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diff --git a/Source/WebCore/bindings/v8/custom/V8InjectedScriptManager.cpp b/Source/WebCore/bindings/v8/custom/V8InjectedScriptManager.cpp
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+/*
+ * Copyright (C) 2007-2011 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "InjectedScriptManager.h"
+
+#include "DOMWindow.h"
+#include "InjectedScript.h"
+#include "InjectedScriptHost.h"
+#include "ScriptValue.h"
+#include "V8Binding.h"
+#include "V8BindingState.h"
+#include "V8DOMWindow.h"
+#include "V8HiddenPropertyName.h"
+#include "V8InjectedScriptHost.h"
+#include "V8Proxy.h"
+#include <wtf/RefPtr.h>
+
+namespace WebCore {
+
+static void WeakReferenceCallback(v8::Persistent<v8::Value> object, void* parameter)
+{
+ InjectedScriptHost* nativeObject = static_cast<InjectedScriptHost*>(parameter);
+ nativeObject->deref();
+ object.Dispose();
+}
+
+static v8::Local<v8::Object> createInjectedScriptHostV8Wrapper(InjectedScriptHost* host)
+{
+ v8::Local<v8::Function> function = V8InjectedScriptHost::GetTemplate()->GetFunction();
+ if (function.IsEmpty()) {
+ // Return if allocation failed.
+ return v8::Local<v8::Object>();
+ }
+ v8::Local<v8::Object> instance = SafeAllocation::newInstance(function);
+ if (instance.IsEmpty()) {
+ // Avoid setting the wrapper if allocation failed.
+ return v8::Local<v8::Object>();
+ }
+ V8DOMWrapper::setDOMWrapper(instance, &V8InjectedScriptHost::info, host);
+ // Create a weak reference to the v8 wrapper of InspectorBackend to deref
+ // InspectorBackend when the wrapper is garbage collected.
+ host->ref();
+ v8::Persistent<v8::Object> weakHandle = v8::Persistent<v8::Object>::New(instance);
+ weakHandle.MakeWeak(host, &WeakReferenceCallback);
+ return instance;
+}
+
+ScriptObject InjectedScriptManager::createInjectedScript(const String& scriptSource, ScriptState* inspectedScriptState, long id)
+{
+ v8::HandleScope scope;
+
+ v8::Local<v8::Context> inspectedContext = inspectedScriptState->context();
+ v8::Context::Scope contextScope(inspectedContext);
+
+ // Call custom code to create InjectedScripHost wrapper specific for the context
+ // instead of calling toV8() that would create the
+ // wrapper in the current context.
+ // FIXME: make it possible to use generic bindings factory for InjectedScriptHost.
+ v8::Local<v8::Object> scriptHostWrapper = createInjectedScriptHostV8Wrapper(m_injectedScriptHost.get());
+ if (scriptHostWrapper.IsEmpty())
+ return ScriptObject();
+
+ v8::Local<v8::Object> windowGlobal = inspectedContext->Global();
+
+ // Inject javascript into the context. The compiled script is supposed to evaluate into
+ // a single anonymous function(it's anonymous to avoid cluttering the global object with
+ // inspector's stuff) the function is called a few lines below with InjectedScriptHost wrapper,
+ // injected script id and explicit reference to the inspected global object. The function is expected
+ // to create and configure InjectedScript instance that is going to be used by the inspector.
+ v8::Local<v8::Script> script = v8::Script::Compile(v8String(scriptSource));
+ v8::Local<v8::Value> v = script->Run();
+ ASSERT(!v.IsEmpty());
+ ASSERT(v->IsFunction());
+
+ v8::Handle<v8::Value> args[] = {
+ scriptHostWrapper,
+ windowGlobal,
+ v8::Number::New(id),
+ };
+ v8::Local<v8::Value> injectedScriptValue = v8::Function::Cast(*v)->Call(windowGlobal, 3, args);
+ v8::Local<v8::Object> injectedScript(v8::Object::Cast(*injectedScriptValue));
+ return ScriptObject(inspectedScriptState, injectedScript);
+}
+
+void InjectedScriptManager::discardInjectedScript(ScriptState* inspectedScriptState)
+{
+ v8::HandleScope handleScope;
+ v8::Local<v8::Context> context = inspectedScriptState->context();
+ v8::Context::Scope contextScope(context);
+
+ v8::Local<v8::Object> global = context->Global();
+ // Skip proxy object. The proxy object will survive page navigation while we need
+ // an object whose lifetime consides with that of the inspected context.
+ global = v8::Local<v8::Object>::Cast(global->GetPrototype());
+
+ v8::Handle<v8::String> key = V8HiddenPropertyName::devtoolsInjectedScript();
+ global->DeleteHiddenValue(key);
+}
+
+InjectedScript InjectedScriptManager::injectedScriptFor(ScriptState* inspectedScriptState)
+{
+ v8::HandleScope handleScope;
+ v8::Local<v8::Context> context = inspectedScriptState->context();
+ v8::Context::Scope contextScope(context);
+
+ v8::Local<v8::Object> global = context->Global();
+ // Skip proxy object. The proxy object will survive page navigation while we need
+ // an object whose lifetime consides with that of the inspected context.
+ global = v8::Local<v8::Object>::Cast(global->GetPrototype());
+
+ v8::Handle<v8::String> key = V8HiddenPropertyName::devtoolsInjectedScript();
+ v8::Local<v8::Value> val = global->GetHiddenValue(key);
+ if (!val.IsEmpty() && val->IsObject())
+ return InjectedScript(ScriptObject(inspectedScriptState, v8::Local<v8::Object>::Cast(val)));
+
+ if (!canAccessInspectedWindow(inspectedScriptState))
+ return InjectedScript();
+
+ pair<long, ScriptObject> injectedScript = injectScript(injectedScriptSource(), inspectedScriptState);
+ InjectedScript result(injectedScript.second);
+ m_idToInjectedScript.set(injectedScript.first, result);
+ global->SetHiddenValue(key, injectedScript.second.v8Object());
+ return result;
+}
+
+bool InjectedScriptManager::canAccessInspectedWindow(ScriptState* scriptState)
+{
+ v8::HandleScope handleScope;
+ v8::Local<v8::Context> context = scriptState->context();
+ v8::Local<v8::Object> global = context->Global();
+ if (global.IsEmpty())
+ return false;
+ v8::Handle<v8::Object> holder = V8DOMWrapper::lookupDOMWrapper(V8DOMWindow::GetTemplate(), global);
+ if (holder.IsEmpty())
+ return false;
+ Frame* frame = V8DOMWindow::toNative(holder)->frame();
+
+ v8::Context::Scope contextScope(context);
+ return V8BindingSecurity::canAccessFrame(V8BindingState::Only(), frame, false);
+}
+
+} // namespace WebCore