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+/*
+ * Copyright (C) 2011 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "FrameActionScheduler.h"
+
+#include "Event.h"
+#include "Node.h"
+#include <wtf/Vector.h>
+
+namespace WebCore {
+
+class EventFrameAction : public FrameAction {
+public:
+ EventFrameAction(PassRefPtr<Event> event, PassRefPtr<Node> target)
+ : m_event(event)
+ , m_eventTarget(target)
+ {
+ }
+
+ virtual void fire()
+ {
+ // Only dispatch events to nodes that are in the document
+ ExceptionCode ec = 0;
+ if (m_eventTarget->inDocument())
+ m_eventTarget->dispatchEvent(m_event, ec);
+ }
+
+private:
+ RefPtr<Event> m_event;
+ RefPtr<Node> m_eventTarget;
+};
+
+FrameActionScheduler::FrameActionScheduler()
+ : m_enqueueActions(0)
+{
+}
+
+FrameActionScheduler::~FrameActionScheduler()
+{
+ clear();
+}
+
+bool FrameActionScheduler::isEmpty() const
+{
+ return m_scheduledActions.isEmpty();
+}
+
+void FrameActionScheduler::clear()
+{
+ m_scheduledActions.clear();
+ m_enqueueActions = 0;
+}
+
+void FrameActionScheduler::pause()
+{
+ ASSERT(isEmpty() || m_enqueueActions);
+ m_enqueueActions++;
+}
+
+void FrameActionScheduler::resume()
+{
+ m_enqueueActions--;
+ if (!m_enqueueActions)
+ dispatch();
+ ASSERT(isEmpty() || m_enqueueActions);
+}
+
+void FrameActionScheduler::dispatch()
+{
+ Vector< OwnPtr<FrameAction> > snapshot;
+ m_scheduledActions.swap(snapshot);
+
+ for (Vector< OwnPtr<FrameAction> >::iterator i = snapshot.begin(); i != snapshot.end(); ++i)
+ (*i)->fire();
+}
+
+void FrameActionScheduler::scheduleAction(PassOwnPtr<FrameAction> action)
+{
+ m_scheduledActions.append(action);
+}
+
+void FrameActionScheduler::scheduleEvent(PassRefPtr<Event> event, PassRefPtr<Node> eventTarget)
+{
+ scheduleAction(new EventFrameAction(event, eventTarget));
+}
+
+
+} // namespace WebCore