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diff --git a/Source/WebCore/bindings/v8/V8ConsoleMessage.h b/Source/WebCore/bindings/v8/V8ConsoleMessage.h
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-/*
- * Copyright (C) 2009 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef V8ConsoleMessage_h
-#define V8ConsoleMessage_h
-
-#include "PlatformString.h"
-#include <v8.h>
-#include <wtf/PassOwnPtr.h>
-#include <wtf/Vector.h>
-
-namespace WebCore {
-
- class Page;
- class ScriptCallStack;
-
- // V8ConsoleMessage encapsulates everything needed to
- // log messages originating from JavaScript to the console.
- class V8ConsoleMessage {
- public:
- V8ConsoleMessage(const String& string, const String& sourceID, unsigned lineNumber);
-
- // Add a message to the console. May end up calling JavaScript code
- // indirectly through the inspector so only call this function when
- // it is safe to do allocations.
- void dispatchNow(Page*);
-
- // Add a message to the console but delay the reporting until it
- // is safe to do so: Either when we leave JavaScript execution or
- // when adding other console messages. The primary purpose of this
- // method is to avoid calling into V8 to handle console messages
- // when the VM is in a state that does not support GCs or allocations.
- // Delayed messages are always reported in the page corresponding
- // to the active context.
- void dispatchLater();
-
- // Process any delayed messages. May end up calling JavaScript code
- // indirectly through the inspector so only call this function when
- // it is safe to do allocations.
- static void processDelayed();
-
- // Convenience class for ensuring that delayed messages in the
- // ConsoleMessageManager are processed quickly.
- class Scope {
- public:
- Scope() { V8ConsoleMessage::processDelayed(); }
- ~Scope() { V8ConsoleMessage::processDelayed(); }
- };
-
- // Callback from V8.
- static void handler(v8::Handle<v8::Message>, v8::Handle<v8::Value> data);
-
- private:
- const String m_string;
- const String m_sourceID;
- const unsigned m_lineNumber;
-
- void dispatchNow(Page*, PassRefPtr<ScriptCallStack>);
-
- // All delayed messages are stored in this vector. If the vector
- // is 0, there are no delayed messages.
- static Vector<V8ConsoleMessage>* m_delayedMessages;
- };
-
-} // namespace WebCore
-
-#endif // V8ConsoleMessage_h