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+/*
+ * Copyright (C) 2011 Google Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ */
+
+#include "config.h"
+#include "ScriptedAnimationController.h"
+
+#if ENABLE(REQUEST_ANIMATION_FRAME)
+
+#include "Document.h"
+#include "Element.h"
+#include "FrameView.h"
+#include "RequestAnimationFrameCallback.h"
+
+namespace WebCore {
+
+ScriptedAnimationController::ScriptedAnimationController(Document* document)
+ : m_document(document)
+ , m_nextCallbackId(0)
+ , m_suspendCount(0)
+{
+}
+
+void ScriptedAnimationController::suspend()
+{
+ ++m_suspendCount;
+}
+
+void ScriptedAnimationController::resume()
+{
+ --m_suspendCount;
+ if (!m_suspendCount && m_callbacks.size())
+ if (FrameView* fv = m_document->view())
+ fv->scheduleAnimation();
+}
+
+ScriptedAnimationController::CallbackId ScriptedAnimationController::registerCallback(PassRefPtr<RequestAnimationFrameCallback> callback, Element* animationElement)
+{
+ ScriptedAnimationController::CallbackId id = m_nextCallbackId++;
+ callback->m_firedOrCancelled = false;
+ callback->m_id = id;
+ callback->m_element = animationElement;
+ m_callbacks.append(callback);
+ if (!m_suspendCount)
+ if (FrameView* view = m_document->view())
+ view->scheduleAnimation();
+ return id;
+}
+
+void ScriptedAnimationController::cancelCallback(CallbackId id)
+{
+ for (size_t i = 0; i < m_callbacks.size(); ++i) {
+ if (m_callbacks[i]->m_id == id) {
+ m_callbacks[i]->m_firedOrCancelled = true;
+ m_callbacks.remove(i);
+ return;
+ }
+ }
+}
+
+void ScriptedAnimationController::serviceScriptedAnimations(DOMTimeStamp time)
+{
+ if (!m_callbacks.size() || m_suspendCount)
+ return;
+ // We want to run the callback for all elements in the document that have registered
+ // for a callback and that are visible. Running the callbacks can cause new callbacks
+ // to be registered, existing callbacks to be cancelled, and elements to gain or lose
+ // visibility so this code has to iterate carefully.
+
+ // FIXME: Currently, this code doesn't do any visibility tests beyond checking display:
+
+ // First, generate a list of callbacks to consider. Callbacks registered from this point
+ // on are considered only for the "next" frame, not this one.
+ CallbackList callbacks(m_callbacks);
+
+ // Firing the callback may cause the visibility of other elements to change. To avoid
+ // missing any callbacks, we keep iterating through the list of candiate callbacks and firing
+ // them until nothing new becomes visible.
+ bool firedCallback;
+ do {
+ firedCallback = false;
+ // A previous iteration may have invalidated style (or layout). Update styles for each iteration
+ // for now since all we check is the existence of a renderer.
+ m_document->updateStyleIfNeeded();
+ for (size_t i = 0; i < callbacks.size(); ++i) {
+ RequestAnimationFrameCallback* callback = callbacks[i].get();
+ if (!callback->m_firedOrCancelled && (!callback->m_element || callback->m_element->renderer())) {
+ callback->m_firedOrCancelled = true;
+ callback->handleEvent(time);
+ firedCallback = true;
+ callbacks.remove(i);
+ break;
+ }
+ }
+ } while (firedCallback);
+
+ // Remove any callbacks we fired from the list of pending callbacks.
+ for (size_t i = 0; i < m_callbacks.size();) {
+ if (m_callbacks[i]->m_firedOrCancelled)
+ m_callbacks.remove(i);
+ else
+ ++i;
+ }
+
+ if (m_callbacks.size())
+ if (FrameView* view = m_document->view())
+ view->scheduleAnimation();
+}
+
+}
+
+#endif
+