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+/*
+ * Copyright 2010, The Android Open Source Project
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef PaintLayerOperation_h
+#define PaintLayerOperation_h
+
+#include "QueuedOperation.h"
+
+class SkLayer;
+
+namespace WebCore {
+
+class LayerAndroid;
+class LayerTexture;
+
+class PaintLayerOperation : public QueuedOperation {
+ public:
+ PaintLayerOperation(LayerAndroid* layer)
+ : QueuedOperation(QueuedOperation::PaintLayer, 0)
+ , m_layer(layer) {}
+ virtual ~PaintLayerOperation() {}
+ virtual bool operator==(const QueuedOperation* operation);
+ virtual void run();
+ SkLayer* baseLayer();
+ LayerAndroid* layer() { return m_layer; }
+ LayerTexture* texture();
+
+ private:
+ LayerAndroid* m_layer;
+};
+
+class PaintLayerBaseFilter : public OperationFilter {
+ public:
+ PaintLayerBaseFilter(SkLayer* layer) : m_baseLayer(layer) {}
+ virtual bool check(QueuedOperation* operation);
+
+ private:
+ SkLayer* m_baseLayer;
+};
+
+class PaintLayerTextureFilter : public OperationFilter {
+ public:
+ PaintLayerTextureFilter(LayerTexture* texture) : m_texture(texture) {}
+ virtual bool check(QueuedOperation* operation);
+
+ private:
+ LayerTexture* m_texture;
+};
+
+}
+
+#endif // PaintLayerOperation_h