPS)
- {
- mConstantTablePS->SetVectorArray(device, constantPS, vector, count);
- }
-
- if (constantVS)
- {
- mConstantTableVS->SetVectorArray(device, constantVS, vector, count);
- }
-
- delete [] vector;
-
- return true;
-}
-
-bool Program::applyUniform1fv(GLint location, GLsizei count, const GLfloat *v)
-{
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
-
- D3DXHANDLE constantPS;
- D3DXHANDLE constantVS;
- getConstantHandles(targetUniform, &constantPS, &constantVS);
- IDirect3DDevice9 *device = getDevice();
-
- if (constantPS)
- {
- mConstantTablePS->SetFloatArray(device, constantPS, v, count);
- }
-
- if (constantVS)
- {
- mConstantTableVS->SetFloatArray(device, constantVS, v, count);
- }
-
- return true;
+
+ return name;
}
-bool Program::applyUniform2fv(GLint location, GLsizei count, const GLfloat *v)
+std::string Program::undecorateUniform(const std::string &_name)
{
- D3DXVECTOR4 *vector = new D3DXVECTOR4[count];
-
- for (int i = 0; i < count; i++)
+ if (_name[0] == '_')
{
- vector[i] = D3DXVECTOR4(v[0], v[1], 0, 0);
-
- v += 2;
+ return _name.substr(1);
}
-
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
-
- D3DXHANDLE constantPS;
- D3DXHANDLE constantVS;
- getConstantHandles(targetUniform, &constantPS, &constantVS);
- IDirect3DDevice9 *device = getDevice();
-
- if (constantPS)
- {
- mConstantTablePS->SetVectorArray(device, constantPS, vector, count);
- }
-
- if (constantVS)
+ else if (_name.compare(0, 3, "ar_") == 0)
{
- mConstantTableVS->SetVectorArray(device, constantVS, vector, count);
+ return _name.substr(3);
}
-
- delete[] vector;
-
- return true;
+
+ return _name;
}
-bool Program::applyUniform3fv(GLint location, GLsizei count, const GLfloat *v)
+void Program::applyUniformnbv(Uniform *targetUniform, GLsizei count, int width, const GLboolean *v)
{
- D3DXVECTOR4 *vector = new D3DXVECTOR4[count];
+ float vector[D3D9_MAX_FLOAT_CONSTANTS * 4];
+ BOOL boolVector[D3D9_MAX_BOOL_CONSTANTS];
- for (int i = 0; i < count; i++)
+ if (targetUniform->ps.registerCount && targetUniform->ps.registerSet == D3DXRS_FLOAT4 ||
+ targetUniform->vs.registerCount && targetUniform->vs.registerSet == D3DXRS_FLOAT4)
{
- vector[i] = D3DXVECTOR4(v[0], v[1], v[2], 0);
-
- v += 3;
- }
-
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
-
- D3DXHANDLE constantPS;
- D3DXHANDLE constantVS;
- getConstantHandles(targetUniform, &constantPS, &constantVS);
- IDirect3DDevice9 *device = getDevice();
-
- if (constantPS)
- {
- mConstantTablePS->SetVectorArray(device, constantPS, vector, count);
+ ASSERT(count <= D3D9_MAX_FLOAT_CONSTANTS);
+ for (int i = 0; i < count; i++)
+ {
+ for (int j = 0; j < 4; j++)
+ {
+ if (j < width)
+ {
+ vector[i * 4 + j] = (v[i * width + j] == GL_FALSE) ? 0.0f : 1.0f;
+ }
+ else
+ {
+ vector[i * 4 + j] = 0.0f;
+ }
+ }
+ }
}
- if (constantVS)
+ if (targetUniform->ps.registerCount && targetUniform->ps.registerSet == D3DXRS_BOOL ||
+ targetUniform->vs.registerCount && targetUniform->vs.registerSet == D3DXRS_BOOL)
{
- mConstantTableVS->SetVectorArray(device, constantVS, vector, count);
+ int psCount = targetUniform->ps.registerSet == D3DXRS_BOOL ? targetUniform->ps.registerCount : 0;
+ int vsCount = targetUniform->vs.registerSet == D3DXRS_BOOL ? targetUniform->vs.registerCount : 0;
+ int copyCount = std::min(count * width, std::max(psCount, vsCount));
+ ASSERT(copyCount <= D3D9_MAX_BOOL_CONSTANTS);
+ for (int i = 0; i < copyCount; i++)
+ {
+ boolVector[i] = v[i] != GL_FALSE;
+ }
}
- delete[] vector;
-
- return true;
-}
-
-bool Program::applyUniform4fv(GLint location, GLsizei count, const GLfloat *v)
-{
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
-
- D3DXHANDLE constantPS;
- D3DXHANDLE constantVS;
- getConstantHandles(targetUniform, &constantPS, &constantVS);
- IDirect3DDevice9 *device = getDevice();
-
- if (constantPS)
+ if (targetUniform->ps.registerCount)
{
- mConstantTablePS->SetVectorArray(device, constantPS, (D3DXVECTOR4*)v, count);
+ if (targetUniform->ps.registerSet == D3DXRS_FLOAT4)
+ {
+ mDevice->SetPixelShaderConstantF(targetUniform->ps.registerIndex, vector, targetUniform->ps.registerCount);
+ }
+ else if (targetUniform->ps.registerSet == D3DXRS_BOOL)
+ {
+ mDevice->SetPixelShaderConstantB(targetUniform->ps.registerIndex, boolVector, targetUniform->ps.registerCount);
+ }
+ else UNREACHABLE();
}
- if (constantVS)
+ if (targetUniform->vs.registerCount)
{
- mConstantTableVS->SetVectorArray(device, constantVS, (D3DXVECTOR4*)v, count);
+ if (targetUniform->vs.registerSet == D3DXRS_FLOAT4)
+ {
+ mDevice->SetVertexShaderConstantF(targetUniform->vs.registerIndex, vector, targetUniform->vs.registerCount);
+ }
+ else if (targetUniform->vs.registerSet == D3DXRS_BOOL)
+ {
+ mDevice->SetVertexShaderConstantB(targetUniform->vs.registerIndex, boolVector, targetUniform->vs.registerCount);
+ }
+ else UNREACHABLE();
}
-
- return true;
}
-bool Program::applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value)
+bool Program::applyUniformnfv(Uniform *targetUniform, const GLfloat *v)
{
- D3DXMATRIX *matrix = new D3DXMATRIX[count];
-
- for (int i = 0; i < count; i++)
+ if (targetUniform->ps.registerCount)
{
- matrix[i] = D3DXMATRIX(value[0], value[2], 0, 0,
- value[1], value[3], 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
-
- value += 4;
- }
-
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
-
- D3DXHANDLE constantPS;
- D3DXHANDLE constantVS;
- getConstantHandles(targetUniform, &constantPS, &constantVS);
- IDirect3DDevice9 *device = getDevice();
-
- if (constantPS)
- {
- mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count);
+ mDevice->SetPixelShaderConstantF(targetUniform->ps.registerIndex, v, targetUniform->ps.registerCount);
}
- if (constantVS)
+ if (targetUniform->vs.registerCount)
{
- mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count);
+ mDevice->SetVertexShaderConstantF(targetUniform->vs.registerIndex, v, targetUniform->vs.registerCount);
}
- delete[] matrix;
-
return true;
}
-bool Program::applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value)
+bool Program::applyUniform1iv(Uniform *targetUniform, GLsizei count, const GLint *v)
{
- D3DXMATRIX *matrix = new D3DXMATRIX[count];
+ ASSERT(count <= D3D9_MAX_FLOAT_CONSTANTS);
+ D3DXVECTOR4 vector[D3D9_MAX_FLOAT_CONSTANTS];
for (int i = 0; i < count; i++)
{
- matrix[i] = D3DXMATRIX(value[0], value[3], value[6], 0,
- value[1], value[4], value[7], 0,
- value[2], value[5], value[8], 0,
- 0, 0, 0, 1);
-
- value += 9;
- }
-
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
-
- D3DXHANDLE constantPS;
- D3DXHANDLE constantVS;
- getConstantHandles(targetUniform, &constantPS, &constantVS);
- IDirect3DDevice9 *device = getDevice();
-
- if (constantPS)
- {
- mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count);
+ vector[i] = D3DXVECTOR4((float)v[i], 0, 0, 0);
}
- if (constantVS)
+ if (targetUniform->ps.registerCount)
{
- mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count);
- }
-
- delete[] matrix;
-
- return true;
-}
-
-bool Program::applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value)
-{
- D3DXMATRIX *matrix = new D3DXMATRIX[count];
-
- for (int i = 0; i < count; i++)
- {
- matrix[i] = D3DXMATRIX(value[0], value[4], value[8], value[12],
- value[1], value[5], value[9], value[13],
- value[2], value[6], value[10], value[14],
- value[3], value[7], value[11], value[15]);
-
- value += 16;
- }
-
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
-
- D3DXHANDLE constantPS;
- D3DXHANDLE constantVS;
- getConstantHandles(targetUniform, &constantPS, &constantVS);
- IDirect3DDevice9 *device = getDevice();
-
- if (constantPS)
- {
- mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count);
- }
-
- if (constantVS)
- {
- mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count);
- }
-
- delete[] matrix;
-
- return true;
-}
-
-bool Program::applyUniform1iv(GLint location, GLsizei count, const GLint *v)
-{
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
-
- D3DXHANDLE constantPS;
- D3DXHANDLE constantVS;
- getConstantHandles(targetUniform, &constantPS, &constantVS);
- IDirect3DDevice9 *device = getDevice();
-
- if (constantPS)
- {
- D3DXCONSTANT_DESC constantDescription;
- UINT descriptionCount = 1;
- HRESULT result = mConstantTablePS->GetConstantDesc(constantPS, &constantDescription, &descriptionCount);
-
- if (FAILED(result))
- {
- return false;
- }
-
- if (constantDescription.RegisterSet == D3DXRS_SAMPLER)
+ if (targetUniform->ps.registerSet == D3DXRS_SAMPLER)
{
- unsigned int firstIndex = mConstantTablePS->GetSamplerIndex(constantPS);
+ unsigned int firstIndex = targetUniform->ps.registerIndex;
for (int i = 0; i < count; i++)
{
@@ -2232,32 +2145,49 @@ bool Program::applyUniform1iv(GLint location, GLsizei count, const GLint *v)
if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
{
- ASSERT(mSamplers[samplerIndex].active);
- mSamplers[samplerIndex].logicalTextureUnit = v[i];
- mSamplers[samplerIndex].dirty = true;
+ ASSERT(mSamplersPS[samplerIndex].active);
+ mSamplersPS[samplerIndex].logicalTextureUnit = v[i];
}
}
-
- return true;
+ }
+ else
+ {
+ ASSERT(targetUniform->ps.registerSet == D3DXRS_FLOAT4);
+ mDevice->SetPixelShaderConstantF(targetUniform->ps.registerIndex, (const float*)vector, targetUniform->ps.registerCount);
}
}
- if (constantPS)
+ if (targetUniform->vs.registerCount)
{
- mConstantTablePS->SetIntArray(device, constantPS, v, count);
- }
+ if (targetUniform->vs.registerSet == D3DXRS_SAMPLER)
+ {
+ unsigned int firstIndex = targetUniform->vs.registerIndex;
- if (constantVS)
- {
- mConstantTableVS->SetIntArray(device, constantVS, v, count);
+ for (int i = 0; i < count; i++)
+ {
+ unsigned int samplerIndex = firstIndex + i;
+
+ if (samplerIndex < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF)
+ {
+ ASSERT(mSamplersVS[samplerIndex].active);
+ mSamplersVS[samplerIndex].logicalTextureUnit = v[i];
+ }
+ }
+ }
+ else
+ {
+ ASSERT(targetUniform->vs.registerSet == D3DXRS_FLOAT4);
+ mDevice->SetVertexShaderConstantF(targetUniform->vs.registerIndex, (const float *)vector, targetUniform->vs.registerCount);
+ }
}
return true;
}
-bool Program::applyUniform2iv(GLint location, GLsizei count, const GLint *v)
+bool Program::applyUniform2iv(Uniform *targetUniform, GLsizei count, const GLint *v)
{
- D3DXVECTOR4 *vector = new D3DXVECTOR4[count];
+ ASSERT(count <= D3D9_MAX_FLOAT_CONSTANTS);
+ D3DXVECTOR4 vector[D3D9_MAX_FLOAT_CONSTANTS];
for (int i = 0; i < count; i++)
{
@@ -2266,31 +2196,15 @@ bool Program::applyUniform2iv(GLint location, GLsizei count, const GLint *v)
v += 2;
}
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
-
- D3DXHANDLE constantPS;
- D3DXHANDLE constantVS;
- getConstantHandles(targetUniform, &constantPS, &constantVS);
- IDirect3DDevice9 *device = getDevice();
-
- if (constantPS)
- {
- mConstantTablePS->SetVectorArray(device, constantPS, vector, count);
- }
-
- if (constantVS)
- {
- mConstantTableVS->SetVectorArray(device, constantVS, vector, count);
- }
-
- delete[] vector;
+ applyUniformniv(targetUniform, count, vector);
return true;
}
-bool Program::applyUniform3iv(GLint location, GLsizei count, const GLint *v)
+bool Program::applyUniform3iv(Uniform *targetUniform, GLsizei count, const GLint *v)
{
- D3DXVECTOR4 *vector = new D3DXVECTOR4[count];
+ ASSERT(count <= D3D9_MAX_FLOAT_CONSTANTS);
+ D3DXVECTOR4 vector[D3D9_MAX_FLOAT_CONSTANTS];
for (int i = 0; i < count; i++)
{
@@ -2299,31 +2213,15 @@ bool Program::applyUniform3iv(GLint location, GLsizei count, const GLint *v)
v += 3;
}
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
-
- D3DXHANDLE constantPS;
- D3DXHANDLE constantVS;
- getConstantHandles(targetUniform, &constantPS, &constantVS);
- IDirect3DDevice9 *device = getDevice();
-
- if (constantPS)
- {
- mConstantTablePS->SetVectorArray(device, constantPS, vector, count);
- }
-
- if (constantVS)
- {
- mConstantTableVS->SetVectorArray(device, constantVS, vector, count);
- }
-
- delete[] vector;
+ applyUniformniv(targetUniform, count, vector);
return true;
}
-bool Program::applyUniform4iv(GLint location, GLsizei count, const GLint *v)
+bool Program::applyUniform4iv(Uniform *targetUniform, GLsizei count, const GLint *v)
{
- D3DXVECTOR4 *vector = new D3DXVECTOR4[count];
+ ASSERT(count <= D3D9_MAX_FLOAT_CONSTANTS);
+ D3DXVECTOR4 vector[D3D9_MAX_FLOAT_CONSTANTS];
for (int i = 0; i < count; i++)
{
@@ -2332,26 +2230,45 @@ bool Program::applyUniform4iv(GLint location, GLsizei count, const GLint *v)
v += 4;
}
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
+ applyUniformniv(targetUniform, count, vector);
- D3DXHANDLE constantPS;
- D3DXHANDLE constantVS;
- getConstantHandles(targetUniform, &constantPS, &constantVS);
- IDirect3DDevice9 *device = getDevice();
+ return true;
+}
- if (constantPS)
+void Program::applyUniformniv(Uniform *targetUniform, GLsizei count, const D3DXVECTOR4 *vector)
+{
+ if (targetUniform->ps.registerCount)
{
- mConstantTablePS->SetVectorArray(device, constantPS, vector, count);
+ ASSERT(targetUniform->ps.registerSet == D3DXRS_FLOAT4);
+ mDevice->SetPixelShaderConstantF(targetUniform->ps.registerIndex, (const float *)vector, targetUniform->ps.registerCount);
}
- if (constantVS)
+ if (targetUniform->vs.registerCount)
{
- mConstantTableVS->SetVectorArray(device, constantVS, vector, count);
+ ASSERT(targetUniform->vs.registerSet == D3DXRS_FLOAT4);
+ mDevice->SetVertexShaderConstantF(targetUniform->vs.registerIndex, (const float *)vector, targetUniform->vs.registerCount);
}
+}
- delete [] vector;
+// append a santized message to the program info log.
+// The D3D compiler includes a fake file path in some of the warning or error
+// messages, so lets remove all occurrences of this fake file path from the log.
+void Program::appendToInfoLogSanitized(const char *message)
+{
+ std::string msg(message);
- return true;
+ size_t found;
+ do
+ {
+ found = msg.find(fakepath);
+ if (found != std::string::npos)
+ {
+ msg.erase(found, strlen(fakepath));
+ }
+ }
+ while (found != std::string::npos);
+
+ appendToInfoLog("%s\n", msg.c_str());
}
void Program::appendToInfoLog(const char *format, ...)
@@ -2396,7 +2313,7 @@ void Program::resetInfoLog()
}
}
-// Returns the program object to an unlinked state, after detaching a shader, before re-linking, or at destruction
+// Returns the program object to an unlinked state, before re-linking, or at destruction
void Program::unlink(bool destroy)
{
if (destroy) // Object being destructed
@@ -2446,10 +2363,17 @@ void Program::unlink(bool destroy)
for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++)
{
- mSamplers[index].active = false;
- mSamplers[index].dirty = true;
+ mSamplersPS[index].active = false;
}
+ for (int index = 0; index < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; index++)
+ {
+ mSamplersVS[index].active = false;
+ }
+
+ mUsedVertexSamplerRange = 0;
+ mUsedPixelSamplerRange = 0;
+
while (!mUniforms.empty())
{
delete mUniforms.back();
@@ -2458,7 +2382,7 @@ void Program::unlink(bool destroy)
mDxDepthRangeLocation = -1;
mDxDepthLocation = -1;
- mDxViewportLocation = -1;
+ mDxCoordLocation = -1;
mDxHalfPixelSizeLocation = -1;
mDxFrontCCWLocation = -1;
mDxPointsOrLinesLocation = -1;
@@ -2532,11 +2456,8 @@ void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog)
if (mInfoLog)
{
- while (index < bufSize - 1 && index < (int)strlen(mInfoLog))
- {
- infoLog[index] = mInfoLog[index];
- index++;
- }
+ index = std::min(bufSize - 1, (int)strlen(mInfoLog));
+ memcpy(infoLog, mInfoLog, index);
}
if (bufSize)
@@ -2655,7 +2576,7 @@ void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, G
unsigned int uniform;
for (uniform = 0; uniform < mUniforms.size(); uniform++)
{
- if (mUniforms[uniform]->name.substr(0, 3) == "dx_")
+ if (mUniforms[uniform]->name.compare(0, 3, "dx_") == 0)
{
continue;
}
@@ -2672,9 +2593,9 @@ void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, G
if (bufsize > 0)
{
- std::string string = undecorate(mUniforms[uniform]->name);
+ std::string string = mUniforms[uniform]->name;
- if (mUniforms[uniform]->arraySize != 1)
+ if (mUniforms[uniform]->isArray())
{
string += "[0]";
}
@@ -2700,7 +2621,7 @@ GLint Program::getActiveUniformCount()
unsigned int numUniforms = mUniforms.size();
for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
{
- if (mUniforms[uniformIndex]->name.substr(0, 3) != "dx_")
+ if (mUniforms[uniformIndex]->name.compare(0, 3, "dx_") != 0)
{
count++;
}
@@ -2716,9 +2637,14 @@ GLint Program::getActiveUniformMaxLength()
unsigned int numUniforms = mUniforms.size();
for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
{
- if (!mUniforms[uniformIndex]->name.empty() && mUniforms[uniformIndex]->name.substr(0, 3) != "dx_")
+ if (!mUniforms[uniformIndex]->name.empty() && mUniforms[uniformIndex]->name.compare(0, 3, "dx_") != 0)
{
- maxLength = std::max((int)(undecorate(mUniforms[uniformIndex]->name).length() + 1), maxLength);
+ int length = (int)(mUniforms[uniformIndex]->name.length() + 1);
+ if (mUniforms[uniformIndex]->isArray())
+ {
+ length += 3; // Counting in "[0]".
+ }
+ maxLength = std::max(length, maxLength);
}
}
@@ -2747,9 +2673,8 @@ void Program::validate()
else
{
applyUniforms();
- if (!validateSamplers())
+ if (!validateSamplers(true))
{
- appendToInfoLog("Samplers of conflicting types refer to the same texture image unit.");
mValidated = false;
}
else
@@ -2759,24 +2684,86 @@ void Program::validate()
}
}
-bool Program::validateSamplers() const
+bool Program::validateSamplers(bool logErrors)
{
// if any two active samplers in a program are of different types, but refer to the same
// texture image unit, and this is the current program, then ValidateProgram will fail, and
// DrawArrays and DrawElements will issue the INVALID_OPERATION error.
- std::map<int, SamplerType> samplerMap;
- for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
+
+ const unsigned int maxCombinedTextureImageUnits = getContext()->getMaximumCombinedTextureImageUnits();
+ TextureType textureUnitType[MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF];
+
+ for (unsigned int i = 0; i < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; ++i)
+ {
+ textureUnitType[i] = TEXTURE_UNKNOWN;
+ }
+
+ for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
{
- if (mSamplers[i].active)
+ if (mSamplersPS[i].active)
{
- if (samplerMap.find(mSamplers[i].logicalTextureUnit) != samplerMap.end())
+ unsigned int unit = mSamplersPS[i].logicalTextureUnit;
+
+ if (unit >= maxCombinedTextureImageUnits)
{
- if (mSamplers[i].type != samplerMap[mSamplers[i].logicalTextureUnit])
+ if (logErrors)
+ {
+ appendToInfoLog("Sampler uniform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
+ }
+
+ return false;
+ }
+
+ if (textureUnitType[unit] != TEXTURE_UNKNOWN)
+ {
+ if (mSamplersPS[i].textureType != textureUnitType[unit])
+ {
+ if (logErrors)
+ {
+ appendToInfoLog("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
+ }
+
return false;
+ }
}
else
{
- samplerMap[mSamplers[i].logicalTextureUnit] = mSamplers[i].type;
+ textureUnitType[unit] = mSamplersPS[i].textureType;
+ }
+ }
+ }
+
+ for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
+ {
+ if (mSamplersVS[i].active)
+ {
+ unsigned int unit = mSamplersVS[i].logicalTextureUnit;
+
+ if (unit >= maxCombinedTextureImageUnits)
+ {
+ if (logErrors)
+ {
+ appendToInfoLog("Sampler uniform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
+ }
+
+ return false;
+ }
+
+ if (textureUnitType[unit] != TEXTURE_UNKNOWN)
+ {
+ if (mSamplersVS[i].textureType != textureUnitType[unit])
+ {
+ if (logErrors)
+ {
+ appendToInfoLog("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
+ }
+
+ return false;
+ }
+ }
+ else
+ {
+ textureUnitType[unit] = mSamplersVS[i].textureType;
}
}
}
@@ -2784,17 +2771,23 @@ bool Program::validateSamplers() const
return true;
}
-void Program::getConstantHandles(Uniform *targetUniform, D3DXHANDLE *constantPS, D3DXHANDLE *constantVS)
+void Program::initializeConstantHandles(Uniform *targetUniform, Uniform::RegisterInfo *ri, ID3DXConstantTable *constantTable)
{
- if (!targetUniform->handlesSet)
+ D3DXHANDLE handle = constantTable->GetConstantByName(0, targetUniform->_name.c_str());
+ if (handle)
+ {
+ UINT descriptionCount = 1;
+ D3DXCONSTANT_DESC constantDescription;
+ HRESULT result = constantTable->GetConstantDesc(handle, &constantDescription, &descriptionCount);
+ ASSERT(SUCCEEDED(result));
+ ri->registerIndex = constantDescription.RegisterIndex;
+ ri->registerCount = constantDescription.RegisterCount;
+ ri->registerSet = constantDescription.RegisterSet;
+ }
+ else
{
- targetUniform->psHandle = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str());
- targetUniform->vsHandle = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str());
- targetUniform->handlesSet = true;
+ ri->registerCount = 0;
}
-
- *constantPS = targetUniform->psHandle;
- *constantVS = targetUniform->vsHandle;
}
GLint Program::getDxDepthRangeLocation() const
@@ -2807,9 +2800,9 @@ GLint Program::getDxDepthLocation() const
return mDxDepthLocation;
}
-GLint Program::getDxViewportLocation() const
+GLint Program::getDxCoordLocation() const
{
- return mDxViewportLocation;
+ return mDxCoordLocation;
}
GLint Program::getDxHalfPixelSizeLocation() const