diff options
Diffstat (limited to 'Source/WebCore/rendering/RenderLayer.cpp')
-rw-r--r-- | Source/WebCore/rendering/RenderLayer.cpp | 22 |
1 files changed, 19 insertions, 3 deletions
diff --git a/Source/WebCore/rendering/RenderLayer.cpp b/Source/WebCore/rendering/RenderLayer.cpp index 0932224..66aab18 100644 --- a/Source/WebCore/rendering/RenderLayer.cpp +++ b/Source/WebCore/rendering/RenderLayer.cpp @@ -1390,11 +1390,27 @@ void RenderLayer::scrollTo(int x, int y) view->updateWidgetPositions(); } +#if PLATFORM(ANDROID) + GraphicsLayerAndroid* backingLayer = 0; + bool scrollableContent = false; +#endif + #if USE(ACCELERATED_COMPOSITING) if (compositor()->inCompositingMode()) { // Our stacking context is guaranteed to contain all of our descendants that may need // repositioning, so update compositing layers from there. +#if ENABLE(ANDROID_OVERFLOW_SCROLL) + if (view && backing() && backing()->graphicsLayer()) { + backingLayer = static_cast<GraphicsLayerAndroid*>(backing()->graphicsLayer()); + scrollableContent = backingLayer->contentLayer() + && backingLayer->contentLayer()->contentIsScrollable(); + } + // If we have a scrollable content, no need to do this + RenderLayer* compositingAncestor = enclosingCompositingLayer(); + if (!scrollableContent && compositingAncestor) { +#else if (RenderLayer* compositingAncestor = stackingContext()->enclosingCompositingLayer()) { +#endif if (compositor()->compositingConsultsOverlap()) compositor()->updateCompositingLayers(CompositingUpdateOnScroll, compositingAncestor); else { @@ -1423,10 +1439,10 @@ void RenderLayer::scrollTo(int x, int y) #if ENABLE(ANDROID_OVERFLOW_SCROLL) // On android, scrollable areas are put on composited layers, so we // do not need to repaint simply because we are scrolling - if (view && !hasOverflowScroll()) + if (view && !(hasOverflowScroll() || scrollableContent)) renderer()->repaintUsingContainer(repaintContainer, rectForRepaint); - if (view && hasOverflowScroll() && backing() && backing()->graphicsLayer()) - static_cast<GraphicsLayerAndroid*>(backing()->graphicsLayer())->updateScrollOffset(); + if (backingLayer && (hasOverflowScroll() || scrollableContent)) + backingLayer->updateScrollOffset(); #else if (view) renderer()->repaintUsingContainer(repaintContainer, rectForRepaint); |