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Diffstat (limited to 'Source/WebCore/rendering/RenderTableCell.h')
-rw-r--r-- | Source/WebCore/rendering/RenderTableCell.h | 177 |
1 files changed, 177 insertions, 0 deletions
diff --git a/Source/WebCore/rendering/RenderTableCell.h b/Source/WebCore/rendering/RenderTableCell.h new file mode 100644 index 0000000..5b5992a --- /dev/null +++ b/Source/WebCore/rendering/RenderTableCell.h @@ -0,0 +1,177 @@ +/* + * Copyright (C) 1997 Martin Jones (mjones@kde.org) + * (C) 1997 Torben Weis (weis@kde.org) + * (C) 1998 Waldo Bastian (bastian@kde.org) + * (C) 1999 Lars Knoll (knoll@kde.org) + * (C) 1999 Antti Koivisto (koivisto@kde.org) + * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2009 Apple Inc. All rights reserved. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +#ifndef RenderTableCell_h +#define RenderTableCell_h + +#include "RenderTableSection.h" + +namespace WebCore { + +class RenderTableCell : public RenderBlock { +public: + explicit RenderTableCell(Node*); + + // FIXME: need to implement cellIndex + int cellIndex() const { return 0; } + void setCellIndex(int) { } + + int colSpan() const { return m_columnSpan; } + void setColSpan(int c) { m_columnSpan = c; } + + int rowSpan() const { return m_rowSpan; } + void setRowSpan(int r) { m_rowSpan = r; } + + int col() const { return m_column; } + void setCol(int col) { m_column = col; } + int row() const { return m_row; } + void setRow(int row) { m_row = row; } + + RenderTableSection* section() const { return toRenderTableSection(parent()->parent()); } + RenderTable* table() const { return toRenderTable(parent()->parent()->parent()); } + + Length styleOrColLogicalWidth() const; + + virtual void computePreferredLogicalWidths(); + + void updateLogicalWidth(int); + + virtual int borderLeft() const; + virtual int borderRight() const; + virtual int borderTop() const; + virtual int borderBottom() const; + virtual int borderStart() const; + virtual int borderEnd() const; + virtual int borderBefore() const; + virtual int borderAfter() const; + + int borderHalfLeft(bool outer) const; + int borderHalfRight(bool outer) const; + int borderHalfTop(bool outer) const; + int borderHalfBottom(bool outer) const; + + int borderHalfStart(bool outer) const; + int borderHalfEnd(bool outer) const; + int borderHalfBefore(bool outer) const; + int borderHalfAfter(bool outer) const; + + CollapsedBorderValue collapsedStartBorder() const; + CollapsedBorderValue collapsedEndBorder() const; + CollapsedBorderValue collapsedBeforeBorder() const; + CollapsedBorderValue collapsedAfterBorder() const; + + CollapsedBorderValue collapsedLeftBorder() const; + CollapsedBorderValue collapsedRightBorder() const; + CollapsedBorderValue collapsedTopBorder() const; + CollapsedBorderValue collapsedBottomBorder() const; + + typedef Vector<CollapsedBorderValue, 100> CollapsedBorderStyles; + void collectBorderStyles(CollapsedBorderStyles&) const; + static void sortBorderStyles(CollapsedBorderStyles&); + + virtual void updateFromElement(); + + virtual void layout(); + + virtual void paint(PaintInfo&, int tx, int ty); + + void paintBackgroundsBehindCell(PaintInfo&, int tx, int ty, RenderObject* backgroundObject); + + int baselinePosition() const; + + void setIntrinsicPaddingBefore(int p) { m_intrinsicPaddingBefore = p; } + void setIntrinsicPaddingAfter(int p) { m_intrinsicPaddingAfter = p; } + void setIntrinsicPadding(int before, int after) { setIntrinsicPaddingBefore(before); setIntrinsicPaddingAfter(after); } + void clearIntrinsicPadding() { setIntrinsicPadding(0, 0); } + + int intrinsicPaddingBefore() const { return m_intrinsicPaddingBefore; } + int intrinsicPaddingAfter() const { return m_intrinsicPaddingAfter; } + + virtual int paddingTop(bool includeIntrinsicPadding = true) const; + virtual int paddingBottom(bool includeIntrinsicPadding = true) const; + virtual int paddingLeft(bool includeIntrinsicPadding = true) const; + virtual int paddingRight(bool includeIntrinsicPadding = true) const; + + // FIXME: For now we just assume the cell has the same block flow direction as the table. It's likely we'll + // create an extra anonymous RenderBlock to handle mixing directionality anyway, in which case we can lock + // the block flow directionality of the cells to the table's directionality. + virtual int paddingBefore(bool includeIntrinsicPadding = true) const; + virtual int paddingAfter(bool includeIntrinsicPadding = true) const; + + virtual void setOverrideSize(int); + + bool hasVisualOverflow() const { return m_overflow && !borderBoxRect().contains(m_overflow->visualOverflowRect()); } + + virtual void scrollbarsChanged(bool horizontalScrollbarChanged, bool verticalScrollbarChanged); + +protected: + virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle); + virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); + +private: + virtual const char* renderName() const { return isAnonymous() ? "RenderTableCell (anonymous)" : "RenderTableCell"; } + + virtual bool isTableCell() const { return true; } + + virtual void destroy(); + + virtual bool requiresLayer() const { return isPositioned() || isTransparent() || hasOverflowClip() || hasTransform() || hasMask() || hasReflection(); } + + virtual void computeLogicalWidth(); + + virtual void paintBoxDecorations(PaintInfo&, int tx, int ty); + virtual void paintMask(PaintInfo&, int tx, int ty); + + virtual IntSize offsetFromContainer(RenderObject*, const IntPoint&) const; + virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer); + virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false); + + void paintCollapsedBorder(GraphicsContext*, int x, int y, int w, int h); + + int m_row; + int m_column; + int m_rowSpan; + int m_columnSpan; + int m_intrinsicPaddingBefore; + int m_intrinsicPaddingAfter; +}; + +inline RenderTableCell* toRenderTableCell(RenderObject* object) +{ + ASSERT(!object || object->isTableCell()); + return static_cast<RenderTableCell*>(object); +} + +inline const RenderTableCell* toRenderTableCell(const RenderObject* object) +{ + ASSERT(!object || object->isTableCell()); + return static_cast<const RenderTableCell*>(object); +} + +// This will catch anyone doing an unnecessary cast. +void toRenderTableCell(const RenderTableCell*); + +} // namespace WebCore + +#endif // RenderTableCell_h |