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Diffstat (limited to 'Source/WebCore/platform/graphics/android/GraphicsContext3DProxy.h')
-rw-r--r-- | Source/WebCore/platform/graphics/android/GraphicsContext3DProxy.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/Source/WebCore/platform/graphics/android/GraphicsContext3DProxy.h b/Source/WebCore/platform/graphics/android/GraphicsContext3DProxy.h new file mode 100644 index 0000000..1cc1453 --- /dev/null +++ b/Source/WebCore/platform/graphics/android/GraphicsContext3DProxy.h @@ -0,0 +1,61 @@ +/* + * Copyright (C) 2012 Sony Ericsson Mobile Communications AB + * Copyright (C) 2012 Sony Mobile Communications AB + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef GraphicsContext3DProxy_h +#define GraphicsContext3DProxy_h + +#include "config.h" + +#include "SkRect.h" +#include "Threading.h" +#include <wtf/RefCounted.h> + +#include <EGL/egl.h> +#include <EGL/eglext.h> +#include <GLES2/gl2.h> + +namespace WebCore { + +class GraphicsContext3DInternal; + +class GraphicsContext3DProxy: public RefCounted<GraphicsContext3DProxy> { +public: + GraphicsContext3DProxy(); + ~GraphicsContext3DProxy(); + + void setGraphicsContext(GraphicsContext3DInternal* context); + + bool lockFrontBuffer(GLuint& texture, SkRect& rect); + void releaseFrontBuffer(); + +private: + WTF::Mutex m_mutex; + GraphicsContext3DInternal* m_context; + GLuint m_texture; +}; + +} +#endif |