summaryrefslogtreecommitdiffstats
path: root/Source/WebCore/rendering/RenderBlockLineLayout.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Source/WebCore/rendering/RenderBlockLineLayout.cpp')
-rw-r--r--Source/WebCore/rendering/RenderBlockLineLayout.cpp2509
1 files changed, 2509 insertions, 0 deletions
diff --git a/Source/WebCore/rendering/RenderBlockLineLayout.cpp b/Source/WebCore/rendering/RenderBlockLineLayout.cpp
new file mode 100644
index 0000000..8eee581
--- /dev/null
+++ b/Source/WebCore/rendering/RenderBlockLineLayout.cpp
@@ -0,0 +1,2509 @@
+/*
+ * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
+ * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All right reserved.
+ * Copyright (C) 2010 Google Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "config.h"
+
+#include "BidiResolver.h"
+#include "Hyphenation.h"
+#include "InlineIterator.h"
+#include "InlineTextBox.h"
+#include "Logging.h"
+#include "RenderArena.h"
+#include "RenderCombineText.h"
+#include "RenderInline.h"
+#include "RenderLayer.h"
+#include "RenderListMarker.h"
+#include "RenderRubyRun.h"
+#include "RenderView.h"
+#include "Settings.h"
+#include "TextBreakIterator.h"
+#include "TextRun.h"
+#include "TrailingFloatsRootInlineBox.h"
+#include "VerticalPositionCache.h"
+#include "break_lines.h"
+#include <wtf/AlwaysInline.h>
+#include <wtf/RefCountedLeakCounter.h>
+#include <wtf/StdLibExtras.h>
+#include <wtf/Vector.h>
+#include <wtf/unicode/CharacterNames.h>
+
+#if ENABLE(SVG)
+#include "RenderSVGInlineText.h"
+#include "SVGRootInlineBox.h"
+#endif
+
+#ifdef ANDROID_LAYOUT
+#include "Frame.h"
+#include "FrameTree.h"
+#include "Settings.h"
+#include "Text.h"
+#include "HTMLNames.h"
+#endif // ANDROID_LAYOUT
+
+using namespace std;
+using namespace WTF;
+using namespace Unicode;
+
+namespace WebCore {
+
+// We don't let our line box tree for a single line get any deeper than this.
+const unsigned cMaxLineDepth = 200;
+
+static inline int borderPaddingMarginStart(RenderInline* child)
+{
+ return child->marginStart() + child->paddingStart() + child->borderStart();
+}
+
+static inline int borderPaddingMarginEnd(RenderInline* child)
+{
+ return child->marginEnd() + child->paddingEnd() + child->borderEnd();
+}
+
+static int inlineLogicalWidth(RenderObject* child, bool start = true, bool end = true)
+{
+ unsigned lineDepth = 1;
+ int extraWidth = 0;
+ RenderObject* parent = child->parent();
+ while (parent->isRenderInline() && lineDepth++ < cMaxLineDepth) {
+ RenderInline* parentAsRenderInline = toRenderInline(parent);
+ if (start && !child->previousSibling())
+ extraWidth += borderPaddingMarginStart(parentAsRenderInline);
+ if (end && !child->nextSibling())
+ extraWidth += borderPaddingMarginEnd(parentAsRenderInline);
+ child = parent;
+ parent = child->parent();
+ }
+ return extraWidth;
+}
+
+static void checkMidpoints(LineMidpointState& lineMidpointState, InlineIterator& lBreak)
+{
+ // Check to see if our last midpoint is a start point beyond the line break. If so,
+ // shave it off the list, and shave off a trailing space if the previous end point doesn't
+ // preserve whitespace.
+ if (lBreak.m_obj && lineMidpointState.numMidpoints && !(lineMidpointState.numMidpoints % 2)) {
+ InlineIterator* midpoints = lineMidpointState.midpoints.data();
+ InlineIterator& endpoint = midpoints[lineMidpointState.numMidpoints - 2];
+ const InlineIterator& startpoint = midpoints[lineMidpointState.numMidpoints - 1];
+ InlineIterator currpoint = endpoint;
+ while (!currpoint.atEnd() && currpoint != startpoint && currpoint != lBreak)
+ currpoint.increment();
+ if (currpoint == lBreak) {
+ // We hit the line break before the start point. Shave off the start point.
+ lineMidpointState.numMidpoints--;
+ if (endpoint.m_obj->style()->collapseWhiteSpace())
+ endpoint.m_pos--;
+ }
+ }
+}
+
+static void addMidpoint(LineMidpointState& lineMidpointState, const InlineIterator& midpoint)
+{
+ if (lineMidpointState.midpoints.size() <= lineMidpointState.numMidpoints)
+ lineMidpointState.midpoints.grow(lineMidpointState.numMidpoints + 10);
+
+ InlineIterator* midpoints = lineMidpointState.midpoints.data();
+ midpoints[lineMidpointState.numMidpoints++] = midpoint;
+}
+
+static inline BidiRun* createRun(int start, int end, RenderObject* obj, InlineBidiResolver& resolver)
+{
+ return new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir());
+}
+
+void RenderBlock::appendRunsForObject(BidiRunList<BidiRun>& runs, int start, int end, RenderObject* obj, InlineBidiResolver& resolver)
+{
+ if (start > end || obj->isFloating() ||
+ (obj->isPositioned() && !obj->style()->isOriginalDisplayInlineType() && !obj->container()->isRenderInline()))
+ return;
+
+ LineMidpointState& lineMidpointState = resolver.midpointState();
+ bool haveNextMidpoint = (lineMidpointState.currentMidpoint < lineMidpointState.numMidpoints);
+ InlineIterator nextMidpoint;
+ if (haveNextMidpoint)
+ nextMidpoint = lineMidpointState.midpoints[lineMidpointState.currentMidpoint];
+ if (lineMidpointState.betweenMidpoints) {
+ if (!(haveNextMidpoint && nextMidpoint.m_obj == obj))
+ return;
+ // This is a new start point. Stop ignoring objects and
+ // adjust our start.
+ lineMidpointState.betweenMidpoints = false;
+ start = nextMidpoint.m_pos;
+ lineMidpointState.currentMidpoint++;
+ if (start < end)
+ return appendRunsForObject(runs, start, end, obj, resolver);
+ } else {
+ if (!haveNextMidpoint || (obj != nextMidpoint.m_obj)) {
+ runs.addRun(createRun(start, end, obj, resolver));
+ return;
+ }
+
+ // An end midpoint has been encountered within our object. We
+ // need to go ahead and append a run with our endpoint.
+ if (static_cast<int>(nextMidpoint.m_pos + 1) <= end) {
+ lineMidpointState.betweenMidpoints = true;
+ lineMidpointState.currentMidpoint++;
+ if (nextMidpoint.m_pos != UINT_MAX) { // UINT_MAX means stop at the object and don't include any of it.
+ if (static_cast<int>(nextMidpoint.m_pos + 1) > start)
+ runs.addRun(createRun(start, nextMidpoint.m_pos + 1, obj, resolver));
+ return appendRunsForObject(runs, nextMidpoint.m_pos + 1, end, obj, resolver);
+ }
+ } else
+ runs.addRun(createRun(start, end, obj, resolver));
+ }
+}
+
+static inline InlineBox* createInlineBoxForRenderer(RenderObject* obj, bool isRootLineBox, bool isOnlyRun = false)
+{
+ if (isRootLineBox)
+ return toRenderBlock(obj)->createAndAppendRootInlineBox();
+
+ if (obj->isText()) {
+ InlineTextBox* textBox = toRenderText(obj)->createInlineTextBox();
+ // We only treat a box as text for a <br> if we are on a line by ourself or in strict mode
+ // (Note the use of strict mode. In "almost strict" mode, we don't treat the box for <br> as text.)
+ if (obj->isBR())
+ textBox->setIsText(isOnlyRun || obj->document()->inNoQuirksMode());
+ return textBox;
+ }
+
+ if (obj->isBox())
+ return toRenderBox(obj)->createInlineBox();
+
+ return toRenderInline(obj)->createAndAppendInlineFlowBox();
+}
+
+static inline void dirtyLineBoxesForRenderer(RenderObject* o, bool fullLayout)
+{
+ if (o->isText()) {
+ if (o->preferredLogicalWidthsDirty() && (o->isCounter() || o->isQuote()))
+ toRenderText(o)->computePreferredLogicalWidths(0); // FIXME: Counters depend on this hack. No clue why. Should be investigated and removed.
+ toRenderText(o)->dirtyLineBoxes(fullLayout);
+ } else
+ toRenderInline(o)->dirtyLineBoxes(fullLayout);
+}
+
+static bool parentIsConstructedOrHaveNext(InlineFlowBox* parentBox)
+{
+ do {
+ if (parentBox->isConstructed() || parentBox->nextOnLine())
+ return true;
+ parentBox = parentBox->parent();
+ } while (parentBox);
+ return false;
+}
+
+InlineFlowBox* RenderBlock::createLineBoxes(RenderObject* obj, bool firstLine, InlineBox* childBox)
+{
+ // See if we have an unconstructed line box for this object that is also
+ // the last item on the line.
+ unsigned lineDepth = 1;
+ InlineFlowBox* parentBox = 0;
+ InlineFlowBox* result = 0;
+ bool hasDefaultLineBoxContain = style()->lineBoxContain() == RenderStyle::initialLineBoxContain();
+ do {
+ ASSERT(obj->isRenderInline() || obj == this);
+
+ RenderInline* inlineFlow = (obj != this) ? toRenderInline(obj) : 0;
+
+ // Get the last box we made for this render object.
+ parentBox = inlineFlow ? inlineFlow->lastLineBox() : toRenderBlock(obj)->lastLineBox();
+
+ // If this box or its ancestor is constructed then it is from a previous line, and we need
+ // to make a new box for our line. If this box or its ancestor is unconstructed but it has
+ // something following it on the line, then we know we have to make a new box
+ // as well. In this situation our inline has actually been split in two on
+ // the same line (this can happen with very fancy language mixtures).
+ bool constructedNewBox = false;
+ bool allowedToConstructNewBox = !hasDefaultLineBoxContain || !inlineFlow || inlineFlow->alwaysCreateLineBoxes();
+ bool canUseExistingParentBox = parentBox && !parentIsConstructedOrHaveNext(parentBox);
+ if (allowedToConstructNewBox && !canUseExistingParentBox) {
+ // We need to make a new box for this render object. Once
+ // made, we need to place it at the end of the current line.
+ InlineBox* newBox = createInlineBoxForRenderer(obj, obj == this);
+ ASSERT(newBox->isInlineFlowBox());
+ parentBox = static_cast<InlineFlowBox*>(newBox);
+ parentBox->setFirstLineStyleBit(firstLine);
+ parentBox->setIsHorizontal(isHorizontalWritingMode());
+ if (!hasDefaultLineBoxContain)
+ parentBox->clearDescendantsHaveSameLineHeightAndBaseline();
+ constructedNewBox = true;
+ }
+
+ if (constructedNewBox || canUseExistingParentBox) {
+ if (!result)
+ result = parentBox;
+
+ // If we have hit the block itself, then |box| represents the root
+ // inline box for the line, and it doesn't have to be appended to any parent
+ // inline.
+ if (childBox)
+ parentBox->addToLine(childBox);
+
+ if (!constructedNewBox || obj == this)
+ break;
+
+ childBox = parentBox;
+ }
+
+ // If we've exceeded our line depth, then jump straight to the root and skip all the remaining
+ // intermediate inline flows.
+ obj = (++lineDepth >= cMaxLineDepth) ? this : obj->parent();
+
+ } while (true);
+
+ return result;
+}
+
+static bool reachedEndOfTextRenderer(const BidiRunList<BidiRun>& bidiRuns)
+{
+ BidiRun* run = bidiRuns.logicallyLastRun();
+ if (!run)
+ return true;
+ unsigned int pos = run->stop();
+ RenderObject* r = run->m_object;
+ if (!r->isText() || r->isBR())
+ return false;
+ RenderText* renderText = toRenderText(r);
+ if (pos >= renderText->textLength())
+ return true;
+
+ while (isASCIISpace(renderText->characters()[pos])) {
+ pos++;
+ if (pos >= renderText->textLength())
+ return true;
+ }
+ return false;
+}
+
+RootInlineBox* RenderBlock::constructLine(BidiRunList<BidiRun>& bidiRuns, bool firstLine, bool lastLine)
+{
+ ASSERT(bidiRuns.firstRun());
+
+ bool rootHasSelectedChildren = false;
+ InlineFlowBox* parentBox = 0;
+ for (BidiRun* r = bidiRuns.firstRun(); r; r = r->next()) {
+ // Create a box for our object.
+ bool isOnlyRun = (bidiRuns.runCount() == 1);
+ if (bidiRuns.runCount() == 2 && !r->m_object->isListMarker())
+ isOnlyRun = (!style()->isLeftToRightDirection() ? bidiRuns.lastRun() : bidiRuns.firstRun())->m_object->isListMarker();
+
+ InlineBox* box = createInlineBoxForRenderer(r->m_object, false, isOnlyRun);
+ r->m_box = box;
+
+ ASSERT(box);
+ if (!box)
+ continue;
+
+ if (!rootHasSelectedChildren && box->renderer()->selectionState() != RenderObject::SelectionNone)
+ rootHasSelectedChildren = true;
+
+ // If we have no parent box yet, or if the run is not simply a sibling,
+ // then we need to construct inline boxes as necessary to properly enclose the
+ // run's inline box.
+ if (!parentBox || parentBox->renderer() != r->m_object->parent())
+ // Create new inline boxes all the way back to the appropriate insertion point.
+ parentBox = createLineBoxes(r->m_object->parent(), firstLine, box);
+ else {
+ // Append the inline box to this line.
+ parentBox->addToLine(box);
+ }
+
+ bool visuallyOrdered = r->m_object->style()->visuallyOrdered();
+ box->setBidiLevel(r->level());
+
+ if (box->isInlineTextBox()) {
+ InlineTextBox* text = static_cast<InlineTextBox*>(box);
+ text->setStart(r->m_start);
+ text->setLen(r->m_stop - r->m_start);
+ text->m_dirOverride = r->dirOverride(visuallyOrdered);
+ if (r->m_hasHyphen)
+ text->setHasHyphen(true);
+ }
+ }
+
+ // We should have a root inline box. It should be unconstructed and
+ // be the last continuation of our line list.
+ ASSERT(lastLineBox() && !lastLineBox()->isConstructed());
+
+ // Set the m_selectedChildren flag on the root inline box if one of the leaf inline box
+ // from the bidi runs walk above has a selection state.
+ if (rootHasSelectedChildren)
+ lastLineBox()->root()->setHasSelectedChildren(true);
+
+ // Set bits on our inline flow boxes that indicate which sides should
+ // paint borders/margins/padding. This knowledge will ultimately be used when
+ // we determine the horizontal positions and widths of all the inline boxes on
+ // the line.
+ bool isLogicallyLastRunWrapped = bidiRuns.logicallyLastRun()->m_object && bidiRuns.logicallyLastRun()->m_object->isText() ? !reachedEndOfTextRenderer(bidiRuns) : true;
+ lastLineBox()->determineSpacingForFlowBoxes(lastLine, isLogicallyLastRunWrapped, bidiRuns.logicallyLastRun()->m_object);
+
+ // Now mark the line boxes as being constructed.
+ lastLineBox()->setConstructed();
+
+ // Return the last line.
+ return lastRootBox();
+}
+
+ETextAlign RenderBlock::textAlignmentForLine(bool endsWithSoftBreak) const
+{
+ ETextAlign alignment = style()->textAlign();
+ if (!endsWithSoftBreak && alignment == JUSTIFY)
+ alignment = TAAUTO;
+
+ return alignment;
+}
+
+static void updateLogicalWidthForLeftAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
+{
+ // The direction of the block should determine what happens with wide lines.
+ // In particular with RTL blocks, wide lines should still spill out to the left.
+ if (isLeftToRightDirection) {
+ if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun)
+ trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth));
+ return;
+ }
+
+ if (trailingSpaceRun)
+ trailingSpaceRun->m_box->setLogicalWidth(0);
+ else if (totalLogicalWidth > availableLogicalWidth)
+ logicalLeft -= (totalLogicalWidth - availableLogicalWidth);
+}
+
+static void updateLogicalWidthForRightAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
+{
+ // Wide lines spill out of the block based off direction.
+ // So even if text-align is right, if direction is LTR, wide lines should overflow out of the right
+ // side of the block.
+ if (isLeftToRightDirection) {
+ if (trailingSpaceRun) {
+ totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
+ trailingSpaceRun->m_box->setLogicalWidth(0);
+ }
+ if (totalLogicalWidth < availableLogicalWidth)
+ logicalLeft += availableLogicalWidth - totalLogicalWidth;
+ return;
+ }
+
+ if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun) {
+ trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth));
+ totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
+ } else
+ logicalLeft += availableLogicalWidth - totalLogicalWidth;
+}
+
+static void updateLogicalWidthForCenterAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
+{
+ float trailingSpaceWidth = 0;
+ if (trailingSpaceRun) {
+ totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
+ trailingSpaceWidth = min(trailingSpaceRun->m_box->logicalWidth(), (availableLogicalWidth - totalLogicalWidth + 1) / 2);
+ trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceWidth));
+ }
+ if (isLeftToRightDirection)
+ logicalLeft += max<float>((availableLogicalWidth - totalLogicalWidth) / 2, 0);
+ else
+ logicalLeft += totalLogicalWidth > availableLogicalWidth ? (availableLogicalWidth - totalLogicalWidth) : (availableLogicalWidth - totalLogicalWidth) / 2 - trailingSpaceWidth;
+}
+
+void RenderBlock::computeInlineDirectionPositionsForLine(RootInlineBox* lineBox, bool firstLine, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd,
+ GlyphOverflowAndFallbackFontsMap& textBoxDataMap, VerticalPositionCache& verticalPositionCache)
+{
+ ETextAlign textAlign = textAlignmentForLine(!reachedEnd && !lineBox->endsWithBreak());
+ float logicalLeft = logicalLeftOffsetForLine(logicalHeight(), firstLine);
+ float availableLogicalWidth = logicalRightOffsetForLine(logicalHeight(), firstLine) - logicalLeft;
+
+ bool needsWordSpacing = false;
+ float totalLogicalWidth = lineBox->getFlowSpacingLogicalWidth();
+ unsigned expansionOpportunityCount = 0;
+ bool isAfterExpansion = true;
+ Vector<unsigned, 16> expansionOpportunities;
+ RenderObject* previousObject = 0;
+
+ for (BidiRun* r = firstRun; r; r = r->next()) {
+ if (!r->m_box || r->m_object->isPositioned() || r->m_box->isLineBreak())
+ continue; // Positioned objects are only participating to figure out their
+ // correct static x position. They have no effect on the width.
+ // Similarly, line break boxes have no effect on the width.
+ if (r->m_object->isText()) {
+ RenderText* rt = toRenderText(r->m_object);
+
+ if (textAlign == JUSTIFY && r != trailingSpaceRun) {
+ if (!isAfterExpansion)
+ static_cast<InlineTextBox*>(r->m_box)->setCanHaveLeadingExpansion(true);
+ unsigned opportunitiesInRun = Font::expansionOpportunityCount(rt->characters() + r->m_start, r->m_stop - r->m_start, r->m_box->direction(), isAfterExpansion);
+ expansionOpportunities.append(opportunitiesInRun);
+ expansionOpportunityCount += opportunitiesInRun;
+ }
+
+ if (int length = rt->textLength()) {
+ if (!r->m_start && needsWordSpacing && isSpaceOrNewline(rt->characters()[r->m_start]))
+ totalLogicalWidth += rt->style(firstLine)->font().wordSpacing();
+ needsWordSpacing = !isSpaceOrNewline(rt->characters()[r->m_stop - 1]) && r->m_stop == length;
+ }
+ HashSet<const SimpleFontData*> fallbackFonts;
+ GlyphOverflow glyphOverflow;
+
+ // Always compute glyph overflow if the block's line-box-contain value is "glyphs".
+ if (lineBox->fitsToGlyphs()) {
+ // If we don't stick out of the root line's font box, then don't bother computing our glyph overflow. This optimization
+ // will keep us from computing glyph bounds in nearly all cases.
+ bool includeRootLine = lineBox->includesRootLineBoxFontOrLeading();
+ int baselineShift = lineBox->verticalPositionForBox(r->m_box, verticalPositionCache);
+ int rootDescent = includeRootLine ? lineBox->renderer()->style(firstLine)->font().fontMetrics().descent() : 0;
+ int rootAscent = includeRootLine ? lineBox->renderer()->style(firstLine)->font().fontMetrics().ascent() : 0;
+ int boxAscent = rt->style(firstLine)->font().fontMetrics().ascent() - baselineShift;
+ int boxDescent = rt->style(firstLine)->font().fontMetrics().descent() + baselineShift;
+ if (boxAscent > rootDescent || boxDescent > rootAscent)
+ glyphOverflow.computeBounds = true;
+ }
+
+ int hyphenWidth = 0;
+ if (static_cast<InlineTextBox*>(r->m_box)->hasHyphen()) {
+ const AtomicString& hyphenString = rt->style()->hyphenString();
+ hyphenWidth = rt->style(firstLine)->font().width(TextRun(hyphenString.characters(), hyphenString.length()));
+ }
+ r->m_box->setLogicalWidth(rt->width(r->m_start, r->m_stop - r->m_start, totalLogicalWidth, firstLine, &fallbackFonts, &glyphOverflow) + hyphenWidth);
+ if (!fallbackFonts.isEmpty()) {
+ ASSERT(r->m_box->isText());
+ GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.add(static_cast<InlineTextBox*>(r->m_box), make_pair(Vector<const SimpleFontData*>(), GlyphOverflow())).first;
+ ASSERT(it->second.first.isEmpty());
+ copyToVector(fallbackFonts, it->second.first);
+ r->m_box->parent()->clearDescendantsHaveSameLineHeightAndBaseline();
+ }
+ if ((glyphOverflow.top || glyphOverflow.bottom || glyphOverflow.left || glyphOverflow.right)) {
+ ASSERT(r->m_box->isText());
+ GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.add(static_cast<InlineTextBox*>(r->m_box), make_pair(Vector<const SimpleFontData*>(), GlyphOverflow())).first;
+ it->second.second = glyphOverflow;
+ r->m_box->clearKnownToHaveNoOverflow();
+ }
+ } else {
+ isAfterExpansion = false;
+ if (!r->m_object->isRenderInline()) {
+ RenderBox* renderBox = toRenderBox(r->m_object);
+ if (renderBox->isRubyRun()) {
+ int startOverhang;
+ int endOverhang;
+ RenderObject* nextObject = 0;
+ for (BidiRun* runWithNextObject = r->next(); runWithNextObject; runWithNextObject = runWithNextObject->next()) {
+ if (!runWithNextObject->m_object->isPositioned() && !runWithNextObject->m_box->isLineBreak()) {
+ nextObject = runWithNextObject->m_object;
+ break;
+ }
+ }
+ toRenderRubyRun(renderBox)->getOverhang(firstLine, renderBox->style()->isLeftToRightDirection() ? previousObject : nextObject, renderBox->style()->isLeftToRightDirection() ? nextObject : previousObject, startOverhang, endOverhang);
+ setMarginStartForChild(renderBox, -startOverhang);
+ setMarginEndForChild(renderBox, -endOverhang);
+ }
+ r->m_box->setLogicalWidth(logicalWidthForChild(renderBox));
+ totalLogicalWidth += marginStartForChild(renderBox) + marginEndForChild(renderBox);
+ }
+ }
+
+ totalLogicalWidth += r->m_box->logicalWidth();
+ previousObject = r->m_object;
+ }
+
+ if (isAfterExpansion && !expansionOpportunities.isEmpty()) {
+ expansionOpportunities.last()--;
+ expansionOpportunityCount--;
+ }
+
+ // Armed with the total width of the line (without justification),
+ // we now examine our text-align property in order to determine where to position the
+ // objects horizontally. The total width of the line can be increased if we end up
+ // justifying text.
+ switch (textAlign) {
+ case LEFT:
+ case WEBKIT_LEFT:
+ updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
+ break;
+ case JUSTIFY:
+ adjustInlineDirectionLineBounds(expansionOpportunityCount, logicalLeft, availableLogicalWidth);
+ if (expansionOpportunityCount) {
+ if (trailingSpaceRun) {
+ totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
+ trailingSpaceRun->m_box->setLogicalWidth(0);
+ }
+ break;
+ }
+ // fall through
+ case TAAUTO:
+ // for right to left fall through to right aligned
+ if (style()->isLeftToRightDirection()) {
+ if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun)
+ trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth));
+ break;
+ }
+ case RIGHT:
+ case WEBKIT_RIGHT:
+ updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
+ break;
+ case CENTER:
+ case WEBKIT_CENTER:
+ updateLogicalWidthForCenterAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
+ break;
+ case TASTART:
+ if (style()->isLeftToRightDirection())
+ updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
+ else
+ updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
+ break;
+ case TAEND:
+ if (style()->isLeftToRightDirection())
+ updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
+ else
+ updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
+ break;
+ }
+
+ if (expansionOpportunityCount && availableLogicalWidth > totalLogicalWidth) {
+ size_t i = 0;
+ for (BidiRun* r = firstRun; r; r = r->next()) {
+ if (!r->m_box || r == trailingSpaceRun)
+ continue;
+
+ if (r->m_object->isText()) {
+ unsigned opportunitiesInRun = expansionOpportunities[i++];
+
+ ASSERT(opportunitiesInRun <= expansionOpportunityCount);
+
+ // Only justify text if whitespace is collapsed.
+ if (r->m_object->style()->collapseWhiteSpace()) {
+ InlineTextBox* textBox = static_cast<InlineTextBox*>(r->m_box);
+ float expansion = (availableLogicalWidth - totalLogicalWidth) * opportunitiesInRun / expansionOpportunityCount;
+ textBox->setExpansion(expansion);
+ totalLogicalWidth += expansion;
+ }
+ expansionOpportunityCount -= opportunitiesInRun;
+ if (!expansionOpportunityCount)
+ break;
+ }
+ }
+ }
+
+ // The widths of all runs are now known. We can now place every inline box (and
+ // compute accurate widths for the inline flow boxes).
+ needsWordSpacing = false;
+ lineBox->placeBoxesInInlineDirection(logicalLeft, needsWordSpacing, textBoxDataMap);
+}
+
+void RenderBlock::computeBlockDirectionPositionsForLine(RootInlineBox* lineBox, BidiRun* firstRun, GlyphOverflowAndFallbackFontsMap& textBoxDataMap,
+ VerticalPositionCache& verticalPositionCache)
+{
+ setLogicalHeight(lineBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, verticalPositionCache));
+ lineBox->setBlockLogicalHeight(logicalHeight());
+
+ // Now make sure we place replaced render objects correctly.
+ for (BidiRun* r = firstRun; r; r = r->next()) {
+ ASSERT(r->m_box);
+ if (!r->m_box)
+ continue; // Skip runs with no line boxes.
+
+ // Align positioned boxes with the top of the line box. This is
+ // a reasonable approximation of an appropriate y position.
+ if (r->m_object->isPositioned())
+ r->m_box->setLogicalTop(logicalHeight());
+
+ // Position is used to properly position both replaced elements and
+ // to update the static normal flow x/y of positioned elements.
+ if (r->m_object->isText())
+ toRenderText(r->m_object)->positionLineBox(r->m_box);
+ else if (r->m_object->isBox())
+ toRenderBox(r->m_object)->positionLineBox(r->m_box);
+ }
+ // Positioned objects and zero-length text nodes destroy their boxes in
+ // position(), which unnecessarily dirties the line.
+ lineBox->markDirty(false);
+}
+
+static inline bool isCollapsibleSpace(UChar character, RenderText* renderer)
+{
+ if (character == ' ' || character == '\t' || character == softHyphen)
+ return true;
+ if (character == '\n')
+ return !renderer->style()->preserveNewline();
+ if (character == noBreakSpace)
+ return renderer->style()->nbspMode() == SPACE;
+ return false;
+}
+
+
+static void setStaticPositions(RenderBlock* block, RenderBox* child)
+{
+ // FIXME: The math here is actually not really right. It's a best-guess approximation that
+ // will work for the common cases
+ RenderObject* containerBlock = child->container();
+ int blockHeight = block->logicalHeight();
+ if (containerBlock->isRenderInline()) {
+ // A relative positioned inline encloses us. In this case, we also have to determine our
+ // position as though we were an inline. Set |staticInlinePosition| and |staticBlockPosition| on the relative positioned
+ // inline so that we can obtain the value later.
+ toRenderInline(containerBlock)->layer()->setStaticInlinePosition(block->startOffsetForLine(blockHeight, false));
+ toRenderInline(containerBlock)->layer()->setStaticBlockPosition(blockHeight);
+ }
+
+ if (child->style()->isOriginalDisplayInlineType())
+ child->layer()->setStaticInlinePosition(block->startOffsetForLine(blockHeight, false));
+ else
+ child->layer()->setStaticInlinePosition(block->borderAndPaddingStart());
+ child->layer()->setStaticBlockPosition(blockHeight);
+}
+
+inline BidiRun* RenderBlock::handleTrailingSpaces(BidiRunList<BidiRun>& bidiRuns, BidiContext* currentContext)
+{
+ if (!bidiRuns.runCount()
+ || !bidiRuns.logicallyLastRun()->m_object->style()->breakOnlyAfterWhiteSpace()
+ || !bidiRuns.logicallyLastRun()->m_object->style()->autoWrap())
+ return 0;
+
+ BidiRun* trailingSpaceRun = bidiRuns.logicallyLastRun();
+ RenderObject* lastObject = trailingSpaceRun->m_object;
+ if (!lastObject->isText())
+ return 0;
+
+ RenderText* lastText = toRenderText(lastObject);
+ const UChar* characters = lastText->characters();
+ int firstSpace = trailingSpaceRun->stop();
+ while (firstSpace > trailingSpaceRun->start()) {
+ UChar current = characters[firstSpace - 1];
+ if (!isCollapsibleSpace(current, lastText))
+ break;
+ firstSpace--;
+ }
+ if (firstSpace == trailingSpaceRun->stop())
+ return 0;
+
+ TextDirection direction = style()->direction();
+ bool shouldReorder = trailingSpaceRun != (direction == LTR ? bidiRuns.lastRun() : bidiRuns.firstRun());
+ if (firstSpace != trailingSpaceRun->start()) {
+ BidiContext* baseContext = currentContext;
+ while (BidiContext* parent = baseContext->parent())
+ baseContext = parent;
+
+ BidiRun* newTrailingRun = new (renderArena()) BidiRun(firstSpace, trailingSpaceRun->m_stop, trailingSpaceRun->m_object, baseContext, OtherNeutral);
+ trailingSpaceRun->m_stop = firstSpace;
+ if (direction == LTR)
+ bidiRuns.addRun(newTrailingRun);
+ else
+ bidiRuns.prependRun(newTrailingRun);
+ trailingSpaceRun = newTrailingRun;
+ return trailingSpaceRun;
+ }
+ if (!shouldReorder)
+ return trailingSpaceRun;
+
+ if (direction == LTR) {
+ bidiRuns.moveRunToEnd(trailingSpaceRun);
+ trailingSpaceRun->m_level = 0;
+ } else {
+ bidiRuns.moveRunToBeginning(trailingSpaceRun);
+ trailingSpaceRun->m_level = 1;
+ }
+ return trailingSpaceRun;
+}
+
+void RenderBlock::appendFloatingObjectToLastLine(FloatingObject* floatingObject)
+{
+ ASSERT(!floatingObject->m_originatingLine);
+ floatingObject->m_originatingLine = lastRootBox();
+ lastRootBox()->appendFloat(floatingObject->renderer());
+}
+
+void RenderBlock::layoutInlineChildren(bool relayoutChildren, int& repaintLogicalTop, int& repaintLogicalBottom)
+{
+ bool useRepaintBounds = false;
+
+ m_overflow.clear();
+
+ setLogicalHeight(borderBefore() + paddingBefore());
+
+ // Figure out if we should clear out our line boxes.
+ // FIXME: Handle resize eventually!
+ bool fullLayout = !firstLineBox() || selfNeedsLayout() || relayoutChildren;
+ if (fullLayout)
+ lineBoxes()->deleteLineBoxes(renderArena());
+
+ // Text truncation only kicks in if your overflow isn't visible and your text-overflow-mode isn't
+ // clip.
+ // FIXME: CSS3 says that descendants that are clipped must also know how to truncate. This is insanely
+ // difficult to figure out (especially in the middle of doing layout), and is really an esoteric pile of nonsense
+ // anyway, so we won't worry about following the draft here.
+ bool hasTextOverflow = style()->textOverflow() && hasOverflowClip();
+
+ // Walk all the lines and delete our ellipsis line boxes if they exist.
+ if (hasTextOverflow)
+ deleteEllipsisLineBoxes();
+
+ if (firstChild()) {
+#ifdef ANDROID_LAYOUT
+ // if we are in fitColumnToScreen mode
+ // and the current object is not float:right in LTR or not float:left in RTL,
+ // and text align is auto, or justify or left in LTR, or right in RTL, we
+ // will wrap text around screen width so that it doesn't need to scroll
+ // horizontally when reading a paragraph.
+ // In case the line height is less than the font size, we skip
+ // the text wrapping since this will cause text overlapping.
+ // If a text has background image, we ignore text wrapping,
+ // otherwise the background will be potentially messed up.
+ const Settings* settings = document()->settings();
+ bool doTextWrap = settings && settings->layoutAlgorithm() == Settings::kLayoutFitColumnToScreen;
+ if (doTextWrap) {
+ int ta = style()->textAlign();
+ int dir = style()->direction();
+ bool autowrap = style()->autoWrap();
+ // if the RenderBlock is positioned, don't wrap text around screen
+ // width as it may cause text to overlap.
+ bool positioned = isPositioned();
+ EFloat cssfloat = style()->floating();
+ const int lineHeight = style()->computedLineHeight();
+ const int fontSize = style()->fontSize();
+ doTextWrap = autowrap && !positioned &&
+ (fontSize <= lineHeight) && !style()->hasBackground() &&
+ (((dir == LTR && cssfloat != FRIGHT) ||
+ (dir == RTL && cssfloat != FLEFT)) &&
+ ((ta == TAAUTO) || (ta == JUSTIFY) ||
+ ((ta == LEFT || ta == WEBKIT_LEFT) && (dir == LTR)) ||
+ ((ta == RIGHT || ta == WEBKIT_RIGHT) && (dir == RTL))));
+ }
+ bool hasTextToWrap = false;
+#endif
+ // layout replaced elements
+ bool endOfInline = false;
+ RenderObject* o = bidiFirst(this, 0, false);
+ Vector<FloatWithRect> floats;
+ bool hasInlineChild = false;
+ while (o) {
+ if (!hasInlineChild && o->isInline())
+ hasInlineChild = true;
+
+ if (o->isReplaced() || o->isFloating() || o->isPositioned()) {
+ RenderBox* box = toRenderBox(o);
+
+ if (relayoutChildren || o->style()->width().isPercent() || o->style()->height().isPercent())
+ o->setChildNeedsLayout(true, false);
+
+ // If relayoutChildren is set and we have percentage padding, we also need to invalidate the child's pref widths.
+ if (relayoutChildren && (o->style()->paddingStart().isPercent() || o->style()->paddingEnd().isPercent()))
+ o->setPreferredLogicalWidthsDirty(true, false);
+
+ if (o->isPositioned())
+ o->containingBlock()->insertPositionedObject(box);
+#if PLATFORM(ANDROID)
+ else {
+#ifdef ANDROID_LAYOUT
+ // ignore text wrap for textField or menuList
+ if (doTextWrap && (o->isTextField() || o->isMenuList() || o->isFloating()))
+ doTextWrap = false;
+#endif
+ if (o->isFloating())
+ floats.append(FloatWithRect(box));
+ else if (fullLayout || o->needsLayout()) {
+ // Replaced elements
+ toRenderBox(o)->dirtyLineBoxes(fullLayout);
+ o->layoutIfNeeded();
+ }
+ }
+#else
+ else if (o->isFloating())
+ floats.append(FloatWithRect(box));
+ else if (fullLayout || o->needsLayout()) {
+ // Replaced elements
+ toRenderBox(o)->dirtyLineBoxes(fullLayout);
+ o->layoutIfNeeded();
+ }
+#endif // PLATFORM(ANDROID)
+ } else if (o->isText() || (o->isRenderInline() && !endOfInline)) {
+ if (!o->isText())
+ toRenderInline(o)->updateAlwaysCreateLineBoxes();
+ if (fullLayout || o->selfNeedsLayout())
+ dirtyLineBoxesForRenderer(o, fullLayout);
+ o->setNeedsLayout(false);
+#ifdef ANDROID_LAYOUT
+ if (doTextWrap && !hasTextToWrap && o->isText()) {
+ Node* node = o->node();
+ // as it is very common for sites to use a serial of <a> or
+ // <li> as tabs, we don't force text to wrap if all the text
+ // are short and within an <a> or <li> tag, and only separated
+ // by short word like "|" or ";".
+ if (node && node->isTextNode() &&
+ !static_cast<Text*>(node)->containsOnlyWhitespace()) {
+ int length = static_cast<Text*>(node)->length();
+ // FIXME, need a magic number to decide it is too long to
+ // be a tab. Pick 25 for now as it covers around 160px
+ // (half of 320px) with the default font.
+ if (length > 25 || (length > 3 &&
+ (!node->parentOrHostNode()->hasTagName(HTMLNames::aTag) &&
+ !node->parentOrHostNode()->hasTagName(HTMLNames::liTag))))
+ hasTextToWrap = true;
+ }
+ }
+#endif
+ }
+ o = bidiNext(this, o, 0, false, &endOfInline);
+ }
+
+#ifdef ANDROID_LAYOUT
+ // try to make sure that inline text will not span wider than the
+ // screen size unless the container has a fixed height,
+ if (doTextWrap && hasTextToWrap) {
+ // check all the nested containing blocks, unless it is table or
+ // table-cell, to make sure there is no fixed height as it implies
+ // fixed layout. If we constrain the text to fit screen, we may
+ // cause text overlap with the block after.
+ bool isConstrained = false;
+ RenderObject* obj = this;
+ while (obj) {
+ if (obj->style()->height().isFixed() && (!obj->isTable() && !obj->isTableCell())) {
+ isConstrained = true;
+ break;
+ }
+ if (obj->isFloating() || obj->isPositioned()) {
+ // floating and absolute or fixed positioning are done out
+ // of normal flow. Don't need to worry about height any more.
+ break;
+ }
+ obj = obj->container();
+ }
+ if (!isConstrained) {
+ int textWrapWidth = view()->frameView()->textWrapWidth();
+ int padding = paddingLeft() + paddingRight();
+ if (textWrapWidth > 0 && width() > (textWrapWidth + padding)) {
+ // limit the content width (width excluding padding) to be
+ // (textWrapWidth - 2 * ANDROID_FCTS_MARGIN_PADDING)
+ int maxWidth = textWrapWidth - 2 * ANDROID_FCTS_MARGIN_PADDING + padding;
+ setWidth(min(width(), maxWidth));
+ m_minPreferredLogicalWidth = min(m_minPreferredLogicalWidth, maxWidth);
+ m_maxPreferredLogicalWidth = min(m_maxPreferredLogicalWidth, maxWidth);
+
+ IntRect overflow = layoutOverflowRect();
+ if (overflow.width() > maxWidth) {
+ overflow.setWidth(maxWidth);
+ clearLayoutOverflow();
+ addLayoutOverflow(overflow);
+ }
+ }
+ }
+ }
+#endif
+ // We want to skip ahead to the first dirty line
+ InlineBidiResolver resolver;
+ unsigned floatIndex;
+ bool firstLine = true;
+ bool previousLineBrokeCleanly = true;
+ RootInlineBox* startLine = determineStartPosition(firstLine, fullLayout, previousLineBrokeCleanly, resolver, floats, floatIndex,
+ useRepaintBounds, repaintLogicalTop, repaintLogicalBottom);
+
+ if (fullLayout && hasInlineChild && !selfNeedsLayout()) {
+ setNeedsLayout(true, false); // Mark ourselves as needing a full layout. This way we'll repaint like
+ // we're supposed to.
+ RenderView* v = view();
+ if (v && !v->doingFullRepaint() && hasLayer()) {
+ // Because we waited until we were already inside layout to discover
+ // that the block really needed a full layout, we missed our chance to repaint the layer
+ // before layout started. Luckily the layer has cached the repaint rect for its original
+ // position and size, and so we can use that to make a repaint happen now.
+ repaintUsingContainer(containerForRepaint(), layer()->repaintRect());
+ }
+ }
+
+ FloatingObject* lastFloat = (m_floatingObjects && !m_floatingObjects->set().isEmpty()) ? m_floatingObjects->set().last() : 0;
+
+ LineMidpointState& lineMidpointState = resolver.midpointState();
+
+ // We also find the first clean line and extract these lines. We will add them back
+ // if we determine that we're able to synchronize after handling all our dirty lines.
+ InlineIterator cleanLineStart;
+ BidiStatus cleanLineBidiStatus;
+ int endLineLogicalTop = 0;
+ RootInlineBox* endLine = (fullLayout || !startLine) ?
+ 0 : determineEndPosition(startLine, floats, floatIndex, cleanLineStart, cleanLineBidiStatus, endLineLogicalTop);
+
+ if (startLine) {
+ if (!useRepaintBounds) {
+ useRepaintBounds = true;
+ repaintLogicalTop = logicalHeight();
+ repaintLogicalBottom = logicalHeight();
+ }
+ RenderArena* arena = renderArena();
+ RootInlineBox* box = startLine;
+ while (box) {
+ repaintLogicalTop = min(repaintLogicalTop, box->logicalTopVisualOverflow());
+ repaintLogicalBottom = max(repaintLogicalBottom, box->logicalBottomVisualOverflow());
+ RootInlineBox* next = box->nextRootBox();
+ box->deleteLine(arena);
+ box = next;
+ }
+ }
+
+ InlineIterator end = resolver.position();
+
+ if (!fullLayout && lastRootBox() && lastRootBox()->endsWithBreak()) {
+ // If the last line before the start line ends with a line break that clear floats,
+ // adjust the height accordingly.
+ // A line break can be either the first or the last object on a line, depending on its direction.
+ if (InlineBox* lastLeafChild = lastRootBox()->lastLeafChild()) {
+ RenderObject* lastObject = lastLeafChild->renderer();
+ if (!lastObject->isBR())
+ lastObject = lastRootBox()->firstLeafChild()->renderer();
+ if (lastObject->isBR()) {
+ EClear clear = lastObject->style()->clear();
+ if (clear != CNONE)
+ newLine(clear);
+ }
+ }
+ }
+
+ bool endLineMatched = false;
+ bool checkForEndLineMatch = endLine;
+ bool checkForFloatsFromLastLine = false;
+
+ bool isLineEmpty = true;
+ bool paginated = view()->layoutState() && view()->layoutState()->isPaginated();
+
+ LineBreakIteratorInfo lineBreakIteratorInfo;
+ VerticalPositionCache verticalPositionCache;
+
+ while (!end.atEnd()) {
+ // FIXME: Is this check necessary before the first iteration or can it be moved to the end?
+ if (checkForEndLineMatch && (endLineMatched = matchedEndLine(resolver, cleanLineStart, cleanLineBidiStatus, endLine, endLineLogicalTop, repaintLogicalBottom, repaintLogicalTop)))
+ break;
+
+ lineMidpointState.reset();
+
+ isLineEmpty = true;
+
+ EClear clear = CNONE;
+ bool hyphenated;
+ Vector<RenderBox*> positionedObjects;
+
+ InlineIterator oldEnd = end;
+ FloatingObject* lastFloatFromPreviousLine = (m_floatingObjects && !m_floatingObjects->set().isEmpty()) ? m_floatingObjects->set().last() : 0;
+ end = findNextLineBreak(resolver, firstLine, isLineEmpty, lineBreakIteratorInfo, previousLineBrokeCleanly, hyphenated, &clear, lastFloatFromPreviousLine, positionedObjects);
+ if (resolver.position().atEnd()) {
+ // FIXME: We shouldn't be creating any runs in findNextLineBreak to begin with!
+ // Once BidiRunList is separated from BidiResolver this will not be needed.
+ resolver.runs().deleteRuns();
+ resolver.markCurrentRunEmpty(); // FIXME: This can probably be replaced by an ASSERT (or just removed).
+ checkForFloatsFromLastLine = true;
+ break;
+ }
+ ASSERT(end != resolver.position());
+
+ if (isLineEmpty) {
+ if (lastRootBox())
+ lastRootBox()->setLineBreakInfo(end.m_obj, end.m_pos, resolver.status());
+ } else {
+ VisualDirectionOverride override = (style()->visuallyOrdered() ? (style()->direction() == LTR ? VisualLeftToRightOverride : VisualRightToLeftOverride) : NoVisualOverride);
+ // FIXME: This ownership is reversed. We should own the BidiRunList and pass it to createBidiRunsForLine.
+ BidiRunList<BidiRun>& bidiRuns = resolver.runs();
+ resolver.createBidiRunsForLine(end, override, previousLineBrokeCleanly);
+ ASSERT(resolver.position() == end);
+
+ BidiRun* trailingSpaceRun = !previousLineBrokeCleanly ? handleTrailingSpaces(bidiRuns, resolver.context()) : 0;
+
+ // Now that the runs have been ordered, we create the line boxes.
+ // At the same time we figure out where border/padding/margin should be applied for
+ // inline flow boxes.
+
+ RootInlineBox* lineBox = 0;
+ int oldLogicalHeight = logicalHeight();
+ if (bidiRuns.runCount()) {
+ if (hyphenated)
+ bidiRuns.logicallyLastRun()->m_hasHyphen = true;
+ lineBox = constructLine(bidiRuns, firstLine, !end.m_obj);
+ if (lineBox) {
+ lineBox->setEndsWithBreak(previousLineBrokeCleanly);
+
+#if ENABLE(SVG)
+ bool isSVGRootInlineBox = lineBox->isSVGRootInlineBox();
+#else
+ bool isSVGRootInlineBox = false;
+#endif
+
+ GlyphOverflowAndFallbackFontsMap textBoxDataMap;
+
+ // Now we position all of our text runs horizontally.
+ if (!isSVGRootInlineBox)
+ computeInlineDirectionPositionsForLine(lineBox, firstLine, bidiRuns.firstRun(), trailingSpaceRun, end.atEnd(), textBoxDataMap, verticalPositionCache);
+
+ // Now position our text runs vertically.
+ computeBlockDirectionPositionsForLine(lineBox, bidiRuns.firstRun(), textBoxDataMap, verticalPositionCache);
+
+#if ENABLE(SVG)
+ // SVG text layout code computes vertical & horizontal positions on its own.
+ // Note that we still need to execute computeVerticalPositionsForLine() as
+ // it calls InlineTextBox::positionLineBox(), which tracks whether the box
+ // contains reversed text or not. If we wouldn't do that editing and thus
+ // text selection in RTL boxes would not work as expected.
+ if (isSVGRootInlineBox) {
+ ASSERT(isSVGText());
+ static_cast<SVGRootInlineBox*>(lineBox)->computePerCharacterLayoutInformation();
+ }
+#endif
+
+ // Compute our overflow now.
+ lineBox->computeOverflow(lineBox->lineTop(), lineBox->lineBottom(), textBoxDataMap);
+
+#if PLATFORM(MAC)
+ // Highlight acts as an overflow inflation.
+ if (style()->highlight() != nullAtom)
+ lineBox->addHighlightOverflow();
+#endif
+ }
+ }
+
+ bidiRuns.deleteRuns();
+ resolver.markCurrentRunEmpty(); // FIXME: This can probably be replaced by an ASSERT (or just removed).
+
+ if (lineBox) {
+ lineBox->setLineBreakInfo(end.m_obj, end.m_pos, resolver.status());
+ if (useRepaintBounds) {
+ repaintLogicalTop = min(repaintLogicalTop, lineBox->logicalTopVisualOverflow());
+ repaintLogicalBottom = max(repaintLogicalBottom, lineBox->logicalBottomVisualOverflow());
+ }
+
+ if (paginated) {
+ int adjustment = 0;
+ adjustLinePositionForPagination(lineBox, adjustment);
+ if (adjustment) {
+ int oldLineWidth = availableLogicalWidthForLine(oldLogicalHeight, firstLine);
+ lineBox->adjustBlockDirectionPosition(adjustment);
+ if (useRepaintBounds) // This can only be a positive adjustment, so no need to update repaintTop.
+ repaintLogicalBottom = max(repaintLogicalBottom, lineBox->logicalBottomVisualOverflow());
+
+ if (availableLogicalWidthForLine(oldLogicalHeight + adjustment, firstLine) != oldLineWidth) {
+ // We have to delete this line, remove all floats that got added, and let line layout re-run.
+ lineBox->deleteLine(renderArena());
+ removeFloatingObjectsBelow(lastFloatFromPreviousLine, oldLogicalHeight);
+ setLogicalHeight(oldLogicalHeight + adjustment);
+ resolver.setPosition(oldEnd);
+ end = oldEnd;
+ continue;
+ }
+
+ setLogicalHeight(lineBox->blockLogicalHeight());
+ }
+ }
+ }
+
+ for (size_t i = 0; i < positionedObjects.size(); ++i)
+ setStaticPositions(this, positionedObjects[i]);
+
+ firstLine = false;
+ newLine(clear);
+ }
+
+ if (m_floatingObjects && lastRootBox()) {
+ FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
+ FloatingObjectSetIterator it = floatingObjectSet.begin();
+ FloatingObjectSetIterator end = floatingObjectSet.end();
+ if (lastFloat) {
+ FloatingObjectSetIterator lastFloatIterator = floatingObjectSet.find(lastFloat);
+ ASSERT(lastFloatIterator != end);
+ ++lastFloatIterator;
+ it = lastFloatIterator;
+ }
+ for (; it != end; ++it) {
+ FloatingObject* f = *it;
+ appendFloatingObjectToLastLine(f);
+ ASSERT(f->m_renderer == floats[floatIndex].object);
+ // If a float's geometry has changed, give up on syncing with clean lines.
+ if (floats[floatIndex].rect != f->frameRect())
+ checkForEndLineMatch = false;
+ floatIndex++;
+ }
+ lastFloat = !floatingObjectSet.isEmpty() ? floatingObjectSet.last() : 0;
+ }
+
+ lineMidpointState.reset();
+ resolver.setPosition(end);
+ }
+
+ if (endLine) {
+ if (endLineMatched) {
+ // Attach all the remaining lines, and then adjust their y-positions as needed.
+ int delta = logicalHeight() - endLineLogicalTop;
+ for (RootInlineBox* line = endLine; line; line = line->nextRootBox()) {
+ line->attachLine();
+ if (paginated) {
+ delta -= line->paginationStrut();
+ adjustLinePositionForPagination(line, delta);
+ }
+ if (delta) {
+ repaintLogicalTop = min(repaintLogicalTop, line->logicalTopVisualOverflow() + min(delta, 0));
+ repaintLogicalBottom = max(repaintLogicalBottom, line->logicalBottomVisualOverflow() + max(delta, 0));
+ line->adjustBlockDirectionPosition(delta);
+ }
+ if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) {
+ Vector<RenderBox*>::iterator end = cleanLineFloats->end();
+ for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) {
+ FloatingObject* floatingObject = insertFloatingObject(*f);
+ ASSERT(!floatingObject->m_originatingLine);
+ floatingObject->m_originatingLine = line;
+ setLogicalHeight(logicalTopForChild(*f) - marginBeforeForChild(*f) + delta);
+ positionNewFloats();
+ }
+ }
+ }
+ setLogicalHeight(lastRootBox()->blockLogicalHeight());
+ } else {
+ // Delete all the remaining lines.
+ RootInlineBox* line = endLine;
+ RenderArena* arena = renderArena();
+ while (line) {
+ repaintLogicalTop = min(repaintLogicalTop, line->logicalTopVisualOverflow());
+ repaintLogicalBottom = max(repaintLogicalBottom, line->logicalBottomVisualOverflow());
+ RootInlineBox* next = line->nextRootBox();
+ line->deleteLine(arena);
+ line = next;
+ }
+ }
+ }
+ if (m_floatingObjects && (checkForFloatsFromLastLine || positionNewFloats()) && lastRootBox()) {
+ // In case we have a float on the last line, it might not be positioned up to now.
+ // This has to be done before adding in the bottom border/padding, or the float will
+ // include the padding incorrectly. -dwh
+ if (checkForFloatsFromLastLine) {
+ int bottomVisualOverflow = lastRootBox()->logicalBottomVisualOverflow();
+ int bottomLayoutOverflow = lastRootBox()->logicalBottomLayoutOverflow();
+ TrailingFloatsRootInlineBox* trailingFloatsLineBox = new (renderArena()) TrailingFloatsRootInlineBox(this);
+ m_lineBoxes.appendLineBox(trailingFloatsLineBox);
+ trailingFloatsLineBox->setConstructed();
+ GlyphOverflowAndFallbackFontsMap textBoxDataMap;
+ VerticalPositionCache verticalPositionCache;
+ trailingFloatsLineBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, verticalPositionCache);
+ int blockLogicalHeight = logicalHeight();
+ IntRect logicalLayoutOverflow(0, blockLogicalHeight, 1, bottomLayoutOverflow - blockLogicalHeight);
+ IntRect logicalVisualOverflow(0, blockLogicalHeight, 1, bottomVisualOverflow - blockLogicalHeight);
+ trailingFloatsLineBox->setOverflowFromLogicalRects(logicalLayoutOverflow, logicalVisualOverflow, trailingFloatsLineBox->lineTop(), trailingFloatsLineBox->lineBottom());
+ trailingFloatsLineBox->setBlockLogicalHeight(logicalHeight());
+ }
+
+ FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
+ FloatingObjectSetIterator it = floatingObjectSet.begin();
+ FloatingObjectSetIterator end = floatingObjectSet.end();
+ if (lastFloat) {
+ FloatingObjectSetIterator lastFloatIterator = floatingObjectSet.find(lastFloat);
+ ASSERT(lastFloatIterator != end);
+ ++lastFloatIterator;
+ it = lastFloatIterator;
+ }
+ for (; it != end; ++it)
+ appendFloatingObjectToLastLine(*it);
+ lastFloat = !floatingObjectSet.isEmpty() ? floatingObjectSet.last() : 0;
+ }
+ size_t floatCount = floats.size();
+ // Floats that did not have layout did not repaint when we laid them out. They would have
+ // painted by now if they had moved, but if they stayed at (0, 0), they still need to be
+ // painted.
+ for (size_t i = 0; i < floatCount; ++i) {
+ if (!floats[i].everHadLayout) {
+ RenderBox* f = floats[i].object;
+ if (!f->x() && !f->y() && f->checkForRepaintDuringLayout())
+ f->repaint();
+ }
+ }
+ }
+
+ // Expand the last line to accommodate Ruby and emphasis marks.
+ int lastLineAnnotationsAdjustment = 0;
+ if (lastRootBox()) {
+ int lowestAllowedPosition = max(lastRootBox()->lineBottom(), logicalHeight() + paddingAfter());
+ if (!style()->isFlippedLinesWritingMode())
+ lastLineAnnotationsAdjustment = lastRootBox()->computeUnderAnnotationAdjustment(lowestAllowedPosition);
+ else
+ lastLineAnnotationsAdjustment = lastRootBox()->computeOverAnnotationAdjustment(lowestAllowedPosition);
+ }
+
+ // Now add in the bottom border/padding.
+ setLogicalHeight(logicalHeight() + lastLineAnnotationsAdjustment + borderAfter() + paddingAfter() + scrollbarLogicalHeight());
+
+ if (!firstLineBox() && hasLineIfEmpty())
+ setLogicalHeight(logicalHeight() + lineHeight(true, isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes));
+
+ // See if we have any lines that spill out of our block. If we do, then we will possibly need to
+ // truncate text.
+ if (hasTextOverflow)
+ checkLinesForTextOverflow();
+}
+
+void RenderBlock::checkFloatsInCleanLine(RootInlineBox* line, Vector<FloatWithRect>& floats, size_t& floatIndex, bool& encounteredNewFloat, bool& dirtiedByFloat)
+{
+ Vector<RenderBox*>* cleanLineFloats = line->floatsPtr();
+ if (!cleanLineFloats)
+ return;
+
+ Vector<RenderBox*>::iterator end = cleanLineFloats->end();
+ for (Vector<RenderBox*>::iterator it = cleanLineFloats->begin(); it != end; ++it) {
+ RenderBox* floatingBox = *it;
+ floatingBox->layoutIfNeeded();
+ IntSize newSize(floatingBox->width() + floatingBox->marginLeft() + floatingBox->marginRight(), floatingBox->height() + floatingBox->marginTop() + floatingBox->marginBottom());
+ ASSERT(floatIndex < floats.size());
+ if (floats[floatIndex].object != floatingBox) {
+ encounteredNewFloat = true;
+ return;
+ }
+ if (floats[floatIndex].rect.size() != newSize) {
+ int floatTop = isHorizontalWritingMode() ? floats[floatIndex].rect.y() : floats[floatIndex].rect.x();
+ int floatHeight = isHorizontalWritingMode() ? max(floats[floatIndex].rect.height(), newSize.height())
+ : max(floats[floatIndex].rect.width(), newSize.width());
+ floatHeight = min(floatHeight, numeric_limits<int>::max() - floatTop);
+ line->markDirty();
+ markLinesDirtyInBlockRange(line->blockLogicalHeight(), floatTop + floatHeight, line);
+ floats[floatIndex].rect.setSize(newSize);
+ dirtiedByFloat = true;
+ }
+ floatIndex++;
+ }
+}
+
+RootInlineBox* RenderBlock::determineStartPosition(bool& firstLine, bool& fullLayout, bool& previousLineBrokeCleanly,
+ InlineBidiResolver& resolver, Vector<FloatWithRect>& floats, unsigned& numCleanFloats,
+ bool& useRepaintBounds, int& repaintLogicalTop, int& repaintLogicalBottom)
+{
+ RootInlineBox* curr = 0;
+ RootInlineBox* last = 0;
+
+ bool dirtiedByFloat = false;
+ if (!fullLayout) {
+ // Paginate all of the clean lines.
+ bool paginated = view()->layoutState() && view()->layoutState()->isPaginated();
+ int paginationDelta = 0;
+ size_t floatIndex = 0;
+ for (curr = firstRootBox(); curr && !curr->isDirty(); curr = curr->nextRootBox()) {
+ if (paginated) {
+ paginationDelta -= curr->paginationStrut();
+ adjustLinePositionForPagination(curr, paginationDelta);
+ if (paginationDelta) {
+ if (containsFloats() || !floats.isEmpty()) {
+ // FIXME: Do better eventually. For now if we ever shift because of pagination and floats are present just go to a full layout.
+ fullLayout = true;
+ break;
+ }
+
+ if (!useRepaintBounds)
+ useRepaintBounds = true;
+
+ repaintLogicalTop = min(repaintLogicalTop, curr->logicalTopVisualOverflow() + min(paginationDelta, 0));
+ repaintLogicalBottom = max(repaintLogicalBottom, curr->logicalBottomVisualOverflow() + max(paginationDelta, 0));
+ curr->adjustBlockDirectionPosition(paginationDelta);
+ }
+ }
+
+ // If a new float has been inserted before this line or before its last known float,just do a full layout.
+ checkFloatsInCleanLine(curr, floats, floatIndex, fullLayout, dirtiedByFloat);
+ if (dirtiedByFloat || fullLayout)
+ break;
+ }
+ // Check if a new float has been inserted after the last known float.
+ if (!curr && floatIndex < floats.size())
+ fullLayout = true;
+ }
+
+ if (fullLayout) {
+ // Nuke all our lines.
+ if (firstRootBox()) {
+ RenderArena* arena = renderArena();
+ curr = firstRootBox();
+ while (curr) {
+ RootInlineBox* next = curr->nextRootBox();
+ curr->deleteLine(arena);
+ curr = next;
+ }
+ ASSERT(!firstLineBox() && !lastLineBox());
+ }
+ } else {
+ if (curr) {
+ // We have a dirty line.
+ if (RootInlineBox* prevRootBox = curr->prevRootBox()) {
+ // We have a previous line.
+ if (!dirtiedByFloat && (!prevRootBox->endsWithBreak() || (prevRootBox->lineBreakObj()->isText() && prevRootBox->lineBreakPos() >= toRenderText(prevRootBox->lineBreakObj())->textLength())))
+ // The previous line didn't break cleanly or broke at a newline
+ // that has been deleted, so treat it as dirty too.
+ curr = prevRootBox;
+ }
+ } else {
+ // No dirty lines were found.
+ // If the last line didn't break cleanly, treat it as dirty.
+ if (lastRootBox() && !lastRootBox()->endsWithBreak())
+ curr = lastRootBox();
+ }
+
+ // If we have no dirty lines, then last is just the last root box.
+ last = curr ? curr->prevRootBox() : lastRootBox();
+ }
+
+ numCleanFloats = 0;
+ if (!floats.isEmpty()) {
+ int savedLogicalHeight = logicalHeight();
+ // Restore floats from clean lines.
+ RootInlineBox* line = firstRootBox();
+ while (line != curr) {
+ if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) {
+ Vector<RenderBox*>::iterator end = cleanLineFloats->end();
+ for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) {
+ FloatingObject* floatingObject = insertFloatingObject(*f);
+ ASSERT(!floatingObject->m_originatingLine);
+ floatingObject->m_originatingLine = line;
+ setLogicalHeight(logicalTopForChild(*f) - marginBeforeForChild(*f));
+ positionNewFloats();
+ ASSERT(floats[numCleanFloats].object == *f);
+ numCleanFloats++;
+ }
+ }
+ line = line->nextRootBox();
+ }
+ setLogicalHeight(savedLogicalHeight);
+ }
+
+ firstLine = !last;
+ previousLineBrokeCleanly = !last || last->endsWithBreak();
+
+ RenderObject* startObj;
+ int pos = 0;
+ if (last) {
+ setLogicalHeight(last->blockLogicalHeight());
+ startObj = last->lineBreakObj();
+ pos = last->lineBreakPos();
+ resolver.setStatus(last->lineBreakBidiStatus());
+ } else {
+ bool ltr = style()->isLeftToRightDirection();
+ Direction direction = ltr ? LeftToRight : RightToLeft;
+ resolver.setLastStrongDir(direction);
+ resolver.setLastDir(direction);
+ resolver.setEorDir(direction);
+ resolver.setContext(BidiContext::create(ltr ? 0 : 1, direction, style()->unicodeBidi() == Override, FromStyleOrDOM));
+
+ startObj = bidiFirst(this, &resolver);
+ }
+
+ resolver.setPosition(InlineIterator(this, startObj, pos));
+
+ return curr;
+}
+
+RootInlineBox* RenderBlock::determineEndPosition(RootInlineBox* startLine, Vector<FloatWithRect>& floats, size_t floatIndex, InlineIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus, int& logicalTop)
+{
+ RootInlineBox* last = 0;
+ for (RootInlineBox* curr = startLine->nextRootBox(); curr; curr = curr->nextRootBox()) {
+ if (!curr->isDirty()) {
+ bool encounteredNewFloat = false;
+ bool dirtiedByFloat = false;
+ checkFloatsInCleanLine(curr, floats, floatIndex, encounteredNewFloat, dirtiedByFloat);
+ if (encounteredNewFloat)
+ return 0;
+ }
+ if (curr->isDirty())
+ last = 0;
+ else if (!last)
+ last = curr;
+ }
+
+ if (!last)
+ return 0;
+
+ // At this point, |last| is the first line in a run of clean lines that ends with the last line
+ // in the block.
+
+ RootInlineBox* prev = last->prevRootBox();
+ cleanLineStart = InlineIterator(this, prev->lineBreakObj(), prev->lineBreakPos());
+ cleanLineBidiStatus = prev->lineBreakBidiStatus();
+ logicalTop = prev->blockLogicalHeight();
+
+ for (RootInlineBox* line = last; line; line = line->nextRootBox())
+ line->extractLine(); // Disconnect all line boxes from their render objects while preserving
+ // their connections to one another.
+
+ return last;
+}
+
+bool RenderBlock::matchedEndLine(const InlineBidiResolver& resolver, const InlineIterator& endLineStart, const BidiStatus& endLineStatus, RootInlineBox*& endLine,
+ int& endLogicalTop, int& repaintLogicalBottom, int& repaintLogicalTop)
+{
+ if (resolver.position() == endLineStart) {
+ if (resolver.status() != endLineStatus)
+ return false;
+
+ int delta = logicalHeight() - endLogicalTop;
+ if (!delta || !m_floatingObjects)
+ return true;
+
+ // See if any floats end in the range along which we want to shift the lines vertically.
+ int logicalTop = min(logicalHeight(), endLogicalTop);
+
+ RootInlineBox* lastLine = endLine;
+ while (RootInlineBox* nextLine = lastLine->nextRootBox())
+ lastLine = nextLine;
+
+ int logicalBottom = lastLine->blockLogicalHeight() + abs(delta);
+
+ FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
+ FloatingObjectSetIterator end = floatingObjectSet.end();
+ for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
+ FloatingObject* f = *it;
+ if (logicalBottomForFloat(f) >= logicalTop && logicalBottomForFloat(f) < logicalBottom)
+ return false;
+ }
+
+ return true;
+ }
+
+ // The first clean line doesn't match, but we can check a handful of following lines to try
+ // to match back up.
+ static int numLines = 8; // The # of lines we're willing to match against.
+ RootInlineBox* line = endLine;
+ for (int i = 0; i < numLines && line; i++, line = line->nextRootBox()) {
+ if (line->lineBreakObj() == resolver.position().m_obj && line->lineBreakPos() == resolver.position().m_pos) {
+ // We have a match.
+ if (line->lineBreakBidiStatus() != resolver.status())
+ return false; // ...but the bidi state doesn't match.
+ RootInlineBox* result = line->nextRootBox();
+
+ // Set our logical top to be the block height of endLine.
+ if (result)
+ endLogicalTop = line->blockLogicalHeight();
+
+ int delta = logicalHeight() - endLogicalTop;
+ if (delta && m_floatingObjects) {
+ // See if any floats end in the range along which we want to shift the lines vertically.
+ int logicalTop = min(logicalHeight(), endLogicalTop);
+
+ RootInlineBox* lastLine = endLine;
+ while (RootInlineBox* nextLine = lastLine->nextRootBox())
+ lastLine = nextLine;
+
+ int logicalBottom = lastLine->blockLogicalHeight() + abs(delta);
+
+ FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
+ FloatingObjectSetIterator end = floatingObjectSet.end();
+ for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
+ FloatingObject* f = *it;
+ if (logicalBottomForFloat(f) >= logicalTop && logicalBottomForFloat(f) < logicalBottom)
+ return false;
+ }
+ }
+
+ // Now delete the lines that we failed to sync.
+ RootInlineBox* boxToDelete = endLine;
+ RenderArena* arena = renderArena();
+ while (boxToDelete && boxToDelete != result) {
+ repaintLogicalTop = min(repaintLogicalTop, boxToDelete->logicalTopVisualOverflow());
+ repaintLogicalBottom = max(repaintLogicalBottom, boxToDelete->logicalBottomVisualOverflow());
+ RootInlineBox* next = boxToDelete->nextRootBox();
+ boxToDelete->deleteLine(arena);
+ boxToDelete = next;
+ }
+
+ endLine = result;
+ return result;
+ }
+ }
+
+ return false;
+}
+
+static inline bool skipNonBreakingSpace(const InlineIterator& it, bool isLineEmpty, bool previousLineBrokeCleanly)
+{
+ if (it.m_obj->style()->nbspMode() != SPACE || it.current() != noBreakSpace)
+ return false;
+
+ // FIXME: This is bad. It makes nbsp inconsistent with space and won't work correctly
+ // with m_minWidth/m_maxWidth.
+ // Do not skip a non-breaking space if it is the first character
+ // on a line after a clean line break (or on the first line, since previousLineBrokeCleanly starts off
+ // |true|).
+ if (isLineEmpty && previousLineBrokeCleanly)
+ return false;
+
+ return true;
+}
+
+static inline bool shouldCollapseWhiteSpace(const RenderStyle* style, bool isLineEmpty, bool previousLineBrokeCleanly)
+{
+ return style->collapseWhiteSpace() || (style->whiteSpace() == PRE_WRAP && (!isLineEmpty || !previousLineBrokeCleanly));
+}
+
+static bool inlineFlowRequiresLineBox(RenderInline* flow)
+{
+ // FIXME: Right now, we only allow line boxes for inlines that are truly empty.
+ // We need to fix this, though, because at the very least, inlines containing only
+ // ignorable whitespace should should also have line boxes.
+ return !flow->firstChild() && flow->hasInlineDirectionBordersPaddingOrMargin();
+}
+
+bool RenderBlock::requiresLineBox(const InlineIterator& it, bool isLineEmpty, bool previousLineBrokeCleanly)
+{
+ if (it.m_obj->isFloatingOrPositioned())
+ return false;
+
+ if (it.m_obj->isRenderInline() && !inlineFlowRequiresLineBox(toRenderInline(it.m_obj)))
+ return false;
+
+ if (!shouldCollapseWhiteSpace(it.m_obj->style(), isLineEmpty, previousLineBrokeCleanly) || it.m_obj->isBR())
+ return true;
+
+ UChar current = it.current();
+ return current != ' ' && current != '\t' && current != softHyphen && (current != '\n' || it.m_obj->preservesNewline())
+ && !skipNonBreakingSpace(it, isLineEmpty, previousLineBrokeCleanly);
+}
+
+bool RenderBlock::generatesLineBoxesForInlineChild(RenderObject* inlineObj, bool isLineEmpty, bool previousLineBrokeCleanly)
+{
+ ASSERT(inlineObj->parent() == this);
+
+ InlineIterator it(this, inlineObj, 0);
+ while (!it.atEnd() && !requiresLineBox(it, isLineEmpty, previousLineBrokeCleanly))
+ it.increment();
+
+ return !it.atEnd();
+}
+
+// FIXME: The entire concept of the skipTrailingWhitespace function is flawed, since we really need to be building
+// line boxes even for containers that may ultimately collapse away. Otherwise we'll never get positioned
+// elements quite right. In other words, we need to build this function's work into the normal line
+// object iteration process.
+// NB. this function will insert any floating elements that would otherwise
+// be skipped but it will not position them.
+void RenderBlock::skipTrailingWhitespace(InlineIterator& iterator, bool isLineEmpty, bool previousLineBrokeCleanly)
+{
+ while (!iterator.atEnd() && !requiresLineBox(iterator, isLineEmpty, previousLineBrokeCleanly)) {
+ RenderObject* object = iterator.m_obj;
+ if (object->isFloating()) {
+ insertFloatingObject(toRenderBox(object));
+ } else if (object->isPositioned())
+ setStaticPositions(this, toRenderBox(object));
+ iterator.increment();
+ }
+}
+
+void RenderBlock::skipLeadingWhitespace(InlineBidiResolver& resolver, bool isLineEmpty, bool previousLineBrokeCleanly,
+ FloatingObject* lastFloatFromPreviousLine, LineWidth& width)
+{
+ while (!resolver.position().atEnd() && !requiresLineBox(resolver.position(), isLineEmpty, previousLineBrokeCleanly)) {
+ RenderObject* object = resolver.position().m_obj;
+ if (object->isFloating())
+ positionNewFloatOnLine(insertFloatingObject(toRenderBox(object)), lastFloatFromPreviousLine, width);
+ else if (object->isPositioned())
+ setStaticPositions(this, toRenderBox(object));
+ resolver.increment();
+ }
+ resolver.commitExplicitEmbedding();
+}
+
+// This is currently just used for list markers and inline flows that have line boxes. Neither should
+// have an effect on whitespace at the start of the line.
+static bool shouldSkipWhitespaceAfterStartObject(RenderBlock* block, RenderObject* o, LineMidpointState& lineMidpointState)
+{
+ RenderObject* next = bidiNext(block, o);
+ if (next && !next->isBR() && next->isText() && toRenderText(next)->textLength() > 0) {
+ RenderText* nextText = toRenderText(next);
+ UChar nextChar = nextText->characters()[0];
+ if (nextText->style()->isCollapsibleWhiteSpace(nextChar)) {
+ addMidpoint(lineMidpointState, InlineIterator(0, o, 0));
+ return true;
+ }
+ }
+
+ return false;
+}
+
+static inline float textWidth(RenderText* text, unsigned from, unsigned len, const Font& font, float xPos, bool isFixedPitch, bool collapseWhiteSpace)
+{
+ if (isFixedPitch || (!from && len == text->textLength()) || text->style()->hasTextCombine())
+ return text->width(from, len, font, xPos);
+ return font.width(TextRun(text->characters() + from, len, !collapseWhiteSpace, xPos));
+}
+
+static void tryHyphenating(RenderText* text, const Font& font, const AtomicString& localeIdentifier, int minimumPrefixLength, int minimumSuffixLength, int lastSpace, int pos, float xPos, int availableWidth, bool isFixedPitch, bool collapseWhiteSpace, int lastSpaceWordSpacing, InlineIterator& lineBreak, int nextBreakable, bool& hyphenated)
+{
+ // Map 'hyphenate-limit-{before,after}: auto;' to 2.
+ if (minimumPrefixLength < 0)
+ minimumPrefixLength = 2;
+
+ if (minimumSuffixLength < 0)
+ minimumSuffixLength = 2;
+
+ if (pos - lastSpace <= minimumSuffixLength)
+ return;
+
+ const AtomicString& hyphenString = text->style()->hyphenString();
+ int hyphenWidth = font.width(TextRun(hyphenString.characters(), hyphenString.length()));
+
+ float maxPrefixWidth = availableWidth - xPos - hyphenWidth - lastSpaceWordSpacing;
+ // If the maximum width available for the prefix before the hyphen is small, then it is very unlikely
+ // that an hyphenation opportunity exists, so do not bother to look for it.
+ if (maxPrefixWidth <= font.pixelSize() * 5 / 4)
+ return;
+
+ unsigned prefixLength = font.offsetForPosition(TextRun(text->characters() + lastSpace, pos - lastSpace, !collapseWhiteSpace, xPos + lastSpaceWordSpacing), maxPrefixWidth, false);
+ if (prefixLength < static_cast<unsigned>(minimumPrefixLength))
+ return;
+
+ prefixLength = lastHyphenLocation(text->characters() + lastSpace, pos - lastSpace, min(prefixLength, static_cast<unsigned>(pos - lastSpace - minimumSuffixLength)) + 1, localeIdentifier);
+ // FIXME: The following assumes that the character at lastSpace is a space (and therefore should not factor
+ // into hyphenate-limit-before) unless lastSpace is 0. This is wrong in the rare case of hyphenating
+ // the first word in a text node which has leading whitespace.
+ if (!prefixLength || prefixLength - (lastSpace ? 1 : 0) < static_cast<unsigned>(minimumPrefixLength))
+ return;
+
+ ASSERT(pos - lastSpace - prefixLength >= static_cast<unsigned>(minimumSuffixLength));
+
+#if !ASSERT_DISABLED
+ float prefixWidth = hyphenWidth + textWidth(text, lastSpace, prefixLength, font, xPos, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
+ ASSERT(xPos + prefixWidth <= availableWidth);
+#else
+ UNUSED_PARAM(isFixedPitch);
+#endif
+
+ lineBreak.moveTo(text, lastSpace + prefixLength, nextBreakable);
+ hyphenated = true;
+}
+
+class LineWidth {
+public:
+ LineWidth(RenderBlock* block, bool isFirstLine)
+ : m_block(block)
+ , m_uncommittedWidth(0)
+ , m_committedWidth(0)
+ , m_overhangWidth(0)
+ , m_left(0)
+ , m_right(0)
+ , m_availableWidth(0)
+ , m_isFirstLine(isFirstLine)
+ {
+ ASSERT(block);
+ updateAvailableWidth();
+ }
+ bool fitsOnLine() const { return currentWidth() <= m_availableWidth; }
+ bool fitsOnLine(float extra) const { return currentWidth() + extra <= m_availableWidth; }
+ float currentWidth() const { return m_committedWidth + m_uncommittedWidth; }
+
+ // FIXME: We should eventually replace these three functions by ones that work on a higher abstraction.
+ float uncommittedWidth() const { return m_uncommittedWidth; }
+ float committedWidth() const { return m_committedWidth; }
+ float availableWidth() const { return m_availableWidth; }
+
+ void updateAvailableWidth();
+ void shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject*);
+ void addUncommittedWidth(float delta) { m_uncommittedWidth += delta; }
+ void commit()
+ {
+ m_committedWidth += m_uncommittedWidth;
+ m_uncommittedWidth = 0;
+ }
+ void applyOverhang(RenderRubyRun*, RenderObject* startRenderer, RenderObject* endRenderer);
+ void fitBelowFloats();
+
+private:
+ void computeAvailableWidthFromLeftAndRight()
+ {
+ m_availableWidth = max(0, m_right - m_left) + m_overhangWidth;
+ }
+
+private:
+ RenderBlock* m_block;
+ float m_uncommittedWidth;
+ float m_committedWidth;
+ float m_overhangWidth; // The amount by which |m_availableWidth| has been inflated to account for possible contraction due to ruby overhang.
+ int m_left;
+ int m_right;
+ float m_availableWidth;
+ bool m_isFirstLine;
+};
+
+inline void LineWidth::updateAvailableWidth()
+{
+ int height = m_block->logicalHeight();
+ m_left = m_block->logicalLeftOffsetForLine(height, m_isFirstLine);
+ m_right = m_block->logicalRightOffsetForLine(height, m_isFirstLine);
+
+ computeAvailableWidthFromLeftAndRight();
+}
+
+inline void LineWidth::shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject* newFloat)
+{
+ int height = m_block->logicalHeight();
+ if (height < m_block->logicalTopForFloat(newFloat) || height >= m_block->logicalBottomForFloat(newFloat))
+ return;
+
+ if (newFloat->type() == RenderBlock::FloatingObject::FloatLeft)
+ m_left = m_block->logicalRightForFloat(newFloat);
+ else
+ m_right = m_block->logicalLeftForFloat(newFloat);
+
+ computeAvailableWidthFromLeftAndRight();
+}
+
+void LineWidth::applyOverhang(RenderRubyRun* rubyRun, RenderObject* startRenderer, RenderObject* endRenderer)
+{
+ int startOverhang;
+ int endOverhang;
+ rubyRun->getOverhang(m_isFirstLine, startRenderer, endRenderer, startOverhang, endOverhang);
+
+ startOverhang = min<int>(startOverhang, m_committedWidth);
+ m_availableWidth += startOverhang;
+
+ endOverhang = max(min<int>(endOverhang, m_availableWidth - currentWidth()), 0);
+ m_availableWidth += endOverhang;
+ m_overhangWidth += startOverhang + endOverhang;
+}
+
+void LineWidth::fitBelowFloats()
+{
+ ASSERT(!m_committedWidth);
+ ASSERT(!fitsOnLine());
+
+ int floatLogicalBottom;
+ int lastFloatLogicalBottom = m_block->logicalHeight();
+ float newLineWidth = m_availableWidth;
+ while (true) {
+ floatLogicalBottom = m_block->nextFloatLogicalBottomBelow(lastFloatLogicalBottom);
+ if (!floatLogicalBottom)
+ break;
+
+ newLineWidth = m_block->availableLogicalWidthForLine(floatLogicalBottom, m_isFirstLine);
+ lastFloatLogicalBottom = floatLogicalBottom;
+ if (newLineWidth >= m_uncommittedWidth)
+ break;
+ }
+
+ if (newLineWidth > m_availableWidth) {
+ m_block->setLogicalHeight(lastFloatLogicalBottom);
+ m_availableWidth = newLineWidth + m_overhangWidth;
+ }
+}
+
+InlineIterator RenderBlock::findNextLineBreak(InlineBidiResolver& resolver, bool firstLine, bool& isLineEmpty, LineBreakIteratorInfo& lineBreakIteratorInfo, bool& previousLineBrokeCleanly,
+ bool& hyphenated, EClear* clear, FloatingObject* lastFloatFromPreviousLine, Vector<RenderBox*>& positionedBoxes)
+{
+ ASSERT(resolver.position().root() == this);
+
+ bool appliedStartWidth = resolver.position().m_pos > 0;
+ LineMidpointState& lineMidpointState = resolver.midpointState();
+
+ LineWidth width(this, firstLine);
+
+ skipLeadingWhitespace(resolver, isLineEmpty, previousLineBrokeCleanly, lastFloatFromPreviousLine, width);
+
+ if (resolver.position().atEnd())
+ return resolver.position();
+
+ // This variable is used only if whitespace isn't set to PRE, and it tells us whether
+ // or not we are currently ignoring whitespace.
+ bool ignoringSpaces = false;
+ InlineIterator ignoreStart;
+
+ // This variable tracks whether the very last character we saw was a space. We use
+ // this to detect when we encounter a second space so we know we have to terminate
+ // a run.
+ bool currentCharacterIsSpace = false;
+ bool currentCharacterIsWS = false;
+ RenderObject* trailingSpaceObject = 0;
+ Vector<RenderBox*, 4> trailingPositionedBoxes;
+
+ InlineIterator lBreak = resolver.position();
+
+ // FIXME: It is error-prone to split the position object out like this.
+ // Teach this code to work with objects instead of this split tuple.
+ RenderObject* o = resolver.position().m_obj;
+ RenderObject* last = o;
+ unsigned pos = resolver.position().m_pos;
+ int nextBreakable = resolver.position().m_nextBreakablePosition;
+ bool atStart = true;
+
+ bool prevLineBrokeCleanly = previousLineBrokeCleanly;
+ previousLineBrokeCleanly = false;
+
+ hyphenated = false;
+
+ bool autoWrapWasEverTrueOnLine = false;
+ bool floatsFitOnLine = true;
+
+ // Firefox and Opera will allow a table cell to grow to fit an image inside it under
+ // very specific circumstances (in order to match common WinIE renderings).
+ // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.)
+ bool allowImagesToBreak = !document()->inQuirksMode() || !isTableCell() || !style()->logicalWidth().isIntrinsicOrAuto();
+
+ EWhiteSpace currWS = style()->whiteSpace();
+ EWhiteSpace lastWS = currWS;
+ while (o) {
+ RenderObject* next = bidiNext(this, o);
+
+ currWS = o->isReplaced() ? o->parent()->style()->whiteSpace() : o->style()->whiteSpace();
+ lastWS = last->isReplaced() ? last->parent()->style()->whiteSpace() : last->style()->whiteSpace();
+
+ bool autoWrap = RenderStyle::autoWrap(currWS);
+ autoWrapWasEverTrueOnLine = autoWrapWasEverTrueOnLine || autoWrap;
+
+#if ENABLE(SVG)
+ bool preserveNewline = o->isSVGInlineText() ? false : RenderStyle::preserveNewline(currWS);
+#else
+ bool preserveNewline = RenderStyle::preserveNewline(currWS);
+#endif
+
+ bool collapseWhiteSpace = RenderStyle::collapseWhiteSpace(currWS);
+
+ if (o->isBR()) {
+ if (width.fitsOnLine()) {
+ lBreak.moveToStartOf(o);
+ lBreak.increment();
+
+ // A <br> always breaks a line, so don't let the line be collapsed
+ // away. Also, the space at the end of a line with a <br> does not
+ // get collapsed away. It only does this if the previous line broke
+ // cleanly. Otherwise the <br> has no effect on whether the line is
+ // empty or not.
+ if (prevLineBrokeCleanly)
+ isLineEmpty = false;
+ trailingSpaceObject = 0;
+ previousLineBrokeCleanly = true;
+
+ if (!isLineEmpty && clear)
+ *clear = o->style()->clear();
+ }
+ goto end;
+ }
+
+ if (o->isFloatingOrPositioned()) {
+ // add to special objects...
+ if (o->isFloating()) {
+ RenderBox* floatBox = toRenderBox(o);
+ FloatingObject* f = insertFloatingObject(floatBox);
+ // check if it fits in the current line.
+ // If it does, position it now, otherwise, position
+ // it after moving to next line (in newLine() func)
+ if (floatsFitOnLine && width.fitsOnLine(logicalWidthForFloat(f))) {
+ positionNewFloatOnLine(f, lastFloatFromPreviousLine, width);
+ if (lBreak.m_obj == o) {
+ ASSERT(!lBreak.m_pos);
+ lBreak.increment();
+ }
+ } else
+ floatsFitOnLine = false;
+ } else if (o->isPositioned()) {
+ // If our original display wasn't an inline type, then we can
+ // go ahead and determine our static inline position now.
+ RenderBox* box = toRenderBox(o);
+ bool isInlineType = box->style()->isOriginalDisplayInlineType();
+ if (!isInlineType)
+ box->layer()->setStaticInlinePosition(borderAndPaddingStart());
+ else {
+ // If our original display was an INLINE type, then we can go ahead
+ // and determine our static y position now.
+ box->layer()->setStaticBlockPosition(logicalHeight());
+ }
+
+ // If we're ignoring spaces, we have to stop and include this object and
+ // then start ignoring spaces again.
+ if (isInlineType || o->container()->isRenderInline()) {
+ if (ignoringSpaces) {
+ ignoreStart.m_obj = o;
+ ignoreStart.m_pos = 0;
+ addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces.
+ addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again.
+ }
+ if (trailingSpaceObject)
+ trailingPositionedBoxes.append(box);
+ } else
+ positionedBoxes.append(box);
+ }
+ } else if (o->isRenderInline()) {
+ // Right now, we should only encounter empty inlines here.
+ ASSERT(!o->firstChild());
+
+ RenderInline* flowBox = toRenderInline(o);
+
+ // Now that some inline flows have line boxes, if we are already ignoring spaces, we need
+ // to make sure that we stop to include this object and then start ignoring spaces again.
+ // If this object is at the start of the line, we need to behave like list markers and
+ // start ignoring spaces.
+ if (inlineFlowRequiresLineBox(flowBox)) {
+ isLineEmpty = false;
+ if (ignoringSpaces) {
+ trailingSpaceObject = 0;
+ trailingPositionedBoxes.clear();
+ addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); // Stop ignoring spaces.
+ addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); // Start ignoring again.
+ } else if (style()->collapseWhiteSpace() && resolver.position().m_obj == o
+ && shouldSkipWhitespaceAfterStartObject(this, o, lineMidpointState)) {
+ // Like with list markers, we start ignoring spaces to make sure that any
+ // additional spaces we see will be discarded.
+ currentCharacterIsSpace = true;
+ currentCharacterIsWS = true;
+ ignoringSpaces = true;
+ }
+ }
+
+ width.addUncommittedWidth(borderPaddingMarginStart(flowBox) + borderPaddingMarginEnd(flowBox));
+ } else if (o->isReplaced()) {
+ RenderBox* replacedBox = toRenderBox(o);
+
+ // Break on replaced elements if either has normal white-space.
+ if ((autoWrap || RenderStyle::autoWrap(lastWS)) && (!o->isImage() || allowImagesToBreak)) {
+ width.commit();
+ lBreak.moveToStartOf(o);
+ }
+
+ if (ignoringSpaces)
+ addMidpoint(lineMidpointState, InlineIterator(0, o, 0));
+
+ isLineEmpty = false;
+ ignoringSpaces = false;
+ currentCharacterIsSpace = false;
+ currentCharacterIsWS = false;
+ trailingSpaceObject = 0;
+ trailingPositionedBoxes.clear();
+
+ // Optimize for a common case. If we can't find whitespace after the list
+ // item, then this is all moot.
+ int replacedLogicalWidth = logicalWidthForChild(replacedBox) + marginStartForChild(replacedBox) + marginEndForChild(replacedBox) + inlineLogicalWidth(o);
+ if (o->isListMarker()) {
+ if (style()->collapseWhiteSpace() && shouldSkipWhitespaceAfterStartObject(this, o, lineMidpointState)) {
+ // Like with inline flows, we start ignoring spaces to make sure that any
+ // additional spaces we see will be discarded.
+ currentCharacterIsSpace = true;
+ currentCharacterIsWS = true;
+ ignoringSpaces = true;
+ }
+ if (toRenderListMarker(o)->isInside())
+ width.addUncommittedWidth(replacedLogicalWidth);
+ } else
+ width.addUncommittedWidth(replacedLogicalWidth);
+ if (o->isRubyRun())
+ width.applyOverhang(toRenderRubyRun(o), last, next);
+ } else if (o->isText()) {
+ if (!pos)
+ appliedStartWidth = false;
+
+ RenderText* t = toRenderText(o);
+
+#if ENABLE(SVG)
+ bool isSVGText = t->isSVGInlineText();
+#endif
+
+ RenderStyle* style = t->style(firstLine);
+ if (style->hasTextCombine() && o->isCombineText())
+ toRenderCombineText(o)->combineText();
+
+ int strlen = t->textLength();
+ int len = strlen - pos;
+ const UChar* str = t->characters();
+
+ const Font& f = style->font();
+ bool isFixedPitch = f.isFixedPitch();
+ bool canHyphenate = style->hyphens() == HyphensAuto && WebCore::canHyphenate(style->locale());
+
+ int lastSpace = pos;
+ float wordSpacing = o->style()->wordSpacing();
+ float lastSpaceWordSpacing = 0;
+
+ // Non-zero only when kerning is enabled, in which case we measure words with their trailing
+ // space, then subtract its width.
+ float wordTrailingSpaceWidth = f.typesettingFeatures() & Kerning ? f.width(TextRun(&space, 1)) + wordSpacing : 0;
+
+ float wrapW = width.uncommittedWidth() + inlineLogicalWidth(o, !appliedStartWidth, true);
+ float charWidth = 0;
+ bool breakNBSP = autoWrap && o->style()->nbspMode() == SPACE;
+ // Auto-wrapping text should wrap in the middle of a word only if it could not wrap before the word,
+ // which is only possible if the word is the first thing on the line, that is, if |w| is zero.
+ bool breakWords = o->style()->breakWords() && ((autoWrap && !width.committedWidth()) || currWS == PRE);
+ bool midWordBreak = false;
+ bool breakAll = o->style()->wordBreak() == BreakAllWordBreak && autoWrap;
+ float hyphenWidth = 0;
+
+ if (t->isWordBreak()) {
+ width.commit();
+ lBreak.moveToStartOf(o);
+ ASSERT(!len);
+ }
+
+ while (len) {
+ bool previousCharacterIsSpace = currentCharacterIsSpace;
+ bool previousCharacterIsWS = currentCharacterIsWS;
+ UChar c = str[pos];
+ currentCharacterIsSpace = c == ' ' || c == '\t' || (!preserveNewline && (c == '\n'));
+
+ if (!collapseWhiteSpace || !currentCharacterIsSpace)
+ isLineEmpty = false;
+
+ if (c == softHyphen && autoWrap && !hyphenWidth && style->hyphens() != HyphensNone) {
+ const AtomicString& hyphenString = style->hyphenString();
+ hyphenWidth = f.width(TextRun(hyphenString.characters(), hyphenString.length()));
+ width.addUncommittedWidth(hyphenWidth);
+ }
+
+ bool applyWordSpacing = false;
+
+ currentCharacterIsWS = currentCharacterIsSpace || (breakNBSP && c == noBreakSpace);
+
+ if ((breakAll || breakWords) && !midWordBreak) {
+ wrapW += charWidth;
+ charWidth = textWidth(t, pos, 1, f, width.committedWidth() + wrapW, isFixedPitch, collapseWhiteSpace);
+ midWordBreak = width.committedWidth() + wrapW + charWidth > width.availableWidth();
+ }
+
+ if (lineBreakIteratorInfo.first != t) {
+ lineBreakIteratorInfo.first = t;
+ lineBreakIteratorInfo.second.reset(str, strlen);
+ }
+
+ bool betweenWords = c == '\n' || (currWS != PRE && !atStart && isBreakable(lineBreakIteratorInfo.second, pos, nextBreakable, breakNBSP) && (style->hyphens() != HyphensNone || (pos && str[pos - 1] != softHyphen)));
+
+ if (betweenWords || midWordBreak) {
+ bool stoppedIgnoringSpaces = false;
+ if (ignoringSpaces) {
+ if (!currentCharacterIsSpace) {
+ // Stop ignoring spaces and begin at this
+ // new point.
+ ignoringSpaces = false;
+ lastSpaceWordSpacing = 0;
+ lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces.
+ addMidpoint(lineMidpointState, InlineIterator(0, o, pos));
+ stoppedIgnoringSpaces = true;
+ } else {
+ // Just keep ignoring these spaces.
+ pos++;
+ len--;
+ continue;
+ }
+ }
+
+ float additionalTmpW;
+ if (wordTrailingSpaceWidth && currentCharacterIsSpace)
+ additionalTmpW = textWidth(t, lastSpace, pos + 1 - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) - wordTrailingSpaceWidth + lastSpaceWordSpacing;
+ else
+ additionalTmpW = textWidth(t, lastSpace, pos - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
+ width.addUncommittedWidth(additionalTmpW);
+ if (!appliedStartWidth) {
+ width.addUncommittedWidth(inlineLogicalWidth(o, true, false));
+ appliedStartWidth = true;
+ }
+
+ applyWordSpacing = wordSpacing && currentCharacterIsSpace && !previousCharacterIsSpace;
+
+ if (!width.committedWidth() && autoWrap && !width.fitsOnLine())
+ width.fitBelowFloats();
+
+ if (autoWrap || breakWords) {
+ // If we break only after white-space, consider the current character
+ // as candidate width for this line.
+ bool lineWasTooWide = false;
+ if (width.fitsOnLine() && currentCharacterIsWS && o->style()->breakOnlyAfterWhiteSpace() && !midWordBreak) {
+ int charWidth = textWidth(t, pos, 1, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + (applyWordSpacing ? wordSpacing : 0);
+ // Check if line is too big even without the extra space
+ // at the end of the line. If it is not, do nothing.
+ // If the line needs the extra whitespace to be too long,
+ // then move the line break to the space and skip all
+ // additional whitespace.
+ if (!width.fitsOnLine(charWidth)) {
+ lineWasTooWide = true;
+ lBreak.moveTo(o, pos, nextBreakable);
+ skipTrailingWhitespace(lBreak, isLineEmpty, previousLineBrokeCleanly);
+ }
+ }
+ if (lineWasTooWide || !width.fitsOnLine()) {
+ if (canHyphenate && !width.fitsOnLine()) {
+ tryHyphenating(t, f, style->locale(), style->hyphenationLimitBefore(), style->hyphenationLimitAfter(), lastSpace, pos, width.currentWidth() - additionalTmpW, width.availableWidth(), isFixedPitch, collapseWhiteSpace, lastSpaceWordSpacing, lBreak, nextBreakable, hyphenated);
+ if (hyphenated)
+ goto end;
+ }
+ if (lBreak.atTextParagraphSeparator()) {
+ if (!stoppedIgnoringSpaces && pos > 0) {
+ // We need to stop right before the newline and then start up again.
+ addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); // Stop
+ addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); // Start
+ }
+ lBreak.increment();
+ previousLineBrokeCleanly = true;
+ }
+ if (lBreak.m_obj && lBreak.m_pos && lBreak.m_obj->isText() && toRenderText(lBreak.m_obj)->textLength() && toRenderText(lBreak.m_obj)->characters()[lBreak.m_pos - 1] == softHyphen && style->hyphens() != HyphensNone)
+ hyphenated = true;
+ goto end; // Didn't fit. Jump to the end.
+ } else {
+ if (!betweenWords || (midWordBreak && !autoWrap))
+ width.addUncommittedWidth(-additionalTmpW);
+ if (hyphenWidth) {
+ // Subtract the width of the soft hyphen out since we fit on a line.
+ width.addUncommittedWidth(-hyphenWidth);
+ hyphenWidth = 0;
+ }
+ }
+ }
+
+ if (c == '\n' && preserveNewline) {
+ if (!stoppedIgnoringSpaces && pos > 0) {
+ // We need to stop right before the newline and then start up again.
+ addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); // Stop
+ addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); // Start
+ }
+ lBreak.moveTo(o, pos, nextBreakable);
+ lBreak.increment();
+ previousLineBrokeCleanly = true;
+ return lBreak;
+ }
+
+ if (autoWrap && betweenWords) {
+ width.commit();
+ wrapW = 0;
+ lBreak.moveTo(o, pos, nextBreakable);
+ // Auto-wrapping text should not wrap in the middle of a word once it has had an
+ // opportunity to break after a word.
+ breakWords = false;
+ }
+
+ if (midWordBreak) {
+ // Remember this as a breakable position in case
+ // adding the end width forces a break.
+ lBreak.moveTo(o, pos, nextBreakable);
+ midWordBreak &= (breakWords || breakAll);
+ }
+
+ if (betweenWords) {
+ lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
+ lastSpace = pos;
+ }
+
+ if (!ignoringSpaces && o->style()->collapseWhiteSpace()) {
+ // If we encounter a newline, or if we encounter a
+ // second space, we need to go ahead and break up this
+ // run and enter a mode where we start collapsing spaces.
+ if (currentCharacterIsSpace && previousCharacterIsSpace) {
+ ignoringSpaces = true;
+
+ // We just entered a mode where we are ignoring
+ // spaces. Create a midpoint to terminate the run
+ // before the second space.
+ addMidpoint(lineMidpointState, ignoreStart);
+ }
+ }
+ } else if (ignoringSpaces) {
+ // Stop ignoring spaces and begin at this
+ // new point.
+ ignoringSpaces = false;
+ lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
+ lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces.
+ addMidpoint(lineMidpointState, InlineIterator(0, o, pos));
+ }
+
+#if ENABLE(SVG)
+ if (isSVGText && pos > 0) {
+ // Force creation of new InlineBoxes for each absolute positioned character (those that start new text chunks).
+ if (static_cast<RenderSVGInlineText*>(t)->characterStartsNewTextChunk(pos)) {
+ addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1));
+ addMidpoint(lineMidpointState, InlineIterator(0, o, pos));
+ }
+ }
+#endif
+
+ if (currentCharacterIsSpace && !previousCharacterIsSpace) {
+ ignoreStart.m_obj = o;
+ ignoreStart.m_pos = pos;
+ }
+
+ if (!currentCharacterIsWS && previousCharacterIsWS) {
+ if (autoWrap && o->style()->breakOnlyAfterWhiteSpace())
+ lBreak.moveTo(o, pos, nextBreakable);
+ }
+
+ if (collapseWhiteSpace && currentCharacterIsSpace && !ignoringSpaces)
+ trailingSpaceObject = o;
+ else if (!o->style()->collapseWhiteSpace() || !currentCharacterIsSpace) {
+ trailingSpaceObject = 0;
+ trailingPositionedBoxes.clear();
+ }
+
+ pos++;
+ len--;
+ atStart = false;
+ }
+
+ // IMPORTANT: pos is > length here!
+ float additionalTmpW = ignoringSpaces ? 0 : textWidth(t, lastSpace, pos - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
+ width.addUncommittedWidth(additionalTmpW + inlineLogicalWidth(o, !appliedStartWidth, true));
+
+ if (!width.fitsOnLine()) {
+ if (canHyphenate)
+ tryHyphenating(t, f, style->locale(), style->hyphenationLimitBefore(), style->hyphenationLimitAfter(), lastSpace, pos, width.currentWidth() - additionalTmpW, width.availableWidth(), isFixedPitch, collapseWhiteSpace, lastSpaceWordSpacing, lBreak, nextBreakable, hyphenated);
+
+ if (!hyphenated && lBreak.m_obj && lBreak.m_pos && lBreak.m_obj->isText() && toRenderText(lBreak.m_obj)->textLength() && toRenderText(lBreak.m_obj)->characters()[lBreak.m_pos - 1] == softHyphen && style->hyphens() != HyphensNone)
+ hyphenated = true;
+
+ if (hyphenated)
+ goto end;
+ }
+ } else
+ ASSERT_NOT_REACHED();
+
+ bool checkForBreak = autoWrap;
+ if (width.committedWidth() && !width.fitsOnLine() && lBreak.m_obj && currWS == NOWRAP)
+ checkForBreak = true;
+ else if (next && o->isText() && next->isText() && !next->isBR()) {
+ if (autoWrap || (next->style()->autoWrap())) {
+ if (currentCharacterIsSpace)
+ checkForBreak = true;
+ else {
+ checkForBreak = false;
+ RenderText* nextText = toRenderText(next);
+ if (nextText->textLength()) {
+ UChar c = nextText->characters()[0];
+ if (c == ' ' || c == '\t' || (c == '\n' && !next->preservesNewline()))
+ // If the next item on the line is text, and if we did not end with
+ // a space, then the next text run continues our word (and so it needs to
+ // keep adding to |tmpW|. Just update and continue.
+ checkForBreak = true;
+ } else if (nextText->isWordBreak())
+ checkForBreak = true;
+
+ if (!width.fitsOnLine() && !width.committedWidth())
+ width.fitBelowFloats();
+
+ bool canPlaceOnLine = width.fitsOnLine() || !autoWrapWasEverTrueOnLine;
+ if (canPlaceOnLine && checkForBreak) {
+ width.commit();
+ lBreak.moveToStartOf(next);
+ }
+ }
+ }
+ }
+
+ if (checkForBreak && !width.fitsOnLine()) {
+ // if we have floats, try to get below them.
+ if (currentCharacterIsSpace && !ignoringSpaces && o->style()->collapseWhiteSpace()) {
+ trailingSpaceObject = 0;
+ trailingPositionedBoxes.clear();
+ }
+
+ if (width.committedWidth())
+ goto end;
+
+ width.fitBelowFloats();
+
+ // |width| may have been adjusted because we got shoved down past a float (thus
+ // giving us more room), so we need to retest, and only jump to
+ // the end label if we still don't fit on the line. -dwh
+ if (!width.fitsOnLine())
+ goto end;
+ }
+
+ if (!o->isFloatingOrPositioned()) {
+ last = o;
+ if (last->isReplaced() && autoWrap && (!last->isImage() || allowImagesToBreak) && (!last->isListMarker() || toRenderListMarker(last)->isInside())) {
+ width.commit();
+ lBreak.moveToStartOf(next);
+ }
+ }
+
+ o = next;
+ nextBreakable = -1;
+
+ // Clear out our character space bool, since inline <pre>s don't collapse whitespace
+ // with adjacent inline normal/nowrap spans.
+ if (!collapseWhiteSpace)
+ currentCharacterIsSpace = false;
+
+ pos = 0;
+ atStart = false;
+ }
+
+ if (width.fitsOnLine() || lastWS == NOWRAP)
+ lBreak.clear();
+
+ end:
+ if (lBreak == resolver.position() && (!lBreak.m_obj || !lBreak.m_obj->isBR())) {
+ // we just add as much as possible
+ if (style()->whiteSpace() == PRE) {
+ // FIXME: Don't really understand this case.
+ if (pos != 0) {
+ // FIXME: This should call moveTo which would clear m_nextBreakablePosition
+ // this code as-is is likely wrong.
+ lBreak.m_obj = o;
+ lBreak.m_pos = pos - 1;
+ } else
+ lBreak.moveTo(last, last->isText() ? last->length() : 0);
+ } else if (lBreak.m_obj) {
+ // Don't ever break in the middle of a word if we can help it.
+ // There's no room at all. We just have to be on this line,
+ // even though we'll spill out.
+ lBreak.moveTo(o, pos);
+ }
+ }
+
+ // make sure we consume at least one char/object.
+ if (lBreak == resolver.position())
+ lBreak.increment();
+
+ // Sanity check our midpoints.
+ checkMidpoints(lineMidpointState, lBreak);
+
+ if (trailingSpaceObject) {
+ // This object is either going to be part of the last midpoint, or it is going
+ // to be the actual endpoint. In both cases we just decrease our pos by 1 level to
+ // exclude the space, allowing it to - in effect - collapse into the newline.
+ if (lineMidpointState.numMidpoints % 2) {
+ // Find the trailing space object's midpoint.
+ int trailingSpaceMidpoint = lineMidpointState.numMidpoints - 1;
+ for ( ; trailingSpaceMidpoint >= 0 && lineMidpointState.midpoints[trailingSpaceMidpoint].m_obj != trailingSpaceObject; --trailingSpaceMidpoint) { }
+ ASSERT(trailingSpaceMidpoint >= 0);
+ lineMidpointState.midpoints[trailingSpaceMidpoint].m_pos--;
+
+ // Now make sure every single trailingPositionedBox following the trailingSpaceMidpoint properly stops and starts
+ // ignoring spaces.
+ size_t currentMidpoint = trailingSpaceMidpoint + 1;
+ for (size_t i = 0; i < trailingPositionedBoxes.size(); ++i) {
+ if (currentMidpoint >= lineMidpointState.numMidpoints) {
+ // We don't have a midpoint for this box yet.
+ InlineIterator ignoreStart(this, trailingPositionedBoxes[i], 0);
+ addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring.
+ addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again.
+ } else {
+ ASSERT(lineMidpointState.midpoints[currentMidpoint].m_obj == trailingPositionedBoxes[i]);
+ ASSERT(lineMidpointState.midpoints[currentMidpoint + 1].m_obj == trailingPositionedBoxes[i]);
+ }
+ currentMidpoint += 2;
+ }
+ } else if (!lBreak.m_obj && trailingSpaceObject->isText()) {
+ // Add a new end midpoint that stops right at the very end.
+ RenderText* text = toRenderText(trailingSpaceObject);
+ unsigned length = text->textLength();
+ unsigned pos = length >= 2 ? length - 2 : UINT_MAX;
+ InlineIterator endMid(0, trailingSpaceObject, pos);
+ addMidpoint(lineMidpointState, endMid);
+ for (size_t i = 0; i < trailingPositionedBoxes.size(); ++i) {
+ ignoreStart.m_obj = trailingPositionedBoxes[i];
+ ignoreStart.m_pos = 0;
+ addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces.
+ addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again.
+ }
+ }
+ }
+
+ // We might have made lBreak an iterator that points past the end
+ // of the object. Do this adjustment to make it point to the start
+ // of the next object instead to avoid confusing the rest of the
+ // code.
+ if (lBreak.m_pos > 0) {
+ lBreak.m_pos--;
+ lBreak.increment();
+ }
+
+ return lBreak;
+}
+
+void RenderBlock::addOverflowFromInlineChildren()
+{
+ int endPadding = hasOverflowClip() ? paddingEnd() : 0;
+ // FIXME: Need to find another way to do this, since scrollbars could show when we don't want them to.
+ if (hasOverflowClip() && !endPadding && node() && node()->rendererIsEditable() && node() == node()->rootEditableElement() && style()->isLeftToRightDirection())
+ endPadding = 1;
+ for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
+ addLayoutOverflow(curr->paddedLayoutOverflowRect(endPadding));
+ if (!hasOverflowClip())
+ addVisualOverflow(curr->visualOverflowRect(curr->lineTop(), curr->lineBottom()));
+ }
+}
+
+void RenderBlock::deleteEllipsisLineBoxes()
+{
+ for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox())
+ curr->clearTruncation();
+}
+
+void RenderBlock::checkLinesForTextOverflow()
+{
+ // Determine the width of the ellipsis using the current font.
+ // FIXME: CSS3 says this is configurable, also need to use 0x002E (FULL STOP) if horizontal ellipsis is "not renderable"
+ TextRun ellipsisRun(&horizontalEllipsis, 1);
+ DEFINE_STATIC_LOCAL(AtomicString, ellipsisStr, (&horizontalEllipsis, 1));
+ const Font& firstLineFont = firstLineStyle()->font();
+ const Font& font = style()->font();
+ int firstLineEllipsisWidth = firstLineFont.width(ellipsisRun);
+ int ellipsisWidth = (font == firstLineFont) ? firstLineEllipsisWidth : font.width(ellipsisRun);
+
+ // For LTR text truncation, we want to get the right edge of our padding box, and then we want to see
+ // if the right edge of a line box exceeds that. For RTL, we use the left edge of the padding box and
+ // check the left edge of the line box to see if it is less
+ // Include the scrollbar for overflow blocks, which means we want to use "contentWidth()"
+ bool ltr = style()->isLeftToRightDirection();
+ for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
+ int blockRightEdge = logicalRightOffsetForLine(curr->y(), curr == firstRootBox());
+ int blockLeftEdge = logicalLeftOffsetForLine(curr->y(), curr == firstRootBox());
+ int lineBoxEdge = ltr ? curr->x() + curr->logicalWidth() : curr->x();
+ if ((ltr && lineBoxEdge > blockRightEdge) || (!ltr && lineBoxEdge < blockLeftEdge)) {
+ // This line spills out of our box in the appropriate direction. Now we need to see if the line
+ // can be truncated. In order for truncation to be possible, the line must have sufficient space to
+ // accommodate our truncation string, and no replaced elements (images, tables) can overlap the ellipsis
+ // space.
+ int width = curr == firstRootBox() ? firstLineEllipsisWidth : ellipsisWidth;
+ int blockEdge = ltr ? blockRightEdge : blockLeftEdge;
+ if (curr->lineCanAccommodateEllipsis(ltr, blockEdge, lineBoxEdge, width))
+ curr->placeEllipsis(ellipsisStr, ltr, blockLeftEdge, blockRightEdge, width);
+ }
+ }
+}
+
+bool RenderBlock::positionNewFloatOnLine(FloatingObject* newFloat, FloatingObject* lastFloatFromPreviousLine, LineWidth& width)
+{
+ if (!positionNewFloats())
+ return false;
+
+ width.shrinkAvailableWidthForNewFloatIfNeeded(newFloat);
+
+ if (!newFloat->m_paginationStrut)
+ return true;
+
+ FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
+ ASSERT(floatingObjectSet.last() == newFloat);
+
+ int floatLogicalTop = logicalTopForFloat(newFloat);
+ int paginationStrut = newFloat->m_paginationStrut;
+
+ if (floatLogicalTop - paginationStrut != logicalHeight())
+ return true;
+
+ FloatingObjectSetIterator it = floatingObjectSet.end();
+ --it; // Last float is newFloat, skip that one.
+ FloatingObjectSetIterator begin = floatingObjectSet.begin();
+ while (it != begin) {
+ --it;
+ FloatingObject* f = *it;
+ if (f == lastFloatFromPreviousLine)
+ break;
+ if (logicalTopForFloat(f) == logicalHeight()) {
+ ASSERT(!f->m_paginationStrut);
+ f->m_paginationStrut = paginationStrut;
+ RenderBox* o = f->m_renderer;
+ setLogicalTopForChild(o, logicalTopForChild(o) + marginBeforeForChild(o) + paginationStrut);
+ if (o->isRenderBlock())
+ toRenderBlock(o)->setChildNeedsLayout(true, false);
+ o->layoutIfNeeded();
+ setLogicalTopForFloat(f, logicalTopForFloat(f) + f->m_paginationStrut);
+ }
+ }
+
+ setLogicalHeight(logicalHeight() + paginationStrut);
+ width.updateAvailableWidth();
+
+ return true;
+}
+
+}