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-rw-r--r--Source/WebCore/platform/graphics/android/context/GraphicsOperation.h2
-rw-r--r--Source/WebCore/platform/graphics/android/context/PlatformGraphicsContext.cpp38
-rw-r--r--Source/WebCore/platform/graphics/android/context/PlatformGraphicsContext.h8
-rw-r--r--Source/WebCore/platform/graphics/android/context/PlatformGraphicsContextRecording.cpp36
-rw-r--r--Source/WebCore/platform/graphics/android/context/PlatformGraphicsContextRecording.h8
5 files changed, 61 insertions, 31 deletions
diff --git a/Source/WebCore/platform/graphics/android/context/GraphicsOperation.h b/Source/WebCore/platform/graphics/android/context/GraphicsOperation.h
index 4a27fe9..978e087 100644
--- a/Source/WebCore/platform/graphics/android/context/GraphicsOperation.h
+++ b/Source/WebCore/platform/graphics/android/context/GraphicsOperation.h
@@ -105,7 +105,7 @@ public:
virtual ~Operation() {}
virtual OperationType type() { return UndefinedOperation; }
virtual String parameters() { return ""; }
- String name()
+ const char* name()
{
switch (type()) {
TYPE_CASE(UndefinedOperation)
diff --git a/Source/WebCore/platform/graphics/android/context/PlatformGraphicsContext.cpp b/Source/WebCore/platform/graphics/android/context/PlatformGraphicsContext.cpp
index 3b37693..f9d7f21 100644
--- a/Source/WebCore/platform/graphics/android/context/PlatformGraphicsContext.cpp
+++ b/Source/WebCore/platform/graphics/android/context/PlatformGraphicsContext.cpp
@@ -246,22 +246,31 @@ void PlatformGraphicsContext::setCompositeOperation(CompositeOperator op)
m_state->mode = WebCoreCompositeToSkiaComposite(op);
}
-void PlatformGraphicsContext::setFillColor(const Color& c)
+bool PlatformGraphicsContext::setFillColor(const Color& c)
{
- m_state->fillColor = c.rgb();
- setFillShader(0);
+ bool dirty = false;
+ if (m_state->fillColor != c.rgb()) {
+ m_state->fillColor = c.rgb();
+ dirty = true;
+ }
+ return setFillShader(0) || dirty;
}
-void PlatformGraphicsContext::setFillShader(SkShader* fillShader)
+bool PlatformGraphicsContext::setFillShader(SkShader* fillShader)
{
- if (fillShader)
+ bool dirty = false;
+ if (fillShader && m_state->fillColor != Color::black) {
m_state->fillColor = Color::black;
+ dirty = true;
+ }
if (fillShader != m_state->fillShader) {
SkSafeUnref(m_state->fillShader);
m_state->fillShader = fillShader;
SkSafeRef(m_state->fillShader);
+ dirty = true;
}
+ return dirty;
}
void PlatformGraphicsContext::setLineCap(LineCap cap)
@@ -333,22 +342,31 @@ void PlatformGraphicsContext::setShouldAntialias(bool useAA)
m_state->useAA = useAA;
}
-void PlatformGraphicsContext::setStrokeColor(const Color& c)
+bool PlatformGraphicsContext::setStrokeColor(const Color& c)
{
- m_state->strokeColor = c.rgb();
- setStrokeShader(0);
+ bool dirty = false;
+ if (m_state->strokeColor != c.rgb()) {
+ m_state->strokeColor = c.rgb();
+ dirty = true;
+ }
+ return setStrokeShader(0) || dirty;
}
-void PlatformGraphicsContext::setStrokeShader(SkShader* strokeShader)
+bool PlatformGraphicsContext::setStrokeShader(SkShader* strokeShader)
{
- if (strokeShader)
+ bool dirty = false;
+ if (strokeShader && m_state->strokeColor != Color::black) {
m_state->strokeColor = Color::black;
+ dirty = true;
+ }
if (strokeShader != m_state->strokeShader) {
SkSafeUnref(m_state->strokeShader);
m_state->strokeShader = strokeShader;
SkSafeRef(m_state->strokeShader);
+ dirty = true;
}
+ return dirty;
}
void PlatformGraphicsContext::setStrokeStyle(StrokeStyle style)
diff --git a/Source/WebCore/platform/graphics/android/context/PlatformGraphicsContext.h b/Source/WebCore/platform/graphics/android/context/PlatformGraphicsContext.h
index 1916014..69ccdaf 100644
--- a/Source/WebCore/platform/graphics/android/context/PlatformGraphicsContext.h
+++ b/Source/WebCore/platform/graphics/android/context/PlatformGraphicsContext.h
@@ -61,16 +61,16 @@ public:
virtual void setAlpha(float alpha);
int getNormalizedAlpha() const;
virtual void setCompositeOperation(CompositeOperator op);
- virtual void setFillColor(const Color& c);
- virtual void setFillShader(SkShader* fillShader);
+ virtual bool setFillColor(const Color& c);
+ virtual bool setFillShader(SkShader* fillShader);
virtual void setLineCap(LineCap cap);
virtual void setLineDash(const DashArray& dashes, float dashOffset);
virtual void setLineJoin(LineJoin join);
virtual void setMiterLimit(float limit);
virtual void setShadow(int radius, int dx, int dy, SkColor c);
virtual void setShouldAntialias(bool useAA);
- virtual void setStrokeColor(const Color& c);
- virtual void setStrokeShader(SkShader* strokeShader);
+ virtual bool setStrokeColor(const Color& c);
+ virtual bool setStrokeShader(SkShader* strokeShader);
virtual void setStrokeStyle(StrokeStyle style);
virtual void setStrokeThickness(float f);
diff --git a/Source/WebCore/platform/graphics/android/context/PlatformGraphicsContextRecording.cpp b/Source/WebCore/platform/graphics/android/context/PlatformGraphicsContextRecording.cpp
index d96124d..39194a0 100644
--- a/Source/WebCore/platform/graphics/android/context/PlatformGraphicsContextRecording.cpp
+++ b/Source/WebCore/platform/graphics/android/context/PlatformGraphicsContextRecording.cpp
@@ -88,16 +88,22 @@ void PlatformGraphicsContextRecording::setCompositeOperation(CompositeOperator o
mGraphicsOperationCollection->append(new GraphicsOperation::SetCompositeOperation(op));
}
-void PlatformGraphicsContextRecording::setFillColor(const Color& c)
+bool PlatformGraphicsContextRecording::setFillColor(const Color& c)
{
- PlatformGraphicsContext::setFillColor(c);
- mGraphicsOperationCollection->append(new GraphicsOperation::SetFillColor(c));
+ if (PlatformGraphicsContext::setFillColor(c)) {
+ mGraphicsOperationCollection->append(new GraphicsOperation::SetFillColor(c));
+ return true;
+ }
+ return false;
}
-void PlatformGraphicsContextRecording::setFillShader(SkShader* fillShader)
+bool PlatformGraphicsContextRecording::setFillShader(SkShader* fillShader)
{
- PlatformGraphicsContext::setFillShader(fillShader);
- mGraphicsOperationCollection->append(new GraphicsOperation::SetFillShader(fillShader));
+ if (PlatformGraphicsContext::setFillShader(fillShader)) {
+ mGraphicsOperationCollection->append(new GraphicsOperation::SetFillShader(fillShader));
+ return true;
+ }
+ return false;
}
void PlatformGraphicsContextRecording::setLineCap(LineCap cap)
@@ -137,16 +143,22 @@ void PlatformGraphicsContextRecording::setShouldAntialias(bool useAA)
mGraphicsOperationCollection->append(new GraphicsOperation::SetShouldAntialias(useAA));
}
-void PlatformGraphicsContextRecording::setStrokeColor(const Color& c)
+bool PlatformGraphicsContextRecording::setStrokeColor(const Color& c)
{
- PlatformGraphicsContext::setStrokeColor(c);
- mGraphicsOperationCollection->append(new GraphicsOperation::SetStrokeColor(c));
+ if (PlatformGraphicsContext::setStrokeColor(c)) {
+ mGraphicsOperationCollection->append(new GraphicsOperation::SetStrokeColor(c));
+ return true;
+ }
+ return false;
}
-void PlatformGraphicsContextRecording::setStrokeShader(SkShader* strokeShader)
+bool PlatformGraphicsContextRecording::setStrokeShader(SkShader* strokeShader)
{
- PlatformGraphicsContext::setStrokeShader(strokeShader);
- mGraphicsOperationCollection->append(new GraphicsOperation::SetStrokeShader(strokeShader));
+ if (PlatformGraphicsContext::setStrokeShader(strokeShader)) {
+ mGraphicsOperationCollection->append(new GraphicsOperation::SetStrokeShader(strokeShader));
+ return true;
+ }
+ return false;
}
void PlatformGraphicsContextRecording::setStrokeStyle(StrokeStyle style)
diff --git a/Source/WebCore/platform/graphics/android/context/PlatformGraphicsContextRecording.h b/Source/WebCore/platform/graphics/android/context/PlatformGraphicsContextRecording.h
index ebb0075..82f9446 100644
--- a/Source/WebCore/platform/graphics/android/context/PlatformGraphicsContextRecording.h
+++ b/Source/WebCore/platform/graphics/android/context/PlatformGraphicsContextRecording.h
@@ -55,16 +55,16 @@ public:
// State values
virtual void setAlpha(float alpha);
virtual void setCompositeOperation(CompositeOperator op);
- virtual void setFillColor(const Color& c);
- virtual void setFillShader(SkShader* fillShader);
+ virtual bool setFillColor(const Color& c);
+ virtual bool setFillShader(SkShader* fillShader);
virtual void setLineCap(LineCap cap);
virtual void setLineDash(const DashArray& dashes, float dashOffset);
virtual void setLineJoin(LineJoin join);
virtual void setMiterLimit(float limit);
virtual void setShadow(int radius, int dx, int dy, SkColor c);
virtual void setShouldAntialias(bool useAA);
- virtual void setStrokeColor(const Color& c);
- virtual void setStrokeShader(SkShader* strokeShader);
+ virtual bool setStrokeColor(const Color& c);
+ virtual bool setStrokeShader(SkShader* strokeShader);
virtual void setStrokeStyle(StrokeStyle style);
virtual void setStrokeThickness(float f);