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+/*
+ * Copyright (C) 2011, 2012 Sony Ericsson Mobile Communications AB
+ * Copyright (C) 2012 Sony Mobile Communications AB
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef WebGLLayer_h
+#define WebGLLayer_h
+
+#include "config.h"
+
+#if ENABLE(WEBGL) && USE(ACCELERATED_COMPOSITING)
+
+#include "GLUtils.h"
+#include "GraphicsContext3DProxy.h"
+#include "LayerAndroid.h"
+#include "PassRefPtr.h"
+#include "RefPtr.h"
+#include <jni.h>
+
+namespace WebCore {
+
+class GraphicsContext3DInternal;
+
+class WebGLLayer : public LayerAndroid {
+public:
+ WebGLLayer(PassRefPtr<GraphicsContext3DProxy> proxy);
+ WebGLLayer(const WebGLLayer& layer);
+ virtual ~WebGLLayer();
+
+ virtual LayerAndroid* copy() const { return new WebGLLayer(*this); }
+ virtual bool drawGL(bool layerTilesDisabled);
+ virtual bool isWebGL() const { return true; }
+
+private:
+ RefPtr<GraphicsContext3DProxy> m_proxy;
+};
+
+} // namespace WebCore
+
+#endif // ENABLE(WEBGL) && USE(ACCELERATED_COMPOSITING)
+#endif // WebGLLayer_h