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Diffstat (limited to 'Source/WebCore/html/HTMLCollection.h')
-rw-r--r-- | Source/WebCore/html/HTMLCollection.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/Source/WebCore/html/HTMLCollection.h b/Source/WebCore/html/HTMLCollection.h new file mode 100644 index 0000000..4359724 --- /dev/null +++ b/Source/WebCore/html/HTMLCollection.h @@ -0,0 +1,87 @@ +/* + * Copyright (C) 1999 Lars Knoll (knoll@kde.org) + * (C) 1999 Antti Koivisto (koivisto@kde.org) + * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + */ + +#ifndef HTMLCollection_h +#define HTMLCollection_h + +#include "CollectionType.h" +#include <wtf/RefCounted.h> +#include <wtf/Forward.h> +#include <wtf/HashMap.h> +#include <wtf/Vector.h> + +namespace WebCore { + +class Element; +class Node; +class NodeList; + +struct CollectionCache; + +class HTMLCollection : public RefCounted<HTMLCollection> { +public: + static PassRefPtr<HTMLCollection> create(PassRefPtr<Node> base, CollectionType); + virtual ~HTMLCollection(); + + unsigned length() const; + + virtual Node* item(unsigned index) const; + virtual Node* nextItem() const; + + virtual Node* namedItem(const AtomicString& name) const; + virtual Node* nextNamedItem(const AtomicString& name) const; // In case of multiple items named the same way + + Node* firstItem() const; + + void namedItems(const AtomicString& name, Vector<RefPtr<Node> >&) const; + + PassRefPtr<NodeList> tags(const String&); + + Node* base() const { return m_base.get(); } + CollectionType type() const { return m_type; } + +protected: + HTMLCollection(PassRefPtr<Node> base, CollectionType, CollectionCache*); + HTMLCollection(PassRefPtr<Node> base, CollectionType); + + CollectionCache* info() const { return m_info; } + void resetCollectionInfo() const; + + mutable bool m_idsDone; // for nextNamedItem() + +private: + virtual Element* itemAfter(Element*) const; + virtual unsigned calcLength() const; + virtual void updateNameCache() const; + + bool checkForNameMatch(Element*, bool checkName, const AtomicString& name) const; + + RefPtr<Node> m_base; + CollectionType m_type; + + mutable CollectionCache* m_info; + mutable bool m_ownsInfo; +}; + +} // namespace + +#endif |