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+/*
+ * Copyright (C) 2011 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef WebKitAnimation_h
+#define WebKitAnimation_h
+
+#include "Animation.h"
+#include "AnimationBase.h"
+#include "KeyframeAnimation.h"
+#include "RenderStyle.h"
+
+namespace WebCore {
+
+class WebKitAnimation : public RefCounted<WebKitAnimation> {
+public:
+
+ static PassRefPtr<WebKitAnimation> create(PassRefPtr<KeyframeAnimation> keyframeAnimation)
+ {
+ return adoptRef(new WebKitAnimation(keyframeAnimation));
+ }
+
+ virtual ~WebKitAnimation() { }
+
+ // DOM API
+
+ String name() const;
+
+ double duration() const;
+
+ double elapsedTime() const;
+ void setElapsedTime(double);
+
+ double delay() const;
+ int iterationCount() const;
+
+ bool paused() const;
+ bool ended() const;
+
+ // direction
+ enum Direction { DIRECTION_NORMAL, DIRECTION_ALTERNATE };
+ Direction direction() const;
+
+ // fill mode
+ enum FillMode { FILL_NONE, FILL_BACKWARDS, FILL_FORWARDS, FILL_BOTH };
+ FillMode fillMode() const;
+
+ void play();
+ void pause();
+
+protected:
+ WebKitAnimation(PassRefPtr<KeyframeAnimation>);
+
+private:
+ RefPtr<KeyframeAnimation> m_keyframeAnimation;
+};
+
+} // namespace
+
+#endif