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diff --git a/Source/WebCore/rendering/RenderTableCell.cpp b/Source/WebCore/rendering/RenderTableCell.cpp
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+/*
+ * Copyright (C) 1997 Martin Jones (mjones@kde.org)
+ * (C) 1997 Torben Weis (weis@kde.org)
+ * (C) 1998 Waldo Bastian (bastian@kde.org)
+ * (C) 1999 Lars Knoll (knoll@kde.org)
+ * (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+#include "RenderTableCell.h"
+
+#include "FloatQuad.h"
+#include "GraphicsContext.h"
+#include "HTMLNames.h"
+#include "HTMLTableCellElement.h"
+#include "RenderTableCol.h"
+#include "RenderView.h"
+#include "TransformState.h"
+
+#ifdef ANDROID_LAYOUT
+#include "Document.h"
+#include "Settings.h"
+#endif
+
+using namespace std;
+
+namespace WebCore {
+
+using namespace HTMLNames;
+
+RenderTableCell::RenderTableCell(Node* node)
+ : RenderBlock(node)
+ , m_row(-1)
+ , m_column(-1)
+ , m_rowSpan(1)
+ , m_columnSpan(1)
+ , m_intrinsicPaddingBefore(0)
+ , m_intrinsicPaddingAfter(0)
+{
+ updateFromElement();
+}
+
+void RenderTableCell::destroy()
+{
+ RenderTableSection* recalcSection = parent() ? section() : 0;
+
+ RenderBlock::destroy();
+
+ if (recalcSection)
+ recalcSection->setNeedsCellRecalc();
+}
+
+void RenderTableCell::updateFromElement()
+{
+ Node* n = node();
+ if (n && (n->hasTagName(tdTag) || n->hasTagName(thTag))) {
+ HTMLTableCellElement* tc = static_cast<HTMLTableCellElement*>(n);
+ int oldRSpan = m_rowSpan;
+ int oldCSpan = m_columnSpan;
+
+ m_columnSpan = tc->colSpan();
+ m_rowSpan = tc->rowSpan();
+ if ((oldRSpan != m_rowSpan || oldCSpan != m_columnSpan) && style() && parent()) {
+ setNeedsLayoutAndPrefWidthsRecalc();
+ if (section())
+ section()->setNeedsCellRecalc();
+ }
+ }
+}
+
+Length RenderTableCell::styleOrColLogicalWidth() const
+{
+ Length w = style()->logicalWidth();
+ if (!w.isAuto())
+ return w;
+
+ if (RenderTableCol* tableCol = table()->colElement(col())) {
+ int colSpanCount = colSpan();
+
+ Length colWidthSum = Length(0, Fixed);
+ for (int i = 1; i <= colSpanCount; i++) {
+ Length colWidth = tableCol->style()->logicalWidth();
+
+ // Percentage value should be returned only for colSpan == 1.
+ // Otherwise we return original width for the cell.
+ if (!colWidth.isFixed()) {
+ if (colSpanCount > 1)
+ return w;
+ return colWidth;
+ }
+
+ colWidthSum = Length(colWidthSum.value() + colWidth.value(), Fixed);
+
+ tableCol = table()->nextColElement(tableCol);
+ // If no next <col> tag found for the span we just return what we have for now.
+ if (!tableCol)
+ break;
+ }
+
+ // Column widths specified on <col> apply to the border box of the cell.
+ // Percentages don't need to be handled since they're always treated this way (even when specified on the cells).
+ // See Bugzilla bug 8126 for details.
+ if (colWidthSum.isFixed() && colWidthSum.value() > 0)
+ colWidthSum = Length(max(0, colWidthSum.value() - borderAndPaddingLogicalWidth()), Fixed);
+ return colWidthSum;
+ }
+
+ return w;
+}
+
+void RenderTableCell::computePreferredLogicalWidths()
+{
+ // The child cells rely on the grids up in the sections to do their computePreferredLogicalWidths work. Normally the sections are set up early, as table
+ // cells are added, but relayout can cause the cells to be freed, leaving stale pointers in the sections'
+ // grids. We must refresh those grids before the child cells try to use them.
+ table()->recalcSectionsIfNeeded();
+
+ RenderBlock::computePreferredLogicalWidths();
+ if (node() && style()->autoWrap()) {
+ // See if nowrap was set.
+ Length w = styleOrColLogicalWidth();
+ String nowrap = static_cast<Element*>(node())->getAttribute(nowrapAttr);
+ if (!nowrap.isNull() && w.isFixed())
+ // Nowrap is set, but we didn't actually use it because of the
+ // fixed width set on the cell. Even so, it is a WinIE/Moz trait
+ // to make the minwidth of the cell into the fixed width. They do this
+ // even in strict mode, so do not make this a quirk. Affected the top
+ // of hiptop.com.
+ m_minPreferredLogicalWidth = max(w.value(), m_minPreferredLogicalWidth);
+ }
+}
+
+void RenderTableCell::computeLogicalWidth()
+{
+#ifdef ANDROID_LAYOUT
+ if (view()->frameView())
+ setVisibleWidth(view()->frameView()->textWrapWidth());
+#endif
+}
+
+void RenderTableCell::updateLogicalWidth(int w)
+{
+ if (w == logicalWidth())
+ return;
+
+ setLogicalWidth(w);
+ setCellWidthChanged(true);
+}
+
+void RenderTableCell::layout()
+{
+ layoutBlock(cellWidthChanged());
+ setCellWidthChanged(false);
+}
+
+int RenderTableCell::paddingTop(bool includeIntrinsicPadding) const
+{
+ int result = RenderBlock::paddingTop();
+ if (!includeIntrinsicPadding || !style()->isHorizontalWritingMode())
+ return result;
+ return result + (style()->writingMode() == TopToBottomWritingMode ? intrinsicPaddingBefore() : intrinsicPaddingAfter());
+}
+
+int RenderTableCell::paddingBottom(bool includeIntrinsicPadding) const
+{
+ int result = RenderBlock::paddingBottom();
+ if (!includeIntrinsicPadding || !style()->isHorizontalWritingMode())
+ return result;
+ return result + (style()->writingMode() == TopToBottomWritingMode ? intrinsicPaddingAfter() : intrinsicPaddingBefore());
+}
+
+int RenderTableCell::paddingLeft(bool includeIntrinsicPadding) const
+{
+ int result = RenderBlock::paddingLeft();
+ if (!includeIntrinsicPadding || style()->isHorizontalWritingMode())
+ return result;
+ return result + (style()->writingMode() == LeftToRightWritingMode ? intrinsicPaddingBefore() : intrinsicPaddingAfter());
+
+}
+
+int RenderTableCell::paddingRight(bool includeIntrinsicPadding) const
+{
+ int result = RenderBlock::paddingRight();
+ if (!includeIntrinsicPadding || style()->isHorizontalWritingMode())
+ return result;
+ return result + (style()->writingMode() == LeftToRightWritingMode ? intrinsicPaddingAfter() : intrinsicPaddingBefore());
+}
+
+int RenderTableCell::paddingBefore(bool includeIntrinsicPadding) const
+{
+ int result = RenderBlock::paddingBefore();
+ if (!includeIntrinsicPadding)
+ return result;
+ return result + intrinsicPaddingBefore();
+}
+
+int RenderTableCell::paddingAfter(bool includeIntrinsicPadding) const
+{
+ int result = RenderBlock::paddingAfter();
+ if (!includeIntrinsicPadding)
+ return result;
+ return result + intrinsicPaddingAfter();
+}
+
+void RenderTableCell::setOverrideSize(int size)
+{
+ clearIntrinsicPadding();
+ RenderBlock::setOverrideSize(size);
+}
+
+IntSize RenderTableCell::offsetFromContainer(RenderObject* o, const IntPoint& point) const
+{
+ ASSERT(o == container());
+
+ IntSize offset = RenderBlock::offsetFromContainer(o, point);
+ if (parent())
+ offset.expand(-parentBox()->x(), -parentBox()->y());
+
+ return offset;
+}
+
+IntRect RenderTableCell::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer)
+{
+ // If the table grid is dirty, we cannot get reliable information about adjoining cells,
+ // so we ignore outside borders. This should not be a problem because it means that
+ // the table is going to recalculate the grid, relayout and repaint its current rect, which
+ // includes any outside borders of this cell.
+ if (!table()->collapseBorders() || table()->needsSectionRecalc())
+ return RenderBlock::clippedOverflowRectForRepaint(repaintContainer);
+
+ bool rtl = !table()->style()->isLeftToRightDirection();
+ int outlineSize = style()->outlineSize();
+ int left = max(borderHalfLeft(true), outlineSize);
+ int right = max(borderHalfRight(true), outlineSize);
+ int top = max(borderHalfTop(true), outlineSize);
+ int bottom = max(borderHalfBottom(true), outlineSize);
+ if ((left && !rtl) || (right && rtl)) {
+ if (RenderTableCell* before = table()->cellBefore(this)) {
+ top = max(top, before->borderHalfTop(true));
+ bottom = max(bottom, before->borderHalfBottom(true));
+ }
+ }
+ if ((left && rtl) || (right && !rtl)) {
+ if (RenderTableCell* after = table()->cellAfter(this)) {
+ top = max(top, after->borderHalfTop(true));
+ bottom = max(bottom, after->borderHalfBottom(true));
+ }
+ }
+ if (top) {
+ if (RenderTableCell* above = table()->cellAbove(this)) {
+ left = max(left, above->borderHalfLeft(true));
+ right = max(right, above->borderHalfRight(true));
+ }
+ }
+ if (bottom) {
+ if (RenderTableCell* below = table()->cellBelow(this)) {
+ left = max(left, below->borderHalfLeft(true));
+ right = max(right, below->borderHalfRight(true));
+ }
+ }
+ left = max(left, -leftVisualOverflow());
+ top = max(top, -topVisualOverflow());
+ IntRect r(-left, - top, left + max(width() + right, rightVisualOverflow()), top + max(height() + bottom, bottomVisualOverflow()));
+
+ if (RenderView* v = view()) {
+ // FIXME: layoutDelta needs to be applied in parts before/after transforms and
+ // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
+ r.move(v->layoutDelta());
+ }
+ computeRectForRepaint(repaintContainer, r);
+ return r;
+}
+
+void RenderTableCell::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& r, bool fixed)
+{
+ if (repaintContainer == this)
+ return;
+ r.setY(r.y());
+ RenderView* v = view();
+ if ((!v || !v->layoutStateEnabled() || repaintContainer) && parent())
+ r.move(-parentBox()->x(), -parentBox()->y()); // Rows are in the same coordinate space, so don't add their offset in.
+ RenderBlock::computeRectForRepaint(repaintContainer, r, fixed);
+}
+
+int RenderTableCell::baselinePosition() const
+{
+ // <http://www.w3.org/TR/2007/CR-CSS21-20070719/tables.html#height-layout>: The baseline of a cell is the baseline of
+ // the first in-flow line box in the cell, or the first in-flow table-row in the cell, whichever comes first. If there
+ // is no such line box or table-row, the baseline is the bottom of content edge of the cell box.
+ int firstLineBaseline = firstLineBoxBaseline();
+ if (firstLineBaseline != -1)
+ return firstLineBaseline;
+ return paddingBefore() + borderBefore() + contentLogicalHeight();
+}
+
+void RenderTableCell::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
+{
+ if (parent() && section() && style() && style()->height() != newStyle->height())
+ section()->setNeedsCellRecalc();
+
+ ASSERT(newStyle->display() == TABLE_CELL);
+
+ RenderBlock::styleWillChange(diff, newStyle);
+}
+
+void RenderTableCell::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
+{
+ RenderBlock::styleDidChange(diff, oldStyle);
+ setHasBoxDecorations(true);
+}
+
+// The following rules apply for resolving conflicts and figuring out which border
+// to use.
+// (1) Borders with the 'border-style' of 'hidden' take precedence over all other conflicting
+// borders. Any border with this value suppresses all borders at this location.
+// (2) Borders with a style of 'none' have the lowest priority. Only if the border properties of all
+// the elements meeting at this edge are 'none' will the border be omitted (but note that 'none' is
+// the default value for the border style.)
+// (3) If none of the styles are 'hidden' and at least one of them is not 'none', then narrow borders
+// are discarded in favor of wider ones. If several have the same 'border-width' then styles are preferred
+// in this order: 'double', 'solid', 'dashed', 'dotted', 'ridge', 'outset', 'groove', and the lowest: 'inset'.
+// (4) If border styles differ only in color, then a style set on a cell wins over one on a row,
+// which wins over a row group, column, column group and, lastly, table. It is undefined which color
+// is used when two elements of the same type disagree.
+static int compareBorders(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2)
+{
+ // Sanity check the values passed in. The null border have lowest priority.
+ if (!border2.exists()) {
+ if (!border1.exists())
+ return 0;
+ return 1;
+ }
+ if (!border1.exists())
+ return -1;
+
+ // Rule #1 above.
+ if (border2.style() == BHIDDEN) {
+ if (border1.style() == BHIDDEN)
+ return 0;
+ return -1;
+ }
+ if (border1.style() == BHIDDEN)
+ return 1;
+
+ // Rule #2 above. A style of 'none' has lowest priority and always loses to any other border.
+ if (border2.style() == BNONE) {
+ if (border1.style() == BNONE)
+ return 0;
+ return 1;
+ }
+ if (border1.style() == BNONE)
+ return -1;
+
+ // The first part of rule #3 above. Wider borders win.
+ if (border1.width() != border2.width())
+ return border1.width() < border2.width() ? -1 : 1;
+
+ // The borders have equal width. Sort by border style.
+ if (border1.style() != border2.style())
+ return border1.style() < border2.style() ? -1 : 1;
+
+ // The border have the same width and style. Rely on precedence (cell over row over row group, etc.)
+ if (border1.precedence() == border2.precedence())
+ return 0;
+ return border1.precedence() < border2.precedence() ? -1 : 1;
+}
+
+static CollapsedBorderValue chooseBorder(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2)
+{
+ const CollapsedBorderValue& border = compareBorders(border1, border2) < 0 ? border2 : border1;
+ return border.style() == BHIDDEN ? CollapsedBorderValue() : border;
+}
+
+CollapsedBorderValue RenderTableCell::collapsedStartBorder() const
+{
+ RenderTable* table = this->table();
+ bool isStartColumn = col() == 0;
+
+ // For the start border, we need to check, in order of precedence:
+ // (1) Our start border.
+ int start = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderStartColor, table->style()->direction(), table->style()->writingMode());
+ int end = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderEndColor, table->style()->direction(), table->style()->writingMode());
+ CollapsedBorderValue result(&style()->borderStart(), style()->visitedDependentColor(start), BCELL);
+
+ // (2) The end border of the preceding cell.
+ if (RenderTableCell* prevCell = table->cellBefore(this)) {
+ CollapsedBorderValue prevCellBorder = CollapsedBorderValue(&prevCell->style()->borderEnd(), prevCell->style()->visitedDependentColor(end), BCELL);
+ result = chooseBorder(prevCellBorder, result);
+ if (!result.exists())
+ return result;
+ } else if (isStartColumn) {
+ // (3) Our row's start border.
+ result = chooseBorder(result, CollapsedBorderValue(&parent()->style()->borderStart(), parent()->style()->visitedDependentColor(start), BROW));
+ if (!result.exists())
+ return result;
+
+ // (4) Our row group's start border.
+ result = chooseBorder(result, CollapsedBorderValue(&section()->style()->borderStart(), section()->style()->visitedDependentColor(start), BROWGROUP));
+ if (!result.exists())
+ return result;
+ }
+
+ // (5) Our column and column group's start borders.
+ bool startColEdge;
+ bool endColEdge;
+ RenderTableCol* colElt = table->colElement(col(), &startColEdge, &endColEdge);
+ if (colElt && startColEdge) {
+ result = chooseBorder(result, CollapsedBorderValue(&colElt->style()->borderStart(), colElt->style()->visitedDependentColor(start), BCOL));
+ if (!result.exists())
+ return result;
+ if (colElt->parent()->isTableCol() && !colElt->previousSibling()) {
+ result = chooseBorder(result, CollapsedBorderValue(&colElt->parent()->style()->borderStart(), colElt->parent()->style()->visitedDependentColor(start), BCOLGROUP));
+ if (!result.exists())
+ return result;
+ }
+ }
+
+ // (6) The end border of the preceding column.
+ if (!isStartColumn) {
+ colElt = table->colElement(col() -1, &startColEdge, &endColEdge);
+ if (colElt && endColEdge) {
+ CollapsedBorderValue endBorder = CollapsedBorderValue(&colElt->style()->borderEnd(), colElt->style()->visitedDependentColor(end), BCOL);
+ result = chooseBorder(endBorder, result);
+ if (!result.exists())
+ return result;
+ }
+ } else {
+ // (7) The table's start border.
+ result = chooseBorder(result, CollapsedBorderValue(&table->style()->borderStart(), table->style()->visitedDependentColor(start), BTABLE));
+ if (!result.exists())
+ return result;
+ }
+
+ return result;
+}
+
+CollapsedBorderValue RenderTableCell::collapsedEndBorder() const
+{
+ RenderTable* table = this->table();
+ bool isEndColumn = table->colToEffCol(col() + colSpan() - 1) == table->numEffCols() - 1;
+
+ // For end border, we need to check, in order of precedence:
+ // (1) Our end border.
+ int start = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderStartColor, table->style()->direction(), table->style()->writingMode());
+ int end = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderEndColor, table->style()->direction(), table->style()->writingMode());
+ CollapsedBorderValue result = CollapsedBorderValue(&style()->borderEnd(), style()->visitedDependentColor(end), BCELL);
+
+ // (2) The start border of the following cell.
+ if (!isEndColumn) {
+ RenderTableCell* nextCell = table->cellAfter(this);
+ if (nextCell && nextCell->style()) {
+ CollapsedBorderValue startBorder = CollapsedBorderValue(&nextCell->style()->borderStart(), nextCell->style()->visitedDependentColor(start), BCELL);
+ result = chooseBorder(result, startBorder);
+ if (!result.exists())
+ return result;
+ }
+ } else {
+ // (3) Our row's end border.
+ result = chooseBorder(result, CollapsedBorderValue(&parent()->style()->borderEnd(), parent()->style()->visitedDependentColor(end), BROW));
+ if (!result.exists())
+ return result;
+
+ // (4) Our row group's end border.
+ result = chooseBorder(result, CollapsedBorderValue(&section()->style()->borderEnd(), section()->style()->visitedDependentColor(end), BROWGROUP));
+ if (!result.exists())
+ return result;
+ }
+
+ // (5) Our column and column group's end borders.
+ bool startColEdge;
+ bool endColEdge;
+ RenderTableCol* colElt = table->colElement(col() + colSpan() - 1, &startColEdge, &endColEdge);
+ if (colElt && endColEdge) {
+ result = chooseBorder(result, CollapsedBorderValue(&colElt->style()->borderEnd(), colElt->style()->visitedDependentColor(end), BCOL));
+ if (!result.exists())
+ return result;
+ if (colElt->parent()->isTableCol() && !colElt->nextSibling()) {
+ result = chooseBorder(result, CollapsedBorderValue(&colElt->parent()->style()->borderEnd(), colElt->parent()->style()->visitedDependentColor(end), BCOLGROUP));
+ if (!result.exists())
+ return result;
+ }
+ }
+
+ // (6) The start border of the next column.
+ if (!isEndColumn) {
+ colElt = table->colElement(col() + colSpan(), &startColEdge, &endColEdge);
+ if (colElt && startColEdge) {
+ CollapsedBorderValue startBorder = CollapsedBorderValue(&colElt->style()->borderStart(), colElt->style()->visitedDependentColor(start), BCOL);
+ result = chooseBorder(result, startBorder);
+ if (!result.exists())
+ return result;
+ }
+ } else {
+ // (7) The table's end border.
+ result = chooseBorder(result, CollapsedBorderValue(&table->style()->borderEnd(), table->style()->visitedDependentColor(end), BTABLE));
+ if (!result.exists())
+ return result;
+ }
+
+ return result;
+}
+
+CollapsedBorderValue RenderTableCell::collapsedBeforeBorder() const
+{
+ RenderTable* table = this->table();
+
+ // For before border, we need to check, in order of precedence:
+ // (1) Our before border.
+ int before = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, table->style()->direction(), table->style()->writingMode());
+ int after = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, table->style()->direction(), table->style()->writingMode());
+ CollapsedBorderValue result = CollapsedBorderValue(&style()->borderBefore(), style()->visitedDependentColor(before), BCELL);
+
+ RenderTableCell* prevCell = table->cellAbove(this);
+ if (prevCell) {
+ // (2) A before cell's after border.
+ result = chooseBorder(CollapsedBorderValue(&prevCell->style()->borderAfter(), prevCell->style()->visitedDependentColor(after), BCELL), result);
+ if (!result.exists())
+ return result;
+ }
+
+ // (3) Our row's before border.
+ result = chooseBorder(result, CollapsedBorderValue(&parent()->style()->borderBefore(), parent()->style()->visitedDependentColor(before), BROW));
+ if (!result.exists())
+ return result;
+
+ // (4) The previous row's after border.
+ if (prevCell) {
+ RenderObject* prevRow = 0;
+ if (prevCell->section() == section())
+ prevRow = parent()->previousSibling();
+ else
+ prevRow = prevCell->section()->lastChild();
+
+ if (prevRow) {
+ result = chooseBorder(CollapsedBorderValue(&prevRow->style()->borderAfter(), prevRow->style()->visitedDependentColor(after), BROW), result);
+ if (!result.exists())
+ return result;
+ }
+ }
+
+ // Now check row groups.
+ RenderTableSection* currSection = section();
+ if (!row()) {
+ // (5) Our row group's before border.
+ result = chooseBorder(result, CollapsedBorderValue(&currSection->style()->borderBefore(), currSection->style()->visitedDependentColor(before), BROWGROUP));
+ if (!result.exists())
+ return result;
+
+ // (6) Previous row group's after border.
+ currSection = table->sectionAbove(currSection);
+ if (currSection) {
+ result = chooseBorder(CollapsedBorderValue(&currSection->style()->borderAfter(), currSection->style()->visitedDependentColor(after), BROWGROUP), result);
+ if (!result.exists())
+ return result;
+ }
+ }
+
+ if (!currSection) {
+ // (8) Our column and column group's before borders.
+ RenderTableCol* colElt = table->colElement(col());
+ if (colElt) {
+ result = chooseBorder(result, CollapsedBorderValue(&colElt->style()->borderBefore(), colElt->style()->visitedDependentColor(before), BCOL));
+ if (!result.exists())
+ return result;
+ if (colElt->parent()->isTableCol()) {
+ result = chooseBorder(result, CollapsedBorderValue(&colElt->parent()->style()->borderBefore(), colElt->parent()->style()->visitedDependentColor(before), BCOLGROUP));
+ if (!result.exists())
+ return result;
+ }
+ }
+
+ // (9) The table's before border.
+ result = chooseBorder(result, CollapsedBorderValue(&table->style()->borderBefore(), table->style()->visitedDependentColor(before), BTABLE));
+ if (!result.exists())
+ return result;
+ }
+
+ return result;
+}
+
+CollapsedBorderValue RenderTableCell::collapsedAfterBorder() const
+{
+ RenderTable* table = this->table();
+
+ // For after border, we need to check, in order of precedence:
+ // (1) Our after border.
+ int before = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, table->style()->direction(), table->style()->writingMode());
+ int after = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, table->style()->direction(), table->style()->writingMode());
+ CollapsedBorderValue result = CollapsedBorderValue(&style()->borderAfter(), style()->visitedDependentColor(after), BCELL);
+
+ RenderTableCell* nextCell = table->cellBelow(this);
+ if (nextCell) {
+ // (2) An after cell's before border.
+ result = chooseBorder(result, CollapsedBorderValue(&nextCell->style()->borderBefore(), nextCell->style()->visitedDependentColor(before), BCELL));
+ if (!result.exists())
+ return result;
+ }
+
+ // (3) Our row's after border. (FIXME: Deal with rowspan!)
+ result = chooseBorder(result, CollapsedBorderValue(&parent()->style()->borderAfter(), parent()->style()->visitedDependentColor(after), BROW));
+ if (!result.exists())
+ return result;
+
+ // (4) The next row's before border.
+ if (nextCell) {
+ result = chooseBorder(result, CollapsedBorderValue(&nextCell->parent()->style()->borderBefore(), nextCell->parent()->style()->visitedDependentColor(before), BROW));
+ if (!result.exists())
+ return result;
+ }
+
+ // Now check row groups.
+ RenderTableSection* currSection = section();
+ if (row() + rowSpan() >= currSection->numRows()) {
+ // (5) Our row group's after border.
+ result = chooseBorder(result, CollapsedBorderValue(&currSection->style()->borderAfter(), currSection->style()->visitedDependentColor(after), BROWGROUP));
+ if (!result.exists())
+ return result;
+
+ // (6) Following row group's before border.
+ currSection = table->sectionBelow(currSection);
+ if (currSection) {
+ result = chooseBorder(result, CollapsedBorderValue(&currSection->style()->borderBefore(), currSection->style()->visitedDependentColor(before), BROWGROUP));
+ if (!result.exists())
+ return result;
+ }
+ }
+
+ if (!currSection) {
+ // (8) Our column and column group's after borders.
+ RenderTableCol* colElt = table->colElement(col());
+ if (colElt) {
+ result = chooseBorder(result, CollapsedBorderValue(&colElt->style()->borderAfter(), colElt->style()->visitedDependentColor(after), BCOL));
+ if (!result.exists()) return result;
+ if (colElt->parent()->isTableCol()) {
+ result = chooseBorder(result, CollapsedBorderValue(&colElt->parent()->style()->borderAfter(), colElt->parent()->style()->visitedDependentColor(after), BCOLGROUP));
+ if (!result.exists())
+ return result;
+ }
+ }
+
+ // (9) The table's after border.
+ result = chooseBorder(result, CollapsedBorderValue(&table->style()->borderAfter(), table->style()->visitedDependentColor(after), BTABLE));
+ if (!result.exists())
+ return result;
+ }
+
+ return result;
+}
+
+CollapsedBorderValue RenderTableCell::collapsedLeftBorder() const
+{
+ RenderStyle* tableStyle = table()->style();
+ if (tableStyle->isHorizontalWritingMode())
+ return tableStyle->isLeftToRightDirection() ? collapsedStartBorder() : collapsedEndBorder();
+ return tableStyle->isFlippedBlocksWritingMode() ? collapsedAfterBorder() : collapsedBeforeBorder();
+}
+
+CollapsedBorderValue RenderTableCell::collapsedRightBorder() const
+{
+ RenderStyle* tableStyle = table()->style();
+ if (tableStyle->isHorizontalWritingMode())
+ return tableStyle->isLeftToRightDirection() ? collapsedEndBorder() : collapsedStartBorder();
+ return tableStyle->isFlippedBlocksWritingMode() ? collapsedBeforeBorder() : collapsedAfterBorder();
+}
+
+CollapsedBorderValue RenderTableCell::collapsedTopBorder() const
+{
+ RenderStyle* tableStyle = table()->style();
+ if (tableStyle->isHorizontalWritingMode())
+ return tableStyle->isFlippedBlocksWritingMode() ? collapsedAfterBorder() : collapsedBeforeBorder();
+ return tableStyle->isLeftToRightDirection() ? collapsedStartBorder() : collapsedEndBorder();
+}
+
+CollapsedBorderValue RenderTableCell::collapsedBottomBorder() const
+{
+ RenderStyle* tableStyle = table()->style();
+ if (tableStyle->isHorizontalWritingMode())
+ return tableStyle->isFlippedBlocksWritingMode() ? collapsedBeforeBorder() : collapsedAfterBorder();
+ return tableStyle->isLeftToRightDirection() ? collapsedEndBorder() : collapsedStartBorder();
+}
+
+int RenderTableCell::borderLeft() const
+{
+ return table()->collapseBorders() ? borderHalfLeft(false) : RenderBlock::borderLeft();
+}
+
+int RenderTableCell::borderRight() const
+{
+ return table()->collapseBorders() ? borderHalfRight(false) : RenderBlock::borderRight();
+}
+
+int RenderTableCell::borderTop() const
+{
+ return table()->collapseBorders() ? borderHalfTop(false) : RenderBlock::borderTop();
+}
+
+int RenderTableCell::borderBottom() const
+{
+ return table()->collapseBorders() ? borderHalfBottom(false) : RenderBlock::borderBottom();
+}
+
+// FIXME: https://bugs.webkit.org/show_bug.cgi?id=46191, make the collapsed border drawing
+// work with different block flow values instead of being hard-coded to top-to-bottom.
+int RenderTableCell::borderStart() const
+{
+ return table()->collapseBorders() ? borderHalfStart(false) : RenderBlock::borderStart();
+}
+
+int RenderTableCell::borderEnd() const
+{
+ return table()->collapseBorders() ? borderHalfEnd(false) : RenderBlock::borderEnd();
+}
+
+int RenderTableCell::borderBefore() const
+{
+ return table()->collapseBorders() ? borderHalfBefore(false) : RenderBlock::borderBefore();
+}
+
+int RenderTableCell::borderAfter() const
+{
+ return table()->collapseBorders() ? borderHalfAfter(false) : RenderBlock::borderAfter();
+}
+
+int RenderTableCell::borderHalfLeft(bool outer) const
+{
+ RenderStyle* tableStyle = table()->style();
+ if (tableStyle->isHorizontalWritingMode())
+ return tableStyle->isLeftToRightDirection() ? borderHalfStart(outer) : borderHalfEnd(outer);
+ return tableStyle->isFlippedBlocksWritingMode() ? borderHalfAfter(outer) : borderHalfBefore(outer);
+}
+
+int RenderTableCell::borderHalfRight(bool outer) const
+{
+ RenderStyle* tableStyle = table()->style();
+ if (tableStyle->isHorizontalWritingMode())
+ return tableStyle->isLeftToRightDirection() ? borderHalfEnd(outer) : borderHalfStart(outer);
+ return tableStyle->isFlippedBlocksWritingMode() ? borderHalfBefore(outer) : borderHalfAfter(outer);
+}
+
+int RenderTableCell::borderHalfTop(bool outer) const
+{
+ RenderStyle* tableStyle = table()->style();
+ if (tableStyle->isHorizontalWritingMode())
+ return tableStyle->isFlippedBlocksWritingMode() ? borderHalfAfter(outer) : borderHalfBefore(outer);
+ return tableStyle->isLeftToRightDirection() ? borderHalfStart(outer) : borderHalfEnd(outer);
+}
+
+int RenderTableCell::borderHalfBottom(bool outer) const
+{
+ RenderStyle* tableStyle = table()->style();
+ if (tableStyle->isHorizontalWritingMode())
+ return tableStyle->isFlippedBlocksWritingMode() ? borderHalfBefore(outer) : borderHalfAfter(outer);
+ return tableStyle->isLeftToRightDirection() ? borderHalfEnd(outer) : borderHalfStart(outer);
+}
+
+int RenderTableCell::borderHalfStart(bool outer) const
+{
+ CollapsedBorderValue border = collapsedStartBorder();
+ if (border.exists())
+ return (border.width() + ((table()->style()->isLeftToRightDirection() ^ outer) ? 1 : 0)) / 2; // Give the extra pixel to top and left.
+ return 0;
+}
+
+int RenderTableCell::borderHalfEnd(bool outer) const
+{
+ CollapsedBorderValue border = collapsedEndBorder();
+ if (border.exists())
+ return (border.width() + ((table()->style()->isLeftToRightDirection() ^ outer) ? 0 : 1)) / 2;
+ return 0;
+}
+
+int RenderTableCell::borderHalfBefore(bool outer) const
+{
+ CollapsedBorderValue border = collapsedBeforeBorder();
+ if (border.exists())
+ return (border.width() + ((table()->style()->isFlippedBlocksWritingMode() ^ outer) ? 0 : 1)) / 2; // Give the extra pixel to top and left.
+ return 0;
+}
+
+int RenderTableCell::borderHalfAfter(bool outer) const
+{
+ CollapsedBorderValue border = collapsedAfterBorder();
+ if (border.exists())
+ return (border.width() + ((table()->style()->isFlippedBlocksWritingMode() ^ outer) ? 1 : 0)) / 2;
+ return 0;
+}
+
+void RenderTableCell::paint(PaintInfo& paintInfo, int tx, int ty)
+{
+ if (paintInfo.phase == PaintPhaseCollapsedTableBorders && style()->visibility() == VISIBLE) {
+ if (!paintInfo.shouldPaintWithinRoot(this))
+ return;
+
+ tx += x();
+ ty += y();
+ int os = 2 * maximalOutlineSize(paintInfo.phase);
+ if (ty - table()->outerBorderTop() < paintInfo.rect.bottom() + os &&
+ ty + height() + table()->outerBorderBottom() > paintInfo.rect.y() - os)
+ paintCollapsedBorder(paintInfo.context, tx, ty, width(), height());
+ return;
+ }
+
+ RenderBlock::paint(paintInfo, tx, ty);
+}
+
+static EBorderStyle collapsedBorderStyle(EBorderStyle style)
+{
+ if (style == OUTSET)
+ return GROOVE;
+ if (style == INSET)
+ return RIDGE;
+ return style;
+}
+
+struct CollapsedBorder {
+ CollapsedBorderValue borderValue;
+ BoxSide side;
+ bool shouldPaint;
+ int x1;
+ int y1;
+ int x2;
+ int y2;
+ EBorderStyle style;
+};
+
+class CollapsedBorders {
+public:
+ CollapsedBorders()
+ : m_count(0)
+ {
+ }
+
+ void addBorder(const CollapsedBorderValue& borderValue, BoxSide borderSide, bool shouldPaint,
+ int x1, int y1, int x2, int y2, EBorderStyle borderStyle)
+ {
+ if (borderValue.exists() && shouldPaint) {
+ m_borders[m_count].borderValue = borderValue;
+ m_borders[m_count].side = borderSide;
+ m_borders[m_count].shouldPaint = shouldPaint;
+ m_borders[m_count].x1 = x1;
+ m_borders[m_count].x2 = x2;
+ m_borders[m_count].y1 = y1;
+ m_borders[m_count].y2 = y2;
+ m_borders[m_count].style = borderStyle;
+ m_count++;
+ }
+ }
+
+ CollapsedBorder* nextBorder()
+ {
+ for (int i = 0; i < m_count; i++) {
+ if (m_borders[i].borderValue.exists() && m_borders[i].shouldPaint) {
+ m_borders[i].shouldPaint = false;
+ return &m_borders[i];
+ }
+ }
+
+ return 0;
+ }
+
+ CollapsedBorder m_borders[4];
+ int m_count;
+};
+
+static void addBorderStyle(RenderTableCell::CollapsedBorderStyles& borderStyles, CollapsedBorderValue borderValue)
+{
+ if (!borderValue.exists())
+ return;
+ size_t count = borderStyles.size();
+ for (size_t i = 0; i < count; ++i)
+ if (borderStyles[i] == borderValue)
+ return;
+ borderStyles.append(borderValue);
+}
+
+void RenderTableCell::collectBorderStyles(CollapsedBorderStyles& borderStyles) const
+{
+ addBorderStyle(borderStyles, collapsedStartBorder());
+ addBorderStyle(borderStyles, collapsedEndBorder());
+ addBorderStyle(borderStyles, collapsedBeforeBorder());
+ addBorderStyle(borderStyles, collapsedAfterBorder());
+}
+
+static int compareBorderStylesForQSort(const void* pa, const void* pb)
+{
+ const CollapsedBorderValue* a = static_cast<const CollapsedBorderValue*>(pa);
+ const CollapsedBorderValue* b = static_cast<const CollapsedBorderValue*>(pb);
+ if (*a == *b)
+ return 0;
+ return compareBorders(*a, *b);
+}
+
+void RenderTableCell::sortBorderStyles(CollapsedBorderStyles& borderStyles)
+{
+ qsort(borderStyles.data(), borderStyles.size(), sizeof(CollapsedBorderValue),
+ compareBorderStylesForQSort);
+}
+
+void RenderTableCell::paintCollapsedBorder(GraphicsContext* graphicsContext, int tx, int ty, int w, int h)
+{
+ if (!table()->currentBorderStyle())
+ return;
+
+ CollapsedBorderValue leftVal = collapsedLeftBorder();
+ CollapsedBorderValue rightVal = collapsedRightBorder();
+ CollapsedBorderValue topVal = collapsedTopBorder();
+ CollapsedBorderValue bottomVal = collapsedBottomBorder();
+
+ // Adjust our x/y/width/height so that we paint the collapsed borders at the correct location.
+ int topWidth = topVal.width();
+ int bottomWidth = bottomVal.width();
+ int leftWidth = leftVal.width();
+ int rightWidth = rightVal.width();
+
+ tx -= leftWidth / 2;
+ ty -= topWidth / 2;
+ w += leftWidth / 2 + (rightWidth + 1) / 2;
+ h += topWidth / 2 + (bottomWidth + 1) / 2;
+
+ EBorderStyle topStyle = collapsedBorderStyle(topVal.style());
+ EBorderStyle bottomStyle = collapsedBorderStyle(bottomVal.style());
+ EBorderStyle leftStyle = collapsedBorderStyle(leftVal.style());
+ EBorderStyle rightStyle = collapsedBorderStyle(rightVal.style());
+
+ bool renderTop = topStyle > BHIDDEN && !topVal.isTransparent();
+ bool renderBottom = bottomStyle > BHIDDEN && !bottomVal.isTransparent();
+ bool renderLeft = leftStyle > BHIDDEN && !leftVal.isTransparent();
+ bool renderRight = rightStyle > BHIDDEN && !rightVal.isTransparent();
+
+ // We never paint diagonals at the joins. We simply let the border with the highest
+ // precedence paint on top of borders with lower precedence.
+ CollapsedBorders borders;
+ borders.addBorder(topVal, BSTop, renderTop, tx, ty, tx + w, ty + topWidth, topStyle);
+ borders.addBorder(bottomVal, BSBottom, renderBottom, tx, ty + h - bottomWidth, tx + w, ty + h, bottomStyle);
+ borders.addBorder(leftVal, BSLeft, renderLeft, tx, ty, tx + leftWidth, ty + h, leftStyle);
+ borders.addBorder(rightVal, BSRight, renderRight, tx + w - rightWidth, ty, tx + w, ty + h, rightStyle);
+
+ for (CollapsedBorder* border = borders.nextBorder(); border; border = borders.nextBorder()) {
+ if (border->borderValue == *table()->currentBorderStyle())
+ drawLineForBoxSide(graphicsContext, border->x1, border->y1, border->x2, border->y2, border->side,
+ border->borderValue.color(), border->style, 0, 0);
+ }
+}
+
+void RenderTableCell::paintBackgroundsBehindCell(PaintInfo& paintInfo, int tx, int ty, RenderObject* backgroundObject)
+{
+ if (!paintInfo.shouldPaintWithinRoot(this))
+ return;
+
+ if (!backgroundObject)
+ return;
+
+ if (style()->visibility() != VISIBLE)
+ return;
+
+ RenderTable* tableElt = table();
+ if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
+ return;
+
+ if (backgroundObject != this) {
+ tx += x();
+ ty += y();
+ }
+
+ int w = width();
+ int h = height();
+
+ Color c = backgroundObject->style()->visitedDependentColor(CSSPropertyBackgroundColor);
+ const FillLayer* bgLayer = backgroundObject->style()->backgroundLayers();
+
+ if (bgLayer->hasImage() || c.isValid()) {
+ // We have to clip here because the background would paint
+ // on top of the borders otherwise. This only matters for cells and rows.
+ bool shouldClip = backgroundObject->hasLayer() && (backgroundObject == this || backgroundObject == parent()) && tableElt->collapseBorders();
+ if (shouldClip) {
+ IntRect clipRect(tx + borderLeft(), ty + borderTop(),
+ w - borderLeft() - borderRight(), h - borderTop() - borderBottom());
+ paintInfo.context->save();
+ paintInfo.context->clip(clipRect);
+ }
+ paintFillLayers(paintInfo, c, bgLayer, tx, ty, w, h, CompositeSourceOver, backgroundObject);
+ if (shouldClip)
+ paintInfo.context->restore();
+ }
+}
+
+void RenderTableCell::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty)
+{
+ if (!paintInfo.shouldPaintWithinRoot(this))
+ return;
+
+ RenderTable* tableElt = table();
+ if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
+ return;
+
+ int w = width();
+ int h = height();
+
+ if (style()->boxShadow())
+ paintBoxShadow(paintInfo.context, tx, ty, w, h, style(), Normal);
+
+ // Paint our cell background.
+ paintBackgroundsBehindCell(paintInfo, tx, ty, this);
+ if (style()->boxShadow())
+ paintBoxShadow(paintInfo.context, tx, ty, w, h, style(), Inset);
+
+ if (!style()->hasBorder() || tableElt->collapseBorders())
+ return;
+
+ paintBorder(paintInfo.context, tx, ty, w, h, style());
+}
+
+void RenderTableCell::paintMask(PaintInfo& paintInfo, int tx, int ty)
+{
+ if (style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask)
+ return;
+
+ RenderTable* tableElt = table();
+ if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
+ return;
+
+ int w = width();
+ int h = height();
+
+ paintMaskImages(paintInfo, tx, ty, w, h);
+}
+
+void RenderTableCell::scrollbarsChanged(bool horizontalScrollbarChanged, bool verticalScrollbarChanged)
+{
+ int scrollbarHeight = scrollbarLogicalHeight();
+ if (!scrollbarHeight)
+ return; // Not sure if we should be doing something when a scrollbar goes away or not.
+
+ // We only care if the scrollbar that affects our intrinsic padding has been added.
+ if ((style()->isHorizontalWritingMode() && !horizontalScrollbarChanged) ||
+ (!style()->isHorizontalWritingMode() && !verticalScrollbarChanged))
+ return;
+
+ // Shrink our intrinsic padding as much as possible to accommodate the scrollbar.
+ if (style()->verticalAlign() == MIDDLE) {
+ int totalHeight = logicalHeight();
+ int heightWithoutIntrinsicPadding = totalHeight - intrinsicPaddingBefore() - intrinsicPaddingAfter();
+ totalHeight -= scrollbarHeight;
+ int newBeforePadding = (totalHeight - heightWithoutIntrinsicPadding) / 2;
+ int newAfterPadding = totalHeight - heightWithoutIntrinsicPadding - newBeforePadding;
+ setIntrinsicPaddingBefore(newBeforePadding);
+ setIntrinsicPaddingAfter(newAfterPadding);
+ } else
+ setIntrinsicPaddingAfter(intrinsicPaddingAfter() - scrollbarHeight);
+}
+
+} // namespace WebCore