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-rw-r--r--Source/WebCore/platform/graphics/android/ImageTexture.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/Source/WebCore/platform/graphics/android/ImageTexture.cpp b/Source/WebCore/platform/graphics/android/ImageTexture.cpp
index 7d3f2b8..b2ead6a 100644
--- a/Source/WebCore/platform/graphics/android/ImageTexture.cpp
+++ b/Source/WebCore/platform/graphics/android/ImageTexture.cpp
@@ -30,12 +30,13 @@
#include "ImageTexture.h"
#include "AndroidLog.h"
+#include "ClassTracker.h"
#include "ImagesManager.h"
#include "LayerAndroid.h"
#include "SkDevice.h"
#include "SkPicture.h"
+#include "TileGrid.h"
#include "TilesManager.h"
-#include "TiledTexture.h"
namespace WebCore {
@@ -84,7 +85,7 @@ ImageTexture::ImageTexture(SkBitmap* bmp, unsigned crc)
// NOTE: This constructor is called on the webcore thread
- // Create a picture containing the image (needed for TiledTexture)
+ // Create a picture containing the image (needed for TileGrid)
m_picture = new SkPicture();
SkCanvas* pcanvas = m_picture->beginRecording(m_image->width(), m_image->height());
pcanvas->clear(SkColorSetARGBInline(0, 0, 0, 0));
@@ -174,7 +175,7 @@ bool ImageTexture::prepareGL(GLWebViewState* state)
if (!m_texture && m_picture) {
bool isLayerTile = true;
- m_texture = new TiledTexture(isLayerTile);
+ m_texture = new TileGrid(isLayerTile);
SkRegion region;
region.setRect(0, 0, m_image->width(), m_image->height());
m_texture->markAsDirty(region);
@@ -216,7 +217,7 @@ float ImageTexture::opacity()
return m_layer->drawOpacity();
}
-bool ImageTexture::paint(BaseTile* tile, SkCanvas* canvas)
+bool ImageTexture::paint(Tile* tile, SkCanvas* canvas)
{
if (!m_picture) {
ALOGV("IT %p COULDNT PAINT, NO PICTURE", this);
@@ -236,7 +237,7 @@ void ImageTexture::drawGL(LayerAndroid* layer, float opacity)
if (!hasContentToShow())
return;
- // TiledTexture::draw() will call us back to know the
+ // TileGrid::draw() will call us back to know the
// transform and opacity, so we need to set m_layer
m_layer = layer;
if (m_texture) {