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-rw-r--r--Source/ThirdParty/ANGLE/src/libGLESv2/Renderbuffer.cpp440
1 files changed, 223 insertions, 217 deletions
diff --git a/Source/ThirdParty/ANGLE/src/libGLESv2/Renderbuffer.cpp b/Source/ThirdParty/ANGLE/src/libGLESv2/Renderbuffer.cpp
index 6e4494b..6004255 100644
--- a/Source/ThirdParty/ANGLE/src/libGLESv2/Renderbuffer.cpp
+++ b/Source/ThirdParty/ANGLE/src/libGLESv2/Renderbuffer.cpp
@@ -18,137 +18,254 @@ namespace gl
{
unsigned int RenderbufferStorage::mCurrentSerial = 1;
-Renderbuffer::Renderbuffer(GLuint id, RenderbufferStorage *storage) : RefCountObject(id)
+RenderbufferInterface::RenderbufferInterface()
{
- ASSERT(storage != NULL);
- mStorage = storage;
}
-Renderbuffer::~Renderbuffer()
+// The default case for classes inherited from RenderbufferInterface is not to
+// need to do anything upon the reference count to the parent Renderbuffer incrementing
+// or decrementing.
+void RenderbufferInterface::addProxyRef(const Renderbuffer *proxy)
+{
+}
+
+void RenderbufferInterface::releaseProxy(const Renderbuffer *proxy)
+{
+}
+
+GLuint RenderbufferInterface::getRedSize() const
+{
+ return dx2es::GetRedSize(getD3DFormat());
+}
+
+GLuint RenderbufferInterface::getGreenSize() const
+{
+ return dx2es::GetGreenSize(getD3DFormat());
+}
+
+GLuint RenderbufferInterface::getBlueSize() const
+{
+ return dx2es::GetBlueSize(getD3DFormat());
+}
+
+GLuint RenderbufferInterface::getAlphaSize() const
+{
+ return dx2es::GetAlphaSize(getD3DFormat());
+}
+
+GLuint RenderbufferInterface::getDepthSize() const
+{
+ return dx2es::GetDepthSize(getD3DFormat());
+}
+
+GLuint RenderbufferInterface::getStencilSize() const
+{
+ return dx2es::GetStencilSize(getD3DFormat());
+}
+
+RenderbufferTexture::RenderbufferTexture(Texture *texture, GLenum target) : mTarget(target)
+{
+ mTexture.set(texture);
+}
+
+RenderbufferTexture::~RenderbufferTexture()
+{
+ mTexture.set(NULL);
+}
+
+// Textures need to maintain their own reference count for references via
+// Renderbuffers acting as proxies. Here, we notify the texture of a reference.
+void RenderbufferTexture::addProxyRef(const Renderbuffer *proxy)
+{
+ mTexture->addProxyRef(proxy);
+}
+
+void RenderbufferTexture::releaseProxy(const Renderbuffer *proxy)
+{
+ mTexture->releaseProxy(proxy);
+}
+
+IDirect3DSurface9 *RenderbufferTexture::getRenderTarget()
+{
+ return mTexture->getRenderTarget(mTarget);
+}
+
+IDirect3DSurface9 *RenderbufferTexture::getDepthStencil()
+{
+ return NULL;
+}
+
+GLsizei RenderbufferTexture::getWidth() const
+{
+ return mTexture->getWidth(0);
+}
+
+GLsizei RenderbufferTexture::getHeight() const
+{
+ return mTexture->getHeight(0);
+}
+
+GLenum RenderbufferTexture::getInternalFormat() const
+{
+ return mTexture->getInternalFormat();
+}
+
+D3DFORMAT RenderbufferTexture::getD3DFormat() const
+{
+ return mTexture->getD3DFormat();
+}
+
+GLsizei RenderbufferTexture::getSamples() const
+{
+ return 0;
+}
+
+unsigned int RenderbufferTexture::getSerial() const
+{
+ return mTexture->getRenderTargetSerial(mTarget);
+}
+
+Renderbuffer::Renderbuffer(GLuint id, RenderbufferInterface *instance) : RefCountObject(id)
{
- delete mStorage;
+ ASSERT(instance != NULL);
+ mInstance = instance;
}
-bool Renderbuffer::isColorbuffer() const
+Renderbuffer::~Renderbuffer()
{
- return mStorage->isColorbuffer();
+ delete mInstance;
}
-bool Renderbuffer::isDepthbuffer() const
+// The RenderbufferInterface contained in this Renderbuffer may need to maintain
+// its own reference count, so we pass it on here.
+void Renderbuffer::addRef() const
{
- return mStorage->isDepthbuffer();
+ mInstance->addProxyRef(this);
+
+ RefCountObject::addRef();
}
-bool Renderbuffer::isStencilbuffer() const
+void Renderbuffer::release() const
{
- return mStorage->isStencilbuffer();
+ mInstance->releaseProxy(this);
+
+ RefCountObject::release();
}
IDirect3DSurface9 *Renderbuffer::getRenderTarget()
{
- return mStorage->getRenderTarget();
+ return mInstance->getRenderTarget();
}
IDirect3DSurface9 *Renderbuffer::getDepthStencil()
{
- return mStorage->getDepthStencil();
+ return mInstance->getDepthStencil();
}
-int Renderbuffer::getWidth() const
+GLsizei Renderbuffer::getWidth() const
{
- return mStorage->getWidth();
+ return mInstance->getWidth();
}
-int Renderbuffer::getHeight() const
+GLsizei Renderbuffer::getHeight() const
{
- return mStorage->getHeight();
+ return mInstance->getHeight();
}
-GLenum Renderbuffer::getFormat() const
+GLenum Renderbuffer::getInternalFormat() const
{
- return mStorage->getFormat();
+ return mInstance->getInternalFormat();
}
D3DFORMAT Renderbuffer::getD3DFormat() const
{
- return mStorage->getD3DFormat();
+ return mInstance->getD3DFormat();
}
-unsigned int Renderbuffer::getSerial() const
+GLuint Renderbuffer::getRedSize() const
{
- return mStorage->getSerial();
+ return mInstance->getRedSize();
}
-void Renderbuffer::setStorage(RenderbufferStorage *newStorage)
+GLuint Renderbuffer::getGreenSize() const
{
- ASSERT(newStorage != NULL);
+ return mInstance->getGreenSize();
+}
- delete mStorage;
- mStorage = newStorage;
+GLuint Renderbuffer::getBlueSize() const
+{
+ return mInstance->getBlueSize();
}
-RenderbufferStorage::RenderbufferStorage() : mSerial(issueSerial())
+GLuint Renderbuffer::getAlphaSize() const
{
- mWidth = 0;
- mHeight = 0;
- mFormat = GL_RGBA4;
- mD3DFormat = D3DFMT_A8R8G8B8;
- mSamples = 0;
+ return mInstance->getAlphaSize();
}
-RenderbufferStorage::~RenderbufferStorage()
+GLuint Renderbuffer::getDepthSize() const
{
+ return mInstance->getDepthSize();
}
-bool RenderbufferStorage::isColorbuffer() const
+GLuint Renderbuffer::getStencilSize() const
{
- return false;
+ return mInstance->getStencilSize();
}
-bool RenderbufferStorage::isDepthbuffer() const
+GLsizei Renderbuffer::getSamples() const
{
- return false;
+ return mInstance->getSamples();
}
-bool RenderbufferStorage::isStencilbuffer() const
+unsigned int Renderbuffer::getSerial() const
{
- return false;
+ return mInstance->getSerial();
}
-IDirect3DSurface9 *RenderbufferStorage::getRenderTarget()
+void Renderbuffer::setStorage(RenderbufferStorage *newStorage)
{
- return NULL;
+ ASSERT(newStorage != NULL);
+
+ delete mInstance;
+ mInstance = newStorage;
}
-IDirect3DSurface9 *RenderbufferStorage::getDepthStencil()
+RenderbufferStorage::RenderbufferStorage() : mSerial(issueSerial())
{
- return NULL;
+ mWidth = 0;
+ mHeight = 0;
+ mInternalFormat = GL_RGBA4;
+ mD3DFormat = D3DFMT_A8R8G8B8;
+ mSamples = 0;
}
-int RenderbufferStorage::getWidth() const
+RenderbufferStorage::~RenderbufferStorage()
{
- return mWidth;
}
-int RenderbufferStorage::getHeight() const
+IDirect3DSurface9 *RenderbufferStorage::getRenderTarget()
{
- return mHeight;
+ return NULL;
}
-void RenderbufferStorage::setSize(int width, int height)
+IDirect3DSurface9 *RenderbufferStorage::getDepthStencil()
{
- mWidth = width;
- mHeight = height;
+ return NULL;
}
-GLenum RenderbufferStorage::getFormat() const
+GLsizei RenderbufferStorage::getWidth() const
{
- return mFormat;
+ return mWidth;
}
-bool RenderbufferStorage::isFloatingPoint() const
+GLsizei RenderbufferStorage::getHeight() const
{
- return false; // no floating point renderbuffers
+ return mHeight;
+}
+
+GLenum RenderbufferStorage::getInternalFormat() const
+{
+ return mInternalFormat;
}
D3DFORMAT RenderbufferStorage::getD3DFormat() const
@@ -171,6 +288,13 @@ unsigned int RenderbufferStorage::issueSerial()
return mCurrentSerial++;
}
+unsigned int RenderbufferStorage::issueCubeSerials()
+{
+ unsigned int firstSerial = mCurrentSerial;
+ mCurrentSerial += 6;
+ return firstSerial;
+}
+
Colorbuffer::Colorbuffer(IDirect3DSurface9 *renderTarget) : mRenderTarget(renderTarget)
{
if (renderTarget)
@@ -180,25 +304,18 @@ Colorbuffer::Colorbuffer(IDirect3DSurface9 *renderTarget) : mRenderTarget(render
D3DSURFACE_DESC description;
renderTarget->GetDesc(&description);
- setSize(description.Width, description.Height);
- mFormat = dx2es::ConvertBackBufferFormat(description.Format);
+ mWidth = description.Width;
+ mHeight = description.Height;
+ mInternalFormat = dx2es::ConvertBackBufferFormat(description.Format);
mD3DFormat = description.Format;
- mSamples = es2dx::GetSamplesFromMultisampleType(description.MultiSampleType);
+ mSamples = dx2es::GetSamplesFromMultisampleType(description.MultiSampleType);
}
}
-Colorbuffer::Colorbuffer(const Texture* texture) : mRenderTarget(NULL)
-{
- setSize(texture->getWidth(), texture->getHeight());
- mD3DFormat = texture->getD3DFormat();
- mSamples = 0;
-}
-
-Colorbuffer::Colorbuffer(int width, int height, GLenum format, GLsizei samples)
+Colorbuffer::Colorbuffer(int width, int height, GLenum format, GLsizei samples) : mRenderTarget(NULL)
{
IDirect3DDevice9 *device = getDevice();
- mRenderTarget = NULL;
D3DFORMAT requestedFormat = es2dx::ConvertRenderbufferFormat(format);
int supportedSamples = getContext()->getNearestSupportedSamples(requestedFormat, samples);
@@ -224,13 +341,11 @@ Colorbuffer::Colorbuffer(int width, int height, GLenum format, GLsizei samples)
ASSERT(SUCCEEDED(result));
}
- if (mRenderTarget)
- {
- setSize(width, height);
- mFormat = format;
- mD3DFormat = requestedFormat;
- mSamples = supportedSamples;
- }
+ mWidth = width;
+ mHeight = height;
+ mInternalFormat = format;
+ mD3DFormat = requestedFormat;
+ mSamples = supportedSamples;
}
Colorbuffer::~Colorbuffer()
@@ -241,65 +356,13 @@ Colorbuffer::~Colorbuffer()
}
}
-bool Colorbuffer::isColorbuffer() const
-{
- return true;
-}
-
-GLuint Colorbuffer::getRedSize() const
-{
- if (mRenderTarget)
- {
- D3DSURFACE_DESC description;
- mRenderTarget->GetDesc(&description);
-
- return es2dx::GetRedSize(description.Format);
- }
-
- return 0;
-}
-
-GLuint Colorbuffer::getGreenSize() const
-{
- if (mRenderTarget)
- {
- D3DSURFACE_DESC description;
- mRenderTarget->GetDesc(&description);
-
- return es2dx::GetGreenSize(description.Format);
- }
-
- return 0;
-}
-
-GLuint Colorbuffer::getBlueSize() const
-{
- if (mRenderTarget)
- {
- D3DSURFACE_DESC description;
- mRenderTarget->GetDesc(&description);
-
- return es2dx::GetBlueSize(description.Format);
- }
-
- return 0;
-}
-
-GLuint Colorbuffer::getAlphaSize() const
+IDirect3DSurface9 *Colorbuffer::getRenderTarget()
{
if (mRenderTarget)
{
- D3DSURFACE_DESC description;
- mRenderTarget->GetDesc(&description);
-
- return es2dx::GetAlphaSize(description.Format);
+ mRenderTarget->AddRef();
}
- return 0;
-}
-
-IDirect3DSurface9 *Colorbuffer::getRenderTarget()
-{
return mRenderTarget;
}
@@ -312,9 +375,10 @@ DepthStencilbuffer::DepthStencilbuffer(IDirect3DSurface9 *depthStencil) : mDepth
D3DSURFACE_DESC description;
depthStencil->GetDesc(&description);
- setSize(description.Width, description.Height);
- mFormat = dx2es::ConvertDepthStencilFormat(description.Format);
- mSamples = es2dx::GetSamplesFromMultisampleType(description.MultiSampleType);
+ mWidth = description.Width;
+ mHeight = description.Height;
+ mInternalFormat = dx2es::ConvertDepthStencilFormat(description.Format);
+ mSamples = dx2es::GetSamplesFromMultisampleType(description.MultiSampleType);
mD3DFormat = description.Format;
}
}
@@ -334,25 +398,26 @@ DepthStencilbuffer::DepthStencilbuffer(int width, int height, GLsizei samples)
return;
}
- HRESULT result = device->CreateDepthStencilSurface(width, height, D3DFMT_D24S8, es2dx::GetMultisampleTypeFromSamples(supportedSamples),
- 0, FALSE, &mDepthStencil, 0);
-
- if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
+ if (width > 0 && height > 0)
{
- error(GL_OUT_OF_MEMORY);
+ HRESULT result = device->CreateDepthStencilSurface(width, height, D3DFMT_D24S8, es2dx::GetMultisampleTypeFromSamples(supportedSamples),
+ 0, FALSE, &mDepthStencil, 0);
- return;
- }
+ if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
+ {
+ error(GL_OUT_OF_MEMORY);
- ASSERT(SUCCEEDED(result));
+ return;
+ }
- if (mDepthStencil)
- {
- setSize(width, height);
- mFormat = GL_DEPTH24_STENCIL8_OES;
- mD3DFormat = D3DFMT_D24S8;
- mSamples = supportedSamples;
+ ASSERT(SUCCEEDED(result));
}
+
+ mWidth = width;
+ mHeight = height;
+ mInternalFormat = GL_DEPTH24_STENCIL8_OES;
+ mD3DFormat = D3DFMT_D24S8;
+ mSamples = supportedSamples;
}
DepthStencilbuffer::~DepthStencilbuffer()
@@ -363,42 +428,6 @@ DepthStencilbuffer::~DepthStencilbuffer()
}
}
-bool DepthStencilbuffer::isDepthbuffer() const
-{
- return true;
-}
-
-bool DepthStencilbuffer::isStencilbuffer() const
-{
- return true;
-}
-
-GLuint DepthStencilbuffer::getDepthSize() const
-{
- if (mDepthStencil)
- {
- D3DSURFACE_DESC description;
- mDepthStencil->GetDesc(&description);
-
- return es2dx::GetDepthSize(description.Format);
- }
-
- return 0;
-}
-
-GLuint DepthStencilbuffer::getStencilSize() const
-{
- if (mDepthStencil)
- {
- D3DSURFACE_DESC description;
- mDepthStencil->GetDesc(&description);
-
- return es2dx::GetStencilSize(description.Format);
- }
-
- return 0;
-}
-
IDirect3DSurface9 *DepthStencilbuffer::getDepthStencil()
{
return mDepthStencil;
@@ -408,19 +437,19 @@ Depthbuffer::Depthbuffer(IDirect3DSurface9 *depthStencil) : DepthStencilbuffer(d
{
if (depthStencil)
{
- mFormat = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling function
- // will expect one of the valid renderbuffer formats for use in
- // glRenderbufferStorage
+ mInternalFormat = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling function
+ // will expect one of the valid renderbuffer formats for use in
+ // glRenderbufferStorage
}
}
Depthbuffer::Depthbuffer(int width, int height, GLsizei samples) : DepthStencilbuffer(width, height, samples)
{
- if (getDepthStencil())
+ if (mDepthStencil)
{
- mFormat = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling function
- // will expect one of the valid renderbuffer formats for use in
- // glRenderbufferStorage
+ mInternalFormat = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling function
+ // will expect one of the valid renderbuffer formats for use in
+ // glRenderbufferStorage
}
}
@@ -428,37 +457,23 @@ Depthbuffer::~Depthbuffer()
{
}
-bool Depthbuffer::isDepthbuffer() const
-{
- return true;
-}
-
-bool Depthbuffer::isStencilbuffer() const
-{
- return false;
-}
-
Stencilbuffer::Stencilbuffer(IDirect3DSurface9 *depthStencil) : DepthStencilbuffer(depthStencil)
{
if (depthStencil)
{
- mFormat = GL_STENCIL_INDEX8; // If the renderbuffer parameters are queried, the calling function
- // will expect one of the valid renderbuffer formats for use in
- // glRenderbufferStorage
- }
- else
- {
- mFormat = GL_RGBA4; //default format
+ mInternalFormat = GL_STENCIL_INDEX8; // If the renderbuffer parameters are queried, the calling function
+ // will expect one of the valid renderbuffer formats for use in
+ // glRenderbufferStorage
}
}
Stencilbuffer::Stencilbuffer(int width, int height, GLsizei samples) : DepthStencilbuffer(width, height, samples)
{
- if (getDepthStencil())
+ if (mDepthStencil)
{
- mFormat = GL_STENCIL_INDEX8; // If the renderbuffer parameters are queried, the calling function
- // will expect one of the valid renderbuffer formats for use in
- // glRenderbufferStorage
+ mInternalFormat = GL_STENCIL_INDEX8; // If the renderbuffer parameters are queried, the calling function
+ // will expect one of the valid renderbuffer formats for use in
+ // glRenderbufferStorage
}
}
@@ -466,13 +481,4 @@ Stencilbuffer::~Stencilbuffer()
{
}
-bool Stencilbuffer::isDepthbuffer() const
-{
- return false;
-}
-
-bool Stencilbuffer::isStencilbuffer() const
-{
- return true;
-}
}