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Diffstat (limited to 'Source/WebCore/platform/graphics/openvg/PathOpenVG.cpp')
-rw-r--r--Source/WebCore/platform/graphics/openvg/PathOpenVG.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/WebCore/platform/graphics/openvg/PathOpenVG.cpp b/Source/WebCore/platform/graphics/openvg/PathOpenVG.cpp
index 39a4b06..95df242 100644
--- a/Source/WebCore/platform/graphics/openvg/PathOpenVG.cpp
+++ b/Source/WebCore/platform/graphics/openvg/PathOpenVG.cpp
@@ -169,7 +169,7 @@ FloatRect Path::boundingRect() const
return FloatRect(FloatPoint(minX, minY), FloatSize(width, height));
}
-FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier)
+FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier) const
{
notImplemented();
@@ -464,7 +464,7 @@ void Path::transform(const AffineTransform& transformation)
// functions and Path::apply() doesn't really work as long as we rely on VGPath
// as primary path storage.
-float Path::length()
+float Path::length() const
{
m_path->makeCompatibleContextCurrent();
VGfloat length = vgPathLength(m_path->vgPath(), 0, vgGetParameteri(m_path->vgPath(), VG_PATH_NUM_SEGMENTS));
@@ -472,7 +472,7 @@ float Path::length()
return length;
}
-FloatPoint Path::pointAtLength(float length, bool& ok)
+FloatPoint Path::pointAtLength(float length, bool& ok) const
{
VGfloat x = 0, y = 0;
m_path->makeCompatibleContextCurrent();
@@ -483,7 +483,7 @@ FloatPoint Path::pointAtLength(float length, bool& ok)
return FloatPoint(x, y);
}
-float Path::normalAngleAtLength(float length, bool& ok)
+float Path::normalAngleAtLength(float length, bool& ok) const
{
VGfloat tangentX, tangentY;
m_path->makeCompatibleContextCurrent();