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Diffstat (limited to 'Source/WebCore/rendering/RenderSVGResourceClipper.h')
-rw-r--r-- | Source/WebCore/rendering/RenderSVGResourceClipper.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/Source/WebCore/rendering/RenderSVGResourceClipper.h b/Source/WebCore/rendering/RenderSVGResourceClipper.h new file mode 100644 index 0000000..20153e9 --- /dev/null +++ b/Source/WebCore/rendering/RenderSVGResourceClipper.h @@ -0,0 +1,79 @@ +/* + * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + */ + +#ifndef RenderSVGResourceClipper_h +#define RenderSVGResourceClipper_h + +#if ENABLE(SVG) +#include "FloatRect.h" +#include "GraphicsContext.h" +#include "ImageBuffer.h" +#include "IntSize.h" +#include "Path.h" +#include "RenderSVGResourceContainer.h" +#include "SVGClipPathElement.h" +#include "SVGUnitTypes.h" + +#include <wtf/HashMap.h> +#include <wtf/OwnPtr.h> + +namespace WebCore { + +struct ClipperData : FastAllocBase { + OwnPtr<ImageBuffer> clipMaskImage; +}; + +class RenderSVGResourceClipper : public RenderSVGResourceContainer { +public: + RenderSVGResourceClipper(SVGClipPathElement*); + virtual ~RenderSVGResourceClipper(); + + virtual const char* renderName() const { return "RenderSVGResourceClipper"; } + + virtual void removeAllClientsFromCache(bool markForInvalidation = true); + virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true); + + virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode); + virtual FloatRect resourceBoundingBox(RenderObject*); + + virtual RenderSVGResourceType resourceType() const { return ClipperResourceType; } + + bool hitTestClipContent(const FloatRect&, const FloatPoint&); + + SVGUnitTypes::SVGUnitType clipPathUnits() const { return toUnitType(static_cast<SVGClipPathElement*>(node())->clipPathUnits()); } + + static RenderSVGResourceType s_resourceType; +private: + // clipPath can be clipped too, but don't have a boundingBox or repaintRect. So we can't call + // applyResource directly and use the rects from the object, since they are empty for RenderSVGResources + bool applyClippingToContext(RenderObject*, const FloatRect&, const FloatRect&, GraphicsContext*); + bool pathOnlyClipping(GraphicsContext*, const FloatRect&); + bool drawContentIntoMaskImage(ClipperData*, const FloatRect& objectBoundingBox); + void calculateClipContentRepaintRect(); + + bool m_invalidationBlocked; + FloatRect m_clipBoundaries; + HashMap<RenderObject*, ClipperData*> m_clipper; +}; + +} + +#endif +#endif |