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-rw-r--r--Source/WebCore/platform/graphics/android/rendering/TransferQueue.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/Source/WebCore/platform/graphics/android/rendering/TransferQueue.h b/Source/WebCore/platform/graphics/android/rendering/TransferQueue.h
index 9d33ff5..c0835d7 100644
--- a/Source/WebCore/platform/graphics/android/rendering/TransferQueue.h
+++ b/Source/WebCore/platform/graphics/android/rendering/TransferQueue.h
@@ -80,7 +80,6 @@ public:
, savedTileTexturePtr(0)
, uploadType(DEFAULT_UPLOAD_TYPE)
, bitmap(0)
- , m_syncKHR(EGL_NO_SYNC_KHR)
{
}
@@ -101,15 +100,6 @@ public:
// Specific data to the pure color tiles' queue.
Color pureColor;
-
- // Sync object for GPU fence, this is the only the info passed from UI
- // thread to Tex Gen thread. The reason of having this is due to the
- // missing sync mechanism on Surface Texture on some vendor. b/5122031.
- // Bascially the idea is that when UI thread utilize one buffer from
- // the surface texture, we'll need to kick off the GPU commands, and only
- // when those particular commands finish, we could write into this buffer
- // again in Tex Gen thread.
- EGLSyncKHR m_syncKHR;
};
class TransferQueue {
@@ -177,7 +167,6 @@ private:
void cleanupGLResources();
void blitTileFromQueue(GLuint fboID, TileTexture* destTex,
- TileTexture* frontTex,
GLuint srcTexId, GLenum srcTexTarget,
int index);