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diff --git a/Source/ThirdParty/ANGLE/src/libGLESv2/VertexDataManager.h b/Source/ThirdParty/ANGLE/src/libGLESv2/VertexDataManager.h
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+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexDataManager.h: Defines the VertexDataManager, a class that
+// runs the Buffer translation process.
+
+#ifndef LIBGLESV2_VERTEXDATAMANAGER_H_
+#define LIBGLESV2_VERTEXDATAMANAGER_H_
+
+#include <vector>
+#include <cstddef>
+
+#define GL_APICALL
+#include <GLES2/gl2.h>
+
+#include "libGLESv2/Context.h"
+
+namespace gl
+{
+
+struct TranslatedAttribute
+{
+ bool active;
+
+ D3DDECLTYPE type;
+ UINT offset;
+ UINT stride; // 0 means not to advance the read pointer at all
+
+ IDirect3DVertexBuffer9 *vertexBuffer;
+ unsigned int serial;
+ unsigned int divisor;
+};
+
+class VertexBuffer
+{
+ public:
+ VertexBuffer(IDirect3DDevice9 *device, std::size_t size, DWORD usageFlags);
+ virtual ~VertexBuffer();
+
+ void unmap();
+
+ IDirect3DVertexBuffer9 *getBuffer() const;
+ unsigned int getSerial() const;
+
+ protected:
+ IDirect3DDevice9 *const mDevice;
+ IDirect3DVertexBuffer9 *mVertexBuffer;
+
+ unsigned int mSerial;
+ static unsigned int issueSerial();
+ static unsigned int mCurrentSerial;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(VertexBuffer);
+};
+
+class ArrayVertexBuffer : public VertexBuffer
+{
+ public:
+ ArrayVertexBuffer(IDirect3DDevice9 *device, std::size_t size, DWORD usageFlags);
+ ~ArrayVertexBuffer();
+
+ std::size_t size() const { return mBufferSize; }
+ virtual void *map(const VertexAttribute &attribute, std::size_t requiredSpace, std::size_t *streamOffset) = 0;
+ virtual void reserveRequiredSpace() = 0;
+ void addRequiredSpace(UINT requiredSpace);
+
+ protected:
+ std::size_t mBufferSize;
+ std::size_t mWritePosition;
+ std::size_t mRequiredSpace;
+};
+
+class StreamingVertexBuffer : public ArrayVertexBuffer
+{
+ public:
+ StreamingVertexBuffer(IDirect3DDevice9 *device, std::size_t initialSize);
+ ~StreamingVertexBuffer();
+
+ void *map(const VertexAttribute &attribute, std::size_t requiredSpace, std::size_t *streamOffset);
+ void reserveRequiredSpace();
+};
+
+class StaticVertexBuffer : public ArrayVertexBuffer
+{
+ public:
+ explicit StaticVertexBuffer(IDirect3DDevice9 *device);
+ ~StaticVertexBuffer();
+
+ void *map(const VertexAttribute &attribute, std::size_t requiredSpace, std::size_t *streamOffset);
+ void reserveRequiredSpace();
+
+ std::size_t lookupAttribute(const VertexAttribute &attribute); // Returns the offset into the vertex buffer, or -1 if not found
+
+ private:
+ struct VertexElement
+ {
+ GLenum type;
+ GLint size;
+ GLsizei stride;
+ bool normalized;
+ int attributeOffset;
+
+ std::size_t streamOffset;
+ };
+
+ std::vector<VertexElement> mCache;
+};
+
+class VertexDataManager
+{
+ public:
+ VertexDataManager(Context *context, IDirect3DDevice9 *backend);
+ virtual ~VertexDataManager();
+
+ void dirtyCurrentValue(int index) { mDirtyCurrentValue[index] = true; }
+
+ GLenum prepareVertexData(GLint start, GLsizei count, TranslatedAttribute *outAttribs, GLsizei instances);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(VertexDataManager);
+
+ std::size_t spaceRequired(const VertexAttribute &attrib, std::size_t count, GLsizei instances) const;
+ std::size_t writeAttributeData(ArrayVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute, GLsizei instances);
+
+ Context *const mContext;
+ IDirect3DDevice9 *const mDevice;
+
+ StreamingVertexBuffer *mStreamingBuffer;
+
+ bool mDirtyCurrentValue[MAX_VERTEX_ATTRIBS];
+ StreamingVertexBuffer *mCurrentValueBuffer[MAX_VERTEX_ATTRIBS];
+ std::size_t mCurrentValueOffsets[MAX_VERTEX_ATTRIBS];
+
+ // Attribute format conversion
+ struct FormatConverter
+ {
+ bool identity;
+ std::size_t outputElementSize;
+ void (*convertArray)(const void *in, std::size_t stride, std::size_t n, void *out);
+ D3DDECLTYPE d3dDeclType;
+ };
+
+ enum { NUM_GL_VERTEX_ATTRIB_TYPES = 6 };
+
+ FormatConverter mAttributeTypes[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]; // [GL types as enumerated by typeIndex()][normalized][size - 1]
+
+ struct TranslationDescription
+ {
+ DWORD capsFlag;
+ FormatConverter preferredConversion;
+ FormatConverter fallbackConversion;
+ };
+
+ // This table is used to generate mAttributeTypes.
+ static const TranslationDescription mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]; // [GL types as enumerated by typeIndex()][normalized][size - 1]
+
+ void checkVertexCaps(DWORD declTypes);
+
+ unsigned int typeIndex(GLenum type) const;
+ const FormatConverter &formatConverter(const VertexAttribute &attribute) const;
+};
+
+}
+
+#endif // LIBGLESV2_VERTEXDATAMANAGER_H_