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-rw-r--r--Source/WebCore/platform/graphics/ANGLEWebKitBridge.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/WebCore/platform/graphics/ANGLEWebKitBridge.cpp b/Source/WebCore/platform/graphics/ANGLEWebKitBridge.cpp
index 9e64904..43819b6 100644
--- a/Source/WebCore/platform/graphics/ANGLEWebKitBridge.cpp
+++ b/Source/WebCore/platform/graphics/ANGLEWebKitBridge.cpp
@@ -20,7 +20,7 @@
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
@@ -57,20 +57,20 @@ void ANGLEWebKitBridge::cleanupCompilers()
builtCompilers = false;
}
-
+
void ANGLEWebKitBridge::setResources(ShBuiltInResources resources)
{
// Resources are (possibly) changing - cleanup compilers if we had them already
cleanupCompilers();
-
+
m_resources = resources;
}
bool ANGLEWebKitBridge::validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog)
{
if (!builtCompilers) {
- m_fragmentCompiler = ShConstructCompiler(SH_FRAGMENT_SHADER, SH_WEBGL_SPEC, &m_resources);
- m_vertexCompiler = ShConstructCompiler(SH_VERTEX_SHADER, SH_WEBGL_SPEC, &m_resources);
+ m_fragmentCompiler = ShConstructCompiler(SH_FRAGMENT_SHADER, SH_WEBGL_SPEC, SH_GLSL_OUTPUT, &m_resources);
+ m_vertexCompiler = ShConstructCompiler(SH_VERTEX_SHADER, SH_WEBGL_SPEC, SH_GLSL_OUTPUT, &m_resources);
if (!m_fragmentCompiler || !m_vertexCompiler) {
cleanupCompilers();
return false;
@@ -78,7 +78,7 @@ bool ANGLEWebKitBridge::validateShaderSource(const char* shaderSource, ANGLEShad
builtCompilers = true;
}
-
+
ShHandle compiler;
if (shaderType == SHADER_TYPE_VERTEX)