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Diffstat (limited to 'Source/WebCore/dom/ScriptedAnimationController.cpp')
-rw-r--r-- | Source/WebCore/dom/ScriptedAnimationController.cpp | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/Source/WebCore/dom/ScriptedAnimationController.cpp b/Source/WebCore/dom/ScriptedAnimationController.cpp new file mode 100644 index 0000000..0c70359 --- /dev/null +++ b/Source/WebCore/dom/ScriptedAnimationController.cpp @@ -0,0 +1,134 @@ +/* + * Copyright (C) 2011 Google Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + */ + +#include "config.h" +#include "ScriptedAnimationController.h" + +#if ENABLE(REQUEST_ANIMATION_FRAME) + +#include "Document.h" +#include "Element.h" +#include "FrameView.h" +#include "RequestAnimationFrameCallback.h" + +namespace WebCore { + +ScriptedAnimationController::ScriptedAnimationController(Document* document) + : m_document(document) + , m_nextCallbackId(0) + , m_suspendCount(0) +{ +} + +void ScriptedAnimationController::suspend() +{ + ++m_suspendCount; +} + +void ScriptedAnimationController::resume() +{ + --m_suspendCount; + if (!m_suspendCount && m_callbacks.size()) + if (FrameView* fv = m_document->view()) + fv->scheduleAnimation(); +} + +ScriptedAnimationController::CallbackId ScriptedAnimationController::registerCallback(PassRefPtr<RequestAnimationFrameCallback> callback, Element* animationElement) +{ + ScriptedAnimationController::CallbackId id = m_nextCallbackId++; + callback->m_firedOrCancelled = false; + callback->m_id = id; + callback->m_element = animationElement; + m_callbacks.append(callback); + if (!m_suspendCount) + if (FrameView* view = m_document->view()) + view->scheduleAnimation(); + return id; +} + +void ScriptedAnimationController::cancelCallback(CallbackId id) +{ + for (size_t i = 0; i < m_callbacks.size(); ++i) { + if (m_callbacks[i]->m_id == id) { + m_callbacks[i]->m_firedOrCancelled = true; + m_callbacks.remove(i); + return; + } + } +} + +void ScriptedAnimationController::serviceScriptedAnimations(DOMTimeStamp time) +{ + if (!m_callbacks.size() || m_suspendCount) + return; + // We want to run the callback for all elements in the document that have registered + // for a callback and that are visible. Running the callbacks can cause new callbacks + // to be registered, existing callbacks to be cancelled, and elements to gain or lose + // visibility so this code has to iterate carefully. + + // FIXME: Currently, this code doesn't do any visibility tests beyond checking display: + + // First, generate a list of callbacks to consider. Callbacks registered from this point + // on are considered only for the "next" frame, not this one. + CallbackList callbacks(m_callbacks); + + // Firing the callback may cause the visibility of other elements to change. To avoid + // missing any callbacks, we keep iterating through the list of candiate callbacks and firing + // them until nothing new becomes visible. + bool firedCallback; + do { + firedCallback = false; + // A previous iteration may have invalidated style (or layout). Update styles for each iteration + // for now since all we check is the existence of a renderer. + m_document->updateStyleIfNeeded(); + for (size_t i = 0; i < callbacks.size(); ++i) { + RequestAnimationFrameCallback* callback = callbacks[i].get(); + if (!callback->m_firedOrCancelled && (!callback->m_element || callback->m_element->renderer())) { + callback->m_firedOrCancelled = true; + callback->handleEvent(time); + firedCallback = true; + callbacks.remove(i); + break; + } + } + } while (firedCallback); + + // Remove any callbacks we fired from the list of pending callbacks. + for (size_t i = 0; i < m_callbacks.size();) { + if (m_callbacks[i]->m_firedOrCancelled) + m_callbacks.remove(i); + else + ++i; + } + + if (m_callbacks.size()) + if (FrameView* view = m_document->view()) + view->scheduleAnimation(); +} + +} + +#endif + |