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Diffstat (limited to 'Source/WebCore/accessibility/AccessibilityRenderObject.cpp')
-rw-r--r-- | Source/WebCore/accessibility/AccessibilityRenderObject.cpp | 3688 |
1 files changed, 3688 insertions, 0 deletions
diff --git a/Source/WebCore/accessibility/AccessibilityRenderObject.cpp b/Source/WebCore/accessibility/AccessibilityRenderObject.cpp new file mode 100644 index 0000000..7dc6840 --- /dev/null +++ b/Source/WebCore/accessibility/AccessibilityRenderObject.cpp @@ -0,0 +1,3688 @@ +/* +* Copyright (C) 2008 Apple Inc. All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions +* are met: +* +* 1. Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* 2. Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of +* its contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF +* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#include "config.h" +#include "AccessibilityRenderObject.h" + +#include "AXObjectCache.h" +#include "AccessibilityImageMapLink.h" +#include "AccessibilityListBox.h" +#include "CharacterNames.h" +#include "EventNames.h" +#include "FloatRect.h" +#include "Frame.h" +#include "FrameLoader.h" +#include "HTMLAreaElement.h" +#include "HTMLFormElement.h" +#include "HTMLFrameElementBase.h" +#include "HTMLImageElement.h" +#include "HTMLInputElement.h" +#include "HTMLLabelElement.h" +#include "HTMLMapElement.h" +#include "HTMLOptGroupElement.h" +#include "HTMLOptionElement.h" +#include "HTMLOptionsCollection.h" +#include "HTMLSelectElement.h" +#include "HTMLTextAreaElement.h" +#include "HitTestRequest.h" +#include "HitTestResult.h" +#include "LocalizedStrings.h" +#include "NodeList.h" +#include "ProgressTracker.h" +#include "RenderButton.h" +#include "RenderFieldset.h" +#include "RenderFileUploadControl.h" +#include "RenderHTMLCanvas.h" +#include "RenderImage.h" +#include "RenderInline.h" +#include "RenderLayer.h" +#include "RenderListBox.h" +#include "RenderListMarker.h" +#include "RenderMenuList.h" +#include "RenderText.h" +#include "RenderTextControl.h" +#include "RenderTextFragment.h" +#include "RenderTheme.h" +#include "RenderView.h" +#include "RenderWidget.h" +#include "SelectElement.h" +#include "SelectionController.h" +#include "Text.h" +#include "TextIterator.h" +#include "htmlediting.h" +#include "visible_units.h" +#include <wtf/StdLibExtras.h> + +using namespace std; + +namespace WebCore { + +using namespace HTMLNames; + +AccessibilityRenderObject::AccessibilityRenderObject(RenderObject* renderer) + : AccessibilityObject() + , m_renderer(renderer) + , m_ariaRole(UnknownRole) + , m_childrenDirty(false) + , m_roleForMSAA(UnknownRole) +{ + m_role = determineAccessibilityRole(); + +#ifndef NDEBUG + m_renderer->setHasAXObject(true); +#endif +} + +AccessibilityRenderObject::~AccessibilityRenderObject() +{ + ASSERT(isDetached()); +} + +PassRefPtr<AccessibilityRenderObject> AccessibilityRenderObject::create(RenderObject* renderer) +{ + return adoptRef(new AccessibilityRenderObject(renderer)); +} + +void AccessibilityRenderObject::detach() +{ + clearChildren(); + AccessibilityObject::detach(); + +#ifndef NDEBUG + if (m_renderer) + m_renderer->setHasAXObject(false); +#endif + m_renderer = 0; +} + +RenderBoxModelObject* AccessibilityRenderObject::renderBoxModelObject() const +{ + if (!m_renderer || !m_renderer->isBoxModelObject()) + return 0; + return toRenderBoxModelObject(m_renderer); +} + +static inline bool isInlineWithContinuation(RenderObject* object) +{ + if (!object->isBoxModelObject()) + return false; + + RenderBoxModelObject* renderer = toRenderBoxModelObject(object); + if (!renderer->isRenderInline()) + return false; + + return toRenderInline(renderer)->continuation(); +} + +static inline RenderObject* firstChildInContinuation(RenderObject* renderer) +{ + RenderObject* r = toRenderInline(renderer)->continuation(); + + while (r) { + if (r->isRenderBlock()) + return r; + if (RenderObject* child = r->firstChild()) + return child; + r = toRenderInline(r)->continuation(); + } + + return 0; +} + +static inline RenderObject* firstChildConsideringContinuation(RenderObject* renderer) +{ + RenderObject* firstChild = renderer->firstChild(); + + if (!firstChild && isInlineWithContinuation(renderer)) + firstChild = firstChildInContinuation(renderer); + + return firstChild; +} + + +static inline RenderObject* lastChildConsideringContinuation(RenderObject* renderer) +{ + RenderObject* lastChild = renderer->lastChild(); + RenderObject* prev; + RenderObject* cur = renderer; + + if (!cur->isRenderInline() && !cur->isRenderBlock()) + return renderer; + + while (cur) { + prev = cur; + + if (RenderObject* lc = cur->lastChild()) + lastChild = lc; + + if (cur->isRenderInline()) { + cur = toRenderInline(cur)->inlineElementContinuation(); + ASSERT(cur || !toRenderInline(prev)->continuation()); + } else + cur = toRenderBlock(cur)->inlineElementContinuation(); + } + + return lastChild; +} + +AccessibilityObject* AccessibilityRenderObject::firstChild() const +{ + if (!m_renderer) + return 0; + + RenderObject* firstChild = firstChildConsideringContinuation(m_renderer); + + if (!firstChild) + return 0; + + return axObjectCache()->getOrCreate(firstChild); +} + +AccessibilityObject* AccessibilityRenderObject::lastChild() const +{ + if (!m_renderer) + return 0; + + RenderObject* lastChild = lastChildConsideringContinuation(m_renderer); + + if (!lastChild) + return 0; + + return axObjectCache()->getOrCreate(lastChild); +} + +static inline RenderInline* startOfContinuations(RenderObject* r) +{ + if (r->isInlineElementContinuation()) + return toRenderInline(r->node()->renderer()); + + // Blocks with a previous continuation always have a next continuation + if (r->isRenderBlock() && toRenderBlock(r)->inlineElementContinuation()) + return toRenderInline(toRenderBlock(r)->inlineElementContinuation()->node()->renderer()); + + return 0; +} + +static inline RenderObject* endOfContinuations(RenderObject* renderer) +{ + RenderObject* prev = renderer; + RenderObject* cur = renderer; + + if (!cur->isRenderInline() && !cur->isRenderBlock()) + return renderer; + + while (cur) { + prev = cur; + if (cur->isRenderInline()) { + cur = toRenderInline(cur)->inlineElementContinuation(); + ASSERT(cur || !toRenderInline(prev)->continuation()); + } else + cur = toRenderBlock(cur)->inlineElementContinuation(); + } + + return prev; +} + + +static inline RenderObject* childBeforeConsideringContinuations(RenderInline* r, RenderObject* child) +{ + RenderBoxModelObject* curContainer = r; + RenderObject* cur = 0; + RenderObject* prev = 0; + + while (curContainer) { + if (curContainer->isRenderInline()) { + cur = curContainer->firstChild(); + while (cur) { + if (cur == child) + return prev; + prev = cur; + cur = cur->nextSibling(); + } + + curContainer = toRenderInline(curContainer)->continuation(); + } else if (curContainer->isRenderBlock()) { + if (curContainer == child) + return prev; + + prev = curContainer; + curContainer = toRenderBlock(curContainer)->inlineElementContinuation(); + } + } + + ASSERT_NOT_REACHED(); + + return 0; +} + +static inline bool firstChildIsInlineContinuation(RenderObject* renderer) +{ + return renderer->firstChild() && renderer->firstChild()->isInlineElementContinuation(); +} + +AccessibilityObject* AccessibilityRenderObject::previousSibling() const +{ + if (!m_renderer) + return 0; + + RenderObject* previousSibling = 0; + + // Case 1: The node is a block and is an inline's continuation. In that case, the inline's + // last child is our previous sibling (or further back in the continuation chain) + RenderInline* startOfConts; + if (m_renderer->isRenderBlock() && (startOfConts = startOfContinuations(m_renderer))) + previousSibling = childBeforeConsideringContinuations(startOfConts, m_renderer); + + // Case 2: Anonymous block parent of the end of a continuation - skip all the way to before + // the parent of the start, since everything in between will be linked up via the continuation. + else if (m_renderer->isAnonymousBlock() && firstChildIsInlineContinuation(m_renderer)) + previousSibling = startOfContinuations(m_renderer->firstChild())->parent()->previousSibling(); + + // Case 3: The node has an actual previous sibling + else if (RenderObject* ps = m_renderer->previousSibling()) + previousSibling = ps; + + // Case 4: This node has no previous siblings, but its parent is an inline, + // and is another node's inline continutation. Follow the continuation chain. + else if (m_renderer->parent()->isRenderInline() && (startOfConts = startOfContinuations(m_renderer->parent()))) + previousSibling = childBeforeConsideringContinuations(startOfConts, m_renderer->parent()->firstChild()); + + if (!previousSibling) + return 0; + + return axObjectCache()->getOrCreate(previousSibling); +} + +static inline bool lastChildHasContinuation(RenderObject* renderer) +{ + return renderer->lastChild() && isInlineWithContinuation(renderer->lastChild()); +} + +AccessibilityObject* AccessibilityRenderObject::nextSibling() const +{ + if (!m_renderer) + return 0; + + RenderObject* nextSibling = 0; + + // Case 1: node is a block and has an inline continuation. Next sibling is the inline continuation's + // first child. + RenderInline* inlineContinuation; + if (m_renderer->isRenderBlock() && (inlineContinuation = toRenderBlock(m_renderer)->inlineElementContinuation())) + nextSibling = firstChildConsideringContinuation(inlineContinuation); + + // Case 2: Anonymous block parent of the start of a continuation - skip all the way to + // after the parent of the end, since everything in between will be linked up via the continuation. + else if (m_renderer->isAnonymousBlock() && lastChildHasContinuation(m_renderer)) + nextSibling = endOfContinuations(m_renderer->lastChild())->parent()->nextSibling(); + + // Case 3: node has an actual next sibling + else if (RenderObject* ns = m_renderer->nextSibling()) + nextSibling = ns; + + // Case 4: node is an inline with a continuation. Next sibling is the next sibling of the end + // of the continuation chain. + else if (isInlineWithContinuation(m_renderer)) + nextSibling = endOfContinuations(m_renderer)->nextSibling(); + + // Case 5: node has no next sibling, and its parent is an inline with a continuation. + else if (isInlineWithContinuation(m_renderer->parent())) { + RenderObject* continuation = toRenderInline(m_renderer->parent())->continuation(); + + // Case 5a: continuation is a block - in this case the block itself is the next sibling. + if (continuation->isRenderBlock()) + nextSibling = continuation; + // Case 5b: continuation is an inline - in this case the inline's first child is the next sibling + else + nextSibling = firstChildConsideringContinuation(continuation); + } + + if (!nextSibling) + return 0; + + return axObjectCache()->getOrCreate(nextSibling); +} + +static RenderBoxModelObject* nextContinuation(RenderObject* renderer) +{ + ASSERT(renderer); + if (renderer->isRenderInline() && !renderer->isReplaced()) + return toRenderInline(renderer)->continuation(); + if (renderer->isRenderBlock()) + return toRenderBlock(renderer)->inlineElementContinuation(); + return 0; +} + +RenderObject* AccessibilityRenderObject::renderParentObject() const +{ + if (!m_renderer) + return 0; + + RenderObject* parent = m_renderer->parent(); + + // Case 1: node is a block and is an inline's continuation. Parent + // is the start of the continuation chain. + RenderObject* startOfConts = 0; + RenderObject* firstChild = 0; + if (m_renderer->isRenderBlock() && (startOfConts = startOfContinuations(m_renderer))) + parent = startOfConts; + + // Case 2: node's parent is an inline which is some node's continuation; parent is + // the earliest node in the continuation chain. + else if (parent && parent->isRenderInline() && (startOfConts = startOfContinuations(parent))) + parent = startOfConts; + + // Case 3: The first sibling is the beginning of a continuation chain. Find the origin of that continuation. + else if (parent && (firstChild = parent->firstChild()) && firstChild->node()) { + // Get the node's renderer and follow that continuation chain until the first child is found + RenderObject* nodeRenderFirstChild = firstChild->node()->renderer(); + if (nodeRenderFirstChild != firstChild) { + for (RenderObject* contsTest = nodeRenderFirstChild; contsTest; contsTest = nextContinuation(contsTest)) { + if (contsTest == firstChild) { + parent = nodeRenderFirstChild->parent(); + break; + } + } + } + } + + return parent; +} + +AccessibilityObject* AccessibilityRenderObject::parentObjectIfExists() const +{ + return axObjectCache()->get(renderParentObject()); +} + +AccessibilityObject* AccessibilityRenderObject::parentObject() const +{ + if (!m_renderer) + return 0; + + if (ariaRoleAttribute() == MenuBarRole) + return axObjectCache()->getOrCreate(m_renderer->parent()); + + // menuButton and its corresponding menu are DOM siblings, but Accessibility needs them to be parent/child + if (ariaRoleAttribute() == MenuRole) { + AccessibilityObject* parent = menuButtonForMenu(); + if (parent) + return parent; + } + + RenderObject* parentObj = renderParentObject(); + if (parentObj) + return axObjectCache()->getOrCreate(parentObj); + + // WebArea's parent should be the scroll view containing it. + if (isWebArea()) + return axObjectCache()->getOrCreate(m_renderer->frame()->view()); + + return 0; +} + +bool AccessibilityRenderObject::isWebArea() const +{ + return roleValue() == WebAreaRole; +} + +bool AccessibilityRenderObject::isImageButton() const +{ + return isNativeImage() && roleValue() == ButtonRole; +} + +bool AccessibilityRenderObject::isAnchor() const +{ + return !isNativeImage() && isLink(); +} + +bool AccessibilityRenderObject::isNativeTextControl() const +{ + return m_renderer->isTextControl(); +} + +bool AccessibilityRenderObject::isNativeImage() const +{ + return m_renderer->isBoxModelObject() && toRenderBoxModelObject(m_renderer)->isImage(); +} + +bool AccessibilityRenderObject::isImage() const +{ + return roleValue() == ImageRole; +} + +bool AccessibilityRenderObject::isAttachment() const +{ + RenderBoxModelObject* renderer = renderBoxModelObject(); + if (!renderer) + return false; + // Widgets are the replaced elements that we represent to AX as attachments + bool isWidget = renderer->isWidget(); + ASSERT(!isWidget || (renderer->isReplaced() && !isImage())); + return isWidget && ariaRoleAttribute() == UnknownRole; +} + +bool AccessibilityRenderObject::isPasswordField() const +{ + ASSERT(m_renderer); + if (!m_renderer->node() || !m_renderer->node()->isHTMLElement()) + return false; + if (ariaRoleAttribute() != UnknownRole) + return false; + + InputElement* inputElement = toInputElement(static_cast<Element*>(m_renderer->node())); + if (!inputElement) + return false; + + return inputElement->isPasswordField(); +} + +bool AccessibilityRenderObject::isFileUploadButton() const +{ + if (m_renderer && m_renderer->node() && m_renderer->node()->hasTagName(inputTag)) { + HTMLInputElement* input = static_cast<HTMLInputElement*>(m_renderer->node()); + return input->isFileUpload(); + } + + return false; +} + +bool AccessibilityRenderObject::isInputImage() const +{ + Node* elementNode = node(); + if (roleValue() == ButtonRole && elementNode && elementNode->hasTagName(inputTag)) { + HTMLInputElement* input = static_cast<HTMLInputElement*>(elementNode); + return input->isImageButton(); + } + + return false; +} + +bool AccessibilityRenderObject::isProgressIndicator() const +{ + return roleValue() == ProgressIndicatorRole; +} + +bool AccessibilityRenderObject::isSlider() const +{ + return roleValue() == SliderRole; +} + +bool AccessibilityRenderObject::isMenuRelated() const +{ + AccessibilityRole role = roleValue(); + return role == MenuRole + || role == MenuBarRole + || role == MenuButtonRole + || role == MenuItemRole; +} + +bool AccessibilityRenderObject::isMenu() const +{ + return roleValue() == MenuRole; +} + +bool AccessibilityRenderObject::isMenuBar() const +{ + return roleValue() == MenuBarRole; +} + +bool AccessibilityRenderObject::isMenuButton() const +{ + return roleValue() == MenuButtonRole; +} + +bool AccessibilityRenderObject::isMenuItem() const +{ + return roleValue() == MenuItemRole; +} + +bool AccessibilityRenderObject::isPressed() const +{ + ASSERT(m_renderer); + if (roleValue() != ButtonRole) + return false; + + Node* node = m_renderer->node(); + if (!node) + return false; + + // If this is an ARIA button, check the aria-pressed attribute rather than node()->active() + if (ariaRoleAttribute() == ButtonRole) { + if (equalIgnoringCase(getAttribute(aria_pressedAttr), "true")) + return true; + return false; + } + + return node->active(); +} + +bool AccessibilityRenderObject::isIndeterminate() const +{ + ASSERT(m_renderer); + if (!m_renderer->node() || !m_renderer->node()->isElementNode()) + return false; + + InputElement* inputElement = toInputElement(static_cast<Element*>(m_renderer->node())); + if (!inputElement) + return false; + + return inputElement->isIndeterminate(); +} + +bool AccessibilityRenderObject::isNativeCheckboxOrRadio() const +{ + Node* elementNode = node(); + if (elementNode && elementNode->isElementNode()) { + InputElement* input = toInputElement(static_cast<Element*>(elementNode)); + if (input) + return input->isCheckbox() || input->isRadioButton(); + } + + return false; +} + +bool AccessibilityRenderObject::isChecked() const +{ + ASSERT(m_renderer); + if (!m_renderer->node() || !m_renderer->node()->isElementNode()) + return false; + + // First test for native checkedness semantics + InputElement* inputElement = toInputElement(static_cast<Element*>(m_renderer->node())); + if (inputElement) + return inputElement->isChecked(); + + // Else, if this is an ARIA checkbox or radio, respect the aria-checked attribute + AccessibilityRole ariaRole = ariaRoleAttribute(); + if (ariaRole == RadioButtonRole || ariaRole == CheckBoxRole) { + if (equalIgnoringCase(getAttribute(aria_checkedAttr), "true")) + return true; + return false; + } + + // Otherwise it's not checked + return false; +} + +bool AccessibilityRenderObject::isHovered() const +{ + ASSERT(m_renderer); + return m_renderer->node() && m_renderer->node()->hovered(); +} + +bool AccessibilityRenderObject::isMultiSelectable() const +{ + ASSERT(m_renderer); + + const AtomicString& ariaMultiSelectable = getAttribute(aria_multiselectableAttr); + if (equalIgnoringCase(ariaMultiSelectable, "true")) + return true; + if (equalIgnoringCase(ariaMultiSelectable, "false")) + return false; + + if (!m_renderer->isBoxModelObject() || !toRenderBoxModelObject(m_renderer)->isListBox()) + return false; + return m_renderer->node() && static_cast<HTMLSelectElement*>(m_renderer->node())->multiple(); +} + +bool AccessibilityRenderObject::isReadOnly() const +{ + ASSERT(m_renderer); + + if (isWebArea()) { + Document* document = m_renderer->document(); + if (!document) + return true; + + HTMLElement* body = document->body(); + if (body && body->isContentEditable()) + return false; + + Frame* frame = document->frame(); + if (!frame) + return true; + + return !frame->isContentEditable(); + } + + if (m_renderer->isBoxModelObject()) { + RenderBoxModelObject* box = toRenderBoxModelObject(m_renderer); + if (box->isTextField()) + return static_cast<HTMLInputElement*>(box->node())->readOnly(); + if (box->isTextArea()) + return static_cast<HTMLTextAreaElement*>(box->node())->readOnly(); + } + + return !m_renderer->node() || !m_renderer->node()->isContentEditable(); +} + +bool AccessibilityRenderObject::isOffScreen() const +{ + ASSERT(m_renderer); + IntRect contentRect = m_renderer->absoluteClippedOverflowRect(); + FrameView* view = m_renderer->frame()->view(); + FloatRect viewRect = view->visibleContentRect(); + viewRect.intersect(contentRect); + return viewRect.isEmpty(); +} + +int AccessibilityRenderObject::headingLevel() const +{ + // headings can be in block flow and non-block flow + Node* element = node(); + if (!element) + return 0; + + if (ariaRoleAttribute() == HeadingRole) + return getAttribute(aria_levelAttr).toInt(); + + if (element->hasTagName(h1Tag)) + return 1; + + if (element->hasTagName(h2Tag)) + return 2; + + if (element->hasTagName(h3Tag)) + return 3; + + if (element->hasTagName(h4Tag)) + return 4; + + if (element->hasTagName(h5Tag)) + return 5; + + if (element->hasTagName(h6Tag)) + return 6; + + return 0; +} + +bool AccessibilityRenderObject::isHeading() const +{ + return roleValue() == HeadingRole; +} + +bool AccessibilityRenderObject::isLink() const +{ + return roleValue() == WebCoreLinkRole; +} + +bool AccessibilityRenderObject::isControl() const +{ + if (!m_renderer) + return false; + + Node* node = m_renderer->node(); + return node && ((node->isElementNode() && static_cast<Element*>(node)->isFormControlElement()) + || AccessibilityObject::isARIAControl(ariaRoleAttribute())); +} + +bool AccessibilityRenderObject::isFieldset() const +{ + RenderBoxModelObject* renderer = renderBoxModelObject(); + if (!renderer) + return false; + return renderer->isFieldset(); +} + +bool AccessibilityRenderObject::isGroup() const +{ + return roleValue() == GroupRole; +} + +AccessibilityObject* AccessibilityRenderObject::selectedRadioButton() +{ + if (!isRadioGroup()) + return 0; + + // Find the child radio button that is selected (ie. the intValue == 1). + int count = m_children.size(); + for (int i = 0; i < count; ++i) { + AccessibilityObject* object = m_children[i].get(); + if (object->roleValue() == RadioButtonRole && object->checkboxOrRadioValue() == ButtonStateOn) + return object; + } + return 0; +} + +AccessibilityObject* AccessibilityRenderObject::selectedTabItem() +{ + if (!isTabList()) + return 0; + + // Find the child tab item that is selected (ie. the intValue == 1). + AccessibilityObject::AccessibilityChildrenVector tabs; + tabChildren(tabs); + + int count = tabs.size(); + for (int i = 0; i < count; ++i) { + AccessibilityObject* object = m_children[i].get(); + if (object->isTabItem() && object->isChecked()) + return object; + } + return 0; +} + +Element* AccessibilityRenderObject::anchorElement() const +{ + if (!m_renderer) + return 0; + + AXObjectCache* cache = axObjectCache(); + RenderObject* currRenderer; + + // Search up the render tree for a RenderObject with a DOM node. Defer to an earlier continuation, though. + for (currRenderer = m_renderer; currRenderer && !currRenderer->node(); currRenderer = currRenderer->parent()) { + if (currRenderer->isAnonymousBlock()) { + RenderObject* continuation = toRenderBlock(currRenderer)->continuation(); + if (continuation) + return cache->getOrCreate(continuation)->anchorElement(); + } + } + + // bail if none found + if (!currRenderer) + return 0; + + // search up the DOM tree for an anchor element + // NOTE: this assumes that any non-image with an anchor is an HTMLAnchorElement + Node* node = currRenderer->node(); + for ( ; node; node = node->parentNode()) { + if (node->hasTagName(aTag) || (node->renderer() && cache->getOrCreate(node->renderer())->isAnchor())) + return static_cast<Element*>(node); + } + + return 0; +} + +Element* AccessibilityRenderObject::actionElement() const +{ + if (!m_renderer) + return 0; + + Node* node = m_renderer->node(); + if (node) { + if (node->hasTagName(inputTag)) { + HTMLInputElement* input = static_cast<HTMLInputElement*>(node); + if (!input->disabled() && (isCheckboxOrRadio() || input->isTextButton())) + return input; + } else if (node->hasTagName(buttonTag)) + return static_cast<Element*>(node); + } + + if (isFileUploadButton()) + return static_cast<Element*>(m_renderer->node()); + + if (AccessibilityObject::isARIAInput(ariaRoleAttribute())) + return static_cast<Element*>(m_renderer->node()); + + if (isImageButton()) + return static_cast<Element*>(m_renderer->node()); + + if (m_renderer->isBoxModelObject() && toRenderBoxModelObject(m_renderer)->isMenuList()) + return static_cast<Element*>(m_renderer->node()); + + AccessibilityRole role = roleValue(); + if (role == ButtonRole || role == PopUpButtonRole) + return static_cast<Element*>(m_renderer->node()); + + Element* elt = anchorElement(); + if (!elt) + elt = mouseButtonListener(); + return elt; +} + +Element* AccessibilityRenderObject::mouseButtonListener() const +{ + Node* node = m_renderer->node(); + if (!node) + return 0; + + // check if our parent is a mouse button listener + while (node && !node->isElementNode()) + node = node->parentNode(); + + if (!node) + return 0; + + // FIXME: Do the continuation search like anchorElement does + for (Element* element = static_cast<Element*>(node); element; element = element->parentElement()) { + if (element->getAttributeEventListener(eventNames().clickEvent) || element->getAttributeEventListener(eventNames().mousedownEvent) || element->getAttributeEventListener(eventNames().mouseupEvent)) + return element; + } + + return 0; +} + +void AccessibilityRenderObject::increment() +{ + if (roleValue() != SliderRole) + return; + + changeValueByPercent(5); +} + +void AccessibilityRenderObject::decrement() +{ + if (roleValue() != SliderRole) + return; + + changeValueByPercent(-5); +} + +static Element* siblingWithAriaRole(String role, Node* node) +{ + Node* sibling = node->parentNode()->firstChild(); + while (sibling) { + if (sibling->isElementNode()) { + const AtomicString& siblingAriaRole = static_cast<Element*>(sibling)->getAttribute(roleAttr); + if (equalIgnoringCase(siblingAriaRole, role)) + return static_cast<Element*>(sibling); + } + sibling = sibling->nextSibling(); + } + + return 0; +} + +Element* AccessibilityRenderObject::menuElementForMenuButton() const +{ + if (ariaRoleAttribute() != MenuButtonRole) + return 0; + + return siblingWithAriaRole("menu", renderer()->node()); +} + +AccessibilityObject* AccessibilityRenderObject::menuForMenuButton() const +{ + Element* menu = menuElementForMenuButton(); + if (menu && menu->renderer()) + return axObjectCache()->getOrCreate(menu->renderer()); + return 0; +} + +Element* AccessibilityRenderObject::menuItemElementForMenu() const +{ + if (ariaRoleAttribute() != MenuRole) + return 0; + + return siblingWithAriaRole("menuitem", renderer()->node()); +} + +AccessibilityObject* AccessibilityRenderObject::menuButtonForMenu() const +{ + Element* menuItem = menuItemElementForMenu(); + + if (menuItem && menuItem->renderer()) { + // ARIA just has generic menu items. AppKit needs to know if this is a top level items like MenuBarButton or MenuBarItem + AccessibilityObject* menuItemAX = axObjectCache()->getOrCreate(menuItem->renderer()); + if (menuItemAX->isMenuButton()) + return menuItemAX; + } + return 0; +} + +String AccessibilityRenderObject::helpText() const +{ + if (!m_renderer) + return String(); + + const AtomicString& ariaHelp = getAttribute(aria_helpAttr); + if (!ariaHelp.isEmpty()) + return ariaHelp; + + for (RenderObject* curr = m_renderer; curr; curr = curr->parent()) { + if (curr->node() && curr->node()->isHTMLElement()) { + const AtomicString& summary = static_cast<Element*>(curr->node())->getAttribute(summaryAttr); + if (!summary.isEmpty()) + return summary; + const AtomicString& title = static_cast<Element*>(curr->node())->getAttribute(titleAttr); + if (!title.isEmpty()) + return title; + } + + // Only take help text from an ancestor element if its a group or an unknown role. If help was + // added to those kinds of elements, it is likely it was meant for a child element. + AccessibilityObject* axObj = axObjectCache()->getOrCreate(curr); + if (axObj) { + AccessibilityRole role = axObj->roleValue(); + if (role != GroupRole && role != UnknownRole) + break; + } + } + + return String(); +} + +unsigned AccessibilityRenderObject::hierarchicalLevel() const +{ + if (!m_renderer) + return 0; + + Node* node = m_renderer->node(); + if (!node || !node->isElementNode()) + return 0; + Element* element = static_cast<Element*>(node); + String ariaLevel = element->getAttribute(aria_levelAttr); + if (!ariaLevel.isEmpty()) + return ariaLevel.toInt(); + + // Only tree item will calculate its level through the DOM currently. + if (roleValue() != TreeItemRole) + return 0; + + // Hierarchy leveling starts at 0. + // We measure tree hierarchy by the number of groups that the item is within. + unsigned level = 0; + AccessibilityObject* parent = parentObject(); + while (parent) { + AccessibilityRole parentRole = parent->roleValue(); + if (parentRole == GroupRole) + level++; + else if (parentRole == TreeRole) + break; + + parent = parent->parentObject(); + } + + return level; +} + +String AccessibilityRenderObject::textUnderElement() const +{ + if (!m_renderer) + return String(); + + if (isFileUploadButton()) + return toRenderFileUploadControl(m_renderer)->buttonValue(); + + Node* node = m_renderer->node(); + if (node) { + if (Frame* frame = node->document()->frame()) { + // catch stale WebCoreAXObject (see <rdar://problem/3960196>) + if (frame->document() != node->document()) + return String(); + return plainText(rangeOfContents(node).get(), TextIteratorIgnoresStyleVisibility); + } + } + + // Sometimes text fragments don't have Node's associated with them (like when + // CSS content is used to insert text). + if (m_renderer->isText()) { + RenderText* renderTextObject = toRenderText(m_renderer); + if (renderTextObject->isTextFragment()) + return String(static_cast<RenderTextFragment*>(m_renderer)->contentString()); + } + + // return the null string for anonymous text because it is non-trivial to get + // the actual text and, so far, that is not needed + return String(); +} + +Node* AccessibilityRenderObject::node() const +{ + return m_renderer ? m_renderer->node() : 0; +} + +AccessibilityButtonState AccessibilityRenderObject::checkboxOrRadioValue() const +{ + if (isNativeCheckboxOrRadio()) + return isChecked() ? ButtonStateOn : ButtonStateOff; + + return AccessibilityObject::checkboxOrRadioValue(); +} + +String AccessibilityRenderObject::valueDescription() const +{ + // Only sliders and progress bars support value descriptions currently. + if (!isProgressIndicator() && !isSlider()) + return String(); + + return getAttribute(aria_valuetextAttr).string(); +} + +float AccessibilityRenderObject::valueForRange() const +{ + if (!isProgressIndicator() && !isSlider() && !isScrollbar()) + return 0.0f; + + return getAttribute(aria_valuenowAttr).toFloat(); +} + +float AccessibilityRenderObject::maxValueForRange() const +{ + if (!isProgressIndicator() && !isSlider()) + return 0.0f; + + return getAttribute(aria_valuemaxAttr).toFloat(); +} + +float AccessibilityRenderObject::minValueForRange() const +{ + if (!isProgressIndicator() && !isSlider()) + return 0.0f; + + return getAttribute(aria_valueminAttr).toFloat(); +} + +String AccessibilityRenderObject::stringValue() const +{ + if (!m_renderer || isPasswordField()) + return String(); + + RenderBoxModelObject* cssBox = renderBoxModelObject(); + + if (ariaRoleAttribute() == StaticTextRole) { + String staticText = text(); + if (!staticText.length()) + staticText = textUnderElement(); + return staticText; + } + + if (m_renderer->isText()) + return textUnderElement(); + + if (cssBox && cssBox->isMenuList()) { + // RenderMenuList will go straight to the text() of its selected item. + // This has to be overriden in the case where the selected item has an aria label + SelectElement* selectNode = toSelectElement(static_cast<Element*>(m_renderer->node())); + int selectedIndex = selectNode->selectedIndex(); + const Vector<Element*> listItems = selectNode->listItems(); + + Element* selectedOption = 0; + if (selectedIndex >= 0 && selectedIndex < (int)listItems.size()) + selectedOption = listItems[selectedIndex]; + if (selectedOption) { + String overridenDescription = selectedOption->getAttribute(aria_labelAttr); + if (!overridenDescription.isNull()) + return overridenDescription; + } + + return toRenderMenuList(m_renderer)->text(); + } + + if (m_renderer->isListMarker()) + return toRenderListMarker(m_renderer)->text(); + + if (cssBox && cssBox->isRenderButton()) + return toRenderButton(m_renderer)->text(); + + if (isWebArea()) { + if (m_renderer->frame()) + return String(); + + // FIXME: should use startOfDocument and endOfDocument (or rangeForDocument?) here + VisiblePosition startVisiblePosition = m_renderer->positionForCoordinates(0, 0); + VisiblePosition endVisiblePosition = m_renderer->positionForCoordinates(INT_MAX, INT_MAX); + if (startVisiblePosition.isNull() || endVisiblePosition.isNull()) + return String(); + + return plainText(makeRange(startVisiblePosition, endVisiblePosition).get(), TextIteratorIgnoresStyleVisibility); + } + + if (isTextControl()) + return text(); + + if (isFileUploadButton()) + return toRenderFileUploadControl(m_renderer)->fileTextValue(); + + // FIXME: We might need to implement a value here for more types + // FIXME: It would be better not to advertise a value at all for the types for which we don't implement one; + // this would require subclassing or making accessibilityAttributeNames do something other than return a + // single static array. + return String(); +} + +// This function implements the ARIA accessible name as described by the Mozilla +// ARIA Implementer's Guide. +static String accessibleNameForNode(Node* node) +{ + if (node->isTextNode()) + return static_cast<Text*>(node)->data(); + + if (node->hasTagName(inputTag)) + return static_cast<HTMLInputElement*>(node)->value(); + + if (node->isHTMLElement()) { + const AtomicString& alt = static_cast<HTMLElement*>(node)->getAttribute(altAttr); + if (!alt.isEmpty()) + return alt; + } + + return String(); +} + +String AccessibilityRenderObject::accessibilityDescriptionForElements(Vector<Element*> &elements) const +{ + Vector<UChar> ariaLabel; + unsigned size = elements.size(); + for (unsigned i = 0; i < size; ++i) { + Element* idElement = elements[i]; + + String nameFragment = accessibleNameForNode(idElement); + ariaLabel.append(nameFragment.characters(), nameFragment.length()); + for (Node* n = idElement->firstChild(); n; n = n->traverseNextNode(idElement)) { + nameFragment = accessibleNameForNode(n); + ariaLabel.append(nameFragment.characters(), nameFragment.length()); + } + + if (i != size - 1) + ariaLabel.append(' '); + } + return String::adopt(ariaLabel); +} + + +void AccessibilityRenderObject::elementsFromAttribute(Vector<Element*>& elements, const QualifiedName& attribute) const +{ + Node* node = m_renderer->node(); + if (!node || !node->isElementNode()) + return; + + Document* document = m_renderer->document(); + if (!document) + return; + + String idList = getAttribute(attribute).string(); + if (idList.isEmpty()) + return; + + idList.replace('\n', ' '); + Vector<String> idVector; + idList.split(' ', idVector); + + unsigned size = idVector.size(); + for (unsigned i = 0; i < size; ++i) { + String idName = idVector[i]; + Element* idElement = document->getElementById(idName); + if (idElement) + elements.append(idElement); + } +} + +void AccessibilityRenderObject::ariaLabeledByElements(Vector<Element*>& elements) const +{ + elementsFromAttribute(elements, aria_labeledbyAttr); + if (!elements.size()) + elementsFromAttribute(elements, aria_labelledbyAttr); +} + +String AccessibilityRenderObject::ariaLabeledByAttribute() const +{ + Vector<Element*> elements; + ariaLabeledByElements(elements); + + return accessibilityDescriptionForElements(elements); +} + +static HTMLLabelElement* labelForElement(Element* element) +{ + RefPtr<NodeList> list = element->document()->getElementsByTagName("label"); + unsigned len = list->length(); + for (unsigned i = 0; i < len; i++) { + if (list->item(i)->hasTagName(labelTag)) { + HTMLLabelElement* label = static_cast<HTMLLabelElement*>(list->item(i)); + if (label->control() == element) + return label; + } + } + + return 0; +} + +HTMLLabelElement* AccessibilityRenderObject::labelElementContainer() const +{ + if (!m_renderer) + return 0; + + // the control element should not be considered part of the label + if (isControl()) + return 0; + + // find if this has a parent that is a label + for (Node* parentNode = m_renderer->node(); parentNode; parentNode = parentNode->parentNode()) { + if (parentNode->hasTagName(labelTag)) + return static_cast<HTMLLabelElement*>(parentNode); + } + + return 0; +} + +String AccessibilityRenderObject::title() const +{ + AccessibilityRole ariaRole = ariaRoleAttribute(); + + if (!m_renderer) + return String(); + + Node* node = m_renderer->node(); + if (!node) + return String(); + + String ariaLabel = ariaLabeledByAttribute(); + if (!ariaLabel.isEmpty()) + return ariaLabel; + + const AtomicString& title = getAttribute(titleAttr); + if (!title.isEmpty()) + return title; + + bool isInputTag = node->hasTagName(inputTag); + if (isInputTag) { + HTMLInputElement* input = static_cast<HTMLInputElement*>(node); + if (input->isTextButton()) + return input->value(); + } + + if (isInputTag || AccessibilityObject::isARIAInput(ariaRole) || isControl()) { + HTMLLabelElement* label = labelForElement(static_cast<Element*>(node)); + if (label && !titleUIElement()) + return label->innerText(); + } + + if (roleValue() == ButtonRole + || ariaRole == ListBoxOptionRole + || ariaRole == MenuItemRole + || ariaRole == MenuButtonRole + || ariaRole == RadioButtonRole + || ariaRole == CheckBoxRole + || ariaRole == TabRole + || ariaRole == PopUpButtonRole + || isHeading() + || isLink()) + return textUnderElement(); + + return String(); +} + +String AccessibilityRenderObject::ariaDescribedByAttribute() const +{ + Vector<Element*> elements; + elementsFromAttribute(elements, aria_describedbyAttr); + + return accessibilityDescriptionForElements(elements); +} + +String AccessibilityRenderObject::ariaAccessibilityDescription() const +{ + const AtomicString& ariaLabel = getAttribute(aria_labelAttr); + if (!ariaLabel.isEmpty()) + return ariaLabel; + + String ariaDescription = ariaDescribedByAttribute(); + if (!ariaDescription.isEmpty()) + return ariaDescription; + + return String(); +} + +String AccessibilityRenderObject::accessibilityDescription() const +{ + if (!m_renderer) + return String(); + + // Static text should not have a description, it should only have a stringValue. + if (roleValue() == StaticTextRole) + return String(); + + String ariaDescription = ariaAccessibilityDescription(); + if (!ariaDescription.isEmpty()) + return ariaDescription; + + if (isImage() || isInputImage() || isNativeImage()) { + Node* node = m_renderer->node(); + if (node && node->isHTMLElement()) { + const AtomicString& alt = static_cast<HTMLElement*>(node)->getAttribute(altAttr); + if (alt.isEmpty()) + return String(); + return alt; + } + } + + if (isWebArea()) { + Document* document = m_renderer->document(); + + // Check if the HTML element has an aria-label for the webpage. + Element* documentElement = document->documentElement(); + if (documentElement) { + const AtomicString& ariaLabel = documentElement->getAttribute(aria_labelAttr); + if (!ariaLabel.isEmpty()) + return ariaLabel; + } + + Node* owner = document->ownerElement(); + if (owner) { + if (owner->hasTagName(frameTag) || owner->hasTagName(iframeTag)) { + const AtomicString& title = static_cast<HTMLFrameElementBase*>(owner)->getAttribute(titleAttr); + if (!title.isEmpty()) + return title; + return static_cast<HTMLFrameElementBase*>(owner)->getAttribute(nameAttr); + } + if (owner->isHTMLElement()) + return static_cast<HTMLElement*>(owner)->getAttribute(nameAttr); + } + owner = document->body(); + if (owner && owner->isHTMLElement()) + return static_cast<HTMLElement*>(owner)->getAttribute(nameAttr); + } + + return String(); +} + +IntRect AccessibilityRenderObject::boundingBoxRect() const +{ + RenderObject* obj = m_renderer; + + if (!obj) + return IntRect(); + + if (obj->node()) // If we are a continuation, we want to make sure to use the primary renderer. + obj = obj->node()->renderer(); + + // absoluteFocusRingQuads will query the hierarchy below this element, which for large webpages can be very slow. + // For a web area, which will have the most elements of any element, absoluteQuads should be used. + Vector<FloatQuad> quads; + if (obj->isText()) + toRenderText(obj)->absoluteQuads(quads, RenderText::ClipToEllipsis); + else if (isWebArea()) + obj->absoluteQuads(quads); + else + obj->absoluteFocusRingQuads(quads); + const size_t n = quads.size(); + if (!n) + return IntRect(); + + IntRect result; + for (size_t i = 0; i < n; ++i) { + IntRect r = quads[i].enclosingBoundingBox(); + if (!r.isEmpty()) { + if (obj->style()->hasAppearance()) + obj->theme()->adjustRepaintRect(obj, r); + result.unite(r); + } + } + + // The size of the web area should be the content size, not the clipped size. + if (isWebArea() && obj->frame()->view()) + result.setSize(obj->frame()->view()->contentsSize()); + + return result; +} + +IntRect AccessibilityRenderObject::checkboxOrRadioRect() const +{ + if (!m_renderer) + return IntRect(); + + HTMLLabelElement* label = labelForElement(static_cast<Element*>(m_renderer->node())); + if (!label || !label->renderer()) + return boundingBoxRect(); + + IntRect labelRect = axObjectCache()->getOrCreate(label->renderer())->elementRect(); + labelRect.unite(boundingBoxRect()); + return labelRect; +} + +IntRect AccessibilityRenderObject::elementRect() const +{ + // a checkbox or radio button should encompass its label + if (isCheckboxOrRadio()) + return checkboxOrRadioRect(); + + return boundingBoxRect(); +} + +IntSize AccessibilityRenderObject::size() const +{ + IntRect rect = elementRect(); + return rect.size(); +} + +IntPoint AccessibilityRenderObject::clickPoint() const +{ + // use the default position unless this is an editable web area, in which case we use the selection bounds. + if (!isWebArea() || isReadOnly()) + return AccessibilityObject::clickPoint(); + + VisibleSelection visSelection = selection(); + VisiblePositionRange range = VisiblePositionRange(visSelection.visibleStart(), visSelection.visibleEnd()); + IntRect bounds = boundsForVisiblePositionRange(range); +#if PLATFORM(MAC) + bounds.setLocation(m_renderer->document()->view()->screenToContents(bounds.location())); +#endif + return IntPoint(bounds.x() + (bounds.width() / 2), bounds.y() - (bounds.height() / 2)); +} + +AccessibilityObject* AccessibilityRenderObject::internalLinkElement() const +{ + Element* element = anchorElement(); + if (!element) + return 0; + + // Right now, we do not support ARIA links as internal link elements + if (!element->hasTagName(aTag)) + return 0; + HTMLAnchorElement* anchor = static_cast<HTMLAnchorElement*>(element); + + KURL linkURL = anchor->href(); + String fragmentIdentifier = linkURL.fragmentIdentifier(); + if (fragmentIdentifier.isEmpty()) + return 0; + + // check if URL is the same as current URL + KURL documentURL = m_renderer->document()->url(); + if (!equalIgnoringFragmentIdentifier(documentURL, linkURL)) + return 0; + + Node* linkedNode = m_renderer->document()->findAnchor(fragmentIdentifier); + if (!linkedNode) + return 0; + + // The element we find may not be accessible, so find the first accessible object. + return firstAccessibleObjectFromNode(linkedNode); +} + +ESpeak AccessibilityRenderObject::speakProperty() const +{ + if (!m_renderer) + return AccessibilityObject::speakProperty(); + + return m_renderer->style()->speak(); +} + +void AccessibilityRenderObject::addRadioButtonGroupMembers(AccessibilityChildrenVector& linkedUIElements) const +{ + if (!m_renderer || roleValue() != RadioButtonRole) + return; + + Node* node = m_renderer->node(); + if (!node || !node->hasTagName(inputTag)) + return; + + HTMLInputElement* input = static_cast<HTMLInputElement*>(node); + // if there's a form, then this is easy + if (input->form()) { + Vector<RefPtr<Node> > formElements; + input->form()->getNamedElements(input->name(), formElements); + + unsigned len = formElements.size(); + for (unsigned i = 0; i < len; ++i) { + Node* associateElement = formElements[i].get(); + if (AccessibilityObject* object = axObjectCache()->getOrCreate(associateElement->renderer())) + linkedUIElements.append(object); + } + } else { + RefPtr<NodeList> list = node->document()->getElementsByTagName("input"); + unsigned len = list->length(); + for (unsigned i = 0; i < len; ++i) { + if (list->item(i)->hasTagName(inputTag)) { + HTMLInputElement* associateElement = static_cast<HTMLInputElement*>(list->item(i)); + if (associateElement->isRadioButton() && associateElement->name() == input->name()) { + if (AccessibilityObject* object = axObjectCache()->getOrCreate(associateElement->renderer())) + linkedUIElements.append(object); + } + } + } + } +} + +// linked ui elements could be all the related radio buttons in a group +// or an internal anchor connection +void AccessibilityRenderObject::linkedUIElements(AccessibilityChildrenVector& linkedUIElements) const +{ + ariaFlowToElements(linkedUIElements); + + if (isAnchor()) { + AccessibilityObject* linkedAXElement = internalLinkElement(); + if (linkedAXElement) + linkedUIElements.append(linkedAXElement); + } + + if (roleValue() == RadioButtonRole) + addRadioButtonGroupMembers(linkedUIElements); +} + +bool AccessibilityRenderObject::hasTextAlternative() const +{ + // ARIA: section 2A, bullet #3 says if aria-labeledby or aria-label appears, it should + // override the "label" element association. + if (!ariaLabeledByAttribute().isEmpty() || !getAttribute(aria_labelAttr).isEmpty()) + return true; + + return false; +} + +bool AccessibilityRenderObject::ariaHasPopup() const +{ + return elementAttributeValue(aria_haspopupAttr); +} + +bool AccessibilityRenderObject::supportsARIAFlowTo() const +{ + return !getAttribute(aria_flowtoAttr).isEmpty(); +} + +void AccessibilityRenderObject::ariaFlowToElements(AccessibilityChildrenVector& flowTo) const +{ + Vector<Element*> elements; + elementsFromAttribute(elements, aria_flowtoAttr); + + AXObjectCache* cache = axObjectCache(); + unsigned count = elements.size(); + for (unsigned k = 0; k < count; ++k) { + Element* element = elements[k]; + AccessibilityObject* flowToElement = cache->getOrCreate(element->renderer()); + if (flowToElement) + flowTo.append(flowToElement); + } + +} + +bool AccessibilityRenderObject::supportsARIADropping() const +{ + const AtomicString& dropEffect = getAttribute(aria_dropeffectAttr); + return !dropEffect.isEmpty(); +} + +bool AccessibilityRenderObject::supportsARIADragging() const +{ + const AtomicString& grabbed = getAttribute(aria_grabbedAttr); + return equalIgnoringCase(grabbed, "true") || equalIgnoringCase(grabbed, "false"); +} + +bool AccessibilityRenderObject::isARIAGrabbed() +{ + return elementAttributeValue(aria_grabbedAttr); +} + +void AccessibilityRenderObject::setARIAGrabbed(bool grabbed) +{ + setElementAttributeValue(aria_grabbedAttr, grabbed); +} + +void AccessibilityRenderObject::determineARIADropEffects(Vector<String>& effects) +{ + const AtomicString& dropEffects = getAttribute(aria_dropeffectAttr); + if (dropEffects.isEmpty()) { + effects.clear(); + return; + } + + String dropEffectsString = dropEffects.string(); + dropEffectsString.replace('\n', ' '); + dropEffectsString.split(' ', effects); +} + +bool AccessibilityRenderObject::exposesTitleUIElement() const +{ + if (!isControl()) + return false; + + // checkbox or radio buttons don't expose the title ui element unless it has a title already + if (isCheckboxOrRadio() && getAttribute(titleAttr).isEmpty()) + return false; + + if (hasTextAlternative()) + return false; + + return true; +} + +AccessibilityObject* AccessibilityRenderObject::titleUIElement() const +{ + if (!m_renderer) + return 0; + + // if isFieldset is true, the renderer is guaranteed to be a RenderFieldset + if (isFieldset()) + return axObjectCache()->getOrCreate(toRenderFieldset(m_renderer)->findLegend()); + + if (!exposesTitleUIElement()) + return 0; + + Node* element = m_renderer->node(); + HTMLLabelElement* label = labelForElement(static_cast<Element*>(element)); + if (label && label->renderer()) + return axObjectCache()->getOrCreate(label->renderer()); + + return 0; +} + +bool AccessibilityRenderObject::ariaIsHidden() const +{ + if (equalIgnoringCase(getAttribute(aria_hiddenAttr), "true")) + return true; + + // aria-hidden hides this object and any children + AccessibilityObject* object = parentObject(); + while (object) { + if (object->isAccessibilityRenderObject() && equalIgnoringCase(static_cast<AccessibilityRenderObject*>(object)->getAttribute(aria_hiddenAttr), "true")) + return true; + object = object->parentObject(); + } + + return false; +} + +bool AccessibilityRenderObject::isDescendantOfBarrenParent() const +{ + for (AccessibilityObject* object = parentObject(); object; object = object->parentObject()) { + if (!object->canHaveChildren()) + return true; + } + + return false; +} + +bool AccessibilityRenderObject::isAllowedChildOfTree() const +{ + // Determine if this is in a tree. If so, we apply special behavior to make it work like an AXOutline. + AccessibilityObject* axObj = parentObject(); + bool isInTree = false; + while (axObj) { + if (axObj->isTree()) { + isInTree = true; + break; + } + axObj = axObj->parentObject(); + } + + // If the object is in a tree, only tree items should be exposed (and the children of tree items). + if (isInTree) { + AccessibilityRole role = roleValue(); + if (role != TreeItemRole && role != StaticTextRole) + return false; + } + return true; +} + +AccessibilityObjectInclusion AccessibilityRenderObject::accessibilityIsIgnoredBase() const +{ + // The following cases can apply to any element that's a subclass of AccessibilityRenderObject. + + // Ignore invisible elements. + if (!m_renderer || m_renderer->style()->visibility() != VISIBLE) + return IgnoreObject; + + // Anything marked as aria-hidden or a child of something aria-hidden must be hidden. + if (ariaIsHidden()) + return IgnoreObject; + + // Anything that is a presentational role must be hidden. + if (isPresentationalChildOfAriaRole()) + return IgnoreObject; + + // Allow the platform to make a decision. + AccessibilityObjectInclusion decision = accessibilityPlatformIncludesObject(); + if (decision == IncludeObject) + return IncludeObject; + if (decision == IgnoreObject) + return IgnoreObject; + + return DefaultBehavior; +} + +bool AccessibilityRenderObject::accessibilityIsIgnored() const +{ + // Check first if any of the common reasons cause this element to be ignored. + // Then process other use cases that need to be applied to all the various roles + // that AccessibilityRenderObjects take on. + AccessibilityObjectInclusion decision = accessibilityIsIgnoredBase(); + if (decision == IncludeObject) + return false; + if (decision == IgnoreObject) + return true; + + // If this element is within a parent that cannot have children, it should not be exposed. + if (isDescendantOfBarrenParent()) + return true; + + if (roleValue() == IgnoredRole) + return true; + + if (roleValue() == PresentationalRole || inheritsPresentationalRole()) + return true; + + // An ARIA tree can only have tree items and static text as children. + if (!isAllowedChildOfTree()) + return true; + + // ignore popup menu items because AppKit does + for (RenderObject* parent = m_renderer->parent(); parent; parent = parent->parent()) { + if (parent->isBoxModelObject() && toRenderBoxModelObject(parent)->isMenuList()) + return true; + } + + // find out if this element is inside of a label element. + // if so, it may be ignored because it's the label for a checkbox or radio button + AccessibilityObject* controlObject = correspondingControlForLabelElement(); + if (controlObject && !controlObject->exposesTitleUIElement() && controlObject->isCheckboxOrRadio()) + return true; + + // NOTE: BRs always have text boxes now, so the text box check here can be removed + if (m_renderer->isText()) { + // static text beneath MenuItems and MenuButtons are just reported along with the menu item, so it's ignored on an individual level + if (parentObjectUnignored()->ariaRoleAttribute() == MenuItemRole + || parentObjectUnignored()->ariaRoleAttribute() == MenuButtonRole) + return true; + RenderText* renderText = toRenderText(m_renderer); + if (m_renderer->isBR() || !renderText->firstTextBox()) + return true; + + // static text beneath TextControls is reported along with the text control text so it's ignored. + for (AccessibilityObject* parent = parentObject(); parent; parent = parent->parentObject()) { + if (parent->roleValue() == TextFieldRole) + return true; + } + + // text elements that are just empty whitespace should not be returned + return renderText->text()->containsOnlyWhitespace(); + } + + if (isHeading()) + return false; + + if (isLink()) + return false; + + // all controls are accessible + if (isControl()) + return false; + + if (ariaRoleAttribute() != UnknownRole) + return false; + + if (!helpText().isEmpty()) + return false; + + // don't ignore labels, because they serve as TitleUIElements + Node* node = m_renderer->node(); + if (node && node->hasTagName(labelTag)) + return false; + + // Anything that is content editable should not be ignored. + // However, one cannot just call node->isContentEditable() since that will ask if its parents + // are also editable. Only the top level content editable region should be exposed. + if (node && node->isElementNode()) { + Element* element = static_cast<Element*>(node); + const AtomicString& contentEditable = element->getAttribute(contenteditableAttr); + if (equalIgnoringCase(contentEditable, "true")) + return false; + } + + // if this element has aria attributes on it, it should not be ignored. + if (supportsARIAAttributes()) + return false; + + if (m_renderer->isBlockFlow() && m_renderer->childrenInline()) + return !toRenderBlock(m_renderer)->firstLineBox() && !mouseButtonListener(); + + // ignore images seemingly used as spacers + if (isImage()) { + if (node && node->isElementNode()) { + Element* elt = static_cast<Element*>(node); + const AtomicString& alt = elt->getAttribute(altAttr); + // don't ignore an image that has an alt tag + if (!alt.isEmpty()) + return false; + // informal standard is to ignore images with zero-length alt strings + if (!alt.isNull()) + return true; + } + + if (node && node->hasTagName(canvasTag)) { + RenderHTMLCanvas* canvas = toRenderHTMLCanvas(m_renderer); + if (canvas->height() <= 1 || canvas->width() <= 1) + return true; + return false; + } + + if (isNativeImage()) { + // check for one-dimensional image + RenderImage* image = toRenderImage(m_renderer); + if (image->height() <= 1 || image->width() <= 1) + return true; + + // check whether rendered image was stretched from one-dimensional file image + if (image->cachedImage()) { + IntSize imageSize = image->cachedImage()->imageSize(image->view()->zoomFactor()); + return imageSize.height() <= 1 || imageSize.width() <= 1; + } + } + return false; + } + + // make a platform-specific decision + if (isAttachment()) + return accessibilityIgnoreAttachment(); + + return !m_renderer->isListMarker() && !isWebArea(); +} + +bool AccessibilityRenderObject::isLoaded() const +{ + return !m_renderer->document()->parser(); +} + +double AccessibilityRenderObject::estimatedLoadingProgress() const +{ + if (!m_renderer) + return 0; + + if (isLoaded()) + return 1.0; + + Page* page = m_renderer->document()->page(); + if (!page) + return 0; + + return page->progress()->estimatedProgress(); +} + +int AccessibilityRenderObject::layoutCount() const +{ + if (!m_renderer->isRenderView()) + return 0; + return toRenderView(m_renderer)->frameView()->layoutCount(); +} + +String AccessibilityRenderObject::text() const +{ + // If this is a user defined static text, use the accessible name computation. + if (ariaRoleAttribute() == StaticTextRole) + return ariaAccessibilityDescription(); + + if (!isTextControl() || isPasswordField()) + return String(); + + if (isNativeTextControl()) + return toRenderTextControl(m_renderer)->text(); + + Node* node = m_renderer->node(); + if (!node) + return String(); + if (!node->isElementNode()) + return String(); + + return static_cast<Element*>(node)->innerText(); +} + +int AccessibilityRenderObject::textLength() const +{ + ASSERT(isTextControl()); + + if (isPasswordField()) + return -1; // need to return something distinct from 0 + + return text().length(); +} + +PlainTextRange AccessibilityRenderObject::ariaSelectedTextRange() const +{ + Node* node = m_renderer->node(); + if (!node) + return PlainTextRange(); + + ExceptionCode ec = 0; + VisibleSelection visibleSelection = selection(); + RefPtr<Range> currentSelectionRange = visibleSelection.toNormalizedRange(); + if (!currentSelectionRange || !currentSelectionRange->intersectsNode(node, ec)) + return PlainTextRange(); + + int start = indexForVisiblePosition(visibleSelection.start()); + int end = indexForVisiblePosition(visibleSelection.end()); + + return PlainTextRange(start, end - start); +} + +String AccessibilityRenderObject::selectedText() const +{ + ASSERT(isTextControl()); + + if (isPasswordField()) + return String(); // need to return something distinct from empty string + + if (isNativeTextControl()) { + RenderTextControl* textControl = toRenderTextControl(m_renderer); + return textControl->text().substring(textControl->selectionStart(), textControl->selectionEnd() - textControl->selectionStart()); + } + + if (ariaRoleAttribute() == UnknownRole) + return String(); + + return doAXStringForRange(ariaSelectedTextRange()); +} + +const AtomicString& AccessibilityRenderObject::accessKey() const +{ + Node* node = m_renderer->node(); + if (!node) + return nullAtom; + if (!node->isElementNode()) + return nullAtom; + return static_cast<Element*>(node)->getAttribute(accesskeyAttr); +} + +VisibleSelection AccessibilityRenderObject::selection() const +{ + return m_renderer->frame()->selection()->selection(); +} + +PlainTextRange AccessibilityRenderObject::selectedTextRange() const +{ + ASSERT(isTextControl()); + + if (isPasswordField()) + return PlainTextRange(); + + AccessibilityRole ariaRole = ariaRoleAttribute(); + if (isNativeTextControl() && ariaRole == UnknownRole) { + RenderTextControl* textControl = toRenderTextControl(m_renderer); + return PlainTextRange(textControl->selectionStart(), textControl->selectionEnd() - textControl->selectionStart()); + } + + if (ariaRole == UnknownRole) + return PlainTextRange(); + + return ariaSelectedTextRange(); +} + +void AccessibilityRenderObject::setSelectedTextRange(const PlainTextRange& range) +{ + if (isNativeTextControl()) { + setSelectionRange(m_renderer->node(), range.start, range.start + range.length); + return; + } + + Document* document = m_renderer->document(); + if (!document) + return; + Frame* frame = document->frame(); + if (!frame) + return; + Node* node = m_renderer->node(); + frame->selection()->setSelection(VisibleSelection(Position(node, range.start), + Position(node, range.start + range.length), DOWNSTREAM)); +} + +KURL AccessibilityRenderObject::url() const +{ + if (isAnchor() && m_renderer->node()->hasTagName(aTag)) { + if (HTMLAnchorElement* anchor = static_cast<HTMLAnchorElement*>(anchorElement())) + return anchor->href(); + } + + if (isWebArea()) + return m_renderer->document()->url(); + + if (isImage() && m_renderer->node() && m_renderer->node()->hasTagName(imgTag)) + return static_cast<HTMLImageElement*>(m_renderer->node())->src(); + + if (isInputImage()) + return static_cast<HTMLInputElement*>(m_renderer->node())->src(); + + return KURL(); +} + +bool AccessibilityRenderObject::isVisited() const +{ + // FIXME: Is it a privacy violation to expose visited information to accessibility APIs? + return m_renderer->style()->isLink() && m_renderer->style()->insideLink() == InsideVisitedLink; +} + +void AccessibilityRenderObject::setElementAttributeValue(const QualifiedName& attributeName, bool value) +{ + if (!m_renderer) + return; + + Node* node = m_renderer->node(); + if (!node || !node->isElementNode()) + return; + + Element* element = static_cast<Element*>(node); + element->setAttribute(attributeName, (value) ? "true" : "false"); +} + +bool AccessibilityRenderObject::elementAttributeValue(const QualifiedName& attributeName) const +{ + if (!m_renderer) + return false; + + return equalIgnoringCase(getAttribute(attributeName), "true"); +} + +void AccessibilityRenderObject::setIsExpanded(bool isExpanded) +{ + // Combo boxes, tree items and rows can be expanded (in different ways on different platforms). + // That action translates into setting the aria-expanded attribute to true. + AccessibilityRole role = roleValue(); + switch (role) { + case ComboBoxRole: + case TreeItemRole: + case RowRole: + setElementAttributeValue(aria_expandedAttr, isExpanded); + break; + default: + break; + } +} + +bool AccessibilityRenderObject::isRequired() const +{ + if (equalIgnoringCase(getAttribute(aria_requiredAttr), "true")) + return true; + + Node* n = node(); + if (n && (n->isElementNode() && static_cast<Element*>(n)->isFormControlElement())) + return static_cast<HTMLFormControlElement*>(n)->required(); + + return false; +} + +bool AccessibilityRenderObject::isSelected() const +{ + if (!m_renderer) + return false; + + Node* node = m_renderer->node(); + if (!node) + return false; + + const AtomicString& ariaSelected = getAttribute(aria_selectedAttr); + if (equalIgnoringCase(ariaSelected, "true")) + return true; + + if (isTabItem() && isTabItemSelected()) + return true; + + return false; +} + +bool AccessibilityRenderObject::isTabItemSelected() const +{ + if (!isTabItem() || !m_renderer) + return false; + + Node* node = m_renderer->node(); + if (!node || !node->isElementNode()) + return false; + + // The ARIA spec says a tab item can also be selected if it is aria-labeled by a tabpanel + // that has keyboard focus inside of it, or if a tabpanel in its aria-controls list has KB + // focus inside of it. + AccessibilityObject* focusedElement = focusedUIElement(); + if (!focusedElement) + return false; + + Vector<Element*> elements; + elementsFromAttribute(elements, aria_controlsAttr); + + unsigned count = elements.size(); + for (unsigned k = 0; k < count; ++k) { + Element* element = elements[k]; + AccessibilityObject* tabPanel = axObjectCache()->getOrCreate(element->renderer()); + + // A tab item should only control tab panels. + if (!tabPanel || tabPanel->roleValue() != TabPanelRole) + continue; + + AccessibilityObject* checkFocusElement = focusedElement; + // Check if the focused element is a descendant of the element controlled by the tab item. + while (checkFocusElement) { + if (tabPanel == checkFocusElement) + return true; + checkFocusElement = checkFocusElement->parentObject(); + } + } + + return false; +} + +bool AccessibilityRenderObject::isFocused() const +{ + if (!m_renderer) + return false; + + Document* document = m_renderer->document(); + if (!document) + return false; + + Node* focusedNode = document->focusedNode(); + if (!focusedNode) + return false; + + // A web area is represented by the Document node in the DOM tree, which isn't focusable. + // Check instead if the frame's selection controller is focused + if (focusedNode == m_renderer->node() + || (roleValue() == WebAreaRole && document->frame()->selection()->isFocusedAndActive())) + return true; + + return false; +} + +void AccessibilityRenderObject::setFocused(bool on) +{ + if (!canSetFocusAttribute()) + return; + + if (!on) + m_renderer->document()->setFocusedNode(0); + else { + if (m_renderer->node()->isElementNode()) + static_cast<Element*>(m_renderer->node())->focus(); + else + m_renderer->document()->setFocusedNode(m_renderer->node()); + } +} + +void AccessibilityRenderObject::changeValueByPercent(float percentChange) +{ + float range = maxValueForRange() - minValueForRange(); + float value = valueForRange(); + + value += range * (percentChange / 100); + setValue(String::number(value)); + + axObjectCache()->postNotification(m_renderer, AXObjectCache::AXValueChanged, true); +} + +void AccessibilityRenderObject::setSelected(bool enabled) +{ + setElementAttributeValue(aria_selectedAttr, enabled); +} + +void AccessibilityRenderObject::setSelectedRows(AccessibilityChildrenVector& selectedRows) +{ + // Setting selected only makes sense in trees and tables (and tree-tables). + AccessibilityRole role = roleValue(); + if (role != TreeRole && role != TreeGridRole && role != TableRole) + return; + + bool isMulti = isMultiSelectable(); + unsigned count = selectedRows.size(); + if (count > 1 && !isMulti) + count = 1; + + for (unsigned k = 0; k < count; ++k) + selectedRows[k]->setSelected(true); +} + +void AccessibilityRenderObject::setValue(const String& string) +{ + if (!m_renderer || !m_renderer->node() || !m_renderer->node()->isElementNode()) + return; + Element* element = static_cast<Element*>(m_renderer->node()); + + if (roleValue() == SliderRole) + element->setAttribute(aria_valuenowAttr, string); + + if (!m_renderer->isBoxModelObject()) + return; + RenderBoxModelObject* renderer = toRenderBoxModelObject(m_renderer); + + // FIXME: Do we want to do anything here for ARIA textboxes? + if (renderer->isTextField()) { + // FIXME: This is not safe! Other elements could have a TextField renderer. + static_cast<HTMLInputElement*>(element)->setValue(string); + } else if (renderer->isTextArea()) { + // FIXME: This is not safe! Other elements could have a TextArea renderer. + static_cast<HTMLTextAreaElement*>(element)->setValue(string); + } +} + +void AccessibilityRenderObject::ariaOwnsElements(AccessibilityChildrenVector& axObjects) const +{ + Vector<Element*> elements; + elementsFromAttribute(elements, aria_ownsAttr); + + unsigned count = elements.size(); + for (unsigned k = 0; k < count; ++k) { + RenderObject* render = elements[k]->renderer(); + AccessibilityObject* obj = axObjectCache()->getOrCreate(render); + if (obj) + axObjects.append(obj); + } +} + +bool AccessibilityRenderObject::supportsARIAOwns() const +{ + if (!m_renderer) + return false; + const AtomicString& ariaOwns = getAttribute(aria_ownsAttr); + + return !ariaOwns.isEmpty(); +} + +bool AccessibilityRenderObject::isEnabled() const +{ + ASSERT(m_renderer); + + if (equalIgnoringCase(getAttribute(aria_disabledAttr), "true")) + return false; + + Node* node = m_renderer->node(); + if (!node || !node->isElementNode()) + return true; + + return static_cast<Element*>(node)->isEnabledFormControl(); +} + +RenderView* AccessibilityRenderObject::topRenderer() const +{ + return m_renderer->document()->topDocument()->renderView(); +} + +Document* AccessibilityRenderObject::document() const +{ + if (!m_renderer) + return 0; + return m_renderer->document(); +} + +FrameView* AccessibilityRenderObject::topDocumentFrameView() const +{ + return topRenderer()->view()->frameView(); +} + +Widget* AccessibilityRenderObject::widget() const +{ + if (!m_renderer->isBoxModelObject() || !toRenderBoxModelObject(m_renderer)->isWidget()) + return 0; + return toRenderWidget(m_renderer)->widget(); +} + +AccessibilityObject* AccessibilityRenderObject::accessibilityParentForImageMap(HTMLMapElement* map) const +{ + // find an image that is using this map + if (!map) + return 0; + + HTMLImageElement* imageElement = map->imageElement(); + if (!imageElement) + return 0; + + return axObjectCache()->getOrCreate(imageElement->renderer()); +} + +void AccessibilityRenderObject::getDocumentLinks(AccessibilityChildrenVector& result) +{ + Document* document = m_renderer->document(); + RefPtr<HTMLCollection> coll = document->links(); + Node* curr = coll->firstItem(); + while (curr) { + RenderObject* obj = curr->renderer(); + if (obj) { + RefPtr<AccessibilityObject> axobj = document->axObjectCache()->getOrCreate(obj); + ASSERT(axobj); + if (!axobj->accessibilityIsIgnored() && axobj->isLink()) + result.append(axobj); + } else { + Node* parent = curr->parentNode(); + if (parent && curr->hasTagName(areaTag) && parent->hasTagName(mapTag)) { + AccessibilityImageMapLink* areaObject = static_cast<AccessibilityImageMapLink*>(axObjectCache()->getOrCreate(ImageMapLinkRole)); + areaObject->setHTMLAreaElement(static_cast<HTMLAreaElement*>(curr)); + areaObject->setHTMLMapElement(static_cast<HTMLMapElement*>(parent)); + areaObject->setParent(accessibilityParentForImageMap(static_cast<HTMLMapElement*>(parent))); + + result.append(areaObject); + } + } + curr = coll->nextItem(); + } +} + +FrameView* AccessibilityRenderObject::documentFrameView() const +{ + if (!m_renderer || !m_renderer->document()) + return 0; + + // this is the RenderObject's Document's Frame's FrameView + return m_renderer->document()->view(); +} + +Widget* AccessibilityRenderObject::widgetForAttachmentView() const +{ + if (!isAttachment()) + return 0; + return toRenderWidget(m_renderer)->widget(); +} + +FrameView* AccessibilityRenderObject::frameViewIfRenderView() const +{ + if (!m_renderer->isRenderView()) + return 0; + // this is the RenderObject's Document's renderer's FrameView + return m_renderer->view()->frameView(); +} + +// This function is like a cross-platform version of - (WebCoreTextMarkerRange*)textMarkerRange. It returns +// a Range that we can convert to a WebCoreTextMarkerRange in the Obj-C file +VisiblePositionRange AccessibilityRenderObject::visiblePositionRange() const +{ + if (!m_renderer) + return VisiblePositionRange(); + + // construct VisiblePositions for start and end + Node* node = m_renderer->node(); + if (!node) + return VisiblePositionRange(); + + VisiblePosition startPos = firstDeepEditingPositionForNode(node); + VisiblePosition endPos = lastDeepEditingPositionForNode(node); + + // the VisiblePositions are equal for nodes like buttons, so adjust for that + // FIXME: Really? [button, 0] and [button, 1] are distinct (before and after the button) + // I expect this code is only hit for things like empty divs? In which case I don't think + // the behavior is correct here -- eseidel + if (startPos == endPos) { + endPos = endPos.next(); + if (endPos.isNull()) + endPos = startPos; + } + + return VisiblePositionRange(startPos, endPos); +} + +VisiblePositionRange AccessibilityRenderObject::visiblePositionRangeForLine(unsigned lineCount) const +{ + if (!lineCount || !m_renderer) + return VisiblePositionRange(); + + // iterate over the lines + // FIXME: this is wrong when lineNumber is lineCount+1, because nextLinePosition takes you to the + // last offset of the last line + VisiblePosition visiblePos = m_renderer->document()->renderer()->positionForCoordinates(0, 0); + VisiblePosition savedVisiblePos; + while (--lineCount) { + savedVisiblePos = visiblePos; + visiblePos = nextLinePosition(visiblePos, 0); + if (visiblePos.isNull() || visiblePos == savedVisiblePos) + return VisiblePositionRange(); + } + + // make a caret selection for the marker position, then extend it to the line + // NOTE: ignores results of sel.modify because it returns false when + // starting at an empty line. The resulting selection in that case + // will be a caret at visiblePos. + SelectionController selection; + selection.setSelection(VisibleSelection(visiblePos)); + selection.modify(SelectionController::AlterationExtend, DirectionRight, LineBoundary); + + return VisiblePositionRange(selection.selection().visibleStart(), selection.selection().visibleEnd()); +} + +VisiblePosition AccessibilityRenderObject::visiblePositionForIndex(int index) const +{ + if (!m_renderer) + return VisiblePosition(); + + if (isNativeTextControl()) + return toRenderTextControl(m_renderer)->visiblePositionForIndex(index); + + if (!allowsTextRanges() && !m_renderer->isText()) + return VisiblePosition(); + + Node* node = m_renderer->node(); + if (!node) + return VisiblePosition(); + + if (index <= 0) + return VisiblePosition(node, 0, DOWNSTREAM); + + ExceptionCode ec = 0; + RefPtr<Range> range = Range::create(m_renderer->document()); + range->selectNodeContents(node, ec); + CharacterIterator it(range.get()); + it.advance(index - 1); + return VisiblePosition(it.range()->endContainer(ec), it.range()->endOffset(ec), UPSTREAM); +} + +int AccessibilityRenderObject::indexForVisiblePosition(const VisiblePosition& pos) const +{ + if (isNativeTextControl()) + return toRenderTextControl(m_renderer)->indexForVisiblePosition(pos); + + if (!isTextControl()) + return 0; + + Node* node = m_renderer->node(); + if (!node) + return 0; + + Position indexPosition = pos.deepEquivalent(); + if (!indexPosition.node() || indexPosition.node()->rootEditableElement() != node) + return 0; + + ExceptionCode ec = 0; + RefPtr<Range> range = Range::create(m_renderer->document()); + range->setStart(node, 0, ec); + range->setEnd(indexPosition.node(), indexPosition.deprecatedEditingOffset(), ec); + return TextIterator::rangeLength(range.get()); +} + +IntRect AccessibilityRenderObject::boundsForVisiblePositionRange(const VisiblePositionRange& visiblePositionRange) const +{ + if (visiblePositionRange.isNull()) + return IntRect(); + + // Create a mutable VisiblePositionRange. + VisiblePositionRange range(visiblePositionRange); + IntRect rect1 = range.start.absoluteCaretBounds(); + IntRect rect2 = range.end.absoluteCaretBounds(); + + // readjust for position at the edge of a line. This is to exclude line rect that doesn't need to be accounted in the range bounds + if (rect2.y() != rect1.y()) { + VisiblePosition endOfFirstLine = endOfLine(range.start); + if (range.start == endOfFirstLine) { + range.start.setAffinity(DOWNSTREAM); + rect1 = range.start.absoluteCaretBounds(); + } + if (range.end == endOfFirstLine) { + range.end.setAffinity(UPSTREAM); + rect2 = range.end.absoluteCaretBounds(); + } + } + + IntRect ourrect = rect1; + ourrect.unite(rect2); + + // if the rectangle spans lines and contains multiple text chars, use the range's bounding box intead + if (rect1.bottom() != rect2.bottom()) { + RefPtr<Range> dataRange = makeRange(range.start, range.end); + IntRect boundingBox = dataRange->boundingBox(); + String rangeString = plainText(dataRange.get()); + if (rangeString.length() > 1 && !boundingBox.isEmpty()) + ourrect = boundingBox; + } + +#if PLATFORM(MAC) + return m_renderer->document()->view()->contentsToScreen(ourrect); +#else + return ourrect; +#endif +} + +void AccessibilityRenderObject::setSelectedVisiblePositionRange(const VisiblePositionRange& range) const +{ + if (range.start.isNull() || range.end.isNull()) + return; + + // make selection and tell the document to use it. if it's zero length, then move to that position + if (range.start == range.end) + m_renderer->frame()->selection()->moveTo(range.start, true); + else { + VisibleSelection newSelection = VisibleSelection(range.start, range.end); + m_renderer->frame()->selection()->setSelection(newSelection); + } +} + +VisiblePosition AccessibilityRenderObject::visiblePositionForPoint(const IntPoint& point) const +{ + if (!m_renderer) + return VisiblePosition(); + + // convert absolute point to view coordinates + FrameView* frameView = m_renderer->document()->topDocument()->renderer()->view()->frameView(); + RenderView* renderView = topRenderer(); + Node* innerNode = 0; + + // locate the node containing the point + IntPoint pointResult; + while (1) { + IntPoint ourpoint; +#if PLATFORM(MAC) + ourpoint = frameView->screenToContents(point); +#else + ourpoint = point; +#endif + HitTestRequest request(HitTestRequest::ReadOnly | + HitTestRequest::Active); + HitTestResult result(ourpoint); + renderView->layer()->hitTest(request, result); + innerNode = result.innerNode(); + if (!innerNode) + return VisiblePosition(); + + RenderObject* renderer = innerNode->renderer(); + if (!renderer) + return VisiblePosition(); + + pointResult = result.localPoint(); + + // done if hit something other than a widget + if (!renderer->isWidget()) + break; + + // descend into widget (FRAME, IFRAME, OBJECT...) + Widget* widget = toRenderWidget(renderer)->widget(); + if (!widget || !widget->isFrameView()) + break; + Frame* frame = static_cast<FrameView*>(widget)->frame(); + if (!frame) + break; + renderView = frame->document()->renderView(); + frameView = static_cast<FrameView*>(widget); + } + + return innerNode->renderer()->positionForPoint(pointResult); +} + +// NOTE: Consider providing this utility method as AX API +VisiblePosition AccessibilityRenderObject::visiblePositionForIndex(unsigned indexValue, bool lastIndexOK) const +{ + if (!isTextControl()) + return VisiblePosition(); + + // lastIndexOK specifies whether the position after the last character is acceptable + if (indexValue >= text().length()) { + if (!lastIndexOK || indexValue > text().length()) + return VisiblePosition(); + } + VisiblePosition position = visiblePositionForIndex(indexValue); + position.setAffinity(DOWNSTREAM); + return position; +} + +// NOTE: Consider providing this utility method as AX API +int AccessibilityRenderObject::index(const VisiblePosition& position) const +{ + if (!isTextControl()) + return -1; + + Node* node = position.deepEquivalent().node(); + if (!node) + return -1; + + for (RenderObject* renderer = node->renderer(); renderer && renderer->node(); renderer = renderer->parent()) { + if (renderer == m_renderer) + return indexForVisiblePosition(position); + } + + return -1; +} + +// Given a line number, the range of characters of the text associated with this accessibility +// object that contains the line number. +PlainTextRange AccessibilityRenderObject::doAXRangeForLine(unsigned lineNumber) const +{ + if (!isTextControl()) + return PlainTextRange(); + + // iterate to the specified line + VisiblePosition visiblePos = visiblePositionForIndex(0); + VisiblePosition savedVisiblePos; + for (unsigned lineCount = lineNumber; lineCount; lineCount -= 1) { + savedVisiblePos = visiblePos; + visiblePos = nextLinePosition(visiblePos, 0); + if (visiblePos.isNull() || visiblePos == savedVisiblePos) + return PlainTextRange(); + } + + // Get the end of the line based on the starting position. + VisiblePosition endPosition = endOfLine(visiblePos); + + int index1 = indexForVisiblePosition(visiblePos); + int index2 = indexForVisiblePosition(endPosition); + + // add one to the end index for a line break not caused by soft line wrap (to match AppKit) + if (endPosition.affinity() == DOWNSTREAM && endPosition.next().isNotNull()) + index2 += 1; + + // return nil rather than an zero-length range (to match AppKit) + if (index1 == index2) + return PlainTextRange(); + + return PlainTextRange(index1, index2 - index1); +} + +// The composed character range in the text associated with this accessibility object that +// is specified by the given index value. This parameterized attribute returns the complete +// range of characters (including surrogate pairs of multi-byte glyphs) at the given index. +PlainTextRange AccessibilityRenderObject::doAXRangeForIndex(unsigned index) const +{ + if (!isTextControl()) + return PlainTextRange(); + + String elementText = text(); + if (!elementText.length() || index > elementText.length() - 1) + return PlainTextRange(); + + return PlainTextRange(index, 1); +} + +// A substring of the text associated with this accessibility object that is +// specified by the given character range. +String AccessibilityRenderObject::doAXStringForRange(const PlainTextRange& range) const +{ + if (isPasswordField()) + return String(); + + if (!range.length) + return String(); + + if (!isTextControl()) + return String(); + + String elementText = text(); + if (range.start + range.length > elementText.length()) + return String(); + + return elementText.substring(range.start, range.length); +} + +// The bounding rectangle of the text associated with this accessibility object that is +// specified by the given range. This is the bounding rectangle a sighted user would see +// on the display screen, in pixels. +IntRect AccessibilityRenderObject::doAXBoundsForRange(const PlainTextRange& range) const +{ + if (allowsTextRanges()) + return boundsForVisiblePositionRange(visiblePositionRangeForRange(range)); + return IntRect(); +} + +AccessibilityObject* AccessibilityRenderObject::accessibilityImageMapHitTest(HTMLAreaElement* area, const IntPoint& point) const +{ + if (!area) + return 0; + + HTMLMapElement* map = static_cast<HTMLMapElement*>(area->parentNode()); + AccessibilityObject* parent = accessibilityParentForImageMap(map); + if (!parent) + return 0; + + AccessibilityObject::AccessibilityChildrenVector children = parent->children(); + + unsigned count = children.size(); + for (unsigned k = 0; k < count; ++k) { + if (children[k]->elementRect().contains(point)) + return children[k].get(); + } + + return 0; +} + +AccessibilityObject* AccessibilityRenderObject::accessibilityHitTest(const IntPoint& point) const +{ + if (!m_renderer || !m_renderer->hasLayer()) + return 0; + + RenderLayer* layer = toRenderBox(m_renderer)->layer(); + + HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::Active); + HitTestResult hitTestResult = HitTestResult(point); + layer->hitTest(request, hitTestResult); + if (!hitTestResult.innerNode()) + return 0; + Node* node = hitTestResult.innerNode()->shadowAncestorNode(); + + if (node->hasTagName(areaTag)) + return accessibilityImageMapHitTest(static_cast<HTMLAreaElement*>(node), point); + + if (node->hasTagName(optionTag)) + node = static_cast<HTMLOptionElement*>(node)->ownerSelectElement(); + + RenderObject* obj = node->renderer(); + if (!obj) + return 0; + + AccessibilityObject* result = obj->document()->axObjectCache()->getOrCreate(obj); + result->updateChildrenIfNecessary(); + + // Allow the element to perform any hit-testing it might need to do to reach non-render children. + result = result->elementAccessibilityHitTest(point); + + if (result->accessibilityIsIgnored()) { + // If this element is the label of a control, a hit test should return the control. + AccessibilityObject* controlObject = result->correspondingControlForLabelElement(); + if (controlObject && !controlObject->exposesTitleUIElement()) + return controlObject; + + result = result->parentObjectUnignored(); + } + + return result; +} + +bool AccessibilityRenderObject::shouldFocusActiveDescendant() const +{ + switch (ariaRoleAttribute()) { + case GroupRole: + case ComboBoxRole: + case ListBoxRole: + case MenuRole: + case MenuBarRole: + case RadioGroupRole: + case RowRole: + case PopUpButtonRole: + case ProgressIndicatorRole: + case ToolbarRole: + case OutlineRole: + case TreeRole: + case GridRole: + /* FIXME: replace these with actual roles when they are added to AccessibilityRole + composite + alert + alertdialog + status + timer + */ + return true; + default: + return false; + } +} + +AccessibilityObject* AccessibilityRenderObject::activeDescendant() const +{ + if (!m_renderer) + return 0; + + if (m_renderer->node() && !m_renderer->node()->isElementNode()) + return 0; + Element* element = static_cast<Element*>(m_renderer->node()); + + const AtomicString& activeDescendantAttrStr = element->getAttribute(aria_activedescendantAttr); + if (activeDescendantAttrStr.isNull() || activeDescendantAttrStr.isEmpty()) + return 0; + + Element* target = document()->getElementById(activeDescendantAttrStr); + if (!target) + return 0; + + AccessibilityObject* obj = axObjectCache()->getOrCreate(target->renderer()); + if (obj && obj->isAccessibilityRenderObject()) + // an activedescendant is only useful if it has a renderer, because that's what's needed to post the notification + return obj; + return 0; +} + +void AccessibilityRenderObject::handleAriaExpandedChanged() +{ + // Find if a parent of this object should handle aria-expanded changes. + AccessibilityObject* containerParent = this->parentObject(); + while (containerParent) { + bool foundParent = false; + + switch (containerParent->roleValue()) { + case TreeRole: + case TreeGridRole: + case GridRole: + case TableRole: + case BrowserRole: + foundParent = true; + break; + default: + break; + } + + if (foundParent) + break; + + containerParent = containerParent->parentObject(); + } + + // Post that the row count changed. + if (containerParent) + axObjectCache()->postNotification(containerParent, document(), AXObjectCache::AXRowCountChanged, true); + + // Post that the specific row either collapsed or expanded. + if (roleValue() == RowRole || roleValue() == TreeItemRole) + axObjectCache()->postNotification(this, document(), isExpanded() ? AXObjectCache::AXRowExpanded : AXObjectCache::AXRowCollapsed, true); +} + +void AccessibilityRenderObject::handleActiveDescendantChanged() +{ + Element* element = static_cast<Element*>(renderer()->node()); + if (!element) + return; + Document* doc = renderer()->document(); + if (!doc->frame()->selection()->isFocusedAndActive() || doc->focusedNode() != element) + return; + AccessibilityRenderObject* activedescendant = static_cast<AccessibilityRenderObject*>(activeDescendant()); + + if (activedescendant && shouldFocusActiveDescendant()) + doc->axObjectCache()->postNotification(m_renderer, AXObjectCache::AXActiveDescendantChanged, true); +} + +AccessibilityObject* AccessibilityRenderObject::correspondingControlForLabelElement() const +{ + HTMLLabelElement* labelElement = labelElementContainer(); + if (!labelElement) + return 0; + + HTMLElement* correspondingControl = labelElement->control(); + if (!correspondingControl) + return 0; + + return axObjectCache()->getOrCreate(correspondingControl->renderer()); +} + +AccessibilityObject* AccessibilityRenderObject::correspondingLabelForControlElement() const +{ + if (!m_renderer) + return 0; + + Node* node = m_renderer->node(); + if (node && node->isHTMLElement()) { + HTMLLabelElement* label = labelForElement(static_cast<Element*>(node)); + if (label) + return axObjectCache()->getOrCreate(label->renderer()); + } + + return 0; +} + +bool AccessibilityRenderObject::renderObjectIsObservable(RenderObject* renderer) const +{ + // AX clients will listen for AXValueChange on a text control. + if (renderer->isTextControl()) + return true; + + // AX clients will listen for AXSelectedChildrenChanged on listboxes. + Node* node = renderer->node(); + if (nodeHasRole(node, "listbox") || (renderer->isBoxModelObject() && toRenderBoxModelObject(renderer)->isListBox())) + return true; + + // Textboxes should send out notifications. + if (nodeHasRole(node, "textbox")) + return true; + + return false; +} + +AccessibilityObject* AccessibilityRenderObject::observableObject() const +{ + // Find the object going up the parent chain that is used in accessibility to monitor certain notifications. + for (RenderObject* renderer = m_renderer; renderer && renderer->node(); renderer = renderer->parent()) { + if (renderObjectIsObservable(renderer)) + return axObjectCache()->getOrCreate(renderer); + } + + return 0; +} + +AccessibilityRole AccessibilityRenderObject::determineAriaRoleAttribute() const +{ + const AtomicString& ariaRole = getAttribute(roleAttr); + if (ariaRole.isNull() || ariaRole.isEmpty()) + return UnknownRole; + + AccessibilityRole role = ariaRoleToWebCoreRole(ariaRole); + + if (role == ButtonRole && ariaHasPopup()) + role = PopUpButtonRole; + + if (role == TextAreaRole && ariaIsMultiline()) + role = TextFieldRole; + + if (role) + return role; + // selects and listboxes both have options as child roles, but they map to different roles within WebCore + if (equalIgnoringCase(ariaRole, "option")) { + if (parentObjectUnignored()->ariaRoleAttribute() == MenuRole) + return MenuItemRole; + if (parentObjectUnignored()->ariaRoleAttribute() == ListBoxRole) + return ListBoxOptionRole; + } + // an aria "menuitem" may map to MenuButton or MenuItem depending on its parent + if (equalIgnoringCase(ariaRole, "menuitem")) { + if (parentObjectUnignored()->ariaRoleAttribute() == GroupRole) + return MenuButtonRole; + if (parentObjectUnignored()->ariaRoleAttribute() == MenuRole) + return MenuItemRole; + } + + return UnknownRole; +} + +AccessibilityRole AccessibilityRenderObject::ariaRoleAttribute() const +{ + return m_ariaRole; +} + +void AccessibilityRenderObject::updateAccessibilityRole() +{ + bool ignoredStatus = accessibilityIsIgnored(); + m_role = determineAccessibilityRole(); + + // The AX hierarchy only needs to be updated if the ignored status of an element has changed. + if (ignoredStatus != accessibilityIsIgnored()) + childrenChanged(); +} + +AccessibilityRole AccessibilityRenderObject::determineAccessibilityRole() +{ + if (!m_renderer) + return UnknownRole; + + m_ariaRole = determineAriaRoleAttribute(); + + Node* node = m_renderer->node(); + AccessibilityRole ariaRole = ariaRoleAttribute(); + if (ariaRole != UnknownRole) + return ariaRole; + + RenderBoxModelObject* cssBox = renderBoxModelObject(); + + if (node && node->isLink()) { + if (cssBox && cssBox->isImage()) + return ImageMapRole; + return WebCoreLinkRole; + } + if (cssBox && cssBox->isListItem()) + return ListItemRole; + if (m_renderer->isListMarker()) + return ListMarkerRole; + if (node && node->hasTagName(buttonTag)) + return ButtonRole; + if (m_renderer->isText()) + return StaticTextRole; + if (cssBox && cssBox->isImage()) { + if (node && node->hasTagName(inputTag)) + return ButtonRole; + return ImageRole; + } + if (node && node->hasTagName(canvasTag)) + return ImageRole; + + if (cssBox && cssBox->isRenderView()) + return WebAreaRole; + + if (cssBox && cssBox->isTextField()) + return TextFieldRole; + + if (cssBox && cssBox->isTextArea()) + return TextAreaRole; + + if (node && node->hasTagName(inputTag)) { + HTMLInputElement* input = static_cast<HTMLInputElement*>(node); + if (input->isCheckbox()) + return CheckBoxRole; + if (input->isRadioButton()) + return RadioButtonRole; + if (input->isTextButton()) + return ButtonRole; + } + + if (node && node->hasTagName(buttonTag)) + return ButtonRole; + + if (isFileUploadButton()) + return ButtonRole; + + if (cssBox && cssBox->isMenuList()) + return PopUpButtonRole; + + if (headingLevel()) + return HeadingRole; + + if (node && node->hasTagName(ddTag)) + return DefinitionListDefinitionRole; + + if (node && node->hasTagName(dtTag)) + return DefinitionListTermRole; + + if (node && (node->hasTagName(rpTag) || node->hasTagName(rtTag))) + return AnnotationRole; + +#if PLATFORM(GTK) + // Gtk ATs expect all tables, data and layout, to be exposed as tables. + if (node && (node->hasTagName(tdTag) || node->hasTagName(thTag))) + return CellRole; + + if (node && node->hasTagName(trTag)) + return RowRole; + + if (node && node->hasTagName(tableTag)) + return TableRole; +#endif + + // Table sections should be ignored. + if (m_renderer->isTableSection()) + return IgnoredRole; + +#if PLATFORM(GTK) + if (m_renderer->isHR()) + return SplitterRole; +#endif + + if (m_renderer->isBlockFlow() || (node && node->hasTagName(labelTag))) + return GroupRole; + + // If the element does not have role, but it has ARIA attributes, accessibility should fallback to exposing it as a group. + if (supportsARIAAttributes()) + return GroupRole; + + return UnknownRole; +} + +AccessibilityOrientation AccessibilityRenderObject::orientation() const +{ + const AtomicString& ariaOrientation = getAttribute(aria_orientationAttr); + if (equalIgnoringCase(ariaOrientation, "horizontal")) + return AccessibilityOrientationHorizontal; + if (equalIgnoringCase(ariaOrientation, "vertical")) + return AccessibilityOrientationVertical; + + return AccessibilityObject::orientation(); +} + +bool AccessibilityRenderObject::inheritsPresentationalRole() const +{ + // ARIA spec says that when a parent object is presentational, and it has required child elements, + // those child elements are also presentational. For example, <li> becomes presentational from <ul>. + // http://www.w3.org/WAI/PF/aria/complete#presentation + DEFINE_STATIC_LOCAL(HashSet<QualifiedName>, listItemParents, ()); + + HashSet<QualifiedName>* possibleParentTagNames = 0; + switch (roleValue()) { + case ListItemRole: + case ListMarkerRole: + if (listItemParents.isEmpty()) { + listItemParents.add(ulTag); + listItemParents.add(olTag); + listItemParents.add(dlTag); + } + possibleParentTagNames = &listItemParents; + break; + default: + break; + } + + // Not all elements need to check for this, only ones that are required children. + if (!possibleParentTagNames) + return false; + + for (AccessibilityObject* parent = parentObject(); parent; parent = parent->parentObject()) { + if (!parent->isAccessibilityRenderObject()) + continue; + + Node* elementNode = static_cast<AccessibilityRenderObject*>(parent)->node(); + if (!elementNode || !elementNode->isElementNode()) + continue; + + // If native tag of the parent element matches an acceptable name, then return + // based on its presentational status. + if (possibleParentTagNames->contains(static_cast<Element*>(elementNode)->tagQName())) + return parent->roleValue() == PresentationalRole; + } + + return false; +} + +bool AccessibilityRenderObject::isPresentationalChildOfAriaRole() const +{ + // Walk the parent chain looking for a parent that has presentational children + AccessibilityObject* parent; + for (parent = parentObject(); parent && !parent->ariaRoleHasPresentationalChildren(); parent = parent->parentObject()) + { } + + return parent; +} + +bool AccessibilityRenderObject::ariaRoleHasPresentationalChildren() const +{ + switch (m_ariaRole) { + case ButtonRole: + case SliderRole: + case ImageRole: + case ProgressIndicatorRole: + // case SeparatorRole: + return true; + default: + return false; + } +} + +bool AccessibilityRenderObject::canSetFocusAttribute() const +{ + ASSERT(m_renderer); + Node* node = m_renderer->node(); + + // NOTE: It would be more accurate to ask the document whether setFocusedNode() would + // do anything. For example, setFocusedNode() will do nothing if the current focused + // node will not relinquish the focus. + if (!node || !node->isElementNode()) + return false; + + if (!static_cast<Element*>(node)->isEnabledFormControl()) + return false; + + switch (roleValue()) { + case WebCoreLinkRole: + case ImageMapLinkRole: + case TextFieldRole: + case TextAreaRole: + case ButtonRole: + case PopUpButtonRole: + case CheckBoxRole: + case RadioButtonRole: + case SliderRole: + return true; + default: + return node->supportsFocus(); + } +} + +bool AccessibilityRenderObject::canSetExpandedAttribute() const +{ + // An object can be expanded if it aria-expanded is true or false. + const AtomicString& ariaExpanded = getAttribute(aria_expandedAttr); + return equalIgnoringCase(ariaExpanded, "true") || equalIgnoringCase(ariaExpanded, "false"); +} + +bool AccessibilityRenderObject::canSetValueAttribute() const +{ + if (equalIgnoringCase(getAttribute(aria_readonlyAttr), "true")) + return false; + + // Any node could be contenteditable, so isReadOnly should be relied upon + // for this information for all elements. + return isProgressIndicator() || isSlider() || !isReadOnly(); +} + +bool AccessibilityRenderObject::canSetTextRangeAttributes() const +{ + return isTextControl(); +} + +void AccessibilityRenderObject::contentChanged() +{ + // If this element supports ARIA live regions, then notify the AT of changes. + AXObjectCache* cache = axObjectCache(); + for (RenderObject* renderParent = m_renderer; renderParent; renderParent = renderParent->parent()) { + AccessibilityObject* parent = cache->get(renderParent); + if (!parent) + continue; + + // If we find a parent that has ARIA live region on, send the notification and stop processing. + // The spec does not talk about nested live regions. + if (parent->supportsARIALiveRegion()) { + axObjectCache()->postNotification(renderParent, AXObjectCache::AXLiveRegionChanged, true); + break; + } + } +} + +void AccessibilityRenderObject::childrenChanged() +{ + // This method is meant as a quick way of marking a portion of the accessibility tree dirty. + if (!m_renderer) + return; + + bool sentChildrenChanged = false; + + // Go up the accessibility parent chain, but only if the element already exists. This method is + // called during render layouts, minimal work should be done. + // If AX elements are created now, they could interrogate the render tree while it's in a funky state. + // At the same time, process ARIA live region changes. + for (AccessibilityObject* parent = this; parent; parent = parent->parentObjectIfExists()) { + if (!parent->isAccessibilityRenderObject()) + continue; + + AccessibilityRenderObject* axParent = static_cast<AccessibilityRenderObject*>(parent); + + // Send the children changed notification on the first accessibility render object ancestor. + if (!sentChildrenChanged) { + axObjectCache()->postNotification(axParent->renderer(), AXObjectCache::AXChildrenChanged, true); + sentChildrenChanged = true; + } + + // Only do work if the children haven't been marked dirty. This has the effect of blocking + // future live region change notifications until the AX tree has been accessed again. This + // is a good performance win for all parties. + if (!axParent->needsToUpdateChildren()) { + axParent->setNeedsToUpdateChildren(); + + // If this element supports ARIA live regions, then notify the AT of changes. + if (axParent->supportsARIALiveRegion()) + axObjectCache()->postNotification(axParent->renderer(), AXObjectCache::AXLiveRegionChanged, true); + } + } +} + +bool AccessibilityRenderObject::canHaveChildren() const +{ + if (!m_renderer) + return false; + + // Elements that should not have children + switch (roleValue()) { + case ImageRole: + case ButtonRole: + case PopUpButtonRole: + case CheckBoxRole: + case RadioButtonRole: + case TabRole: + case StaticTextRole: + case ListBoxOptionRole: + case ScrollBarRole: + return false; + default: + return true; + } +} + +void AccessibilityRenderObject::clearChildren() +{ + AccessibilityObject::clearChildren(); + m_childrenDirty = false; +} + +void AccessibilityRenderObject::updateChildrenIfNecessary() +{ + if (needsToUpdateChildren()) + clearChildren(); + + AccessibilityObject::updateChildrenIfNecessary(); +} + +const AccessibilityObject::AccessibilityChildrenVector& AccessibilityRenderObject::children() +{ + updateChildrenIfNecessary(); + + return m_children; +} + +void AccessibilityRenderObject::addChildren() +{ + // If the need to add more children in addition to existing children arises, + // childrenChanged should have been called, leaving the object with no children. + ASSERT(!m_haveChildren); + + // nothing to add if there is no RenderObject + if (!m_renderer) + return; + + m_haveChildren = true; + + if (!canHaveChildren()) + return; + + // add all unignored acc children + for (RefPtr<AccessibilityObject> obj = firstChild(); obj; obj = obj->nextSibling()) { + if (obj->accessibilityIsIgnored()) { + obj->updateChildrenIfNecessary(); + AccessibilityChildrenVector children = obj->children(); + unsigned length = children.size(); + for (unsigned i = 0; i < length; ++i) + m_children.append(children[i]); + } else { + ASSERT(obj->parentObject() == this); + m_children.append(obj); + } + } + + // FrameView's need to be inserted into the AX hierarchy when encountered. + if (isAttachment()) { + Widget* widget = widgetForAttachmentView(); + if (widget && widget->isFrameView()) + m_children.append(axObjectCache()->getOrCreate(widget)); + } + + // for a RenderImage, add the <area> elements as individual accessibility objects + RenderBoxModelObject* cssBox = renderBoxModelObject(); + if (cssBox && cssBox->isRenderImage()) { + HTMLMapElement* map = toRenderImage(cssBox)->imageMap(); + if (map) { + for (Node* current = map->firstChild(); current; current = current->traverseNextNode(map)) { + + // add an <area> element for this child if it has a link + if (current->hasTagName(areaTag) && current->isLink()) { + AccessibilityImageMapLink* areaObject = static_cast<AccessibilityImageMapLink*>(axObjectCache()->getOrCreate(ImageMapLinkRole)); + areaObject->setHTMLAreaElement(static_cast<HTMLAreaElement*>(current)); + areaObject->setHTMLMapElement(map); + areaObject->setParent(this); + + m_children.append(areaObject); + } + } + } + } +} + +const AtomicString& AccessibilityRenderObject::ariaLiveRegionStatus() const +{ + DEFINE_STATIC_LOCAL(const AtomicString, liveRegionStatusAssertive, ("assertive")); + DEFINE_STATIC_LOCAL(const AtomicString, liveRegionStatusPolite, ("polite")); + DEFINE_STATIC_LOCAL(const AtomicString, liveRegionStatusOff, ("off")); + + const AtomicString& liveRegionStatus = getAttribute(aria_liveAttr); + // These roles have implicit live region status. + if (liveRegionStatus.isEmpty()) { + switch (roleValue()) { + case ApplicationAlertDialogRole: + case ApplicationAlertRole: + return liveRegionStatusAssertive; + case ApplicationLogRole: + case ApplicationStatusRole: + return liveRegionStatusPolite; + case ApplicationTimerRole: + case ApplicationMarqueeRole: + return liveRegionStatusOff; + default: + break; + } + } + + return liveRegionStatus; +} + +const AtomicString& AccessibilityRenderObject::ariaLiveRegionRelevant() const +{ + DEFINE_STATIC_LOCAL(const AtomicString, defaultLiveRegionRelevant, ("additions text")); + const AtomicString& relevant = getAttribute(aria_relevantAttr); + + // Default aria-relevant = "additions text". + if (relevant.isEmpty()) + return defaultLiveRegionRelevant; + + return relevant; +} + +bool AccessibilityRenderObject::ariaLiveRegionAtomic() const +{ + return elementAttributeValue(aria_atomicAttr); +} + +bool AccessibilityRenderObject::ariaLiveRegionBusy() const +{ + return elementAttributeValue(aria_busyAttr); +} + +void AccessibilityRenderObject::ariaSelectedRows(AccessibilityChildrenVector& result) +{ + // Get all the rows. + AccessibilityChildrenVector allRows; + ariaTreeRows(allRows); + + // Determine which rows are selected. + bool isMulti = isMultiSelectable(); + + // Prefer active descendant over aria-selected. + AccessibilityObject* activeDesc = activeDescendant(); + if (activeDesc && (activeDesc->isTreeItem() || activeDesc->isTableRow())) { + result.append(activeDesc); + if (!isMulti) + return; + } + + unsigned count = allRows.size(); + for (unsigned k = 0; k < count; ++k) { + if (allRows[k]->isSelected()) { + result.append(allRows[k]); + if (!isMulti) + break; + } + } +} + +void AccessibilityRenderObject::ariaListboxSelectedChildren(AccessibilityChildrenVector& result) +{ + bool isMulti = isMultiSelectable(); + + AccessibilityChildrenVector childObjects = children(); + unsigned childrenSize = childObjects.size(); + for (unsigned k = 0; k < childrenSize; ++k) { + // Every child should have aria-role option, and if so, check for selected attribute/state. + AccessibilityObject* child = childObjects[k].get(); + if (child->isSelected() && child->ariaRoleAttribute() == ListBoxOptionRole) { + result.append(child); + if (!isMulti) + return; + } + } +} + +void AccessibilityRenderObject::selectedChildren(AccessibilityChildrenVector& result) +{ + ASSERT(result.isEmpty()); + + // only listboxes should be asked for their selected children. + AccessibilityRole role = roleValue(); + if (role == ListBoxRole) // native list boxes would be AccessibilityListBoxes, so only check for aria list boxes + ariaListboxSelectedChildren(result); + else if (role == TreeRole || role == TreeGridRole || role == TableRole) + ariaSelectedRows(result); +} + +void AccessibilityRenderObject::ariaListboxVisibleChildren(AccessibilityChildrenVector& result) +{ + if (!hasChildren()) + addChildren(); + + unsigned length = m_children.size(); + for (unsigned i = 0; i < length; i++) { + if (!m_children[i]->isOffScreen()) + result.append(m_children[i]); + } +} + +void AccessibilityRenderObject::visibleChildren(AccessibilityChildrenVector& result) +{ + ASSERT(result.isEmpty()); + + // only listboxes are asked for their visible children. + if (ariaRoleAttribute() != ListBoxRole) { // native list boxes would be AccessibilityListBoxes, so only check for aria list boxes + ASSERT_NOT_REACHED(); + return; + } + return ariaListboxVisibleChildren(result); +} + +void AccessibilityRenderObject::tabChildren(AccessibilityChildrenVector& result) +{ + ASSERT(roleValue() == TabListRole); + + unsigned length = m_children.size(); + for (unsigned i = 0; i < length; ++i) { + if (m_children[i]->isTabItem()) + result.append(m_children[i]); + } +} + +const String& AccessibilityRenderObject::actionVerb() const +{ + // FIXME: Need to add verbs for select elements. + DEFINE_STATIC_LOCAL(const String, buttonAction, (AXButtonActionVerb())); + DEFINE_STATIC_LOCAL(const String, textFieldAction, (AXTextFieldActionVerb())); + DEFINE_STATIC_LOCAL(const String, radioButtonAction, (AXRadioButtonActionVerb())); + DEFINE_STATIC_LOCAL(const String, checkedCheckBoxAction, (AXCheckedCheckBoxActionVerb())); + DEFINE_STATIC_LOCAL(const String, uncheckedCheckBoxAction, (AXUncheckedCheckBoxActionVerb())); + DEFINE_STATIC_LOCAL(const String, linkAction, (AXLinkActionVerb())); + DEFINE_STATIC_LOCAL(const String, noAction, ()); + + switch (roleValue()) { + case ButtonRole: + return buttonAction; + case TextFieldRole: + case TextAreaRole: + return textFieldAction; + case RadioButtonRole: + return radioButtonAction; + case CheckBoxRole: + return isChecked() ? checkedCheckBoxAction : uncheckedCheckBoxAction; + case LinkRole: + case WebCoreLinkRole: + return linkAction; + default: + return noAction; + } +} + +void AccessibilityRenderObject::setAccessibleName(String& name) +{ + // Setting the accessible name can store the value in the DOM + if (!m_renderer) + return; + + Node* domNode = 0; + // For web areas, set the aria-label on the HTML element. + if (isWebArea()) + domNode = m_renderer->document()->documentElement(); + else + domNode = m_renderer->node(); + + if (domNode && domNode->isElementNode()) + static_cast<Element*>(domNode)->setAttribute(aria_labelAttr, name); +} + +void AccessibilityRenderObject::updateBackingStore() +{ + if (!m_renderer) + return; + + // Updating layout may delete m_renderer and this object. + m_renderer->document()->updateLayoutIgnorePendingStylesheets(); +} + +static bool isLinkable(const AccessibilityRenderObject& object) +{ + if (!object.renderer()) + return false; + + // See https://wiki.mozilla.org/Accessibility/AT-Windows-API for the elements + // Mozilla considers linkable. + return object.isLink() || object.isImage() || object.renderer()->isText(); +} + +String AccessibilityRenderObject::stringValueForMSAA() const +{ + if (isLinkable(*this)) { + Element* anchor = anchorElement(); + if (anchor && anchor->hasTagName(aTag)) + return static_cast<HTMLAnchorElement*>(anchor)->href(); + } + + return stringValue(); +} + +bool AccessibilityRenderObject::isLinked() const +{ + if (!isLinkable(*this)) + return false; + + Element* anchor = anchorElement(); + if (!anchor || !anchor->hasTagName(aTag)) + return false; + + return !static_cast<HTMLAnchorElement*>(anchor)->href().isEmpty(); +} + +String AccessibilityRenderObject::nameForMSAA() const +{ + if (m_renderer && m_renderer->isText()) + return textUnderElement(); + + return title(); +} + +static bool shouldReturnTagNameAsRoleForMSAA(const Element& element) +{ + // See "document structure", + // https://wiki.mozilla.org/Accessibility/AT-Windows-API + // FIXME: Add the other tag names that should be returned as the role. + return element.hasTagName(h1Tag) || element.hasTagName(h2Tag) + || element.hasTagName(h3Tag) || element.hasTagName(h4Tag) + || element.hasTagName(h5Tag) || element.hasTagName(h6Tag); +} + +String AccessibilityRenderObject::stringRoleForMSAA() const +{ + if (!m_renderer) + return String(); + + Node* node = m_renderer->node(); + if (!node || !node->isElementNode()) + return String(); + + Element* element = static_cast<Element*>(node); + if (!shouldReturnTagNameAsRoleForMSAA(*element)) + return String(); + + return element->tagName(); +} + +String AccessibilityRenderObject::positionalDescriptionForMSAA() const +{ + // See "positional descriptions", + // https://wiki.mozilla.org/Accessibility/AT-Windows-API + if (isHeading()) + return "L" + String::number(headingLevel()); + + // FIXME: Add positional descriptions for other elements. + return String(); +} + +String AccessibilityRenderObject::descriptionForMSAA() const +{ + String description = positionalDescriptionForMSAA(); + if (!description.isEmpty()) + return description; + + description = accessibilityDescription(); + if (!description.isEmpty()) { + // From the Mozilla MSAA implementation: + // "Signal to screen readers that this description is speakable and is not + // a formatted positional information description. Don't localize the + // 'Description: ' part of this string, it will be parsed out by assistive + // technologies." + return "Description: " + description; + } + + return String(); +} + +static AccessibilityRole msaaRoleForRenderer(const RenderObject* renderer) +{ + if (!renderer) + return UnknownRole; + + if (renderer->isText()) + return EditableTextRole; + + if (renderer->isBoxModelObject() && toRenderBoxModelObject(renderer)->isListItem()) + return ListItemRole; + + return UnknownRole; +} + +AccessibilityRole AccessibilityRenderObject::roleValueForMSAA() const +{ + if (m_roleForMSAA != UnknownRole) + return m_roleForMSAA; + + m_roleForMSAA = msaaRoleForRenderer(m_renderer); + + if (m_roleForMSAA == UnknownRole) + m_roleForMSAA = roleValue(); + + return m_roleForMSAA; +} + +} // namespace WebCore |