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Diffstat (limited to 'Source/WebCore/mathml/RenderMathMLUnderOver.cpp')
-rw-r--r-- | Source/WebCore/mathml/RenderMathMLUnderOver.cpp | 299 |
1 files changed, 0 insertions, 299 deletions
diff --git a/Source/WebCore/mathml/RenderMathMLUnderOver.cpp b/Source/WebCore/mathml/RenderMathMLUnderOver.cpp deleted file mode 100644 index a3de697..0000000 --- a/Source/WebCore/mathml/RenderMathMLUnderOver.cpp +++ /dev/null @@ -1,299 +0,0 @@ -/* - * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * 1. Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * 2. Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT - * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT - * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#include "config.h" - -#if ENABLE(MATHML) - -#include "RenderMathMLUnderOver.h" - -#include "FontSelector.h" -#include "MathMLNames.h" - -namespace WebCore { - -using namespace MathMLNames; - -static const double gOverSpacingAdjustment = 0.5; - -RenderMathMLUnderOver::RenderMathMLUnderOver(Node* expression) - : RenderMathMLBlock(expression) -{ - Element* element = static_cast<Element*>(expression); - // Determine what kind of under/over expression we have by element name - - if (element->hasLocalName(MathMLNames::munderTag)) - m_kind = Under; - else if (element->hasLocalName(MathMLNames::moverTag)) - m_kind = Over; - else if (element->hasLocalName(MathMLNames::munderoverTag)) - m_kind = UnderOver; - else - m_kind = Under; - -} - -void RenderMathMLUnderOver::addChild(RenderObject* child, RenderObject* beforeChild) -{ - RenderMathMLBlock* row = new (renderArena()) RenderMathMLBlock(node()); - RefPtr<RenderStyle> rowStyle = makeBlockStyle(); - row->setStyle(rowStyle.release()); - - // look through the children for rendered elements counting the blocks so we know what child - // we are adding - int blocks = 0; - RenderObject* current = this->firstChild(); - while (current) { - blocks++; - current = current->nextSibling(); - } - - switch (blocks) { - case 0: - // this is the base so just append it - RenderBlock::addChild(row, beforeChild); - break; - case 1: - // the under or over - // FIXME: text-align: center does not work - row->style()->setTextAlign(CENTER); - if (m_kind == Over) { - // add the over as first - RenderBlock::addChild(row, firstChild()); - } else { - // add the under as last - RenderBlock::addChild(row, beforeChild); - } - break; - case 2: - // the under or over - // FIXME: text-align: center does not work - row->style()->setTextAlign(CENTER); - if (m_kind == UnderOver) { - // add the over as first - RenderBlock::addChild(row, firstChild()); - } else { - // we really shouldn't get here as only munderover should have three children - RenderBlock::addChild(row, beforeChild); - } - break; - default: - // munderover shouldn't have more than three children. In theory we shouldn't - // get here if the MathML is correctly formed, but that isn't a guarantee. - // We will treat this as another under element and they'll get something funky. - RenderBlock::addChild(row, beforeChild); - } - row->addChild(child); -} - -inline int getOffsetHeight(RenderObject* obj) -{ - if (obj->isBoxModelObject()) { - RenderBoxModelObject* box = toRenderBoxModelObject(obj); - return box->offsetHeight(); - } - - return 0; -} - -void RenderMathMLUnderOver::stretchToHeight(int height) -{ - - RenderObject* base = firstChild(); - if (!base) - return; - - // For over or underover, the base is the sibling of the first child - if (m_kind != Under) - base = base->nextSibling(); - - if (!base) - return; - - // use the child of the row which is the actual base - base = base->firstChild(); - - if (base && base->isRenderMathMLBlock()) { - RenderMathMLBlock* block = toRenderMathMLBlock(base); - block->stretchToHeight(height); - setNeedsLayout(true); - } -} - -void RenderMathMLUnderOver::layout() -{ - RenderBlock::layout(); - RenderObject* over = 0; - RenderObject* base = 0; - switch (m_kind) { - case Over: - // We need to calculate the baseline over the over versus the start of the base and - // adjust the placement of the base. - over = firstChild(); - if (over) { - // FIXME: descending glyphs intrude into base (e.g. lowercase y over base) - // FIXME: bases that ascend higher than the line box intrude into the over - if (!over->firstChild()->isBoxModelObject()) - break; - - int overSpacing = static_cast<int>(gOverSpacingAdjustment * (getOffsetHeight(over) - toRenderBoxModelObject(over->firstChild())->baselinePosition(AlphabeticBaseline, true, HorizontalLine))); - - // base row wrapper - base = over->nextSibling(); - if (base) { - if (overSpacing > 0) - base->style()->setMarginTop(Length(-overSpacing, Fixed)); - else - base->style()->setMarginTop(Length(0, Fixed)); - } - - } - break; - case Under: - // FIXME: Non-ascending glyphs in the under should be moved closer to the base - - // We need to calculate the baseline of the base versus the start of the under block and - // adjust the placement of the under block. - - // base row wrapper - base = firstChild(); - if (base) { - int baseHeight = getOffsetHeight(base); - // actual base - base = base->firstChild(); - if (!base->isBoxModelObject()) - break; - - // FIXME: We need to look at the space between a single maximum height of - // the line boxes and the baseline and squeeze them together - int underSpacing = baseHeight - toRenderBoxModelObject(base)->baselinePosition(AlphabeticBaseline, true, HorizontalLine); - - // adjust the base's intrusion into the under - RenderObject* under = lastChild(); - if (under && underSpacing > 0) - under->style()->setMarginTop(Length(-underSpacing, Fixed)); - } - break; - case UnderOver: - // FIXME: Non-descending glyphs in the over should be moved closer to the base - // FIXME: Non-ascending glyphs in the under should be moved closer to the base - - // We need to calculate the baseline of the over versus the start of the base and - // adjust the placement of the base. - - over = firstChild(); - if (over) { - // FIXME: descending glyphs intrude into base (e.g. lowercase y over base) - // FIXME: bases that ascend higher than the line box intrude into the over - if (!over->firstChild()->isBoxModelObject()) - break; - int overSpacing = static_cast<int>(gOverSpacingAdjustment * (getOffsetHeight(over) - toRenderBoxModelObject(over->firstChild())->baselinePosition(AlphabeticBaseline, true, HorizontalLine))); - - // base row wrapper - base = over->nextSibling(); - - if (base) { - if (overSpacing > 0) - base->style()->setMarginTop(Length(-overSpacing, Fixed)); - - // We need to calculate the baseline of the base versus the start of the under block and - // adjust the placement of the under block. - - int baseHeight = getOffsetHeight(base); - // actual base - base = base->firstChild(); - if (!base->isBoxModelObject()) - break; - - // FIXME: We need to look at the space between a single maximum height of - // the line boxes and the baseline and squeeze them together - int underSpacing = baseHeight - toRenderBoxModelObject(base)->baselinePosition(AlphabeticBaseline, true, HorizontalLine); - - RenderObject* under = lastChild(); - if (under && under->firstChild()->isRenderInline() && underSpacing > 0) - under->style()->setMarginTop(Length(-underSpacing, Fixed)); - - } - } - break; - } - setNeedsLayout(true); - RenderBlock::layout(); -} - -int RenderMathMLUnderOver::baselinePosition(FontBaseline, bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const -{ - RenderObject* current = firstChild(); - if (!current) - return RenderBlock::baselinePosition(AlphabeticBaseline, firstLine, direction, linePositionMode); - - int baseline = 0; - switch (m_kind) { - case UnderOver: - case Over: - baseline += getOffsetHeight(current); - current = current->nextSibling(); - if (current) { - // actual base - RenderObject* base = current->firstChild(); - if (!base || !base->isBoxModelObject()) - break; - baseline += toRenderBoxModelObject(base)->baselinePosition(AlphabeticBaseline, firstLine, HorizontalLine, linePositionMode); - // added the negative top margin - baseline += current->style()->marginTop().value(); - } - break; - case Under: - RenderObject* base = current->firstChild(); - if (base && base->isBoxModelObject()) - baseline += toRenderBoxModelObject(base)->baselinePosition(AlphabeticBaseline, true, HorizontalLine); - } - - // FIXME: Where is the extra 2-3px adjusted for zoom coming from? - float zoomFactor = style()->effectiveZoom(); - baseline += static_cast<int>((zoomFactor > 1.25 ? 2 : 3) * zoomFactor); - return baseline; -} - - -int RenderMathMLUnderOver::nonOperatorHeight() const -{ - int nonOperators = 0; - for (RenderObject* current = firstChild(); current; current = current->nextSibling()) { - if (current->firstChild()->isRenderMathMLBlock()) { - RenderMathMLBlock* block = toRenderMathMLBlock(current->firstChild()); - if (!block->isRenderMathMLOperator()) - nonOperators += getOffsetHeight(current); - } else { - nonOperators += getOffsetHeight(current); - } - } - return nonOperators; -} - -} - - -#endif // ENABLE(MATHML) |